IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> New Magic Flaw - Early Magic Loss, Comments appreciated
Abstruse
post Aug 22 2003, 02:24 AM
Post #1


Running Target
***

Group: Members
Posts: 1,451
Joined: 21-April 03
From: Austin, TX
Member No.: 4,488



I was explaining magician characters to one of my friends when we came upon the section that mentioned magic loss from deadly wounds. His character background had him almost dying from being shot in the back by his former partner, and he asked if he'd have to make a test for magic loss from that. And it gave me an idea...

Early Magic Loss - 6pt Flaw

Because of some violent trauma (Deadly wound, Stim Patch, invasive healing, BTL or drug addiction, etc.), the character has lost one point of his/her Magic rating. Only magically active characters may take this flaw.

I don't remember any flaws higher than 6 points, but it seems to me that even 6 points is a little low for this kind of flaw...any comments or suggestions?

The Abstruse One
Go to the top of the page
 
+Quote Post
Bölverk
post Aug 22 2003, 04:36 AM
Post #2


Target
*

Group: Members
Posts: 84
Joined: 15-April 03
From: My own personal purgatory
Member No.: 4,453



Is the character permitted (or required) to take a geas?
Go to the top of the page
 
+Quote Post
Matrix Monkey
post Aug 22 2003, 04:42 AM
Post #3


Moving Target
**

Group: Members
Posts: 104
Joined: 26-June 03
From: 127.0.0.1
Member No.: 4,813



I wouldn't allow geasing this off at character creation -- giving someone the opportunity to get a 6-point flaw, then geasing it off is just asking for min-maxing IMO.
On the other hand, if you enforce geases strictly (making them work about 50% of the time or so) it gets more interesting :)
Go to the top of the page
 
+Quote Post
Hida Tsuzua
post Aug 22 2003, 04:53 AM
Post #4


Moving Target
**

Group: Members
Posts: 328
Joined: 26-February 02
Member No.: 1,353



Or reduce the cost of the disad if geased to something like 3-4 points.
Go to the top of the page
 
+Quote Post
Cedric
post Aug 22 2003, 05:11 AM
Post #5


Target
*

Group: Members
Posts: 11
Joined: 13-August 03
Member No.: 5,434



It probably seems harsh, but for 6 points I would allow him to take this and never be able to use geasa and would never be able to initiate or buy up magic attribute.

So...for 6 points, you are already on the road to burnout. Don't use this as an example of what to do in your games...cause I'm just mean.

For 4 points I would allow a loss of magic attribute that was bought off with a geasa.

Cedric
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Aug 22 2003, 05:49 AM
Post #6


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



MitS page 33.
You are only prevented from initiation and accepting geas if you delibrately chose to give up all your geas. Losing points of magic without accepting a geasa does not incur this same penalty.
Go to the top of the page
 
+Quote Post
Phylos Fett
post Aug 22 2003, 05:52 AM
Post #7


Not a Moderator
***

Group: Members
Posts: 1,075
Joined: 26-February 02
From: BrizVegas, Australia
Member No.: 904



There was a great thread about this on the old forums...

HERE

Sorry - had to fix the link to the old forums!

This post has been edited by Darth Phylos: Aug 22 2003, 05:56 AM
Go to the top of the page
 
+Quote Post
Sphynx
post Aug 22 2003, 03:09 PM
Post #8


Neophyte Runner
*****

Group: Members
Posts: 2,222
Joined: 11-October 02
From: Netherlands and Belgium
Member No.: 3,437



Something to check out...

Improved BP System Addendum that was inspired by Infinity Cubed and allows you to purchase both Resources and Magic abilities in segments. Might not be exactly what you're looking for, but it might help. 6 points seems like alot of points for the flaw.

Sphynx
Go to the top of the page
 
+Quote Post
I am Jin
post Aug 22 2003, 04:43 PM
Post #9


Target
*

Group: Members
Posts: 23
Joined: 14-May 03
Member No.: 4,581



sphynx, if I have some quips with your improved BP system where/how should I send them? Should I make a new thread or what's your e-mail address or... ? I'd say 'em here but that would be getting a wee bit off the topic of this thread...
Go to the top of the page
 
+Quote Post
Spookymonster
post Aug 22 2003, 04:57 PM
Post #10


Moving Target
**

Group: Members
Posts: 639
Joined: 22-April 02
Member No.: 2,638



To me, this sounds too easy to abuse. If I've got a lightly-cybered (<1 point of cyber) mage, why wouldn't I get this flaw and the 6 freebie build points it gives? I mean, if I've already lost the point of magic, why not use the Essence that went with it? As long as my Essence didn't drop below 5.0 at character creation, there wouldn't be any additional Magic loss.

