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> Sneaky little drone
Ghremdal
post Feb 22 2010, 01:43 AM
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During a recent run where we had to infiltrate a security center of a mall and get some data, I got a idea to equip a drone with some Neurostun, have it crawl through the ventilation shafts and disperse the gas on the unsuspecting guards. Due to time constraints we had to abandon that plan, but that got me thinking on how to modify a drone to be a effective air duct crawler.

The drone should be able to do these things:
-deliver several doses of a gas based toxin
-be able to deal with security (laser trip beams, motion detectors, cameras)
-be able to deal with mundane hazards (fans, high temperatures, grates)
-and be relatively silent

is it possible to do these things with a drone, preferably a microdrone. A team of drones would work as well. I am not very experienced in modding drones, but would a smoke projector work to deliver the toxin?
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AndyZ
post Feb 22 2010, 03:45 AM
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A smoke projector will work if and only if the GM allows it. If the GM doesn't allow it, the Termination System (Enhanced) will freeze the drone up and release the gas, and then unfreeze the drone when another signal is sent.

Drones are also rather naturally relatively silent.

As for dealing with all the other stuff, though, you're pretty much out of luck. However, you could up the Response and System ratings of the microdrone to 5, put a level 5 agent on there with a number of hacking programs and let the agent take out the security. Mundane hazards you really have no chance.

I think you'll like C-12 Dragonflies. For 2500 nuyen you can fly them straight into a place wherever you want, get them right on target and then detonate them with the stats of a high explosive grenade. Expensive but you never know when you'll need one.
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kjones
post Feb 22 2010, 04:12 AM
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Is this a drone that you are hoping to operate autonomously, or will there be a rigger behind this thing?
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Udoshi
post Feb 22 2010, 04:29 AM
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Ferret with gecko tips and a mechanical arm( to open vents) and a mechanics toolkit(to unscrew stuff and mess with machinery)
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Keats
post Feb 22 2010, 05:39 AM
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Could you use a Bandit with a gas grenade and a raccoon size breather (or implant an airtank)?
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Ghremdal
post Feb 22 2010, 07:04 AM
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Yes, a Rigger would be behind those things. My GM is pretty lenient about this stuff, and will approve most ideas as long as they make some sort of sense.

So far these are the ideas I have for modifications, aside from improving general drone attributes:

- gecko tips for getting around in ventilation shafts
- a grapple arm
- a ultrasound sensor for detecting motion sensors, may need improved sensor array
- welding laser (attached to the grapple arm)
- hardware tools
- smoke projector

I was thinking of using either a Kanmushi or a Ferret drone. Strangely enough I think I can fit all those modifications on the Kanmushi drone but not the Ferret. Does anyone have any suggestions?

I am nor familiar with a Bandit drone, or do you mean a animal?
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Neraph
post Feb 22 2010, 07:10 AM
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The Bandit is an awakened raccoon, and way too expensive to buy trained.

With all those mods, you're best off using a Ferret. They have like 8-10 mod slots, compared with the Kanmushi's 4, even counting their packaged gecko tips.

Interestingly, I'm in the middle of prepping a post along the lines of my free spirit thread for drones - I've found very interesting things...
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Ghremdal
post Feb 22 2010, 03:04 PM
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Here is what I got for the Kamunshi (4 slots) (1,000 (IMG:style_emoticons/default/nuyen.gif) ) :

- gecko tips (comes with those so they don't take up a mod slot)
- grapple arm (2 slots, 4000 (IMG:style_emoticons/default/nuyen.gif) , with welding laser attached 3000 (IMG:style_emoticons/default/nuyen.gif) )
- smoke projector (1 slot, 700 (IMG:style_emoticons/default/nuyen.gif) )
- for the last slot I needed some hardware tools. I decided for the special machinery upgrade to represent some basic hardware tools (toolkit size) for 1 slot and 1000 (IMG:style_emoticons/default/nuyen.gif) . According to the rules I could fit a workshop there at 1 slot and 10,000 (IMG:style_emoticons/default/nuyen.gif) but that seems kind of wrong.

