My Assistant
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Mar 20 2010, 04:44 PM
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#51
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 |
Don't laugh... defiance EX shocker is a great thing! 8 damage base... ap-half for up to force 8. I'd balk too, because the firing selection change is not compatible with "unusual loading mechanisms or exotic ammunition". I'd be uncertain if it'd apply to that particular taser because of the detail of it trailing wires from the darts.GM is balking that I want my dwarven mage to have personalized grip, firing modification (SS -> SA) and laser sight built into his. (personalized grip is both +1 dice to using it in melee, and -1RC on ranged, +1 dice laser ranged, and SA would give 2 shots per pass off the 4dart magazine). And the great thing is, none of it is 'R' legality! It's a weapon which won't raise alarm bells even in moderate/high sec environs. Personally, I'd probably allow it, but I'd make sure to keep that much electrical damage in check by making those wires actually have consequences. Tangles and snags on glitches, unfavorable environments (the sprinkler system goes off when your team accidentally trips an alarm), possibly modify the reloading speed, or maybe just have particularly mean enemies take a hit that pisses them off more than it hurts them and they just yank on the wires to disarm you or drag you to their feet. ~Umidori |
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Mar 20 2010, 07:02 PM
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#52
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Target ![]() Group: Members Posts: 23 Joined: 5-March 10 Member No.: 18,246 |
Once again Magic and Logic butt heads. So if you shoot a single bullet at someone and do a great job of aiming, you can bypass magical weapon immunity. But if you fire three bullets and do a slightly poorer job of aiming, you don't. Nevermind the fact that hardened armor makes no sense to begin with. I mean, let's say I buy the fact that these spirits can somehow just absorb blows of up to a certain amount of kinetic energy, does that mean I'm somehow making a single bullet that normally wouldn't bypass the armor hit harder by rolling well? And somehow I'm hitting harder than I would with three separate bullets impacting the target? ~Umidori The misconception here is Burst fire itself, which calls for a single attack roll and do augment Base Damage instead of having multiple base damage done depending on the number of bullets hitting a target. I'll easily guess it was done on purpose to keep things simple : imagine making 3, 6 or 10 attack rolls, then defense and damage resistance tests for each Bullet ... That can't be good for gameplay, thus the easy +1DV/-1 Recoil per bullet added, and the fact that a standard 9mm round, even if it is fired as 3, 6 or 10 rounds, won't do a dent on some things (either magical hardened armor or a tank's armor). It's not even a physics issue by the way, nor common sense, considering it's ... magic (IMG:style_emoticons/default/wink.gif) Spirits are just from another world and less susceptible to our damaging sources (even more so for Dragon if you go look, it's base armor is Hardened). You could even say that bullets go through the Spirit if the damage is too low, rather than the bullets miserably splat on it. Can't really be "correctly" explained, but it's better than having total immunity from normal stuff, which in turn makes them way too powerful, like they need it ... If you shoot through a Barrier, you use number of bullets x 2 as DV (not the base damage of the weapon) as a side note |
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Mar 21 2010, 01:04 AM
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#53
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
flechette works well too. While it adds to their armor, it only does so after the comparison with resistance to normal weapons. So a mossberg CMDT is 9p with two net hits will tag a force 5 spirit. Bigger spirits just need more love, add two hits per force. Really, by what rules? If the flechette ammo doesen't affect the ItNW hardened armor, then neither would APDS, Electrical damage and most other things mentioned here. Also, spirits generally have no armor unless possessing. |
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Mar 21 2010, 01:10 AM
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#54
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Immunity to normal Weapons works as ForceX2=Armor.
If you do not cross that treshhold, you simply don't do any damage. If you cross it just by one, you do the full ammount of damage. ItnW comes first, THEN comes the ammo armor modificator. Thus, Stick and Shock halves the ItnW down to ForceX1. And then you do the normal Damage, if the Damage is above Force. |
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Mar 21 2010, 01:15 PM
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#55
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Target ![]() Group: Members Posts: 23 Joined: 5-March 10 Member No.: 18,246 |
Really, by what rules? If the flechette ammo doesen't affect the ItNW hardened armor, then neither would APDS, Electrical damage and most other things mentioned here. Also, spirits generally have no armor unless possessing. Yep, Flechette type ammo works very poorly vs Hardened Armor, exactly like APDS fares superbly well against it (+2DV/+5AP vs +0DV/-4AP) The hardened armor form a Force 6 Spirit becomes 12+5=17 Hardened Armor vs Flechette ammo, when it is 12-4=8 vs APDS ammo (and 6 vs a Half Impact type Attack) |
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Mar 21 2010, 01:41 PM
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#56
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Moving Target ![]() ![]() Group: Members Posts: 473 Joined: 11-May 09 From: Fort Worth, TX Member No.: 17,167 |
I would not allow a called shot against a materialized spirit for extra damage or armor bypass as it has no discernible weakness for extra damage. I figure the skill of the shooter is enough to count towards attacks of will. Possession or inhabitation I would allow a called shot as the spirit still takes in some of the weaknesses of its host.
