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> Cyborg Questions, A possible open ended list.
Squinky
post Feb 28 2010, 10:51 PM
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Howdy.

I'm working up a cyborg character, trying to piece together all the rules into a "cheat sheet" and some questions have come up that I am unsure of.
I present it to you all for possible interpretation:

1. The hot sim VR user gets +2 to all Matrix actions (p. 229, SR4). bonus. Does it apply to EVERYTHING? (according to the faq, riggers get that bonus )

2. Since Cyborgs have no physical stats, how do they recover (heal) from biofeedback damage?

Thanks for any help.
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Karoline
post Feb 28 2010, 11:24 PM
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1. So long as it is done via VR, I suppose so. I'm surprised riggers get that bonus too, but whatever.
2. Well, by RAW it seems they'd only get to use willpower to heal. I'd imagine it would be possible to convince most GMs to make it Willpower*2 for a cyborg.
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Udoshi
post Feb 28 2010, 11:25 PM
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Augmentation has an entire section of handy rules and stat-substitutions for cyborgs. I really suggest you look there.
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Squinky
post Feb 28 2010, 11:35 PM
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Yeah, I've been researching that area thoroughly. These questions are based off of either what I missed, or what was not covered explicitly per those rules.
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Squinky
post Feb 28 2010, 11:36 PM
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1. So long as it is done via VR, I suppose so. I'm surprised riggers get that bonus too, but whatever.

It felt cheesy to me, because everything they do is in VR. (IMG:style_emoticons/default/smile.gif) but I guess thats the way it works. My character will be an adult brain, so this will kind of even out
with the -1 Iwill get to my real skills.

2. Well, by RAW it seems they'd only get to use willpower to heal. I'd imagine it would be possible to convince most GMs to make it Willpower*2 for a cyborg.

Guess thats a start. Thanks.
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