Since it is a micro drone, as far as I understand it, it can be only equipped with a rating 1 camera, which means I can add only one upgrade to that, which will be ultrasound. That is a total of 1,100 (IMG:style_emoticons/default/nuyen.gif)

I will go with the fact that it is a standard vehicle, so has device/software ratings all at 3. I decide to upgrade the Response and Signal to 5, costing 5000 (IMG:style_emoticons/default/nuyen.gif) . That will help me with infiltration.

There is a additional cost of 60 (IMG:style_emoticons/default/nuyen.gif) for a dose of Neurostun.

Total cost for the drone is 15,860 (IMG:style_emoticons/default/nuyen.gif)
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Ascalaphus
post Feb 22 2010, 03:48 PM
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QUOTE (Ghremdal @ Feb 22 2010, 04:04 PM) *
Since it is a micro drone, as far as I understand it, it can be only equipped with a rating 1 camera, which means I can add only one upgrade to that, which will be ultrasound. That is a total of 1,100 (IMG:style_emoticons/default/nuyen.gif)


By my understanding of the somewhat arcane sensor rules, it works like this:

1) A vehicle needs 4+ sensors to maneuver. This is close to impossible for microdrones, and they do have locomotion, so ignore this rule.
2) A vehicle's unrated sensors have the same rating as the vehicle's Sensor rating. They upgrade for free if the Sensor rating upgrades.
3) A vehicle's Sensor rating is the lowest of it's rated sensors. (It rises is you improve all the sensors, which are assumed to start at the original Sensor rating)

So if you buy a rating 4 UWB, your Sensor rating becomes 4, and you camera too. All you need to do is buy the radar at 4, the camera upgrade is "free".

With drone/vehicle Sensor, it's not quantity that counts, just the quality of the weakest sensor. Strange but there you are.
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Rotbart van Dain...
post Feb 22 2010, 04:20 PM
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Not quite - the Sensor Rating would be 3, and the Camera still Rating 1.

Getting improved Sensor array allows you to use Mini-sized Cameras on a Micro-Drone, though - and those are not restricted.
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Ghremdal
post Feb 22 2010, 04:29 PM
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Hmm guess the sensors are really confusing. I went of page 334 SR4A, where it says that microdrones have a sensor capacity of 1 (so I think that means they can only have one sensor), and that microdrone sized cameras come only at rating 1 (meaning they can only have one upgrade).
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Rotbart van Dain...
post Feb 22 2010, 04:47 PM
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Indeed. And Improved Sensor Array gets you up one package level.
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BlackHat
post Feb 22 2010, 05:00 PM
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Also, in case you're interested, I've done some work on speccing out a stealth microdrone before, I passed on Ultrasound on the microcamera. Why? Because its an active sensor - you emit ultrasound waves, which any other ultrasound device (including motion detectors) can detect... just looking around could set off alarms. Instead, giving the camera Vision Enhancement 3, or something, would offset most of the perception penalties to the point where they are comparable to ultrasound (but not in combat situations). A microdrone won't be doing a lot of combat, anyway - so, for me, this works out well.
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BRodda
post Feb 22 2010, 05:12 PM
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QUOTE (Ghremdal @ Feb 22 2010, 11:29 AM) *
Hmm guess the sensors are really confusing. I went of page 334 SR4A, where it says that microdrones have a sensor capacity of 1 (so I think that means they can only have one sensor), and that microdrone sized cameras come only at rating 1 (meaning they can only have one upgrade).


It means that you have one Slot for the sensor. So a microdrone can only get a camera (if you want that to be its one sensor). And Microdrones can't take laser microphones because they take up to slots.

QUOTE
Each sensor package also has a Capacity rating; the total Capacity rating of the individual sensors may not exceed the package’s Capacity rating.
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Ghremdal
post Feb 22 2010, 05:14 PM
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Well I would be Rigging this drone, and putting the ultrasound is just so I can keep it in passive. The rating 1 normal vision mode should be enough to maneuver around the air ducts. The ultrasound is just so I can detect the motion sensors (as I think those are most likely to be found in a air duct), and to know when to use infiltration to bypass them.

The main objective of this drone would be to get through the airducts to a central security location (or a securities spider nest) and dump the Stun Gas, thus knocking out the spider or security forces. I can have a microtapper drone following behind it with a spool of fiberoptic cable if I need to remotely jack into some matrix secure location. The microtapper bug can also proved a wireless link relay if some of the walls have anti wifi paint.
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BlackHat
post Feb 22 2010, 05:19 PM
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QUOTE (Ghremdal @ Feb 22 2010, 12:14 PM) *
The ultrasound is just so I can detect the motion sensors (as I think those are most likely to be found in a air duct), and to know when to use infiltration to bypass them.