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Mar 22 2010, 02:23 AM
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#57
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Moving Target ![]() ![]() Group: Members Posts: 556 Joined: 28-May 04 From: Moorhead, MN, USA Member No.: 6,367 |
Attacks of will cannot be made with a ranged attack. If skill (which equates to good bullet placement) works then a called shot (which equates to risky but superior bullet placement) would work. If a magic entity materialized into the form of a physical being has any susceptibility to bullets - and it does - then it can certainly have areas more susceptible than others.
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Mar 22 2010, 03:00 AM
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#58
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 |
I would not allow a called shot against a materialized spirit for extra damage or armor bypass as it has no discernible weakness for extra damage. I figure the skill of the shooter is enough to count towards attacks of will. Possession or inhabitation I would allow a called shot as the spirit still takes in some of the weaknesses of its host. This is poor logic. Spirits are creatures of magic, they are still creatures. They have unconventional anatomies but they still have magical anatomies. Are you telling me spirits have nothing akin to a CKS system, no potential points of vulnerability? That the magic doesn't somehow 'circulate' through them. It is purely an invention/view of some players who don't think through the ramifications of this position that spirits have no vulnerabilities that a skilled mundane can exploit. Called shot to bypass armor yeah, I agree the entire spirit has the immunity and there is nowhere to bypass. But shooting a spirit in the 'head' is still a viable tactic. Or for the magical... why couldn't an adept 'rip' it's magical 'heart' out w/ an unarmed strike. Even things like ItNW doesn't mean necessarily that the spirit blocks the attacks like superman w/ the bullets bouncing off it... it could also mean that like a ghostly figure weak attacks pass through non-critical portions of the spirit harmlessly and the spirit reforms around it. (apt description for say a spirit of air... while a spirit of earth probably is more like superman). |
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Mar 22 2010, 11:25 AM
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#59
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
Called shot works : you have to shoot the red glowing thing. If you can't see it, it probably means that it'll only show it before attacking.
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Mar 22 2010, 12:21 PM
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#60
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
This is poor logic. Spirits are creatures of magic, they are still creatures. They have unconventional anatomies but they still have magical anatomies. Are you telling me spirits have nothing akin to a CKS system, no potential points of vulnerability? That the magic doesn't somehow 'circulate' through them. How would you aim at a floating ball of fire to find a weakness on it? Where is a potential weakness in a miniature cyclone? A mound of earth is shambling towards you, where would a shotgun blasst do the most damage? |
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Mar 22 2010, 01:24 PM
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#61
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Target ![]() Group: Members Posts: 23 Joined: 5-March 10 Member No.: 18,246 |
How would you aim at a floating ball of fire to find a weakness on it? Where is a potential weakness in a miniature cyclone? A mound of earth is shambling towards you, where would a shotgun blasst do the most damage? I am too favoring this view. No Weakness spot / Vital zone or an Armor to bypass for those things. But they need to be able to be hit by Mundane in some ways, thus the -AP / Half Impact stuff working on the Hardened Armor. And yes, Called Shots attacks (+DV or Bypass Armor options) do not work on Materialized Spirits. I don't really care if it's RAW or not for that matter, their descriptions being obvious enough to not work in that case : they do not have vulnerable points visible to a metahuman shooter, nor do they have an identifiable armor (ItnW is a Power granting an Immunity, treated as a Hardened Armor, not a physical worn armor). |
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Mar 22 2010, 01:36 PM
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#62
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Target ![]() Group: Members Posts: 23 Joined: 5-March 10 Member No.: 18,246 |
Called shot works : you have to shoot the red glowing thing. If you can't see it, it probably means that it'll only show it before attacking. As mentioned above, how or where can you ID a spot on something you don't know or understand ? (a ball of flames, a mound of shambling earth, a tornado, moving waters, ...) QUOTE ("p.191 SR4.A") Calling a shot means that the character is aiming at a vulnerable portion of a target, such as a person’s head, the tires or You need to know what is vulnerable in the thing you are shooting at, like in the example a human's head or a vehicle's tires.windows of a vehicle, and so on. The gamemaster decides if such a vulnerable spot is accessible. You're free to accept anything anyway as a GM, so no worries (IMG:style_emoticons/default/wink.gif) |
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Mar 23 2010, 12:08 AM
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#63
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 |
It's easy... your party mage tells you where to shoot. Why else does he have assensing? The spirit tends to shield a certain area of itself more than others. Where is the spirits 'head' or where does the spirit see things from. (or is it now impossible to surprise a spirit too and they have 360 degree vision at all times and can see from any portion of their anatomy).