Either way, I think 6 points is way too generous. Flaws should hurt.

Now, if the flaw reduced your Essence (instead of Magic) by -1.0, then I could see -2 for non-mages/ -3 for mages (maybe even -3/-4). I'd also allow up to 2 levels to be taken at character creation.
Go to the top of the page
 
+Quote Post
Sphynx
post Aug 22 2003, 05:01 PM
Post #11


Neophyte Runner
*****

Group: Members
Posts: 2,222
Joined: 11-October 02
From: Netherlands and Belgium
Member No.: 3,437



Go to your "My Controls", click on "Compose new message" under the "menu" and send "sphynx" a message oughta work. :P

Sphynx
Go to the top of the page
 
+Quote Post
I am Jin
post Aug 22 2003, 05:03 PM
Post #12


Target
*

Group: Members
Posts: 23
Joined: 14-May 03
Member No.: 4,581



Spooky, I was of the mind that it would lower you by an additional point, so if you took 1 point of cyber, then you would have a magic rating of 4.

[edit] yeah, upon revieing the original post, it says "some violent trauma" and gives examples. Getting cyberware wouldn't count.[/edit]
Go to the top of the page
 
+Quote Post
Rev
post Aug 22 2003, 07:57 PM
Post #13


Moving Target
**

Group: Members
Posts: 675
Joined: 26-February 02
From: Seattle
Member No.: 2,034



QUOTE (Spookymonster)
why not use the Essence that went with it?

That comes under that part of the rules for flaws where it says the flaw has to actually hurt the charachter.

You cant take the blind flaw and say you corrected it with cybereyes, you cant take sensetive system if you are already a shapeshifter.

You can't take ineptitute for [every skill you dont have].
Go to the top of the page
 
+Quote Post
Sphynx
post Aug 22 2003, 08:38 PM
Post #14


Neophyte Runner
*****

Group: Members
Posts: 2,222
Joined: 11-October 02
From: Netherlands and Belgium
Member No.: 3,437



Thanks to I am Jin for pointing out I had the wrong copy of my BP system on that page. I've adjusted it to the correct formula.

Sphynx
Go to the top of the page
 
+Quote Post
Buzzed
post Aug 22 2003, 08:40 PM
Post #15


Moving Target
**

Group: Members
Posts: 348
Joined: 20-June 03
Member No.: 4,782



Instead of lowering the magic point, have the flaw lower the base essence by 1 point. Without the ability to use the essence void for cyberware/bioware and disallowing a gaesa to regain the magic point from this essence loss. In other words, this character has less essence then a normal creature.

Id call it. Unnatural Being.

6 point flaw 5 base essence.
12 point flaw 4 base essence.
18 point flaw 3 base essence.

Now that's a real flaw.
Go to the top of the page
 
+Quote Post
Diesel
post Aug 22 2003, 10:10 PM
Post #16


Moving Target
**

Group: Members
Posts: 608
Joined: 9-July 02
From: California
Member No.: 2,955



Sensitive system (or bio-rejection?) is essentially three essence. It's not worth eighteen points.
Go to the top of the page
 
+Quote Post
FlakJacket
post Aug 22 2003, 10:41 PM
Post #17


King of the Hobos
*****

Group: Dumpshocked
Posts: 2,117
Joined: 26-February 02
Member No.: 127



Have a look at the Variable Magic article from TSS, it's not half bad. :)
Go to the top of the page
 
+Quote Post
I am Jin
post Aug 23 2003, 12:11 AM
Post #18


Target
*

Group: Members
Posts: 23
Joined: 14-May 03
Member No.: 4,581



Diesel, that's only 3 essence worth of cyber. If you don't plan on getting any cyber, like many spelltossers, then it's not a big deal to take it unless you get kidnapped and someone puts cyber in you against your will. The thing is, with only 3 essence, that means your magic rating is only 3, and so casting spells at force 4 will cause physical drain, spirits will roll against a 3 if you try to banish them, people trying to magically heal you will have a lot of difficulty against TN 7, and so on. Starting with three essence and getting sensitive system or bio-rejection is hardly the same thing.

But I have to admit, 18 seems like a bit much, especially considering that to be a full magician is 30, and if I have a magic attribute of 3 I can still project, perceive, cast low level spells without taking physical, and the like, and it's only costing me 12 build points instead of 30.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 23rd April 2024 - 06:57 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.