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> Help I broke char gen, a RAW char tat bust the game
Dumori
post Mar 23 2010, 02:05 PM
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Looking at the new FAQ and its calification that genetic heritage can get you bio-ware. Using Genetic heritage to give a sac symbont with k-10 and natural immunity(removes all ILL effects) to k-10(though with being constantly pumped with it might make that unneeded) How ever you need you body after taking one dose of k-10 to be >12 thus taking a fomori for their high body low relative cost and other use full qualities or just a troll is a must. This as a fomoir with 9 body cost a total of 0.2 essence and 100bp. The same can be pulled of for just 25BP the two qualitys needed. However a constant dose of k-10 cant be used and addiction might become an issue.

Now I'm just pointing out some thing that is missions legal and very very op I mine 120k (IMG:style_emoticons/default/nuyen.gif) and alvbity 24 bio for 10 bp that gives you +3ip and a plus to your physical stats that's huge some any argubility on top of augmented max. Now i'm thinking of cooking this guy up as a corp super soilder prime runner.

Edited for clarity and easy of reading also cut some chaff out.
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LurkerOutThere
post Mar 23 2010, 03:24 PM
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Would you please go back, slow down, and read your own post? Then we'll talk.
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DireRadiant
post Mar 23 2010, 04:08 PM
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I can break chargen with the sample characters.
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Garou
post Mar 23 2010, 06:58 PM
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Whaaaat?

I canīt really even read this. Hurts my brain.
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MatrixJargon
post Mar 23 2010, 07:06 PM
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QUOTE (DireRadiant @ Mar 23 2010, 04:08 PM) *
I can break chargen with the sample characters.


This

Munchkining isn't anything new kid. Just wait until you get in to making your own spells and equipment modifying.
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Draco18s
post Mar 23 2010, 07:09 PM
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QUOTE (MatrixJargon @ Mar 23 2010, 03:06 PM) *
Munchkining isn't anything new kid. Just wait until you get in to making your own spells and equipment modifying.


Like the Murdercycle.
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underaneonhalo
post Mar 23 2010, 07:21 PM
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Right now this man is crying.
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Draco18s
post Mar 23 2010, 07:41 PM
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QUOTE (underaneonhalo @ Mar 23 2010, 03:21 PM) *
Right now this man is crying.


I upset someone the other day correcting "wait until in tact" eg meaning, "wait until in contact" (referring to two objects coming into contact with each other; not using the exact words) and correcting her English. She got so upset because she was a professional writer, but who lets her grammar go lax when forum posting.
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MatrixJargon
post Mar 23 2010, 08:26 PM
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QUOTE (Draco18s @ Mar 23 2010, 07:41 PM) *
I upset someone the other day correcting "wait until in tact" eg meaning, "wait until in contact" (referring to two objects coming into contact with each other; not using the exact words) and correcting her English. She got so upset because she was a professional writer, but who lets her grammar go lax when forum posting.


On the internet, everybody is a writer.
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Dumori
post Mar 23 2010, 09:09 PM
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Apologies for my shitty post was posting in a lecture with a migraine... I'll get to edditing it.
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Brol_The_Mighty
post Mar 23 2010, 09:30 PM
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I myself prefer using the Genetic Heritage for Rating three Synaptic Boosters (IMG:style_emoticons/default/biggrin.gif) 240k bioware for free? Thank you (IMG:style_emoticons/default/biggrin.gif)
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DWC
post Mar 23 2010, 09:32 PM
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1) K-10 is neither a toxin nor a disease.
2) It is inevitable that you will fail the Edge test since you have to make one every time you redose (on an average of every 18.5 minutes), and then you get to be permanently berserk. This is assuming that you don't die from the crash, which your Natural Immunity can't protect you from since K-10 is a drug, not a toxin or disease.
3) Your addiction level will rapidly reach the burnout stage, which will put a serious cramp in your plans of magic, technomantic, or even cybered up supremacy.
4) Until inevitability catches up to you, and plunges you into a permanent berserk rage, YOU ARE ON K-10 ALL THE TIME! Life is a permanent psychotic episode, which will draw a lot of attention in a setting like Manhattan. Expect to be either abandoned or put down by your own co-conspirators before NYPD Inc drops a JDAM on all of you.
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LurkerOutThere
post Mar 23 2010, 09:34 PM
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It does raise a point that genetic heritage should perhaps be on the banned list for SRM, too much of it seems to fall upon what in normal games would come down to GM discretion or GM adjudication.
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Umidori
post Mar 23 2010, 09:43 PM
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Woad cancels berserk though, and is cheap and easy to get.

Also, regarding the drug / toxin contrast, that's been a sloppy portion of the rules forever. If people allow Slab to be used offensively (and it should be allowed in my opinion), then this should work too.

Heck, that right there could be a solution to the addiction problem. You're constantly on Slab when not on runs, making your character the ultimate super soldier. So long as he has a Full Immersion lifestyle, he's just unconscious during downtime and whenever he wakes up he gets to destroy shit, which is what he wants anyway.

~Umidori
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Draco18s
post Mar 23 2010, 09:44 PM
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QUOTE (DWC @ Mar 23 2010, 05:32 PM) *
Life is a permanent psychotic episode


I fail to see an issue here.

