Melee Attack as a complex action? |
Melee Attack as a complex action? |
Mar 30 2010, 11:09 PM
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#1
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Target Group: Members Posts: 91 Joined: 6-March 10 Member No.: 18,252 |
What exactly is the justification for this? I understand that punching someone in the face requires more time and focus than pulling a trigger, but I don't understand how this makes sense from a balance perspective.
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Mar 30 2010, 11:13 PM
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#2
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
The idea is that it's more than a single swing or attack, but an exchange of blows and counterblows. Hence the various dodge, parry, and counterattack options available. The end result is the cumulation of all of those exchanges.
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Mar 30 2010, 11:16 PM
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#3
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Running Target Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 |
I think while pulling a trigger (still not very fast) is per muscle-spasm, a melee attack is not per punch thrown but per move. It can be a kick, a complex grabble, a "finishing move", a set up or other maneuvers. That makes them seem slower. Also yes, in the time you pull a trigger you cannot throw a punch one is a move over 1-2 cm, the other over half a meter.
EDIT: That will teach me to be this slow... yeah, what he said. |
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Mar 30 2010, 11:21 PM
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#4
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Target Group: Members Posts: 91 Joined: 6-March 10 Member No.: 18,252 |
I *get* that, all you have to do with a gun is point and shoot which is a lot faster than trying to kick someone in the face, I'm just saying it gimps melee fighting somewhat.
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Mar 30 2010, 11:24 PM
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#5
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Moving Target Group: Members Posts: 123 Joined: 19-February 10 From: Bakersfield, CA Member No.: 18,179 |
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Mar 30 2010, 11:25 PM
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#6
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Running Target Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 |
Ah, not really. (In my opinion). People with guns get penalties in close quarters, have limited ammo, no radically awesome maneuvers. (And don't forget EVIL ki-powers or contact-spells). Also it is silent (if you manage an instant takedown and succeed at a stealth-roll).
Depending on the build and type of specialization of a melee fighter they dish out up to assault-cannon damage with extra-effects. And many people don't really have that much training in close-quarter. With a gun you just need to spray and pray. Having enough mooks fill the air with lead takes down everybody... but if that dude is in melee with one of yours? can't well shoot him that easy, right? |
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Mar 30 2010, 11:28 PM
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#7
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
What?
Melee combat itself isn't gimped at all. Everything you need to do is encased in that single complex action, and the myriad options you have available can be overwhelming. Tossing people around, disarming or breaking weapons, attacking multiple people at once, a finishing move attack, quick drawing, maneuvering people around the battlefield, etc. Compare that to your options when shooting someone. You get, what, a choice between shooting someone and suppressing an area, the latter of which takes a complex action, too. Melee wins by a landslide. Especially when you consider the huge diversity in weapons available. The sheer power of a monofilament whip is insane. What's gimped is the effectiveness of melee combat in a world where everyone and their grandmother has an automatic at the ready. "Don't bring a knife to a gunfight" and all that. But that has little to nothing to do with melee using complex actions or melee combat itself. It has more to do with the fact that you get your ass shot up before you get close enough to do anything. |
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Mar 30 2010, 11:29 PM
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#8
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Running Target Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 |
Thus the old adage about not bringing a knife to a gun fight. Ah yes... in the open field: Of course not. But most fight in Shadowrun are in extreme near ranges. And depending on reaction and running speed (and stealth) it is VERY possible to just dodge once and initiate a close-quarter brawl which may shift to your specialization and leaving the foe with little choice. If they are no red samurai (which get fielded with Katanas (which they are trained in its use) and military armor) it is likely they will get their ass handed to them. |
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Mar 30 2010, 11:39 PM
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#9
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Melee requires a Complex Action, as stated, because of the various options available with it, most notable being the Interception rules.
