IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Smartlink, Internal accessory vs. weapon modification
Doc Byte
post Mar 7 2010, 05:20 PM
Post #1


Moving Target
**

Group: Members
Posts: 633
Joined: 16-March 05
From: 51° 16' North 7° 11' East
Member No.: 7,168



I'm a bit confused. Is it possible to save one slot point by getting a smartlink as an internal accessory? Who would ever use a modification? Or is that just a matter of costs? (1.000 vs. weapon cost)

"Many firearms are equipped with a smartgun system, either off-the-rack, as an internal or external firearm accessory, or as a weapon modification." (Arsenal)
Go to the top of the page
 
+Quote Post
Tycho
post Mar 7 2010, 05:22 PM
Post #2


Moving Target
**

Group: Members
Posts: 285
Joined: 22-April 06
From: Stuttgart, Germany
Member No.: 8,495



Internal Smartgun and the Smartgun Mod cost both weapons cost, so there is not even a difference in price.

cya
Tycho
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Mar 7 2010, 05:30 PM
Post #3


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



Both the internal accessory and the modification cost the same.
Personally, I use the modification rules for internal things available as both as accessory and modification where I think they make more sense as a mod, and accessory rules where they don't:

So a build-in Smartgun is a mod, as is the Advanced Safety or a Gas-Vent system – those should be well-integrated. Getting a Silencer as a mod is better than getting it as an accessory, so it's a matter of choice.
Adding a Skinlink, however, is an accessory, as is an Airburst link (in fact, there isn't even a mod) and since a Smartgun has a Device Rating of 3, it's small Camera has Rating 3 as well, meaning it can take up to 3 Vision Enhancements as accessories. Upgrading it further needs the Camera Upgrade modification, though that can't get it past Rating 6. Improving the Range Finder is a mod, too – there simply isn't a corresponding accessory.
Go to the top of the page
 
+Quote Post
Dakka Dakka
post Mar 7 2010, 05:51 PM
Post #4


Prime Runner
*******

Group: Members
Posts: 3,507
Joined: 11-November 08
Member No.: 16,582



QUOTE (Rotbart van Dainig @ Mar 7 2010, 06:30 PM) *
Improving the Range Finder is a mod, too – there simply isn't a corresponding accessory.
There is a hint in Arsenal that other gear may also be modded:
QUOTE ('Arsenal p. 129')
At the gamemaster’s discretion, other gear may have slot maximums as well, though he will need to decide these values on his own
Mod slots without mods would be silly, so it is possible that other devices can be modded as well.
At least at my table an external smart gun system can be modded with an improved range finder as well.
Go to the top of the page
 
+Quote Post
Doc Byte
post Mar 7 2010, 08:07 PM
Post #5


Moving Target
**

Group: Members
Posts: 633
Joined: 16-March 05
From: 51° 16' North 7° 11' East
Member No.: 7,168



QUOTE (Rotbart van Dainig @ Mar 7 2010, 06:30 PM) *
... as is the Advanced Safety or a Gas-Vent system – those should be well-integrated.


Why? Mod vs. accessory


Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Mar 7 2010, 10:55 PM
Post #6


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (Doc Byte @ Mar 7 2010, 10:07 PM) *
Why?

Because even the accessory can't be removed afterwards.
Go to the top of the page
 
+Quote Post
Ed_209a
post Mar 7 2010, 11:04 PM
Post #7


Moving Target
**

Group: Members
Posts: 944
Joined: 19-February 03
Member No.: 4,128



QUOTE (Rotbart van Dainig @ Mar 7 2010, 06:55 PM) *
Because even the accessory can't be removed afterwards.

Sure it can. Otherwise there would be no need for the smaller metal piece. You screw it onto the end of the barrel when you don't have the muzzle brake installed. It is there to protect the threads
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Mar 7 2010, 11:08 PM
Post #8


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (Ed_209a @ Mar 8 2010, 01:04 AM) *
Sure it can.

QUOTE (SR4A @ p. 322, Firearm Accessories, Gas-Vent System)
Installing them takes up the barrel mount and requires an Armorer + Logic (8, 1 hour) Extended Test; once installed, they cannot be removed.
Go to the top of the page
 
+Quote Post
Draco18s
post Mar 7 2010, 11:09 PM
Post #9


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Ed_209a @ Mar 7 2010, 06:04 PM) *
Sure it can.


I think he meant rules wise.
Go to the top of the page
 
+Quote Post
Method
post Mar 8 2010, 01:50 AM
Post #10


Street Doc
*******

Group: Admin
Posts: 3,508
Joined: 2-March 04
From: Neverwhere
Member No.: 6,114



I figure an accessory is anything designed to slide onto a rail or can be installed by the average guy with a little more than a screwdriver. Anything that requires more extensive work, affects precision parts or needs machining should be a mod.
Go to the top of the page
 
+Quote Post
SpellBinder
post Mar 8 2010, 02:32 AM
Post #11


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



Too bad that rule quoted from SR4a is word for word exactly the same as in the SR4 book as well.

I would say you can remove a gas vent system that's been installed. You just replace the barrel. Doubtful that the heavy or extended barrel mods mentioned in Arsenal will come with or unequivocally require the exact same gas vent that was previously installed.
Go to the top of the page
 
+Quote Post
Method
post Mar 8 2010, 02:39 AM
Post #12


Street Doc
*******

Group: Admin
Posts: 3,508
Joined: 2-March 04
From: Neverwhere
Member No.: 6,114



If you were to use that houserule (i.e. replacing the barrel to remove gas vents) the extended and heavy barrel mods give you some precedence in terms of cost, time, threshold, etc...
Go to the top of the page
 
+Quote Post
SpellBinder
post Mar 8 2010, 02:56 AM
Post #13


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



Not a bad idea. And definitely a house rule I'd use.
Go to the top of the page
 
+Quote Post
AngelisStorm
post Mar 8 2010, 03:14 AM
Post #14


Moving Target
**

Group: Members
Posts: 616
Joined: 30-April 07
From: Edge of the Redmond Barrens, Borderline NAN. Runnin' the border for literal milk runs.
Member No.: 11,565



If it's an accessory, it's an accessory. If it's a mod, then it's a mod. You have a limited number of both; if you can make an uber gun, good job. *shrug*
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 21st May 2024 - 06:21 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.