![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Moving Target ![]() ![]() Group: Members Posts: 153 Joined: 26-February 02 From: Albany, NY Member No.: 1,757 ![]() |
One of my players wants to use a Software test to start increasing his Programs and Firewall past a 6, are there any rules that limit this other then the long month intervals the player needs and the threshold he needs to meet?
|
|
|
![]()
Post
#2
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 ![]() |
Other than requiring a system you can actually run it on, no I don't think so.
|
|
|
![]()
Post
#3
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
Fluffwise
large Megacons are supposed to run rating 7 Progs on rating 7 Systems If I where the GM I'd ask your Player to make a Run to obtain a rating 7 System then he could develop and run his Progs . with a rating 3 Dance Medicineman |
|
|
![]()
Post
#4
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 ![]() |
That's the beauty of it. Thanks to how silly Unwired is, you can run a Rating 12 program, on a Rating 6 system, on a Response 3 nexus that you bought at Best Buy.
|
|
|
![]()
Post
#5
|
|
Moving Target ![]() ![]() Group: Members Posts: 285 Joined: 22-April 06 From: Stuttgart, Germany Member No.: 8,495 ![]() |
actually, since SR4A you can simply program you own Software with rating >6
cya Tycho |
|
|
![]()
Post
#6
|
|
Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 ![]() |
|
|
|
![]()
Post
#7
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 ![]() |
The System of a Nexus is not limited to Response.
A program may have the Optimization option up to Rating 6 which allows it to run on a System with System + Optimization equal to or less than it's Rating providing Optimization does not exceed System. Therefore a Rating 12 Program with Optimization 6 will run on a System 6 which is in turn running on a Response 3 Nexus. |
|
|
![]()
Post
#8
|
|
Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 ![]() |
The System of a Nexus is not limited to Response. A program may have the Optimization option up to Rating 6 which allows it to run on a System with System + Optimization equal to or less than it's Rating providing Optimization does not exceed System. Therefore a Rating 12 Program with Optimization 6 will run on a System 6 which is in turn running on a Response 3 Nexus. I concur that this is BS! |
|
|
![]()
Post
#9
|
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Not that it would matter: The Optimization Option is valid and thus, a Response 6 Commlink will do.
|
|
|
![]()
Post
#10
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 ![]() |
It'll just cost a bunch, and take a lot of time to code.
That said, I believe there's a sidenote stating that corps and especially military run programs with ratings over 6. So if your player uses it, he's always risking to attract GOD's attention. |
|
|
![]()
Post
#11
|
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
The beauty of running Rating 12 Stealth program is that you don't attract attention anymore. (IMG:style_emoticons/default/grinbig.gif)
|
|
|
![]()
Post
#12
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
And AIs can increase their inherent programs to that kind of level without having to spend 5 years coding. There's no rules on an AI adding program options with karma though. Not that it would be a stretch to make some simple rules to flesh out the stingy AI rules of RC...
|
|
|
![]()
Post
#13
|
|
Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 ![]() |
And Technomancers.... well, let's not get into that too much. Starting characters able to have as high as 18 in a complex form, fresh from creation.
|
|
|
![]()
Post
#14
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 ![]() |
And Technomancers.... well, let's not get into that too much. Starting characters able to have as high as 18 in a complex form, fresh from creation. And summon level teen-huge sprites, too. (IMG:style_emoticons/default/indifferent.gif) |
|
|
![]()
Post
#15
|
|
Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 ![]() |
And summon level teen-huge sprites, too. (IMG:style_emoticons/default/indifferent.gif) Naw, at character creation the best they can do is 12 unless your GM is doing an optional BP/karma build amount that allows for submersion at character creation. But yeah, Resonance 6, Stealth 6, Exploit 6. Call forth 4 rating 6 registered sprites, thread Stealth and Exploit up to 12, have two of the sprites sustain, have the third sprite loan you some Stealth and the 4th some Exploit and viola, 18 in both CFs. |
|
|
![]()
Post
#16
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 ![]() |
If its that easy for the guy on the street, imagine what the govornment and the megacorps are doing. You think the most powerful TM's in the world are livin in the shadows, or in luxury corp. mansions?
