IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> New-ish GM, new players., Some tips would be useful.
Warlordtheft
post Feb 23 2010, 07:08 PM
Post #26


Neophyte Runner
*****

Group: Members
Posts: 2,328
Joined: 2-April 07
From: The Center of the Universe
Member No.: 11,360



The game I'm currently running is 1 and a half years old, with about 1 session month. I have run games before as well, but mostly in 2nd ed.

I'll be a +1 for the talk to the players and see what they want from the game.

D&D players might be more into the hack and slash and loot the bodies. Looting the bodies, may cause issues though, it takes time that most runners on a run don't have. You do not want to mess with a corp HTRT (High threat response team-think swat/delta force). Hacking and slashing just for the sake of it is upt to the flavor of you game, but a high body count should bring a similarly high interest from the law/corp/crime outfit.

WOD players: These guys will go for the intrigue more than the combat. Faces, mages and hackers/technos would be a good fit for the style of play WOD encourages.

Paranoia: Remind them they have no clones...and all will be well.

Non-roleplayer trying it for the first time: Keep it rules light. Don't worry about all the various possible modifiers, and keep the game moving.

Go to the top of the page
 
+Quote Post
Tech_Rat
post Feb 23 2010, 10:43 PM
Post #27


Moving Target
**

Group: Members
Posts: 222
Joined: 28-November 09
From: In ur ba5e, killin' ur d00dz.
Member No.: 17,910



As bad as it may sound, I have a filter for the random looting:

Armor: They aren't the same race. You have no use for it.

Weapons: Hardcoded biometric lockouts on the firearms.

We had a session, and to of my players made it. They both like it a lot so far. Now to convert the third player.
Go to the top of the page
 
+Quote Post
cndblank
post Feb 24 2010, 05:41 AM
Post #28


Running Target
***

Group: Members
Posts: 1,210
Joined: 5-September 05
From: Texas
Member No.: 7,685



QUOTE (Adrian Korvedzk @ Feb 23 2010, 04:43 PM) *
As bad as it may sound, I have a filter for the random looting:

Armor: They aren't the same race. You have no use for it.

Weapons: Hardcoded biometric lockouts on the firearms.

We had a session, and to of my players made it. They both like it a lot so far. Now to convert the third player.


Just remember that most gangers don't have that good of gear even before someone put a lot of holes in it.

But hacker or any one with some hardware experience can break hardcoded biometric lockouts on the firearms especially if they don't care about keeping the biometric working.

Also any thing picked up like that has been involved in a serious crime and they have no idea just what other crimes the loot has been involved with.





I usually don't have to worry too much about it.

My players use a professional fence with a rock hard reputation. What he fences disappears for good.

Now they only get 10 to 20% of the value, but he grantees that the merchandise will not be traced back to them.

It will be wiped clean (again), be broken down, and distributed widely.

They don't get a lot for it, but they can sleep easy knowing it is gone for good.
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 22nd April 2026 - 12:18 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.