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> Spirit domains in SR4, Yea or nay?
Bringing spirit domains to the current edition
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Tanegar
post Mar 27 2010, 09:36 AM
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I was rereading my copy of SR2 the other day when I chanced upon the rules for nature spirits and spirit domains. This is a very interesting idea to me. I have long been uneasy with the fact that hermetics and shamans, two groups with vastly different views on the nature of magic, are now mechanically identical (or at least far more similar than they were). I understand why this is so: to better balance multiple traditions and to make it possible for players to create custom traditions. But I still think it detracts from the flavor of the game.

What does Dumpshock think? Could spirit domains be reintroduced in a way that makes sense and is balanced? Should the concept be tied to tradition, having "domain" traditions vs. "summon anywhere" traditions, or should summoning a spirit in its home domain merely offer a bonus of some sort? Or would you care to take a third option?
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