Shadowrun Tactics, Fast combat resolution rules (house rules gone wild) |
Shadowrun Tactics, Fast combat resolution rules (house rules gone wild) |
May 7 2010, 06:55 PM
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#26
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Target Group: Members Posts: 56 Joined: 26-March 05 Member No.: 7,236 |
Following testing, 1.6 proved to be a bit too number-crunchy.
There's a lot less dice rolling, but adding one die and two numbers together proved to be not much fun. Started working on 2.0, which will have more dice rolls and fewer numbers. This is going to be a reboot. Character generation rules will remain the same, but basic dice mechanic will change drastically. |
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May 7 2010, 08:35 PM
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#27
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Moving Target Group: Members Posts: 129 Joined: 3-July 08 Member No.: 16,112 |
told you so (IMG:style_emoticons/default/smile.gif) (sorry couldn't resist)
Will you try the original rules for dice rolling? Or is it going to be something completely new? |
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May 9 2010, 02:17 PM
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#28
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Target Group: Members Posts: 56 Joined: 26-March 05 Member No.: 7,236 |
It'll be a new dice rolling system.
Here's what I have so far: "Each Combat Turn you roll a number of dice equal to your Attention. To determine Attention, pick the highest attribute between Quickness, Perception, Willpower and Charisma, then add it to the lowest of the four. For example, a character with Q=2, P=5, W=4 and C=2 will have Attention of 7. When you perform an action, you pick a number (between 1 and 6), looking at your dice. Every die that matches that number can be used for the action, and becomes a "hit". Getting more "hits" means being more successful. The hits are discarded until the end of Combat Turn. Your character's Skills allow you to reroll the dice (up to Skill rating). If your Attention is 7, and your Firearms skill is 3, you can reroll up to 3 dice when shooting people, to try to get more hits. If your skill is higher than the dice available, you can reroll them multiple times, but you can't get more hits than you have dice. If the action was an attack, the defender needs to generate enough hits with the defense roll to reduce the attack to 0 hits. Dice that weren't "dodged" directly translate into damage inflicted. Defense hits are kept until the end of Combat Turn (applying against multiple attacks), but they can't be used for anything other than defense. Defense uses Attributes instead of Skills for rerolls. Most often it's Body (vs. physical attacks), but it can be Willpower (vs. Intimidation, Sorcery) or Perception (vs. Stealth) and even Charisma (vs. Negotiation, Leadership, Conjuring). Your character's gear and situational modifiers are used to provide 'free hits'. Add the character's relevant device rating and other modifiers together to get their "Action Value", for example Weapon Damage + Smartlink - Visibility Penalty. Compare this to either a Target Number based on difficulty of the task, or another character's "Defense Value", such as Armor + Cover. If the two numbers are equal, nobody gets free hits to modify the dice rolls. If one number beats the other, the winner gets 1 free hit in addition to the dice. If one number doubles the other, the winner gets 2 free hits instead. If one number triples the other, the winner gets 3 free hits instead. If one number quadruples the other, then the action is either irresistible or impossible. Examples of irresistible and impossible actions: pistol vs. battle tank, nuclear missile vs. eggshell, underwear vs. tsunami. CODE DIFFICULTY........TN..EXAMPLES ________________ __ ____________________________________________________ Easy...............4 Hey look... baby has candy. Yoink. Average............8 Happiness is a warm gun. Accuracy is for the cheap. Difficult.........12 Red wire, green wire... don't rush me. Demanding.........16 Boom, headshot. Incredible........20 What criminal record? Inconceivable.....24 Motorcycle tracks... on the ceiling? Ludicrous.........28 THE Zurich-Orbital? The one in orbit? How?! Incomprehensible..32 But... the dragon... doesn't have any jimmies! Cheating..........36+ Why don't we use my dice, instead? If a character scores one net hit or more, the attempted action is a success. More net hits indicate a more dramatic and impressive result of their efforts." More to come once I have the numbers worked out. P.S. The above is subject to change as I'm still messing with the numbers. |
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May 17 2010, 04:52 AM
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#29
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Moving Target Group: Members Posts: 129 Joined: 3-July 08 Member No.: 16,112 |
Have you looked at
http://wiki.houseofgenius.com/index.php?title=Shadowrun_ORE this seems to be quite similar to what you are trying to archieve. |
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May 17 2010, 02:21 PM
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#30
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Target Group: Members Posts: 56 Joined: 26-March 05 Member No.: 7,236 |
I haven't, thanks for the link - definitely will check it out.
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Jun 8 2010, 05:53 PM
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#31
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Target Group: New Member Probation Posts: 8 Joined: 27-May 10 Member No.: 18,627 |
just give it a tr who knows if were going to see the link then that might be catch up our interest.
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