Gotcha. Yeah, keep in mind that the ducts are generally not well lit, so with normal vision, you'll have a hard time seeing anything in the ducts (assuming there is anything to see).

Also, you might want to double check the microtapper rules with your GM. As written, the microtapper has an optical tap attached. Look up optical tap in Unwired, and it appears to only let you perform the intercept traffic action - which probably isn't what you intend.
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BRodda
post Feb 22 2010, 05:20 PM
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OK, here is my take on it. It is a tiny little drone, only twice the size of a grenade. It looks to be fairly RAW too (my weakness).

This drone is based off of the Toyota MK-Centipede (Search and Rescue Walker Drone).

Duct crawler Micro-Drone:



Stats:

Handling: +1
Accel: 2/10
Speed: 10
Pilot: 3
Body: 0
Armor:0
Sensor: 3
Cost: 3,750 (IMG:style_emoticons/default/nuyen.gif)

Std. Upgrades:
Walker Mode
Improved Sensory Array
GecoTips
Smuggler’s Compartment (To hold grenade, capacity 1 grenade)
Special Equipment: (Miniwelder)

Sensors:
Camera
Directional Microphone
Radio Scanner (Rating 6)
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Ascalaphus
post Feb 22 2010, 05:30 PM
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QUOTE (Rotbart van Dainig @ Feb 22 2010, 05:20 PM) *
Not quite - the Sensor Rating would be 3, and the Camera still Rating 1.


How so?

QUOTE (Arsenal Errata)
p. 105 Individual Sensors and Sensor Tests
Replace the current text with the following text:
“Each vehicle and drone has a Sensor rating that acts as an abstract composite of all of the sensors in the vehicle combined. This rating represents the fact that only a combined array of 4 or more sensors can provide effective multidirectional maneuvering, tactical solutions, and spatial awareness to a vehicle. Individual sensors in an off-the-lot vehicle’s sensor package have a default rating equal to the vehicle’s base Sensor rating. This Sensor rating should be used for most situations and is equal to the average rating of all the sensors in a package (rounded up.) Sensors that do not possess ratings are treated as if they had a rating equal to the vehicle’s default Sensor rating.
Under certain circumstances, a gamemaster may decide that certain vehicle sensors may not apply, or that only one specific type of sensor is relevant to the situation at hand. Some sensors might just not be suitable for the given task, may be pointing into the wrong direction, and so on. Alternately, the character may elect to use only one sensor for a particular job (such as taping a nearby conversation with a camera or audio mike). In these cases consider the applicable sensor to have the same rating as the vehicle’s Sensor rating, though if the character has previously modified the sensor package, the individual sensor may use its own rating (if higher.)
If a character improves the ratings of all of the individual components in a sensor package, the overall Sensor rating of
the vehicle should also be improved accordingly. For the purpose of improvement, sensors that do not have a rating are considered to be automatically upgraded, when all the remaining sensors in a package are improved to a higher rating.”
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Rotbart van Dain...
post Feb 22 2010, 05:57 PM
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QUOTE (Ascalaphus @ Feb 22 2010, 07:30 PM) *
How so?

SR4A so.
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Ascalaphus
post Feb 23 2010, 12:14 AM
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QUOTE (Rotbart van Dainig @ Feb 22 2010, 06:57 PM) *
SR4A so.


I don't have SR4A. Thanks for enlightening me.
</sarcasm>

Seriously, the drone Sensor rules are arcane and mysterious. If you can give me real information I'd appreciate it.
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BRodda
post Feb 23 2010, 02:58 AM
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QUOTE (Ascalaphus @ Feb 22 2010, 07:14 PM) *
I don't have SR4A. Thanks for enlightening me.
</sarcasm>

Seriously, the drone Sensor rules are arcane and mysterious. If you can give me real information I'd appreciate it.


Basically the rules boil down to this:

1) Anything that can have sensors has a capacity and pg 325 of SR4 has the capacity. A vehicle has a capacity of 12, the standard that Arsenal mentioned.

