IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Vehicle Damage Rules
Socinus
post Mar 29 2010, 06:03 AM
Post #1


Moving Target
**

Group: Members
Posts: 582
Joined: 13-April 08
Member No.: 15,881



I know this has been discussed before but I cant seem to search out the prior threads.

Im not entirely comfortable with the SR4 vehicle damage rules, are there any houserules on the subject that people have come up with that they'd be willing to share as an alternative?
Go to the top of the page
 
+Quote Post
Dragnar
post Mar 29 2010, 01:54 PM
Post #2


Moving Target
**

Group: Members
Posts: 386
Joined: 28-November 08
From: Germany
Member No.: 16,638



Hardened armor (including vehicle armor) is only half as high as in the books, but counts as automatic hits instead of you having to roll it.

There, AP ammo is now really useful, because you can't scratch most vehicles without, while drones are now decently tough against non-ap small arms fire, low amounts of hardened armor are actually usefull instead of meaningless and you balanced high force spirits better all with the same small change.
Go to the top of the page
 
+Quote Post
Socinus
post Mar 30 2010, 03:55 AM
Post #3


Moving Target
**

Group: Members
Posts: 582
Joined: 13-April 08
Member No.: 15,881



Do you let damage transmit through the vehicle at a certain point or does it just happen automatically?

The way I read it in core was that it was automatically transmitted to the passengers. However I think I would re-engineer it such that if the damage could surpass the armor then it would damage the passengers inside only if it could then surpass a barrier test.
Go to the top of the page
 
+Quote Post
Harbin
post Mar 30 2010, 01:03 PM
Post #4


Target
*

Group: Members
Posts: 71
Joined: 8-March 10
Member No.: 18,256



Dragnar, what do you mean? I'm curious as well, because my friend mentioned mages being able to geek vehicles with extreme ease with indirect spells, and I'm looking for evidence as to otherwise. I've heard references to hardened armor for vehicles in my search around, and know what it entails, but how do you get it on a vehicle? Just take the automatic hits you would get?
Go to the top of the page
 
+Quote Post
FriendoftheDork
post Mar 30 2010, 02:41 PM
Post #5


Running Target
***

Group: Members
Posts: 1,288
Joined: 4-September 06
From: The Scandinavian Federation
Member No.: 9,300



QUOTE (Dragnar @ Mar 29 2010, 02:54 PM) *
Hardened armor (including vehicle armor) is only half as high as in the books, but counts as automatic hits instead of you having to roll it.

There, AP ammo is now really useful, because you can't scratch most vehicles without, while drones are now decently tough against non-ap small arms fire, low amounts of hardened armor are actually usefull instead of meaningless and you balanced high force spirits better all with the same small change.


If you want drones to be tougher against small arms fire why not just give them more armor? Also, APDS is really useful against vehicle and hardened armor as it is, as it makes it possible to damage the vehicle in the first place.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 27th April 2024 - 02:22 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.