Again, I reject this view... it's a spirit it has no weak points (or I don't have the imagination needed to contrive some). Not everyone has SnS or APDS available. The effects of not allowing this on game balance, ESPECIALLY for high/very high force levels are pretty bad. Seriously, speaking as a mage, having an army of moderately high force spirits on call, plus summoning on the fly is very nasty. Once you get to really high force levels ammo alone is not enough, not by a long shot. (remember as their force goes up so does their dodge/reaction pools). What does say a slightly better guard loaded w/ basic ammo or say Ex ammo and a heavy pistol do... run (spirit is faster)... |
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Mar 23 2010, 12:11 AM
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#64
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 |
Fully automatic weapons, typically fired from a HVAR or Minigun with AV rounds seem to do the trick nicely. I've seen several shedim, including a Force 6 Master Shedim disposed of this way. Can't recall if I've seen a higher Force spirit dispatched however. We just finished the Ghost Cartels adventure where the big spirits appear in track 2. My PCs ran away and didn't even try to deal with them.
I question the S-n-S rule that Immunity to Normal Weapons doesn't apply to those rounds. It's an absurd stretch. - J. |
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Mar 23 2010, 12:27 AM
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#65
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 |
Force 6 isn't that high... we regularly seem to run into force 8+ around here.
APDS + needing 6 or more hits is not that easy unless edge is flowing like candy. Not only that, there are times you cannot smuggle in your AR's or even SMG's (which would need 2 more hits than AR's). If you enter house rules territory... Also, some tables use house rules for things like SnS... I'm rather fond of SnS only does 3S in holdout, 4S in light pistol/MP, 5S in heavy/SMG, 6S in AR, and 8S in shotguns (large slugs should be good for something). |
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Mar 23 2010, 12:34 AM
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#66
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
Just because a spirit doesn't have the same weak spots as a human doesn't mean they don't have weak spots at all. I'm sure there's some sort of difference to hitting in the center or near the edge. The optimal place to rippling its energy matrix or something like that.
In general: if it can be damaged, there are going to be spots where it can be damaged more than on other spots. |
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Mar 23 2010, 02:22 AM
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#67
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
Just because a spirit doesn't have the same weak spots as a human doesn't mean they don't have weak spots at all. I'm sure there's some sort of difference to hitting in the center or near the edge. The optimal place to rippling its energy matrix or something like that. In general: if it can be damaged, there are going to be spots where it can be damaged more than on other spots. For a sammy, it's just made of magicstuffs. Even if there are weak spots, how do you know what they are if you're not Awakened to analyze that on the fly when spirits of no two mages even look the same? |
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Mar 23 2010, 09:34 AM
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#68
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Moving Target ![]() ![]() Group: Members Posts: 129 Joined: 1-February 10 From: CalFree State Member No.: 18,103 |
Honestly, I don't see the issue with making called shots against spirits or just about anything else. If they were immune to called shots the rules should say so. The description of the materialization power would have been a great place. Spirits are not illustrated as homogeneous blobs of magical goo. Nor are they described that way. Even the ones that ARE globs of goo have a funny habit of having things like eyes, mouths, teeth, arms, etc. I doubt they are appearing that way for our benefit. It stands to reason that a spirit probably has places it doesn't want to get hit, even if they aren't the same places as on you or me. If different parts of the materialized form look different I should be able to tell which part is which and then aim where the spirit doesn't want to be hit. That is know as a called shot. Even a mundane can learn where to aim, or be directed by his/her awakened buddies.
