IPB

Welcome Guest ( Log In | Register )

4 Pages V   1 2 3 > »   
Reply to this topicStart new topic
> Hurting Spirits, as a non-mage
Wuerfelwerfer
post Mar 16 2010, 11:37 AM
Post #1


Target
*

Group: Members
Posts: 35
Joined: 30-July 09
Member No.: 17,453



So the title says it all. How can a streetsam put the hurt down on manifested spirits? I know that if I do enough damage, his immunity to normal weapons will give out. But are any tricks to avoid said immunity completely? Orichalcum weapons? Magic Weapons? Pointy sticks?
Go to the top of the page
 
+Quote Post
The Jopp
post Mar 16 2010, 12:10 PM
Post #2


Runner
******

Group: Members
Posts: 2,925
Joined: 26-February 02
Member No.: 948



Stick-N-Shock
Capsule Rounds with Chemicals
Flare Rounds
Flamethrowers
Melee Shock Weapons
Ex-Explosive Rounds (They DO explode – would that count as elemental effect)
Go to the top of the page
 
+Quote Post
AngelisStorm
post Mar 16 2010, 12:15 PM
Post #3


Moving Target
**

Group: Members
Posts: 616
Joined: 30-April 07
From: Edge of the Redmond Barrens, Borderline NAN. Runnin' the border for literal milk runs.
Member No.: 11,565



Tons of excellent past threads on exactly this subject.

Maybe a nice Dumpshocker will link some of them (however I'm horrible at the search function).

For my 2Y:

Ruger Warhawks w/ AP rounds
Sniper Rifles w/ AP rounds

Gauss rifles
Magic compounds
Go to the top of the page
 
+Quote Post
Kliko
post Mar 16 2010, 12:15 PM
Post #4


Shooting Target
****

Group: Members
Posts: 1,817
Joined: 29-July 07
From: Delft, the Netherlands
Member No.: 12,403



Stun batons?

Have an elven sammie with high willower and charisma fight with a weapon with some reach.
Go to the top of the page
 
+Quote Post
Sengir
post Mar 16 2010, 12:28 PM
Post #5


Great Dragon
*********

Group: Dumpshocked
Posts: 5,082
Joined: 3-October 09
From: Kohle, Stahl und Bier
Member No.: 17,709



SM introduces "attacks of will", you roll Willpower to make a melee attack vs. the spirit with physical base dmg=Charisma and no reach modifiers. In other words, long pointy sticks are actually not the worst idea. They don't actually need to be pointy and long, but mugging a spirit with a piece of picket fence just sounds better than trying to poke it with a toothpick.
Go to the top of the page
 
+Quote Post
DireRadiant
post Mar 16 2010, 01:55 PM
Post #6


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



Call them names. Get it right, and they will be yours forever.
Go to the top of the page
 
+Quote Post
Orcus Blackweath...
post Mar 16 2010, 02:20 PM
Post #7


Moving Target
**

Group: Members
Posts: 256
Joined: 27-July 09
From: Aurora Barrens, Denver
Member No.: 17,433



flechette works well too. While it adds to their armor, it only does so after the comparison with resistance to normal weapons. So a mossberg CMDT is 9p with two net hits will tag a force 5 spirit. Bigger spirits just need more love, add two hits per force.
Go to the top of the page
 
+Quote Post
Sengir
post Mar 16 2010, 02:23 PM
Post #8


Great Dragon
*********

Group: Dumpshocked
Posts: 5,082
Joined: 3-October 09
From: Kohle, Stahl und Bier
Member No.: 17,709



QUOTE (DireRadiant @ Mar 16 2010, 02:55 PM) *
Call them names. Get it right, and they will be yours forever.

(IMG:style_emoticons/default/rotfl.gif)

I would recommend against a brute force approach, though. Not just due to time contraints, but also because you will probably be surrounded by an army of ill-tempered free spririts before you finally get the correct name. And unless you can bind all of those, you are in for some serious extraplanar anal traction.
Go to the top of the page
 
+Quote Post
Wesley Street
post Mar 16 2010, 02:32 PM
Post #9


Shooting Target
****

Group: Members
Posts: 1,851
Joined: 15-February 08
From: Indianapolis
Member No.: 15,686



Here, here and here.
Go to the top of the page
 
+Quote Post
Stahlseele
post Mar 16 2010, 02:42 PM
Post #10


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



I still say Laser and Sonic Weapons should get elemental Effect.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Mar 16 2010, 02:50 PM
Post #11


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



Really Big Explosions.




