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> Help I broke char gen, a RAW char tat bust the game
Dumori
post Mar 24 2010, 01:59 AM
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I would like to point out that recently most of my posts are in a state of sleep deprvation and pain from migrains. They are curently oucuring daily also these migrains rip my ability to deal with my dysliexia to shreads. So yes my posts are shocking. Really call me out on bits if needed I think I'll be able to get my points across better. I'm nither drunk or high and I'm waiting for you guys to joke my migrains are caused by my mind trying to under stand ny own posts.
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Dumori
post Mar 24 2010, 02:00 AM
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I would like to point out that recently most of my posts are in a state of sleep deprvation and pain from migrains. They are curently oucuring daily also these migrains rip my ability to deal with my dysliexia to shreads. So yes my posts are shocking. Really call me out on bits if needed I think I'll be able to get my points across better. I'm nither drunk or high and I'm waiting for you guys to joke my migrains are caused by my mind trying to under stand ny own posts.
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Fatum
post Mar 24 2010, 02:48 AM
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QUOTE (KarmaInferno @ Mar 24 2010, 04:02 AM) *
I dunno, it's funnier to think of a mitochondria as President.

What platform would he run under?


Pro-life, I'd wager.


Also, what the hell, all self-respecting browsers have built-in spellcheckers by now (that why I am still even remotely comprehensible), so posting in a style like OP's is just a sign of disrespect, towards the language and himself as much as the readers.
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Rasumichin
post Mar 24 2010, 03:23 AM
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QUOTE (Dumori @ Mar 23 2010, 10:46 PM) *
1) all drugs can be treated as toxins
2) the edge test and deff the crash are ill effects
3) no additcion test on it all the time....
4)see above


I'll leave out the whole issue that being immune to a drug should mean you are immune to all it's effects.
I mean, it should be pretty obvious, but let's dicuss this assuming we are taking the RAW as proverbial as possible.

There are two kinds of addiction tests :
-one kind to determine whether a character has cravings for a substance right now.
-another kind to be made at the gamemaster's discretion to determine whether a character gains the Addiction Quality or an existing Addiction increases in level.

If you are on a substance all the fucking time, yes, the GM should call for this kind of test frequently.
You are constantly binging on the most extreme stimulant ever known to man, i think this should validate tests like this.
Which means that you will also develop a tolerance to the drug's effects (see Arsenal for details), which means that you need higher and higher doses.
You'll need two doses to get the desired effects once you have a mild addiction, 4 when it becomes moderate, 8 when it becomes severe and 16 at burnout level.

A sac symbiont works like a chemical gland, which means that it can produce one dose in 24 hours and can hold up to 4 doses.
Once you get above moderate addiction level, your symbiont cannot produce enough K-10 on its own to get you high, and would need between 24 and 96 hours before that to produce sufficient amounts of a drug that only lasts for 5x1D6 minutes.
So there might be a certain flaw in your plan, even within your reading of the rules.

Yes, you could supplement your internal production with product bought off the street.
Good that K-10 merely has an availability of 16F and is sold at bargain prices of 900 (IMG:style_emoticons/default/nuyen.gif) a dose (which would mean 14400 (IMG:style_emoticons/default/nuyen.gif) to feel effects at burnout level).

And on average, you have to redose every 18.5 minutes...see where this is going?

Getting all the implants to achieve the same benefits would be much cheaper in the long run and would be easier as well.

BTW, i would have some concerns to allow a character to be born with a genecrafted version of a recently developed technology that mimicks another, unrelated, recently developed technology in the first place.
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Manunancy
post Mar 24 2010, 07:41 AM
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It could probably happen. though I don't think a 3-yars old toddler would be a very good runner... Remember that your genetic heritage can only get you 2050 vintage genemods.

Note : and one thing about addiction and other amusing issues : the charater would have had them straight from birth. Probably ending up as a total burnout wreck before being 5...
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Brol_The_Mighty
post Mar 24 2010, 07:45 AM
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Ya know....I understand from a fluff and interpretation of the rules for stating that you can only get 2050 vintage genemods and such...however, what is stated, is that you could get biotech. Not biotech from SR2, or even SR3, but biotech. So for instance, when my Sam takes Synaptic Booster, R3 from Genetic Heritage.....and it works, by RAW.

Edit: Yes, I saw the whole, with a GM's approval of course.
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Stahlseele
post Mar 24 2010, 09:12 AM
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Now imagine a child and later on teenager with suprathoid gland or synaptic accelerator . .
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Dumori
post Mar 24 2010, 09:30 AM
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I'm assuming a block was implated on the sac during the chars ealryer stages. As for you there is no way to pull off constant obe dose of K-10 look over the rules for both sac and chem gland. They can both me set up to keep a contant dose in your blod stream. Also isn't addriction an ILL effect of this drug much like the 18S damage and the permanent berserk chance.

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HappyDaze
post Mar 24 2010, 10:18 AM
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QUOTE
So for instance, when my Sam takes Synaptic Booster, R3 from Genetic Heritage.....and it works, by RAW.

