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> So, Missions. Now what?
Bull
post Apr 1 2010, 01:44 AM
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1) This is something I'd like to see worked into the Missions at some point. A way to increase the Loyalty of the contacts. A set way, at least. Dunno exactly how that would work yet, but it's something I've thought about before.

2) I would love to do one at Origins. Maybe next year, though. A bit late to be planning one for this year (IMG:style_emoticons/default/smile.gif)

Bull
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Axl
post Apr 1 2010, 07:02 AM
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Perhaps someone already mentioned this, but I find the corporate affiliations & rewards system rather odd. After a job offer, the corps send requests to each of their affiliates. So every corp knows that this group of runners is going to do a particular job?
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Axl
post Apr 1 2010, 07:16 AM
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I should also mention that my group and I very much enjoy playing the Missions. On the whole, the modules are well-written and straightforward to run. There are only occasional misprints and inconsistencies, I guess due to the quality control/testing process.

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Wesley Street
post Apr 1 2010, 04:28 PM
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QUOTE (Casazil @ Mar 31 2010, 01:22 PM) *
Why does Missions have to use the BROAD brush when it comes to optional rules?

Because to do otherwise would be like opening the Ark of the Covenant.
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KnightRunner
post Apr 7 2010, 05:42 PM
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More food for thought.

I know a mechanic for Contacts has been discussed. But I was thinking about a mechanic for developing and maintaining contacts besides those specifically provided by the missions. For example lets say my character wanted to find a regular street doc. It would be nice to be able to develop a new contact. Of course such a thing should not be free. Or for that matter a way to change rating of an existing contact. If a player has a contact that they often use, there should be a way to alter their rating.

Just a thought anyway.
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