-karma
Go to the top of the page
 
+Quote Post
The Jopp
post Mar 16 2010, 03:03 PM
Post #12


Runner
******

Group: Members
Posts: 2,925
Joined: 26-February 02
Member No.: 948



QUOTE (Stahlseele @ Mar 16 2010, 03:42 PM) *
I still say Laser and Sonic Weapons should get elemental Effect.


Dont they have that?

Laser (the spell) have "light" damage and i find it somewhat natural that a laser "beam" should have the same thing.

Sonic weapon: Soundwave, ditto Sound elemental effect

If those are not elemental effects i dont know what is.
Go to the top of the page
 
+Quote Post
Stahlseele
post Mar 16 2010, 03:28 PM
Post #13


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Neither those nor the Flame-Thrower get an elemental Effect. Ditto water-cannons.
No, slinging Rocks does not have the earth elemental effect either. Nor does flechette get the Metal elemental effect.
No, your burning Stick does not have fire/wood elemental effect.
Only magical stuff gets an elemental effect.
Go to the top of the page
 
+Quote Post
Umidori
post Mar 17 2010, 12:19 AM
Post #14


Runner
******

Group: Members
Posts: 2,575
Joined: 5-February 10
Member No.: 18,115



QUOTE (DireRadiant @ Mar 16 2010, 06:55 AM) *
Call them names. Get it right, and they will be yours forever.

There is no Nirwanda. There is only Laughlyn.

~Umidori
Go to the top of the page
 
+Quote Post
Patrick the Gnom...
post Mar 17 2010, 01:22 AM
Post #15


Moving Target
**

Group: Members
Posts: 419
Joined: 10-February 09
Member No.: 16,863



Chemicals and EX weapons don't penetrate ITNW and Stick n Shock and lasers only do because they penetrate at -1/2 AP. Checmicals don't affect spirits because they have no skin, lungs, digestive system or blood stream and therefore can't be affected by contact, air, ingestion, or injection vector toxins. Basically, all street sams should walk around carrying a clip of Stick n Shock rounds, or if they're melee fighters, shock gloves or a stun baton.
Go to the top of the page
 
+Quote Post
Emy
post Mar 17 2010, 03:35 AM
Post #16


Moving Target
**

Group: Members
Posts: 152
Joined: 12-January 10
Member No.: 18,033



QUOTE (Patrick the Gnome @ Mar 16 2010, 06:22 PM) *
Chemicals and EX weapons don't penetrate ITNW and Stick n Shock and lasers only do because they penetrate at -1/2 AP. Checmicals don't affect spirits because they have no skin, lungs, digestive system or blood stream and therefore can't be affected by contact, air, ingestion, or injection vector toxins. Basically, all street sams should walk around carrying a clip of Stick n Shock rounds, or if they're melee fighters, shock gloves or a stun baton.


Honestly, everyone should carry around a clip of Stick-n-Shocks. No exceptions.
Go to the top of the page
 
+Quote Post
Jaid
post Mar 17 2010, 05:58 AM
Post #17


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



QUOTE (Emy @ Mar 16 2010, 10:35 PM) *
Honestly, everyone should carry around a clip of Stick-n-Shocks. No exceptions.

what about troll throwing adepts who can just hurl tasers at their opponents? (IMG:style_emoticons/default/nyahnyah.gif)
Go to the top of the page
 
+Quote Post
Umidori
post Mar 17 2010, 07:17 AM
Post #18


Runner
******

Group: Members
Posts: 2,575
Joined: 5-February 10
Member No.: 18,115



When you say tasers, do you mean telephone poles? Because that's more in line with troll throwing adepts.

~Umidori
Go to the top of the page
 
+Quote Post
Professor Evil O...
post Mar 17 2010, 11:29 AM
Post #19


Moving Target
**

Group: Members
Posts: 129
Joined: 1-February 10
From: CalFree State
Member No.: 18,103



QUOTE (Umidori @ Mar 16 2010, 05:19 PM) *
There is no Nirwanda. There is only Laughlyn.

