The Great CGL Rumors and Speculation Thread |
The Great CGL Rumors and Speculation Thread |
Mar 18 2010, 08:10 PM
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#301
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Moving Target Group: Members Posts: 595 Joined: 20-January 09 Member No.: 16,795 |
Weirdly enough... as a player of both systems... I drool in glee at the thought of a 4e D&D version of Shadowrun. It's not the mechanics that matter that much... simpler mechanics wouldn't hurt that bad. It's the stories that matter... as long as the adventures were well written and Shadowrunny, the fact that street sams had at-wills, encounter and daily powers wouldn't phase me a bit. Of course the mechanics matter. Because the mechanics have a hand in the stories. The mechanics define how the world functions, they resolve the conflicts, which is what actually produces a story. Conflict + resolution = story. Perhaps it would be better put that there is more than one set of mechanics that can evoke the spirit of the 6th World. In the same way that 4e retained so much the spirit of 3e while seriously reworking the nuts and bolts of the mechanics. But D&D 4e? Well it's built for different kind of world. It does have things going for it, such as being "team" orientated. But it's gridness, which is fairly integral, and a few other things aren't the best fit for SR ranges and such. There are more appropriate choices out there. |
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Mar 18 2010, 08:59 PM
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#302
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Moving Target Group: Members Posts: 732 Joined: 21-July 05 From: Seattle Member No.: 7,508 |
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Mar 18 2010, 09:03 PM
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#303
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Target Group: Members Posts: 36 Joined: 29-August 09 Member No.: 17,573 |
I think my biggest problem with D&D is how little skills matter.
If you have a 5-player group, with 1 player trained in Arcana, and everyone rolls for a check - chances are the character who actually knows something about it will be surpassed by another player practically every time. Now, I like when in a game *sometimes* an untrained person can have a glimpse of insight, but in D&D it happens all the frakkin' time. Also, classes. It seems to stifle all creativity when it comes to designing a character. (Though I admit, that might just be most D&D players... ) I like my Level 4 Hybrid Wizard/Rogue with a level in Artificer who's a secret Changeling (showing herself as Human to the PCs - they have no idea) (IMG:style_emoticons/default/nyahnyah.gif) |
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Mar 18 2010, 09:04 PM
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#304
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Target Group: Members Posts: 36 Joined: 29-August 09 Member No.: 17,573 |
The PDF is out for Midnight, yeah.
I pre-ordered it and the Limited Edition Rulebook for my birthday, and got the PDF immediately. |
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Mar 18 2010, 09:05 PM
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#305
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Target Group: Members Posts: 13 Joined: 24-May 09 Member No.: 17,197 |
Of course the mechanics matter. Because the mechanics have a hand in the stories. The mechanics define how the world functions, they resolve the conflicts, which is what actually produces a story. Conflict + resolution = story. Perhaps it would be better put that there is more than one set of mechanics that can evoke the spirit of the 6th World. In the same way that 4e retained so much the spirit of 3e while seriously reworking the nuts and bolts of the mechanics. But D&D 4e? Well it's built for different kind of world. It does have things going for it, such as being "team" orientated. But it's gridness, which is fairly integral, and a few other things aren't the best fit for SR ranges and such. There are more appropriate choices out there. D&D 4e solves a -lot- of the problems that SR4 has. It might not be a perfect fit, but if it would result in a SR session where all the players sat down with characters that were of about the same level of competency and the GM had some sort of clue of exactly what they could or couldn't handle, it might be worth it. It might be a worse fit if melee didn't play such a large role in SR, but it does, so rules based off D&D 4e would work pretty well since they do melee and ranged. |
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Mar 18 2010, 09:16 PM
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#306
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
Please continue all D&D 4E discussion's HERE, reserving the current thread for the CGL conversation.
Thanks! -Redjack |
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Mar 18 2010, 09:30 PM
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#307
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
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Mar 18 2010, 09:37 PM
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#308
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Moving Target Group: Members Posts: 115 Joined: 27-March 08 Member No.: 15,819 |
Now, this is a genuine question, and not meant to be sarcastic, but when was the last time a freelancer received payment for their work on SR?
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Mar 18 2010, 09:43 PM
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#309
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Shooting Target Group: Members Posts: 1,978 Joined: 26-February 02 From: New Jersey, USA Member No.: 500 |
One presumes it has to happen fairly regularly.