I thought the stated guideline was that the biomod had to occur naturally in the animal kingdom. While we have many animals with the equivalent of level 1 and possibly even a few with level 2, I don't know of any non-paranormal (and I don't think that genecrafting paranormal abilities is allowed) animal with 4 initiative passes. So, per the FAQ, you're not really following RAW if you allow Synaptic Booster (Rating 3) from Genetic Heritage. Sorry.
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Brol_The_Mighty
post Mar 24 2010, 10:36 AM
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While definining an initiative pass in the real world is quite difficult, I would say a birds wings beating 1000 times a second, is pretty close to 3 IP's worth of movement. Not to mention some of the predatory cats that can tear you up before you really know it.
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bernardo
post Mar 24 2010, 12:24 PM
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Beware the hummingbird-man! (IMG:style_emoticons/default/spin.gif)
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Brol_The_Mighty
post Mar 24 2010, 01:17 PM
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Lol, now there's a mental picture that's worth it (IMG:style_emoticons/default/biggrin.gif) Hmm....Class III Surge.....darn, wings isn't an option (IMG:style_emoticons/default/frown.gif)
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Manunancy
post Mar 24 2010, 06:11 PM
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QUOTE (Brol_The_Mighty @ Mar 24 2010, 08:45 AM) *
Ya know....I understand from a fluff and interpretation of the rules for stating that you can only get 2050 vintage genemods and such...however, what is stated, is that you could get biotech. Not biotech from SR2, or even SR3, but biotech. So for instance, when my Sam takes Synaptic Booster, R3 from Genetic Heritage.....and it works, by RAW.

Edit: Yes, I saw the whole, with a GM's approval of course.


Would you that that quality for a character that's say amongst the earliest UGE babies even when there was defintively neither bioware nor genemods available ? Which is defnitively a possibility for an elf. Even more stupid, by your logic, I could make a character that's an immortal elf left over from the previous magic cycle and give him the quality. Even if he was born a few thousanf years before gene therapy was ever invented.

There's nothing in the RAW that says 'removing all your blood and replacing it with coca-cola will kill you'. But it doesn't take much common sense to apply the result. Same goes for the genetic heritage being limited to what was available at the time the character was born.
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Draco18s
post Mar 24 2010, 06:13 PM
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QUOTE (Manunancy @ Mar 24 2010, 02:11 PM) *
There's nothing in the RAW that says 'removing all your blood and replacing it with coca-cola will kill you'.


Technically... one could get Immunity (Alcohol) and then quite literally drink themselves stupid ("BAC of 30%? Really? I didn't notice..."). Thereby replacing their blood with another liquid and not dying.
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Umidori
post Mar 24 2010, 06:38 PM
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Except that beyond a certain point they'd suffer the effects of blood dilution and that would kill them instead.

~Umidori
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Draco18s
post Mar 24 2010, 06:50 PM
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QUOTE (Umidori @ Mar 24 2010, 02:38 PM) *
Except that beyond a certain point they'd suffer the effects of blood dilution and that would kill them instead.


I think that falls under the "ill effects of alcohol" covered by Immunity. (IMG:style_emoticons/default/wink.gif)
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HappyDaze
post Mar 24 2010, 07:15 PM
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QUOTE
While definining an initiative pass in the real world is quite difficult, I would say a birds wings beating 1000 times a second, is pretty close to 3 IP's worth of movement.

The bird moves the same in SR4 with 10 beats or 1000 beats - wingbeats/footsteps/tire rotations are totally not a part of the IP system. And, looking at Running Wild, no mundane bird has more than 1 IP.

QUOTE
Not to mention some of the predatory cats that can tear you up before you really know it.

Are any such creatures statted with more than 2 IP in SR4? I do not believe so - a cheetah has only 2 IP per Running Wild, which is RAW.
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Umidori
post Mar 24 2010, 09:59 PM
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QUOTE (Draco18s @ Mar 24 2010, 12:50 PM) *
I think that falls under the "ill effects of alcohol" covered by Immunity. (IMG:style_emoticons/default/wink.gif)
It's one thing for a snake to not be poisoned by its own venom. It's another thing to drain the snake's blood and replace it with venom. *snickers*

~Umidori
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Brol_The_Mighty
post Mar 24 2010, 10:04 PM
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This is true. The natural creatures that have been statted out, have only been given 2 IP's....which gives precedence for Synaptic Booster R1. Meaning the biotech could very well be represented in the natural world. The biotech. Which is what the rules called for IIRC. It didn't state what rating.

And using replacing your blood with coke as an example of rules not stated in the RAW is ridiculous. There's no actual rule even for replacing your blood. What we ARE discussing, is the nitty gritty of a particular rule. One that exists. And makes no mention of being limited by what was available in 2050. It does not state to go back to the SR1, SR2 books and choose from there. Not even SR3. It states biotech, and then gives the page number reference....for the current SR4 book. If you want to play it like that, that's up to you and your GM.....unless you're the GM. It does say with GM's approval afterall.
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tagz
post Mar 24 2010, 11:02 PM
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Since this whole idea is built on a RAW that includes "GM permission" I think it's fair to shoot this down with GM rulings.