Ok, let's look at it another way. When I shoot at a metahuman my damage increases due to net hits on my attack. Presumably the extra damage is because I hit him/her in a vital location or at least a location that has less armor. Called shots follow the same logic, except I loose dice at the front end to (typically) do more damage (usually the better choice) or ignore armor (usually the worse choice). Either way I'm increasing my damage by hitting you where it hurts the most. That's the fluff justification for the game mechanic. Ok, let's assume that spirits are homogeneous blobs of magical goo with no weak points, hit locations, or vitals. Why do extra attack hits increase damage? Shouldn't I do the same damage regardless of where I hit? In fact, by this logic, why do net hits help to overcome INW? Shouldn't the only thing that matters be weather you hit the target or not and what you hit with? Of course, the RAW say that net hits do increase damage and that they do help overcome INW. What is the fluff justification for the game mechanic, again assuming spirits are singular blobs of homogeneous magic goo? |
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Mar 23 2010, 11:16 AM
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#69
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
For a sammy, it's just made of magicstuffs. Even if there are weak spots, how do you know what they are if you're not Awakened to analyze that on the fly when spirits of no two mages even look the same? Knowledge? Just because you're not a mage doesn't mean it's completely unknowable. Spirits tend to follow a symbolic logic; a spirit with a humanesque form will likely have his weak spots located similarly. For a blob of rock it's a matter of looking for fault lines, etc. - but in general, things you might know or deduce. And sure, you could require Arcana for that perhaps - but do you require Medicine to place called shots on a human? |
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Mar 23 2010, 11:32 PM
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#70
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
Knowledge? Just because you're not a mage doesn't mean it's completely unknowable. Spirits tend to follow a symbolic logic; a spirit with a humanesque form will likely have his weak spots located similarly. For a blob of rock it's a matter of looking for fault lines, etc. - but in general, things you might know or deduce. And sure, you could require Arcana for that perhaps - but do you require Medicine to place called shots on a human? The history of knowledge on how to kill a human dates back thousands of years, and all humans have the same physiology. What about spirits? Less than half a century, and they are all different. |
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Mar 24 2010, 12:04 AM
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#71
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
I'm not so convinced by the "he's just a sammie, he doesn't know anything about spirits" route of argument. If you need to Assense a spirit to be able to aim for the weak spots, then you should treat mages as just as cluelss until they actually spend actions to do the Assensing. Also, aiming for weak spots is a general principle; you can aim for weak spots on drones too. Or should non-techies be penalized for that too?
In order to stay consistent and simple, I prefer to think that skill with firearms also includes the ability to determine which parts of any target are good for bonus points. |
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Mar 24 2010, 01:40 AM
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#72
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 |
Logically? Knowing something's weak spot is difficult in unfamiliar targets (see George Orwell's "Shooting An Elephant").
For purposes of simplicity and fun in a game? Rules apply evenly across the board except where specifically stated not to. ~Umidori |
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Mar 24 2010, 09:41 AM
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#73
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Moving Target ![]() ![]() Group: Members Posts: 129 Joined: 1-February 10 From: CalFree State Member No.: 18,103 |
The history of knowledge on how to kill a human dates back thousands of years, and all humans have the same physiology. What about spirits? Less than half a century, and they are all different. One could make a similar argument about tanks, planes, and cars. They have existed for about 100 years as of 2010 or over 150 years as of 2070. Every one is cosmetically different. They even have vitals in different locations. Yet the rules make it clear they can suffer from called shots. Do you think a character should need a knowledge skill to make a called shot against vehicles? Isn't a knowledge of where to hit something so it hurts included in your weapon skill already? Consider drones - they'll have existed for about as long as spirits and show a similar amount of variation. Every single drone model is not only cosmetically different but has its vital spots in different places. Should character all need knowledge - drones to get a called shot bonus? How about a brand new drone that was just released? Would it be immune because its a new model? Would you grant called shot immunity to a custom, one of a kind, drone? |
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Mar 24 2010, 10:24 AM
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#74
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
What about physiological differences between humans and trolls?
No, I like the across-the-board standard to just use the firearms skill. |
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Mar 24 2010, 12:03 PM
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#75
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Vehicles, Drones and Metahumans are actually easy. We know that happens when we shoot something in an obvious limb, eye and head, regardless if they are Trolls, dogs, elves or cows.
Ditto for vehicles as they use propulsion techniques known to us. We know to look for camera lenses, wheels, tyres, legs and joints. We aim for exhausts, rotor blades and fuel tanks. Some sensors like radars might be internal and cannot be targeted and thus not damaged. Spirits are different since they have no anatomy, they are magic * stuff * or energy or flying sparkles. Their form does not follow physical function of a possible real world counterpart or have an anatomy connected to it. A spirit with the form of a motorcycle will not explode if you hit it in the fueltank with an explosive round. Shooting it in a “leg” might wound it and it might appear to have a limp but you might just have been lucky to harm it. Using the regular weapon rules for aiming might very well be that you just aim a bit more careful but using called shot to ignore armor just isn’t possible. In the end it’s all about the GM and what game he/she plays. If the spirit looks like a knight it might intentionally gimp itself since the representation of armor also includes the weakness that lack of armor means nor armor in certain locations. We also have the fun situation about invisible spirits. Spirit form: Invisible Man Right, we now have an invisible man manifested on the physical plane. Is it gamebreaking? Does it have mass? Would rain go straight through it or would it form an outline? it would be able to wear clothes, armor, carry guns, drive vehicles etc. |
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