My Assistant
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Apr 16 2010, 02:47 AM
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#126
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Moving Target ![]() ![]() Group: Members Posts: 154 Joined: 3-January 08 From: My Side of the Mirror Member No.: 15,027 |
Fedora might be getting a ride to solo's pad as well. But he won't be at the stakeout with yazata and ambalo.
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Apr 16 2010, 04:03 AM
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#127
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Heads up, save weekends my net status is unknown for the next three weeks. I'll be posting as is possible.
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Apr 16 2010, 09:54 AM
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#128
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
@Digital Heroin, harsh but keep plugging away.
You seem to be playing the strong silent type anyway, like a Samurai Silent Bob. [ Spoiler ] I'm back in the UK now so I'll try to pick up the pace. |
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Apr 16 2010, 10:20 AM
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#129
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 |
Eesh, I remember having rather sparse net access for a year. Unpleasant.
You seem to be playing the strong silent type anyway, like a Samurai Silent Bob. This led me to a spontaneous googling. Imagine my surprise when... |
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May 3 2010, 06:28 AM
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#130
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 8,707 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Ezeckial, I think those thanks from Fedora belong to Afrika, not Yazata? Yazata is off in space looking at sewers, not healing.
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May 3 2010, 07:28 PM
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#131
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Moving Target ![]() ![]() Group: Members Posts: 293 Joined: 12-July 06 Member No.: 8,868 |
pbangarth, that's correct. No worries, Ezeckial, retcon is authorized.
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May 3 2010, 07:34 PM
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#132
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Moving Target ![]() ![]() Group: Members Posts: 293 Joined: 12-July 06 Member No.: 8,868 |
Everyone, I would like to get feedback about different combat handling for increased speed. I've found PbP games bog down in the combat section. My proposal: for everyone's IP, they roll for every action they take and any potential consequence. For example, say one fires a narrow burst at an enemy corp sec. In addition to rolling for hits, also roll for damage. If the hit are less than the enemy's defense roll, then the damage roll is ignored. However if the defense fails, then I'll take the damage roll and apply it. Now damage calculations do have modifiers, but I'll make modification post-roll.
What's your feedback? |
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May 3 2010, 07:43 PM
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#133
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Moving Target ![]() ![]() Group: Members Posts: 293 Joined: 12-July 06 Member No.: 8,868 |
For reference, the campaign page on InvisibleCastle is http://invisiblecastle.com/campaign/view/12641/
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May 3 2010, 08:07 PM
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#134
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Moving Target ![]() ![]() Group: Members Posts: 154 Joined: 3-January 08 From: My Side of the Mirror Member No.: 15,027 |
Durhhh, typing while tired. Will change who the thanks are for.
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May 5 2010, 02:34 AM
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#135
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 |
Everyone, I would like to get feedback about different combat handling for increased speed. I've found PbP games bog down in the combat section. My proposal: for everyone's IP, they roll for every action they take and any potential consequence. For example, say one fires a narrow burst at an enemy corp sec. In addition to rolling for hits, also roll for damage. If the hit are less than the enemy's defense roll, then the damage roll is ignored. However if the defense fails, then I'll take the damage roll and apply it. Now damage calculations do have modifiers, but I'll make modification post-roll. What's your feedback? Sounds decent, although IIRC, damage is calculated based on the number of net hits. So Base DV+net hits=Total DV to resist. |
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May 5 2010, 03:37 AM
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#136
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 8,707 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
What about the following format:
Number of hits (as a link to the Invisible Castle dice roll) : Base Damage : Fire type modifiers to DV (eg. burst) This way budoka05 can deal with REA+Dodge and ItNW easily from the info and calculate the final DV based on whatever modifiers he knows about that we don't. Here's an example: 4 HITS : 7DV : +3DV burst In this example, a Force 6 Shedim blows its REA and gets no hits, so the damage would be 11DV plus 3DV for burst, but the ItNW counts only the 11 DV, and so the Shedim shrugs off the 11DV. EDIT: As an aside, this demonstrates that burst bonuses sometimes are better used to reduce the opponent's REA+Dodge pool, rather than try to raise the DV. I guess that should be explicitly stated when the shot is taken. |
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May 11 2010, 03:13 AM
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#137
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 8,707 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Where is everybody?