The problem is not that melee is a Complex Action, the problem is that melee is defended against with Attribute + Skill + (Skill), whereas ranged is defended against with Attribute + (Skill). This is solved in my game (limited playtesting at this point, but so far so good) by adjusting the defense rules to the following (has the added benefit of making Dodge 1 or 2 actually useful): Defender Unaware: No defense test possible Defender Aware: Attribute Active Defense (Bock, Dodge, or Parry): Attribute + Skill (takes a Free Action to declare; lasts until your next action [even if that action is consumed with an Interrupt] ) Full Defense (Block, Dodge, or Parry): Attribute + Skill (takes a Complex Action, may be declared as an Interrupt action; lasts until your next action [even if that action is consumed with an Interrupt] ) Active & Full Defense stack, for a total of Attribute + Skill + Skill. Block uses the Unarmed Combat skill, & may be used to defend against melee attacks. Dodge uses the Dodge skill, & may be used to defend against melee, ranged, or area-effect attacks. Parry uses the Blades or Clubs skill, & requires the use of a Blade or Club weapon (as appropriate), & may be used to defend against melee attacks. These rules are used for all combat, be it a fistfight or gunfight. |
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Mar 30 2010, 11:40 PM
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#10
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Additionally, shooting someone isn't any faster than kicking them in the face. There's no Initiative penalty for using melee over ranged combat, which is the only place where the "speed" of the attack matters. A gunslinger just gets to shoot twice in most circumstances when his turn comes up, both of which are independent actions on their own. When your turn comes up, you have the option of spending two simple actions, too, but instead choose to do the crazy Kung Fu thing which eats up a complex action because, as previously mentioned, it's a huge, involved exchange of attacks, counterattacks, and secondary moves. Not just a quick aim and pull of the trigger.
Who's "faster" is determined solely by Initiative. |
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Mar 30 2010, 11:47 PM
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#11
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Target Group: Members Posts: 71 Joined: 8-March 10 Member No.: 18,256 |
Now I'm imagining an epic lightning quick exchange of moves that are too fast for the normal eye to see :[)
Thanks, it sounds like I'm supposed to think that way. |
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Mar 30 2010, 11:49 PM
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#12
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Moving Target Group: Members Posts: 123 Joined: 19-February 10 From: Bakersfield, CA Member No.: 18,179 |
Ah yes... in the open field: Of course not. But most fight in Shadowrun are in extreme near ranges. And depending on reaction and running speed (and stealth) it is VERY possible to just dodge once and initiate a close-quarter brawl which may shift to your specialization and leaving the foe with little choice. If they are no red samurai (which get fielded with Katanas (which they are trained in its use) and military armor) it is likely they will get their ass handed to them. I was just being snarky. The players in my game do their best to make sure that I know exactly how non-gimped well-trained melee combatants are. |
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Mar 30 2010, 11:58 PM
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#13
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Keep in mind that the Simple Action used to fire a gun isn't just pulling the trigger. It also includes the mental processes including choosing your target and deciding where to aim. The rules really don't support pulling the trigger blindly as quickly as you can, even with autofire. These are all deliberated, thought-out actions.
And yes, you're supposed to see melee as a rapid exchange of blows. Just like in any martial arts film ever produced by man. (IMG:style_emoticons/default/smile.gif) EDIT: Oops, wrong clip. |
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Mar 31 2010, 12:41 AM
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#14
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Moving Target Group: Members Posts: 745 Joined: 13-April 07 From: Houston, Texas Member No.: 11,448 |
Keep in mind that the Simple Action used to fire a gun isn't just pulling the trigger. It also includes the mental processes including choosing your target and deciding where to aim. The rules really don't support pulling the trigger blindly as quickly as you can, even with autofire. These are all deliberated, thought-out actions. And yes, you're supposed to see melee as a rapid exchange of blows. Just like in any martial arts film ever produced by man. (IMG:style_emoticons/default/smile.gif) EDIT: Oops, wrong clip. I dont see chuck norris in that film... |
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Mar 31 2010, 01:00 AM
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#15
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Target Group: Members Posts: 58 Joined: 2-November 09 Member No.: 17,829 |
I am surprised no one has brought up Bruce Lee's striking speed. (.05 seconds starting with his hand at his side) which makes it arguable that an accomplished martial artist can hit as fast as a person can pull a trigger. But before any does use this example, please be aware that such a hit must be followed by a multi second "whoooooaaaaa" and several head twists.
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Mar 31 2010, 01:01 AM
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#16
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Moving Target Group: Members Posts: 332 Joined: 15-February 10 From: CMU Member No.: 18,163 |
The other problem with melee attacks being a complex action is that drawing a melee weapon (or any weapon) is a simple action. So if you're holding a gun, and somebody charges you and gets all up in your face, it makes more sense for you to try to shoot them than to try to pull out your stun baton and whack them.