|
|
|
![]()
Post
#17
|
|
Moving Target ![]() ![]() Group: Members Posts: 256 Joined: 27-July 09 From: Aurora Barrens, Denver Member No.: 17,433 ![]() |
Naw, at character creation the best they can do is 12 unless your GM is doing an optional BP/karma build amount that allows for submersion at character creation. But yeah, Resonance 6, Stealth 6, Exploit 6. Call forth 4 rating 6 registered sprites, thread Stealth and Exploit up to 12, have two of the sprites sustain, have the third sprite loan you some Stealth and the 4th some Exploit and viola, 18 in both CFs. Sprites can only sustain a thread for a few rounds though. After that you drop back to normal, or lose 2 dice per sustained CF. |
|
|
![]()
Post
#18
|
|
Moving Target ![]() ![]() Group: Members Posts: 386 Joined: 28-November 08 From: Germany Member No.: 16,638 ![]() |
With a stealth of 18, the amount of dice lost on matrix actions doesn't matter, because by RAW no one and nothing may in any way shape or form act against you.
The game simply breaks down at high stealth program levels. Well, the matrix is broken to begin with, so it just breaks down to even more hillarious levels. |
|
|
![]()
Post
#19
|
|
Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 ![]() |
Sprites can only sustain a thread for a few rounds though. After that you drop back to normal, or lose 2 dice per sustained CF. How many rounds do you think you need to hack admin access of a node with Exploit 18? And with Stealth 18 you're guaranteed it's not going to see you unless you're hacking military grade stuff and it's getting good rolls. And once you're in, well, that still brings you to 12 stealth once the threading ends. |
|
|
![]()
Post
#20
|
|
Moving Target ![]() ![]() Group: Members Posts: 107 Joined: 14-August 07 Member No.: 12,638 ![]() |
This is the sidenote, Unwired p.112:
QUOTE The Cutting Edge: Military Grade Software
Although normal programs are only commercially available to a maximum rating of 6, cutting edge software with a rating of 7 or higher does exist. So-called military grade or prototype software is usually used and distributed only among governmental and military spiders, special unit hackers (like GOD or ARM agents), or the operatives of the megacorporations that develop these programs. To prevent military programs from leaking into the shadows and black markers, copies of these programs are closely monitored. Use or loading of these programs is often restricted by biometric identification or the use of Limitation or Timer program options. It is rumored that some agencies with special viruses that leave dormancy as soon as the software is transferred to a different commlink or computer system in order to wreak havoc on those systems, delete the software, and/or report its location to its originators. The gamemaster designs exactly when and where to include such potent programs in his campaign. They should be rare at best, and finding, stealing, or otherwise acquiring such software could be an adventure unto itself - not to mention keeping it. |
|
|
![]()
Post
#21
|
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
And how exactly does it prevent the hacker from writing a Rating 12 Stealth program himself?
|
|
|
![]()
Post
#22
|
|
Moving Target ![]() ![]() Group: Members Posts: 107 Joined: 14-August 07 Member No.: 12,638 ![]() |
Nothing, I guess. I'm not saying the sidenote makes sense, it wouldn't be the first incoherence in the matrix rules. It's just interesting to see how rare such programs are supposed to be, although a single skilled person can code one in a few months. It seems that 6 is an implicit limit to many ratings in Shadowrun, although they often forget to mention it. Personnally I wouldn't allow my players to code or build anything past rating 6, unless it is clearly allowed.
|
|
|
![]()
Post
#23
|
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Perhaps limiting the Program rating to Software skill is a solution – like the Latex Face Mask (and similar) rating is limited by Disguise skill.
Of course, that'll make the bound Task Spirit coding on an old-school terminal rule supreme. |
|
|
![]()
Post
#24
|
|
Moving Target ![]() ![]() Group: Members Posts: 285 Joined: 22-April 06 From: Stuttgart, Germany Member No.: 8,495 ![]() |
|
|
|
![]()
Post
#25
|
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
AFAIS, there is no such restriction in SR4, either. At least not on p. 240 – where should it be?
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 6th June 2023 - 04:10 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.