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May 11 2010, 03:31 AM
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#138
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 |
Who knows? >_>
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May 11 2010, 05:22 AM
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#139
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Moving Target ![]() ![]() Group: Members Posts: 154 Joined: 3-January 08 From: My Side of the Mirror Member No.: 15,027 |
I'm here! I'll post more hacking stuff shortly, but I didn't want to have 2 back to back walls of text.
If no one else posts though I'll write the exploit and make the rolls for the decrypting. |
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May 11 2010, 11:48 PM
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#140
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Moving Target ![]() ![]() Group: Members Posts: 293 Joined: 12-July 06 Member No.: 8,868 |
I've been checking for responses on how to do the rolls. While I shall wait for more responses on that, I will move the crusade along!
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May 12 2010, 11:17 AM
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#141
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
What about the following format: Number of hits (as a link to the Invisible Castle dice roll) : Base Damage : Fire type modifiers to DV (eg. burst) This way budoka05 can deal with REA+Dodge and ItNW easily from the info and calculate the final DV based on whatever modifiers he knows about that we don't. Here's an example: 4 HITS : 7DV : +3DV burst In this example, a Force 6 Shedim blows its REA and gets no hits, so the damage would be 11DV plus 3DV for burst, but the ItNW counts only the 11 DV, and so the Shedim shrugs off the 11DV. EDIT: As an aside, this demonstrates that burst bonuses sometimes are better used to reduce the opponent's REA+Dodge pool, rather than try to raise the DV. I guess that should be explicitly stated when the shot is taken. This sounded pretty good to me. You would have to remember to specify 'narrow' or 'wide' with any burst fire but otherwise concise and to the point. |
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May 13 2010, 06:15 AM
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#142
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Moving Target ![]() ![]() Group: Members Posts: 154 Joined: 3-January 08 From: My Side of the Mirror Member No.: 15,027 |
I agree, that format seems good. Should probably include any armor pen or if your using special ammo as well however.
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May 13 2010, 02:20 PM
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#143
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 8,707 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Ah, good point about the ammo... AP mods, nuclear explosive, etc. Glitches etc. would show in the dice roll itself, right?
So: HITS : base DV : ammo mods : other (eg. burst mods) How does that look? |
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May 14 2010, 06:03 AM
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#144
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
I'm quiet here because I'm not sure where I sit right now. I'm feeling a bit directionless... and part of me is going "I made a ninja with a rocket suit? What was I on?" Not giving up, just lost a bit...
As for the dice simplification, I dig the proposal that's up so far. Seems simple enough to roll with. |
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May 14 2010, 06:26 AM
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#145
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 |
Seems simple enough to roll with. I see what you did there. (IMG:style_emoticons/default/nyahnyah.gif) |
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May 15 2010, 03:20 PM
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#146
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Jesus saves, the rest of you take full damage.
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May 15 2010, 06:35 PM
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#147
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 8,707 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Budoka05, I assume from Ghoster's response that one of each of the magical materials showed up. Is that correct?
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May 16 2010, 09:42 PM
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#148
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Moving Target ![]() ![]() Group: Members Posts: 293 Joined: 12-July 06 Member No.: 8,868 |
That is correct. When the spirit that initially approached your character showed up, it brought the supplies.
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May 16 2010, 11:36 PM
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#149
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 8,707 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Got it. Thanks.
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May 20 2010, 04:16 AM
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#150
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 8,707 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Whoa! Talk about ramping things up! I go for a nice walk, and they're shooting at me!!
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Lo-Fi Version | Time is now: 13th April 2022 - 02:36 AM |
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