2) Every sensor has a capacity it takes up, and like cyberware the rating and capacity are not related. A rating 6 camera and a rating 1 camera both take 1 capacity.

3) Each sensor can have a rating; when using a specific sensor use its rating. When using the general sensor suite, use the average rating.

3) If you want to cram in more sensors, you have to buy the Improved Sensor which moves you one up the chart on pg 325.


I hope that helps.
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Udoshi
post Feb 23 2010, 03:29 AM
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QUOTE
For the purpose of improvement, sensors that do not have a rating are considered to be automatically upgraded, when all the remaining sensors in a package are improved to a higher rating.


Sensors are not too hard to comprehend. Read the arenal errata. Read the core book. Note which sensors have ratings, and which do not. It goes like thus:


1) Vehicles come with certain sensors for free. the list is in arsenal, at the vehicles sensor rating.
2) Vehicles have a Sensor Capacity, and a Signal based on their size.
2a) Improved Sensor Array upgrade moves the vehicle size up one category, which affects capacity AND the range.
3) If you change the sensor loadout, you recalculate the Sensor rating by averating all the sensor ratings. Unrated sensors do not count.
3a) Sensors that have no rating, such as motion sensors, use the vehicle's Sensor rating. These get free upgrades.
5) You simultaneously have a sensor rating, and individual sensor ratings. You may always choose to use an individual sensor instead.
5a) Yes, this means that using ultrawideband radar, which is capped at rating 4, will bring down your average sensor rating.

A Practical Example:
C-D Dragonfly. Microdrone sensor package, capacity 3, signal 3. Starting sensor: 2. Arsenal 2nd print, 105, standard vehicle sensors: atmosphere, 2 cameras, 2 laser range finders, 2 motion sensors, radar. So it probably has a Camera, Laser range finder, Motion sensor at rating 2. Easy.
Note: The c-d's description says it uses an ultrasound sensor, which means that rating 2 cam has a free ultrasound mod. Ever wondered why they're so expensive? that's why.

Modding:
Buy a Camera 6
Now: Make a Hardware check to remove the camera 2(logic+hardware, 8, 1 hour.)
Then: Make a Hardware check to take the Ultrasound accessory off, and put it on the camera 6.
After: Make a Hardware check to install the new camera 6 with ultrasound (logic+hardware, 8, 1 hour.)
Recalculate sensor: Camera 6 + Motion Sensor(unrated)+Laser Range Finder(Unrated) = Sensor 6.
A More Advanced Example
Buy a rating 4 Radio Signal Scaner
Remove the Laser Range Finder
Install the Radio Signal Scanner.
Recalculate sensor: Camera 6 + Radio Signal Scanner 4 + motion sensor(unrated) = 6+4=10 / 2 = 5. Your new sensor is 5. However, when using the radio signal scanner as a Sniffer, it only adds 4 dice.

Hope that helps.
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Ascalaphus
post Feb 23 2010, 11:12 AM
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QUOTE (Udoshi @ Feb 23 2010, 04:29 AM) *
Sensors are not too hard to comprehend. Read the arenal errata. Read the core book. Note which sensors have ratings, and which do not. It goes like thus:



I read those. I'm not sure if SR4A has any changes since SR4, but I've got the Arsenal errata. It's stranger than you think..

QUOTE (Udoshi @ Feb 23 2010, 04:29 AM) *
1) Vehicles come with certain sensors for free. the list is in arsenal, at the vehicles sensor rating.


Yes and no; you don't pay nuyen for the basic sensor package. It DOES take up Capacity:
QUOTE
VEHICLE SENSORS
All vehicles (including drones) come readily equipped with a sensor package, whose size depends on the size of the vehicle (see the Sensor Packages table, p. 325, SR4). Each sensor package has a Capacity that determines the amount of sensors that can fit into the system.
In general, a standard vehicle sensor package (Capacity 12), will contain the following sensors:

• Atmosphere Sensor (taking up 1 Capacity)
• 2 Cameras (front and back, taking up 2 Capacity)
• 2 Laser Range Finders (front and back, taking up 2 Capacity)
• 2 Motion Sensors (front and back, taking up 2 Capacity)
• Radar (taking up 5 Capacity)

These sensors are described on p. 59 and pp. 325–326, SR4. Drones feature smaller capacities and so will have fewer sensors; small drones and smaller typically drop the radar in favor or other sensors.
At the gamemaster’s discretion, any particular vehicle may come fitted with a different combination of sensors, as long as they don’t exceed the package’s Capacity. Likewise, cameras and
microphones may come equipped with addition vision or audio enhancements (see pp. 323–324, SR4). Characters may of course modify the sensors on vehicles they own, removing some sensors
to free up Capacity and adding others. This requires a Logic +Hardware (8, 1 hour) Extended Test (see p. 125, SR4).