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Mar 18 2010, 09:51 PM
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#310
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
You sure about that?
What do you know about the Payment Model? Paid by Word? Paid by Paragraph? Paid by Chapter? Seems as if the poor sods did not get any for quite some time now. I think Frank complained about this even before he left dumpshock. And Demon Eyes Elite followed soon after if i remember correctly. |
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Mar 18 2010, 09:51 PM
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#311
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Target Group: Members Posts: 48 Joined: 26-February 02 Member No.: 118 |
FrankTrollman used the amount of $850,000, I find that oddly similar to the amount that was 'stolen' from Palladium. I'm not saying it isn't true, I'm not saying he is lying, I do have my doubts. CGL will not start yelling "The end is neigh!", that would cost them to much money in sales. Again, I'm not saying they're lying, it's just none of our business what goes on financially at IMRP LLC.
I would hate to see CGL go the way of the Dodo, they did some awesome work with the BattleTech property. Their work on Shadowrun has left me less then impressed, but they didn't start 4E SR (FanPro did). I'm not overly concerned with the rules changes, just the direction they took the SR world and the art, but maybe CGL produced some quality products (I just didn't see them). I'm mostly concerned for the financial repercussions for those who work at CGL when the future of their company and the licenses they use are in jeopardy. Same goes for the folks that haven't been payed yet for the work they did, while it's not OK to not get paid, it isn't exactly an unique prospect in the industry. I'm glad I learned that years ago before doing any freelance work (map illustrations, if Paradigm Concepts couldn't be bothered to send a contract in a timely fashion, how could you expect them to pay on time). To be honest we'll see how thing end up in a month or 2-3 when the deadline for the license renewal passes. I hope for the folks over at CGL that they keep it. Three folks leaving might just indicate that they didn't like the consequences for the person who 'misplaced' funds, some of the SR/BT community have very... 'Outspoken' (not to mention extreme) ethics, I could imagine that they wanted more consequences then the offender got. Not everyone is as good with numbers as some, most folks (that complain) don't have to juggle more then a salary and some expenses, I can understand how an intermingling of personal assets and company assets could lead to big mistakes (no criminal mindedness required). But the co owners are just as guilty of not making sure that personal assets and company assets weren't split up long ago, I can understand it happening with a starting or really small company, but CGL is far from small anymore. Also keep in mind that the co-owner in question has friends and family, saying it is a criminal act and possibly claiming insurance, is going to have nasty consequences. Are you willing to destroy a friends live if he/she has promised to rectify the situation? To folks here the person in question is just a faceless corporate geek who did "WRONG!" to (most) of the folks and owners at CGL it's a friend and/or co-worker. Folks on the internet are far to willing to crucify individuals (and companies) with little or no information, it's the internet mob mentality... I've had run inns with (former) Moderators/Admins of Dumpshock, I wasn't the only one, so Bulldrek was created as an alternative board. Can't say I've had run inns with Bull, on the basis of that single 4E post Frank linked to, I think Bull overreacted. But, that's only one post, some of the SR community have a nasty ability to pull blood from under ones nails with seemingly ok postings, over time those piss off (some) people. As for the property going to another company, I really hope not to an already existing one. Mongoose: Shudders! White Wolf/CCP: White Wolf has some serious skills with RPGs (although I don't like nWoD), since they're owned by CCP we were promised a pen and paper RPG for EVE, three years down the line still nothing, that bodes badly for SR/BT. WotC: Already dropped Star Wars as a brick and is starting to get TSR like qualities (producing a lot of books, were already at PHP #3 for 4e). Steve Jackson: Might be me, but I don't want SR/BT GURPS. Paizo: might be a good fit, is doing good things with Pathfinder (has a steady release schedule as far as I know). Red Brick has some nice licenses but the last time I checked their release schedule it was pretty bare. AEG has dropped most of it's RPG properties except L5R, doesn't have a great track record of supporting licensed sci-fi settings (FarScape, Stargate SG1). Crafty Games is probably to small to cough up the dough for the licenses and they don't have a great track record with releases. DP9 is having their own issues. FFG is out of the RPG business. |
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Mar 18 2010, 09:55 PM
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#312
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Hmm, question here:
how would saying this hurt sales exactly? If people now tried to panick buy stuff that might become something people pay more for as a collectors item, it could actually help . . |
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Mar 18 2010, 09:56 PM
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#313
