Hurting Spirits, as a non-mage |
Hurting Spirits, as a non-mage |
Mar 16 2010, 11:37 AM
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#1
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Target Group: Members Posts: 35 Joined: 30-July 09 Member No.: 17,453 |
So the title says it all. How can a streetsam put the hurt down on manifested spirits? I know that if I do enough damage, his immunity to normal weapons will give out. But are any tricks to avoid said immunity completely? Orichalcum weapons? Magic Weapons? Pointy sticks?
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Mar 16 2010, 12:10 PM
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#2
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Stick-N-Shock
Capsule Rounds with Chemicals Flare Rounds Flamethrowers Melee Shock Weapons Ex-Explosive Rounds (They DO explode – would that count as elemental effect) |
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Mar 16 2010, 12:15 PM
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#3
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Moving Target Group: Members Posts: 616 Joined: 30-April 07 From: Edge of the Redmond Barrens, Borderline NAN. Runnin' the border for literal milk runs. Member No.: 11,565 |
Tons of excellent past threads on exactly this subject.
Maybe a nice Dumpshocker will link some of them (however I'm horrible at the search function). For my 2Y: Ruger Warhawks w/ AP rounds Sniper Rifles w/ AP rounds Gauss rifles Magic compounds |
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Mar 16 2010, 12:15 PM
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#4
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Shooting Target Group: Members Posts: 1,817 Joined: 29-July 07 From: Delft, the Netherlands Member No.: 12,403 |
Stun batons?
Have an elven sammie with high willower and charisma fight with a weapon with some reach. |
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Mar 16 2010, 12:28 PM
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#5
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Great Dragon Group: Dumpshocked Posts: 5,082 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
SM introduces "attacks of will", you roll Willpower to make a melee attack vs. the spirit with physical base dmg=Charisma and no reach modifiers. In other words, long pointy sticks are actually not the worst idea. They don't actually need to be pointy and long, but mugging a spirit with a piece of picket fence just sounds better than trying to poke it with a toothpick.
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Mar 16 2010, 01:55 PM
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#6
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
Call them names. Get it right, and they will be yours forever.
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Mar 16 2010, 02:20 PM
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#7
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Moving Target Group: Members Posts: 256 Joined: 27-July 09 From: Aurora Barrens, Denver Member No.: 17,433 |
flechette works well too. While it adds to their armor, it only does so after the comparison with resistance to normal weapons. So a mossberg CMDT is 9p with two net hits will tag a force 5 spirit. Bigger spirits just need more love, add two hits per force.
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Mar 16 2010, 02:23 PM
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#8
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Great Dragon Group: Dumpshocked Posts: 5,082 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
Call them names. Get it right, and they will be yours forever. (IMG:style_emoticons/default/rotfl.gif) I would recommend against a brute force approach, though. Not just due to time contraints, but also because you will probably be surrounded by an army of ill-tempered free spririts before you finally get the correct name. And unless you can bind all of those, you are in for some serious extraplanar anal traction. |
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Mar 16 2010, 02:32 PM
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#9
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Shooting Target Group: Members Posts: 1,851 Joined: 15-February 08 From: Indianapolis Member No.: 15,686 |
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Mar 16 2010, 02:42 PM
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#10
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
I still say Laser and Sonic Weapons should get elemental Effect.
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Mar 16 2010, 02:50 PM
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#11
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Really Big Explosions.
-karma |
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Mar 16 2010, 03:03 PM
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#12
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
I still say Laser and Sonic Weapons should get elemental Effect. Dont they have that? Laser (the spell) have "light" damage and i find it somewhat natural that a laser "beam" should have the same thing. Sonic weapon: Soundwave, ditto Sound elemental effect If those are not elemental effects i dont know what is. |
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Mar 16 2010, 03:28 PM
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#13
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Neither those nor the Flame-Thrower get an elemental Effect. Ditto water-cannons.
No, slinging Rocks does not have the earth elemental effect either. Nor does flechette get the Metal elemental effect. No, your burning Stick does not have fire/wood elemental effect. Only magical stuff gets an elemental effect. |
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Mar 17 2010, 12:19 AM
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#14
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Runner Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 |
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Mar 17 2010, 01:22 AM
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#15
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Moving Target Group: Members Posts: 419 Joined: 10-February 09 Member No.: 16,863 |
Chemicals and EX weapons don't penetrate ITNW and Stick n Shock and lasers only do because they penetrate at -1/2 AP. Checmicals don't affect spirits because they have no skin, lungs, digestive system or blood stream and therefore can't be affected by contact, air, ingestion, or injection vector toxins. Basically, all street sams should walk around carrying a clip of Stick n Shock rounds, or if they're melee fighters, shock gloves or a stun baton.