Thus your example is incorrect:


QUOTE ( @ Feb 23 2010, 04:29 AM) *
A Practical Example:
C-D Dragonfly. Microdrone sensor package, capacity 3, signal 3. Starting sensor: 2. Arsenal 2nd print, 105, standard vehicle sensors: atmosphere, 2 cameras, 2 laser range finders, 2 motion sensors, radar. So it probably has a Camera, Laser range finder, Motion sensor at rating 2. Easy.
Note: The c-d's description says it uses an ultrasound sensor, which means that rating 2 cam has a free ultrasound mod. Ever wondered why they're so expensive? that's why.


A microdrone isn't a standard vehicle, and doesn't have 12 free capacity.


QUOTE (Udoshi @ Feb 23 2010, 04:29 AM) *
Modding:
Buy a Camera 6


You can't. Cameras are unrated, which means they automatically upgrade if you improve the (rated) sensor package. It also means you can't upgrade a camera on it's own (!)


QUOTE (Udoshi @ Feb 23 2010, 04:29 AM) *
Recalculate sensor: Camera 6 + Motion Sensor(unrated)+Laser Range Finder(Unrated) = Sensor 6.


This isn't possible. The curious thing is, you can't improve the Sensor of a drone without any rated sensors at all, since the unrated sensors only improve if all the rated Sensors improve, not on their own.




To summarize my beef with the drone Sensor rules:

* The base Sensor ratings of most drones are completely arbitrary
* You can improve only rated Sensors on their own, the unrated sensors can only follow
* Adding more sensors tends to drive down the Sensor rating, not drive it up
* Adding a Sensor with a lower maximum rating will drive down the Sensor rating
* The rule text has several contradictions:

QUOTE (Arsenal Errata)
This rating represents the fact that only a combined array of 4 or more sensors can provide effective multidirectional maneuvering, tactical solutions, and spatial awareness to a vehicle.


QUOTE (Arsenal p. 105)
Drones feature smaller capacities and so will have fewer sensors; small drones and smaller typically drop the radar in favor or other sensors.


Which means that many drones can't come up with the required 4+ sensors, since they only have [1] or [3] Capacity.

Also:
QUOTE (Arsenal Errata)
This Sensor rating should be used for most situations and is equal to the average rating of all the sensors in a package (rounded up.)

...

If a character improves the ratings of all of the individual components in a sensor package, the overall Sensor rating of the vehicle should also be improved accordingly.


So which is it? An average - where improving a single sensor can improve the Sensor ring, or does the lowest sensor count (because you must improve all the sensors to raise Sensor). In both cases, sensors with a maximum of rating 3 are pretty sucky.
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Neraph
post Feb 23 2010, 03:40 PM
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As per SR4A, cameras, glasses, contacts, microphones, goggles, and probably something else I'm forgetting are rated, and have a number of "slots" for visual enhancements equal to their rating. Also, the rating of cameras and microphones are used when determining the new rating for a drone.
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Udoshi
post Feb 23 2010, 11:36 PM
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QUOTE (Neraph @ Feb 23 2010, 08:40 AM) *
As per SR4A, cameras, glasses, contacts, microphones, goggles, and probably something else I'm forgetting are rated, and have a number of "slots" for visual enhancements equal to their rating. Also, the rating of cameras and microphones are used when determining the new rating for a drone.


This. Cameras come in ratings 1-6, and cost rating times 100 nuyen. Microphones are half that. Amusingly, you can stick them in RFID tags, now.

Ascalaphus: I am not getting in a 'quote the littlest details to nitpick it' war with you. Under the newest rules I have access to (4A and arsenal second printing), it works. If you want to complain about rules that are out of date, be my guest.
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