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Shooting Target Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
Midnight has a March 22nd Street Date. Of course, it'd be even nicer if I, or any of the other people who worked on it, were paid... Heres hoping they can get things worked out with payment. But as a fan I gotta say I'm really liking DotA and really looking forward to the second half and the setting book we've been teased with that concludes the series. |
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Mar 18 2010, 10:22 PM
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#314
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Target Group: Members Posts: 48 Joined: 26-February 02 Member No.: 118 |
Hmm, question here: how would saying this hurt sales exactly? If people now tried to panick buy stuff that might become something people pay more for as a collectors item, it could actually help . . Well... Some might panic buy, most just wouldn't buy at all, preferring to watch what happens. Most gamers see their purchases as an investment and stop investing when their game has an unsure future. And it doesn't only affect gamers, stores and distributors also play a big role in book sales, those folks get spooked easily. And if Trollman has it at the right end of the stick, CGL is going to need all the money they can get. |
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Mar 18 2010, 10:36 PM
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#315
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Neophyte Runner Group: Members Posts: 2,078 Joined: 26-February 02 Member No.: 67 |
You sure about that? What do you know about the Payment Model? Paid by Word? Paid by Paragraph? Paid by Chapter? Seems as if the poor sods did not get any for quite some time now. I think Frank complained about this even before he left dumpshock. And Demon Eyes Elite followed soon after if i remember correctly. The contracts are based on a paid-by-word model. I haven't been a freelancer for awhile now, so I have no idea what the payment schedule has been like aside from hearing some of the current freelancers grumble about non-payment. I do know that it was very rare to actually get paid by the time the contract said you would be paid (typically "net payment 30 days after publication"). I think it maybe happened once to me, in all of my time writing for FASA, then FanPro, then CGL. And unfortunately, way too often getting paid meant having to badger the publisher, which shouldn't be necessary. I had to send many terse e-mails and often heard no reply back. And payment would not be the only delay, sometimes I would be expected to turn in final drafts before I had even signed a contract. Before I had even received a contract. Such a situation was what led to me backing out of work on the Manhattan e-book and ended my freelancing with CGL. |
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Mar 18 2010, 10:41 PM
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#316
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Moving Target Group: Members Posts: 595 Joined: 12-May 05 Member No.: 7,392 |
Now, this is a genuine question, and not meant to be sarcastic, but when was the last time a freelancer received payment for their work on SR? Catalyst is unfortunately behind on freelancer payments, but you'll have to forgive me if I don't want to disclose too much information. A lot of freelancers, though, have received at least some payment in this calendar year. Jason H. |
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Mar 18 2010, 10:43 PM
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#317
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Shadow Cartographer Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 |
Well... Some might panic buy, most just wouldn't buy at all, preferring to watch what happens. Most gamers see their purchases as an investment and stop investing when their game has an unsure future. And it doesn't only affect gamers, stores and distributors also play a big role in book sales, those folks get spooked easily. I bought Unwired, Arsenal and Augmentation yesterday. (IMG:style_emoticons/default/embarrassed.gif) |
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Mar 18 2010, 11:22 PM
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#318
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Shooting Target Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 |
Thank you for clearing that one up – sorry if sounding bitter. (IMG:style_emoticons/default/smile.gif) It's good to hear that you do not oppose the release of SoLA drafts – people would be surely happy to see more of those, including your's. Given the fan-made shadowtalk mock-up of the CGL press release and similar high-quality work, even a fan-based compilation could be a possibility. Perhaps i interpreted too much into JongWK's statement: Nothing against Jason, who I think has been dealt a craptacular hand by fate (and CGL), but he came in way late into the SoLA ship. Before that, we had the book's lead developer go completey AWOL (to protect his anonymity, I'm going to nickname him "Nosnek"), Synner jumping in to take the helm, and then (and only then), Jason giving a hand with the draft edits. I've made it clear before, though, that I don't like seeing CGL products blatantly using stuff from SoLA without even so much as acknowledgement in the credits. (IMG:style_emoticons/default/sleepy.gif) |
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Mar 18 2010, 11:23 PM
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#319