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Mar 17 2010, 03:35 AM
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#16
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Moving Target Group: Members Posts: 152 Joined: 12-January 10 Member No.: 18,033 |
Chemicals and EX weapons don't penetrate ITNW and Stick n Shock and lasers only do because they penetrate at -1/2 AP. Checmicals don't affect spirits because they have no skin, lungs, digestive system or blood stream and therefore can't be affected by contact, air, ingestion, or injection vector toxins. Basically, all street sams should walk around carrying a clip of Stick n Shock rounds, or if they're melee fighters, shock gloves or a stun baton. Honestly, everyone should carry around a clip of Stick-n-Shocks. No exceptions. |
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Mar 17 2010, 05:58 AM
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#17
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
Honestly, everyone should carry around a clip of Stick-n-Shocks. No exceptions. what about troll throwing adepts who can just hurl tasers at their opponents? (IMG:style_emoticons/default/nyahnyah.gif) |
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Mar 17 2010, 07:17 AM
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#18
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Runner Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 |
When you say tasers, do you mean telephone poles? Because that's more in line with troll throwing adepts.
~Umidori |
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Mar 17 2010, 11:29 AM
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#19
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Moving Target Group: Members Posts: 129 Joined: 1-February 10 From: CalFree State Member No.: 18,103 |
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Mar 17 2010, 11:34 AM
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#20
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Runner Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
Well, at least that spirit had a name somebody could actually pronounce...Most true names sound like something a wookie would say. Good for them. I pity the spirit whose true name is a common word. Anyway, what I'm wondering is if it's possible to avoid combat with spirits by talking/negociating with them. Can the pornomancer convince a spirit that it didn't understand his order correctly? |
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Mar 17 2010, 12:01 PM
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#21
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Well, someone would STILL have to conduct a summoning/binding ritual with the common word.
"I summon thee Footstool! Heed my words, do my biddings!" Who would ever think of something like that? O.o And why would the pornomancer do this anyway? Only if it is a free spirit or he got the spirit to not like him and follow his wishes TO THE LETTER not to the evil in tent. |
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Mar 17 2010, 12:10 PM
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#22
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Target Group: Members Posts: 35 Joined: 30-July 09 Member No.: 17,453 |
Okay, thanks for the replies guys!
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Mar 17 2010, 01:14 PM
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#23
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Neither those nor the Flame-Thrower get an elemental Effect. Ditto water-cannons. No, slinging Rocks does not have the earth elemental effect either. Nor does flechette get the Metal elemental effect. No, your burning Stick does not have fire/wood elemental effect. Only magical stuff gets an elemental effect. I disagree. There is nothing in the rules that adamantly says that elemental effects ONLY applies to magic. Elemental effects are more a description of WHAT could constitute a elemental effect. By your ruling using a fire hydrant to drench a fire elemental with water would NOT be an elemental effect. Flame-Thrower = Fire = Elemental Effect Fire Water Cannon = Water = Elemental Effect Water Throwing A Rock = Kinetic Force = No elemental effect Using a Sand Blaster = High Force Sand Blasting = Sand Burning wood torch = Wood / Fire = Fire or Wood (latter against vampire) It gets a bit sketchy if one would go through all items to see what is an elemental effect but mundane regular weapons (including bombs and grenade launchers) does not give an elemental bonus. Special weapons like flame throwers, water cannons and lasers should have such an effect. |
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Mar 17 2010, 01:25 PM
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#24
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
If memory serves - reach modifiers apply to Tests of Charisma (or whatever it's called). Ergo, even a Charisma: 1 street sam can move a force 10 Earth Elemental with a long enough lever... err... weapon. There's no requirement that the weapon have any actual damage code of its own, either. So a fishing line with a weight at the end is the classic answer.
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Mar 17 2010, 02:11 PM
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#25
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Shooting Target Group: Members Posts: 1,817 Joined: 29-July 07 From: Delft, the Netherlands Member No.: 12,403 |
If memory serves - reach modifiers apply to Tests of Charisma (or whatever it's called). Ergo, even a Charisma: 1 street sam can move a force 10 Earth Elemental with a long enough lever... err... weapon. There's no requirement that the weapon have any actual damage code of its own, either. So a fishing line with a weight at the end is the classic answer. At least they did in sr3. |
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