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Mar 10 2010, 01:18 AM
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#51
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 |
does anyone have the program degrade as the result of a glitch or critical glitch? I think its a good way to throw that in there and make it more dramatic.
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Mar 10 2010, 01:26 AM
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#52
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,263 Joined: 4-March 08 From: Blighty Member No.: 15,736 |
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Mar 10 2010, 01:29 AM
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#53
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 |
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Mar 10 2010, 09:00 AM
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#54
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Moving Target ![]() ![]() Group: Members Posts: 285 Joined: 22-April 06 From: Stuttgart, Germany Member No.: 8,495 |
To solve this drone programing farms totally RAW... no, they are not: QUOTE ("Unwired Errata") What skills are available as [Profession] autosofts are up to individual gamemasters, but as a rule of thumb Technical and Knowledge skills that require creative ability and sophisticated decision-making like Artisan and Hacking should not be available to drones. So, no Software Skill for Drones, because programming definitely require creative ability and sophisticated decision-making. cya Tycho |
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Mar 10 2010, 09:29 AM
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#55
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
So, no Software Skill for Drones, because programming definitely require creative ability and sophisticated decision-making. cya Tycho Whether programming requires creative ability and sophisticated decision making is up to individual GMs. Artisan and Hacking are explicit, the rest are not. |
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Mar 10 2010, 10:10 AM
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#56
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
Devs have said you can do it by RAW. I don't have quote handy.
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Mar 10 2010, 10:10 AM
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#57
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
The real fun is the fact that while a Pilot for a drone, vehicle or device has no skills on it's own, Agents (and ICs or Worms) have Skill included, some of them which Pilot is prohibited of even having as Autosoft:
QUOTE (SR4A @ p. 234, Agents and IC) The Pilot attribute acts as the agent’s System rating, as well as its Computer, Cybercombat, Data Search, and Hacking skill ratings. Agents also have their own built-in Firewall attribute, equal to their Pilot rating. QUOTE (SR4A @ p. 245, Pilot Programs) A Pilot program is basically a System program with extra features, and so is used whenever the drone’s System rating would be. It also stands for a drone’s “Mental attributes” when called for (usually Intuition and Logic, and sometimes Willpower). What's interesting is the omission of Electronic Warfare at the Agent skills, prohibiting it of decrypting anything (no matter if a file, node(!) or transmission) – you can't default on Electronic Warfare and the Autosoft only exists for Drones. Personally, since Agents, IC and Worms are entirely the same thing, I use two houserules, depending on the details level desired: The first simply eliminates the unrestricted Agent, IC and Worm entries – those are just names coined for agents used that way. The second one adds a different skill loadout and integrates the fact that Unwired retconned standard issue Agents to non-hacking ones: Agent, standard issue: Computer, Data Search IC: Computer, Cybercombat Agent, unrestricted: Computer, Data Search, Hacking Worm: Cybercombat, Hacking, Electronic Warfare |
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