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Of course, leave it to khadim to try and contradict other people by panicky buying stuff *snickers*
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Mar 18 2010, 11:32 PM
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#320
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Target Group: Members Posts: 48 Joined: 26-February 02 Member No.: 118 |
Of course, leave it to khadim to try and contradict other people by panicky buying stuff *snickers* Folks on here aren't your average customers (as if that wasn't obvious (IMG:style_emoticons/default/wink.gif) , these are the hardcore players, not the casual gamers. Who might buy less individually, but make that up in large numbers. |
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Mar 18 2010, 11:50 PM
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#321
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Target Group: Members Posts: 48 Joined: 26-February 02 Member No.: 118 |
The contracts are based on a paid-by-word model. I haven't been a freelancer for awhile now, so I have no idea what the payment schedule has been like aside from hearing some of the current freelancers grumble about non-payment. I do know that it was very rare to actually get paid by the time the contract said you would be paid (typically "net payment 30 days after publication"). I think it maybe happened once to me, in all of my time writing for FASA, then FanPro, then CGL. And unfortunately, way too often getting paid meant having to badger the publisher, which shouldn't be necessary. I had to send many terse e-mails and often heard no reply back. And payment would not be the only delay, sometimes I would be expected to turn in final drafts before I had even signed a contract. Before I had even received a contract. Such a situation was what led to me backing out of work on the Manhattan e-book and ended my freelancing with CGL. Hi DI! A couple of questions: 1.) Does "net payment 30 days after publication" mean that they pay the whole amount after 30 days or only part? Any payment up front? 2.) I know that FASA and FanPro where bad with paying on time, was this also as bad at CGL? 3.) The contract not being send and signed before you start the job was something I encountered with Paradigm Concepts (and consequently refused to do the job), but did that happen often with CGL? 4.) Any experience with freelancing with other game companies (then mentioned above) and did they also have these issues? I know that working on RPGs wasn't very profitable to begin with, very low compensation per word/illustration, but if the above is true most of the time for most of the freelance personnel (writers, illustrators, etc.) then it surprises me greatly that CGL has any freelancers. The stress would probably kill me... |
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Mar 18 2010, 11:52 PM
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#322
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
We do it for love of the game. Management...not so much.
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Mar 18 2010, 11:59 PM
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#323
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Moving Target Group: Members Posts: 312 Joined: 3-March 10 Member No.: 18,237 |
Coincidentally I just bought every single SR4 book that I didnt have... But this was 3 days before this annoucement.
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Mar 19 2010, 02:04 AM
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#324
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Moving Target Group: Members Posts: 151 Joined: 28-August 08 From: Berlin, Germany Member No.: 16,285 |
So far, the only projects I did for CGL were 10 Jackpointers and CorpGuide. As the latter hasn't been released yet, I did not expect any payment anytime soon, anyway, and 10 JP was JUST released, so I had (and have) no worries there, too.
However, as a lot of bad things have been said about payment in the RPG industry in general, I want to give a counter-example: I did some artwork for some kind of "Monster Manual" for Battlelords of the Twenty-Third Century RPG by SSDC (http://www.ssdc.com). The release date of that book has been shifted as the whole RPG is under review (the last new edition was what - 2001?). Much to my surprise I just received a paycheck for the work I did on the Manual so far WITHOUT ASKING FOR IT! How great is that?? Oh, and one thing about "missing payment" for the art on 10 Jackpointers: I actually initially DONATED that artwork (I was on the SR "insider forums" because I contributed on CorpGuide. There I learned about "that 10 JP PDF project" for which no art was planned (because, well, the payment for PDFs SUCK, BIG time!). Seeing that it would be a shame to have even a PDF without art I volunteered to donate my talents (yeah, I know: never do that!), until Brent (the Art Director of CGL) INSISTED(!!!) that I get SOME payment. This doesn't mean or deny the fact that other freelancers have not been paid or MAY have been treated unfairly (I dunno, I'm still a n00b), this is just MY personal XP with CGL. AAS |
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Mar 19 2010, 02:21 AM
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#325
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Street Doc Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 |
raben-aas: I really like your work. The girl in Jackpointer Art 02 looks exactly like an ex-girlfriend of mine. The resemblance is kinda creepy!
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