First off, I'd never allow this in my game.

Second, if you treat drugs as a possible toxin, IE slab in capsule rounds or eX slipped into your drink at a rave, when a defender makes a successful resistance test he does not suffer the effects. I see Natural Immunity as a guaranteed success on resistance tests.

Now using the word "ill" as the crux of what parts effect you and what does not... that's arbitrary. Lets take slab. If you are shot with said capsule round in a fight. Well, falling into suspended animation is an "ill effect" certainly. So by that justification natural immunity prevents it. But then, you want to get some cyber and need to be put under. Oh, well now you WANT to go into suspended animation. It's not ill effects anymore so I guess you can use it now. Or eX, didn't want to get date raped so your immunity kicked in, but now that you want the charisma and perception boosts it's just fine, but that logic drop sucks so the immunity stops that part only. NOPE. That's arbitrary and cherry-picking. All or nothing.

As GM, I could say to you, "With k10 I think that the positive stat changes and berserking are ok but the IPs are bad," by that logic as it doesn't define "ill" at all, and by it's nature the word is situational.

Third. You can become addicted to ANYTHING. AR, foci, gambling, whatever. Not just drugs. A GM could rule that you become addicted to the feeling of power that comes with the positive stat change. You could burn out from that addiction in a few days. I would do this to a build like this.

There are plenty of game breaking builds, that nothing new. But don't base one off rules that require GM approval, it'll almost never fly. I can't think of too many self respecting GMs that would allow all three of these interpretations to go through.
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Rasumichin
post Mar 24 2010, 11:43 PM
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QUOTE (tagz @ Mar 25 2010, 12:02 AM) *
Since this whole idea is built on a RAW that includes "GM permission" I think it's fair to shoot this down with GM rulings.


I just read up on the chemical gland again and guess what?
You don't even have to go as far as this.

Chemical glands can only produce naturally occuring substances.

This gives you a wide selection of possible compounds, including a lot of deadly venoms and also a bunch of drugs (alcohol and "some hallucinogens" are mentioned specifically), but K-10 clearly isn't among them.


That said, a chemical gland in itself would be a likely choice for a transgenic modification, as there's a lot of animals with similar organs around.
I don't quite get why one would want to go for something as obscure as a sac endosont.

QUOTE
Or eX, didn't want to get date raped so your immunity kicked in


From the description, eX doesn't sound like a candidate for a date rape drug.
It's a blatantly obvious bowdlerized version of MDMA (or one of it's non-dopaminergic derivates, as eX does not have any stimulant effects).
Not quite fitted for knocking people out, i'd say.
And the empathogenic and aphrodisiac effects may ease persuasion attempts, but strictly by the rules, it would have no effect in this regard as it doesn't lower any stat used to resist social skills.
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Stahlseele
post Mar 24 2010, 11:46 PM
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Is there anything in nature that does similar things?
Use that one instead. Or while we're at it, wanna go for a perpetual natural high?
Naturally occuring endorphines, hormones and adrenaline.
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Dumori
post Mar 24 2010, 11:48 PM
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However sacs may not have that restriction. I don't have aug at hand so i cant check it.
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Stahlseele
post Mar 24 2010, 11:51 PM
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a Sack does not produce anything, a Sac has to be filled with the stuff by hand.
Or automagically through a chemical gland.
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Rasumichin
post Mar 25 2010, 12:13 AM
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QUOTE (Stahlseele @ Mar 25 2010, 12:46 AM) *
Is there anything in nature that does similar things?
Use that one instead. Or while we're at it, wanna go for a perpetual natural high?
Naturally occuring endorphines, hormones and adrenaline.


Natural stimulants would include caffeine, ephedrine (doesn't even come close to K-10) and ecgonin, the active ingredient in coca leaves and -yeah, you guessed it- cocaine.

Which means the strongest stimulant that could be produced by a chemical gland would be something similar to novacoke, most likely with reduced effects (as it is described as an improved version of cocaine, which already has a higher ecgonin concentration than coca leaves).

Releasing adrenalin and noradrenalin would of course be an option.
In fact, it's what most stimulants do, whether we're talking about caffeine, amphetamin, methamphetamin or, hypothetically, also K-10, but it's only a part of their mode of action (with the exception of caffeine, that's entirely an adreno-agonist).
All stronger stimulants work mainly on either release or reuptake inhibition of dopamine (in the case of cocaine, throw in a lot of serotonin reuptake inhibtion as well).

I could see giving GM permission for a chemical gland that mimics the effects of betameth or other weaker stimulants based on that reasoning, but nothing as effective as K-10.


QUOTE (Dumori @ Mar 25 2010, 12:48 AM) *
However sacs may not have that restriction. I don't have aug at hand so i cant check it.


The rules say it works exactly like an internal release chemical gland.
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