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> anyone using itabletop?
Delarn
post Mar 17 2010, 11:42 PM
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QUOTE (Redjack @ Mar 16 2010, 10:14 PM) *
Could you please expand on the relevance to the conversation?


V2 is in Silverlight (X64 compliant) will also work on Mac.
Token have been expanded.
The FOW will be better. Game creation will be a lot more pottent.
Will also include playlist.
A good dice roller.
A good text chat.

I'll ask the dev to send me a complete features list.
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Redjack
post Mar 18 2010, 04:05 AM
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QUOTE (Delarn @ Mar 17 2010, 06:42 PM) *
I'll ask the dev to send me a complete features list.
Appreciate the follow up, looking forward to more. My dislikes still exist, but it does look like progress. Thanks.
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Redjack
post Jul 17 2010, 05:53 PM
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So, I've been continuing to follow this project. They are now on version 2 and have lifetime memberships for $25. I still have some concerns about the long term viability of the company, given a new one-time membership fee and having ongoing fixed costs related to the software model. That said, I am trying out the software and think this may work well to combine our Skype/OpenRPG based game into one piece of software with a lot more features.
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SkepticInc
post Jul 18 2010, 01:42 AM
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Wouldn't it make better sense to make use of Google Earth and Google Maps? That way it would be easier to share custom tours and 3D SketchUp buildings. You don't have to worry about compatibility issues as much, and the API is public.
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Redjack
post Jul 20 2010, 08:07 PM
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We use google maps quite a bit in our game as well. Doesn't work so well with interior/underground maps. Also, the point is this software integrates video, audio, dice cup and play map all in one.
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