(IMG:style_emoticons/default/nyahnyah.gif)
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Dumori
post Mar 23 2010, 09:46 PM
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QUOTE (DWC @ Mar 23 2010, 09:32 PM) *
1) K-10 is neither a toxin nor a disease.
2) It is inevitable that you will fail the Edge test since you have to make one every time you redose (on an average of every 18.5 minutes), and then you get to be permanently berserk. This is assuming that you don't die from the crash, which your Natural Immunity can't protect you from since K-10 is a drug, not a toxin or disease.
3) Your addiction level will rapidly reach the burnout stage, which will put a serious cramp in your plans of magic, technomantic, or even cybered up supremacy.
4) Until inevitability catches up to you, and plunges you into a permanent berserk rage, YOU ARE ON K-10 ALL THE TIME! Life is a permanent psychotic episode, which will draw a lot of attention in a setting like Manhattan. Expect to be either abandoned or put down by your own co-conspirators before NYPD Inc drops a JDAM on all of you.

1) all drugs can be treated as toxins
2) the edge test and deff the crash are ill effects
3) no additcion test on it all the time....
4)see above
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bernardo
post Mar 23 2010, 09:51 PM
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Doesn't Genetic Heritage gives you a free genetic modification (those things in the Genetech chapter of Augmentation)?
Symbionts are biotech, right?
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Dumori
post Mar 23 2010, 09:54 PM
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Yeah but you can take biotech as gene ware so it auto grows back and such...
QUOTE (SR4 FAQ)
Can you use Genetic Heritage to take bioware as a transgenic modification?

Yes, with the gamemaster's approval.

Don't know what we're talking about? See here.
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bernardo
post Mar 23 2010, 10:09 PM
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But...

QUOTE (SR4 FAQ)
The exact limitations of what is and what is not available are up to the gamemaster; as a rule of thumb for gamemasters out there: if it's in the animal kingdom already (echolocation, gecko thumbs, gills, etc.) it's probably fair game. More exotic implants like chemical glands for synthetic drugs, false front, and symbionts are a little more iffy; though anyone who's had children could at least make an argument for little parasites growing inside of you being completely natural.


So, yeah, it's up to the GM...

EDIT: I mean, the qualitie is only broken if the GM decides to break it...
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DWC
post Mar 23 2010, 10:12 PM
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QUOTE (Dumori @ Mar 23 2010, 05:46 PM) *
1) all drugs can be treated as toxins
2) the edge test and deff the crash are ill effects
3) no additcion test on it all the time....
4)see above


Even applying the optional rule concerning the use of drugs as toxins (which means that your body of 12 makes you completely immune to drugs with their paltry Power of 6) you still haven't gotten around the bad part of using a drug every 18.5 minutes. Severity of Addiction, and the path to burnout are entirely GM discretion, since they are negative qualities.

Oh, and a sac symbiont has an availability of 24, which is higher than Restricted Gear will let you take at character creation. Last but not least, chemical glands (and by extension, sac symbiotes) can only produce naturally occurring substances, whihc K-10 is clearly not.
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Brol_The_Mighty
post Mar 23 2010, 10:13 PM
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Genetic Heritage gives one genetic modification for free and references pg. 72

pg. 72 is the entire Genetech chapter which includes: Phenotype adjustment, Transgenics, and Genetic Infusions.

Pg. 93 (within the Genetech chaper) discusses Transgenics, and more importantly for this discussion, Animal Features. At first I just saw the title and thought..."oh yay, I can look like an animal" and then after reading the FAQ, I took a closer look....and there it was:

"Most of the functional changes available through biotech are also possible through transgenic alteration...."

So what is Biotech exactly? The referenced portion gives pg. 61 of Aug. which is the rules section for Bioware and its subparts like Symbionts and such. Biotech, is bioware (IMG:style_emoticons/default/biggrin.gif)

Edit: Dang...I post too slow. (IMG:style_emoticons/default/frown.gif)
Edit Edit: As for the availability, that doesn't really come into play since you're getting the piece for free, and not buying it.
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Dumori
post Mar 23 2010, 10:20 PM
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QUOTE (bernardo @ Mar 23 2010, 10:09 PM) *
But...



So, yeah, it's up to the GM...

EDIT: I mean, the qualitie is only broken if the GM decides to break it...

I've already said that. I mean the immunity quality is GM based so are man made drugs in sacs/chem glands and so is the use of those as trans genics. I mean there are lots of places you can lock down on this. As for additction haveing a constant dose of the drug iirc bypasses it as the drug NEVER wears off.
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KarmaInferno
post Mar 23 2010, 10:24 PM
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QUOTE (Dumori @ Mar 23 2010, 04:54 PM) *
Yeah but you can take biotech as gene ware so it auto grows back and such...

QUOTE (SR FAQ)
Can you use Genetic Heritage to take bioware as a transgenic modification?

Yes, with the gamemaster's approval.



Here's where we full stop.

Optional rules are not used in SRM. This includes most stuff that "requires gamemaster's approval", unless specifically allowed in the SRM FAQ.



-karma
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Dumori
post Mar 23 2010, 10:28 PM
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No its RAW in the books GM's aprovel is normaly falited the other way in missions see all skills not implicitly bared from drone auto-softs being legal in missions.
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bernardo
post Mar 23 2010, 10:38 PM
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QUOTE (Dumori @ Mar 23 2010, 07:20 PM) *
I've already said that. I mean the immunity quality is GM based so are man made drugs in sacs/chem glands and so is the use of those as trans genics. I mean there are lots of places you can lock down on this. As for additction haveing a constant dose of the drug iirc bypasses it as the drug NEVER wears off.


Yeah, I was just pointing that out to show that the Genetic Heritage qualitie does not need to be banned as someone said some posts up. It only breaks if the GM allows bioware that is not recommend (in most circumstances) by the FAQ. So the problem is not the qualitie itself.
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