Or am I missing something? |
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Mar 31 2010, 01:03 AM
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#17
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Target Group: Members Posts: 91 Joined: 6-March 10 Member No.: 18,252 |
Thanks for the responses. A quick question, what was that about attacking multiple people with a single melee attack?
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Mar 31 2010, 01:05 AM
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#18
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Thanks for the responses. A quick question, what was that about attacking multiple people with a single melee attack? Much like splitting your dice pool for multiple firearms attacks, you can do the same with a Melee Attacks... split your pool equal to the number of attacks that you take, and don't forget the penalty for switching targets... Keep the Faith |
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Mar 31 2010, 01:07 AM
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#19
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Moving Target Group: Members Posts: 651 Joined: 15-September 06 From: Ephrata, Wa Member No.: 9,382 |
Cuz he was probably Directing it!!! Chuck Norris that is.
Man I laughed my butt off watching that. Now this one is more of what I think of for Melee combat. |
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Mar 31 2010, 01:08 AM
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#20
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Target Group: Members Posts: 91 Joined: 6-March 10 Member No.: 18,252 |
Much like splitting your dice pool for multiple firearms attacks, you can do the same with a Melee Attacks... split your pool equal to the number of attacks that you take, and don't forget the penalty for switching targets... I don't think that counts as attacking multiple people. My character rolls 12 dice on a melee attack, which is pretty good, but I don't like the idea of attacking two people with a dice pool of 6 when they get to defend with Reaction+Skill.
Keep the Faith |
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Mar 31 2010, 01:11 AM
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#21
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I don't think that counts as attacking multiple people. My character rolls 12 dice on a melee attack, which is pretty good, but I don't like the idea of attacking two people with a dice pool of 6 when they get to defend with Reaction+Skill. You split your base pool, and then add all modifiers to each attack, as normal... and yes, this makes multiple attacks against Skilled individuals a bad idea for the most part... Against Mooks, it is not too bad... Keep the Faith |
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Mar 31 2010, 01:11 AM
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#22
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Running Target Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
What exactly is the justification for this? I understand that punching someone in the face requires more time and focus than pulling a trigger, but I don't understand how this makes sense from a balance perspective. Balance? There's no lipstick. Erhh, Balance. Ranged Combat is supposed to be better in Shadowrun. The other problem with melee attacks being a complex action is that drawing a melee weapon (or any weapon) is a simple action. So if you're holding a gun, and somebody charges you and gets all up in your face, it makes more sense for you to try to shoot them than to try to pull out your stun baton and whack them. Or am I missing something? Yeah that's a problem. There should be some way to include drawing a melee weapon in the same action you attack with. After all if the complex action is a series of attacks, feints blocks etc., then using half a second or so drawing the weapon shouldn't be so hard. Of course there are martial arts maneuvers in Arsenal that lets you draw a blade or almost any weapon with a free action. |
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Mar 31 2010, 01:14 AM
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#23
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Target Group: Members Posts: 91 Joined: 6-March 10 Member No.: 18,252 |
You split your base pool, and then add all modifiers to each attack, as normal... and yes, this makes multiple attacks against Skilled individuals a bad idea for the most part... Modifiers as in specialization and adept powers, or do those things simply increase your base pool?
Against Mooks, it is not too bad... Keep the Faith |
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Mar 31 2010, 01:19 AM
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#24
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Modifiers as in specialization and adept powers, or do those things simply increase your base pool? Adept Power: Improved Ability adds Skill Levels (up to 3 with a 6 Skill), so it is a part of the Skill Base... Also, Bioware: Reflex Recorders add Skill Levels, and are also part of the Skill Base... Specialization adds Bonus Dice, so comes after the split, applied to all pools... Some Martial Arts Abilities would add after the Split as well... Keep the Faith |
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Mar 31 2010, 01:29 AM
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#25
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Of course there are martial arts maneuvers in Arsenal that lets you draw a blade or almost any weapon with a free action. There's an adept power as well that performs a similar function. House ruling the Quick Draw rules works (which is what the adept power essentially does), too. |
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