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#51
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
I did a quick couple google searches and found it harder than expected to find something along the lines of "average human hearing" with examples... so this may be something you'd simply have to take the time to test out yourself... things like you and a friend spreading apart and talking in a normal voice until you couldn't make out what the other was saying, even if you still heard noise... then keep moving until you stop hearing a normal voice all together... then the same thing for a yell I think anyone in an apartment building could provide ample experience to draw some conclusions about that situation... similar setups for vision, how far to recognize a company logo on letterhead ( you'd have to use a logo the person was unfamiliar with so that the brain didn't pick up and fill in what the eye couldn't actually see) how far away can you easily read a letter, then how far away can you strain to read it if it's sitting on a table or wall.. then as you did with your physical examples, provide a baseline average human, and stage 1, 2, and 3 upgrades to each... sticking simply with magnification as I keep writing this I keep coming up with ideas for how to experiment with things like select sound filter upgrades and thermal vision... hmmm... maybe I could pull off these experiments monday and draw up a diagram as above that night.... try looking up the decibel scale with examples |
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#52
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Moving Target ![]() ![]() Group: Members Posts: 175 Joined: 19-October 09 Member No.: 17,767 ![]() |
Regarding the knife fights, the text at the bottom left doesn't fit with the diagram at the top right.
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#53
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 ![]() |
Knasser can you please post the actual builds for each of the Sam's used in the example (including augmentations) please?
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#54
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Moving Target ![]() ![]() Group: Members Posts: 312 Joined: 3-March 10 Member No.: 18,237 ![]() |
Can you also release some other fantastic stuff, as I always like your releases (IMG:style_emoticons/default/biggrin.gif)
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#55
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Moving Target ![]() ![]() Group: Members Posts: 565 Joined: 7-January 04 Member No.: 5,965 ![]() |
personally i go with Ork 2.0 for my street sams. i would be interested in seeing an ork/dwarf WWSD chart. while not as tough as the troll, they both are tougher and stronger than the humans.
as for the knife fight- bone lacing/bone density would make the sam a lot more deadly in unarmed combat, possibly making a knife redundant. the sam would be better off with a shock glove in this case. |
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#56
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
as for the knife fight- bone lacing/bone density would make the sam a lot more deadly in unarmed combat, possibly making a knife redundant. the sam would be better off with a shock glove in this case. None of the scenarios are optimized, but rather presented in a fashion that you and I, in the real world can say "ok, taking out four dudes with your fist is bad ass because I'd be lucky to take 1 or 2" and the knife fight is along the lines of "that's stupidly deadly in the real world, I wouldn't do it" as we have some level of experience on how well normal people can perform in those situations. |
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#57
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Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 ![]() |
Knasser can you please post the actual builds for each of the Sam's used in the example (including augmentations) please? Really? I didn't flesh out the builds that fully, I just picked numbers that I knew were achievable in a typical game without having to fiddle around too much. The tin man is the only one that I scratched some build details out over because I wanted to check that the cyberlimb costs (essence and ¥) weren't too exceptional. I could give you a quick list of augmentations to get those builds. All the information that was relevant to the stunts they were performing was (or should be) in the stat blocks. QUOTE (nemafow) Can you also release some other fantastic stuff, as I always like your releases. Heh! Okay. I'll try and do some more. If you're interested, this is what I have in progress at the moment - a revised Matrix Examples document (the one up there is pre-Unwired and the only reason I haven't taken it down is because people keep emailing me for it if I do), a Shadowrun economy article, Dark King part II (it's been half-written for over a year, now) and another adventure, although the last is pertty early stages. Do people have any preference which I focus on? I've also done an encounter involving the Spikes (troll go-gang) hijacking a courier but that's based on someone else's idea so I have to track down their thread and ask them if they mind (I'm using it for my game in a couple of weeks). QUOTE (Draco18) None of the scenarios are optimized, but rather presented in a fashion that you and I, in the real world can say "ok, taking out four dudes with your fist is bad ass because I'd be lucky to take 1 or 2" and the knife fight is along the lines of "that's stupidly deadly in the real world, I wouldn't do it" as we have some level of experience on how well normal people can perform in those situations. Got it in one. It's not about pushing things to the maximum, it's about what is the impact of augmented attributes on our intuition about the world. We look out fo a first floor window and think 'not unless I had to', but the bone-laced samurai thinks "not going to hurt me". K. |
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#58
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 ![]() |
If you're interested in adding something random to your stats, I could pass you Sk8; he's not stellar in a fight, but he started out as an experiment in what pushing the stats could produce (and so might be interesting to see on your jumping/climbing/running charts). Being able to keep up with traffic on the freeway while on foot has been handy on occasion.