~Umidori


Well, at least that spirit had a name somebody could actually pronounce...Most true names sound like something a wookie would say.
Go to the top of the page
 
+Quote Post
Blade
post Mar 17 2010, 11:34 AM
Post #20


Runner
******

Group: Members
Posts: 3,009
Joined: 25-September 06
From: Paris, France
Member No.: 9,466



QUOTE (Professor Evil Overlord @ Mar 17 2010, 12:29 PM) *
Well, at least that spirit had a name somebody could actually pronounce...Most true names sound like something a wookie would say.

Good for them. I pity the spirit whose true name is a common word.

Anyway, what I'm wondering is if it's possible to avoid combat with spirits by talking/negociating with them. Can the pornomancer convince a spirit that it didn't understand his order correctly?
Go to the top of the page
 
+Quote Post
Stahlseele
post Mar 17 2010, 12:01 PM
Post #21


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Well, someone would STILL have to conduct a summoning/binding ritual with the common word.
"I summon thee Footstool! Heed my words, do my biddings!" Who would ever think of something like that? O.o
And why would the pornomancer do this anyway? Only if it is a free spirit or he got the spirit to not like him and follow his wishes TO THE LETTER not to the evil in tent.
Go to the top of the page
 
+Quote Post
Wuerfelwerfer
post Mar 17 2010, 12:10 PM
Post #22


Target
*

Group: Members
Posts: 35
Joined: 30-July 09
Member No.: 17,453



Okay, thanks for the replies guys!
Go to the top of the page
 
+Quote Post
The Jopp
post Mar 17 2010, 01:14 PM
Post #23


Runner
******

Group: Members
Posts: 2,925
Joined: 26-February 02
Member No.: 948



QUOTE (Stahlseele @ Mar 16 2010, 04:28 PM) *
Neither those nor the Flame-Thrower get an elemental Effect. Ditto water-cannons.
No, slinging Rocks does not have the earth elemental effect either. Nor does flechette get the Metal elemental effect.
No, your burning Stick does not have fire/wood elemental effect.
Only magical stuff gets an elemental effect.


I disagree.

There is nothing in the rules that adamantly says that elemental effects ONLY applies to magic. Elemental effects are more a description of WHAT could constitute a elemental effect.

By your ruling using a fire hydrant to drench a fire elemental with water would NOT be an elemental effect.

Flame-Thrower = Fire = Elemental Effect Fire
Water Cannon = Water = Elemental Effect Water
Throwing A Rock = Kinetic Force = No elemental effect
Using a Sand Blaster = High Force Sand Blasting = Sand
Burning wood torch = Wood / Fire = Fire or Wood (latter against vampire)

It gets a bit sketchy if one would go through all items to see what is an elemental effect but mundane regular weapons (including bombs and grenade launchers) does not give an elemental bonus.

Special weapons like flame throwers, water cannons and lasers should have such an effect.
Go to the top of the page
 
+Quote Post
nezumi
post Mar 17 2010, 01:25 PM
Post #24


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,546
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



If memory serves - reach modifiers apply to Tests of Charisma (or whatever it's called). Ergo, even a Charisma: 1 street sam can move a force 10 Earth Elemental with a long enough lever... err... weapon. There's no requirement that the weapon have any actual damage code of its own, either. So a fishing line with a weight at the end is the classic answer.
Go to the top of the page
 
+Quote Post
Kliko
post Mar 17 2010, 02:11 PM
Post #25


Shooting Target
****

Group: Members
Posts: 1,817
Joined: 29-July 07
From: Delft, the Netherlands
Member No.: 12,403



QUOTE (nezumi @ Mar 17 2010, 08:25 AM) *
If memory serves - reach modifiers apply to Tests of Charisma (or whatever it's called). Ergo, even a Charisma: 1 street sam can move a force 10 Earth Elemental with a long enough lever... err... weapon. There's no requirement that the weapon have any actual damage code of its own, either. So a fishing line with a weight at the end is the classic answer.

At least they did in sr3.
Go to the top of the page
 
+Quote Post

4 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 25th April 2024 - 05:48 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.