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#59
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Got it in one. It's not about pushing things to the maximum, it's about what is the impact of augmented attributes on our intuition about the world. We look out fo a first floor window and think 'not unless I had to', but the bone-laced samurai thinks "not going to hurt me". My current character is like a cat: 1st floor is fine, 2nd and 3rd floor will hurt,* but by the 4th he's ok again (woo! Fly speed! Only issue is having the standard action to transform) *Cats falling out of a second floor window^ get broken bones, or so I've heard, because they tense up prior to reaching terminal velocity, at which point they relax again and can absorb the force of the fall. ^First = ground floor, 2nd = British 1st. |
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#60
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Moving Target ![]() ![]() Group: Members Posts: 312 Joined: 3-March 10 Member No.: 18,237 ![]() |
Heh! Okay. I'll try and do some more. If you're interested, this is what I have in progress at the moment - a revised Matrix Examples document (the one up there is pre-Unwired and the only reason I haven't taken it down is because people keep emailing me for it if I do), a Shadowrun economy article, Dark King part II (it's been half-written for over a year, now) and another adventure, although the last is pertty early stages. Do people have any preference which I focus on? I've also done an encounter involving the Spikes (troll go-gang) hijacking a courier but that's based on someone else's idea so I have to track down their thread and ask them if they mind (I'm using it for my game in a couple of weeks). They all sound excellent! But if I were to choose one, I like the sound of the Matrix Examples document the most, any help to make my Matrix session content better for my players is always a godsend. (IMG:style_emoticons/default/smile.gif) I do appreciate anything that is released either way, so please don't feel like I'm nudging you to release something (DO IT NOW (IMG:style_emoticons/default/nyahnyah.gif) ), just letting you know you have a fan (IMG:style_emoticons/default/wink.gif) |
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#61
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Cats falling out of windows:
http://en.wikipedia.org/wiki/Cat_righting_reflex seems as if cats can survive a fall from 32nd story if they get treatment for their injuries. now THAT is impressive. |
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#62
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Cats falling out of windows: http://en.wikipedia.org/wiki/Cat_righting_reflex seems as if cats can survive a fall from 32nd story if they get treatment for their injuries. now THAT is impressive. Yep. Though reading the linked page there's some alternate theories. Though its hard to test the theory on what actually occurs that displays the reduced injuries above a 7 story fall (eg. death more often than injury) as no one wants to huck cats out windows to find out. |
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#63
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 ![]() |
Yep. Though reading the linked page there's some alternate theories. Though its hard to test the theory on what actually occurs that displays the reduced injuries above a 7 story fall (eg. death more often than injury) as no one wants to huck cats out windows to find out. Which is kinda silly because we can use animals to test cosmetics and stuff (which can possibly injury/maim/kill them) but we can't throw cats out of a 7th floor window. When did science become so ethical? (IMG:style_emoticons/default/silly.gif) |
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#64
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
Never its just the publics reaction to it. As in I'm sure most people will be meh about animal testing for drugs that will save lives ect. But dropping cats from heights to see how they fall for that reason only I could see huge uproar.
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#65
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
The REAL question on my mind, however, is... What Would Samurai Do... For a Klondike Bar?
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#66
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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#67
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
Is this a Klondlike bar thats not a soy version? If so I think a lot of sinless would do more than one killing.
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#68
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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#69
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Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 ![]() |
The REAL question on my mind, however, is... What Would Samurai Do... For a Klondike Bar? Well Fat Samurai would probably do quite a lot for one. But given that I'm British and have no idea what a Klondike Bar is, I'd have to say that most of my samurai probably wouldn't do much for one. How much damage do they do? K. |
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#70
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Well Fat Samurai would probably do quite a lot for one. But given that I'm British and have no idea what a Klondike Bar is, I'd have to say that most of my samurai probably wouldn't do much for one. How much damage do they do? K. Klondike Bars are delicious ice cream treats. About 3 inches square and an inch thick, vanilla ice cream covered in a chocolate shell. Of course, they come in other flavors too. |
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#71
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Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 ![]() |
Klondike Bars are delicious ice cream treats. About 3 inches square and an inch thick, vanilla ice cream covered in a chocolate shell. Of course, they come in other flavors too. Oh right - a choc ice in Britain. What would a samurai do for one? Well if it's the one I have to endure as a PC in my game, probably murder half the city. |
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#72
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Well, a month later but I suppose I'll revive this thread. Since I'm finally back, I finally got around to writing a little combat simulator, seeing as how I thought the troll would be able to take so many more gangers. The number required was actually much smaller than I thought, but haven't had a chance to go through and make absolutely sure all my stuff is working as it should.
So, ran a hundred thousand trials and came back with an average of the gangers having to be 7.94215 in number before they could take down the troll (unarmed combat), which was actually alot lower than I was expecting. The +4 bonus from friends and melee, and the stacking penalty for multiple defenses in a round really start to hurt the troll, even with his 14 dice worth of soak. Just realized I didn't include wound penalties to the soak rolls, is that right? I don't remember off hand if wound penalties affect soak rolls or not (don't think they do). Anyway, so troll can very safely take down a group of 6, and is highly in favor of taking down a group of 7, but 8 is about a 50/50 chance, and more than that is risky. Like I said, lower than I was expecting. I'll have to go back and double check it at some point to make sure I don't have something wonky going on. |
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#73
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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#74
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Soaking damage isn't penalized by wounds. Cool, than my simulator is (in theory) spot on except for one very minimal error which shouldn't contribute over much. I didn't have any of the gangers take wound penalties to their attack, because the troll always attacked the same one until it died (or was knocked out), and that injured ganger would always be the first to attack, and at that point the ganger shouldn't injure the troll anyway, so shouldn't be too big of a deal. |
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#75
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Target ![]() Group: Members Posts: 89 Joined: 29-April 10 From: Salt Lake City, UT Member No.: 18,523 ![]() |
This is great. Gonna show that off to my group tomorrow. (IMG:style_emoticons/default/smile.gif) I like your SR site. Hope to have one of my own soon.
The only thing that isn't 100% RAW are the lifting results because the lifting rules in SR4 are useless. I've used my own extrapolations for that. Not to derail the topic, but why do you say that? Can you recommend any fixes? |
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