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> SR: What do love most? And what company can best bring it?, Or, who do you want to have the license?
Ol' Scratch
post Apr 19 2010, 11:24 PM
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I'd prefer it to go to someone who'd actually do something with it, not just sit on it and act high-and-mighty because they have yet another license in their pocket to do with as they please.
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augmentin
post Apr 20 2010, 01:06 AM
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QUOTE (BookWyrm @ Apr 19 2010, 04:26 PM) *
If I may post my own opinion here (and the Moderators have every right to wipe this from the boards if I transgress):

I voted that CGL keep the licence. I feel they've done a very well-done job with the property, and kept to the spirit/essence (no pun intended) of Shadowrun as a whole. I've been picking up EVERY book since SR1 back in 1989, and to be honest, I haven't been disappointed. I picked up Seattle 2072, Vice and Dawn of the Artifacts 2:Midnight just under a month ago at I-CON, and I'm still going through them. Hell, I'm still going through SR4-A. But that's not the point. I'm a rather finiky (and voracious) reader, and I'm enjoying every morsel of SR4 so far.
I belive that fans like myself will keep the spirit of SR alive, for as long as it wills to be so.

I would like to see this game flourish. I can only hope that the remaining proposed books come out, to which I will no doubt spend my hard-earned cash on them. I can only send my well-wishes that all the troubles that are occuring will be resovled to everyone's satisfactions soon.


I wholeheartedly agree. My concern is that posts from former employees and freelancers seem to indicate that the revolving door of contributors is spinning significantly faster than usual these days. I worry that those that added the positive changes to SR4(& /A) are no longer around as a result of the current bit of shenanigans. Also, I like good rules, but far more important to me is the setting, lore, and metaplot. Who's ensuring the continuity of the story?
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augmentin
post Apr 20 2010, 01:10 AM
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QUOTE (Dr. Funkenstein @ Apr 19 2010, 06:24 PM) *
I'd prefer it to go to someone who'd actually do something with it, not just sit on it and act high-and-mighty because they have yet another license in their pocket to do with as they please.


That's why I hope Smith & Tinker get it and send it to Posthuman for production. Plus, then I might get my official Shadowrun iPad app.

The creator, Tom Dowd, has both wished well to CGL and pointed out the added flexibility of the same company owning electronic and print rights. His opinion should carry a lot of weight. He did nearly singlehandedly create this game that we love. My wish is that he'd come back riding on the white horse to save it.

Then, there's always the vast freelancer conspiracy...
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Demonseed Elite
post Apr 20 2010, 01:34 AM
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I do wish the electronic rights and the print rights were in the hands of the same company. It's just sad that a game like Shadowrun can't take advantage of the strengths of the electronic-side of the marketplace these days.
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Demonseed Elite
post Apr 20 2010, 01:34 AM
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edit: bah, double post.
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TomDowd
post Apr 20 2010, 03:13 AM
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QUOTE (augmentin @ Apr 19 2010, 08:10 PM) *
The creator, Tom Dowd, has both wished well to CGL and pointed out the added flexibility of the same company owning electronic and print rights. His opinion should carry a lot of weight. He did nearly singlehandedly create this game that we love. My wish is that he'd come back riding on the white horse to save it.
While I appreciate the mythologizing, I think that overstates my contribution. I was the junior partner with Bob Charrette and Paul Hume on SRI, which was directed by Jordan Weisman and had no small contribution from Dave Wylie. Yes, I spanked the SRI manuscript soundly to generate SRII, but the development of the line was equally due to the influence of Sam Lewis, Ross Babcock, Steven Kenson, and others, and of course the late Nigel Findley who had an amazing talent of bringing to life random, crappy thoughts and notes. My involvement with SR ended in 1994-1995 when I went over to the computer game part of the dark side, so my contribution was really only a part of a twenty-two year run.

But, again, I appreciate the mythologizing. (IMG:style_emoticons/default/smile.gif)

Tom Dowd

Edit: 'cause Dave would probably appreciate me spelling his name right...
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augmentin
post Apr 20 2010, 03:57 AM
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QUOTE (TomDowd @ Apr 19 2010, 11:13 PM) *
While I appreciate the mythologizing, I think that overstates my contribution. I was the junior partner with Bob Charrette and Paul Hume on SRI, which was directed by Jordan Weisman and had no small contribution from Dave Wylie. Yes, I spanked the SRI manuscript soundly to generate SRII, but the development of the line was equally due to the influence of Sam Lewis, Ross Babcock, Steven Kenson, and others, and of course the late Nigel Findley who had an amazing talent of bringing to life random, crappy thoughts and notes. My involvement with SR ended in 1994-1995 when I went over to the computer game part of the dark side, so my contribution was really only a part of a twenty-two year run.

But, again, I appreciate the mythologizing. (IMG:style_emoticons/default/smile.gif)

Tom Dowd

Edit: 'cause Dave would probably appreciate me spelling his name right...


Many thanks for the correction and history lesson.

I was late to the party and didn't start Shadowrun (or PnP RPGs at all for that matter) until SR2. The StreetSamurai Catalogue was what drew me in. Fields of Fire made me a fan. The metaplot is what made me a fan for life. So you see, from my perspective, I've only known your contributions (and completely skipped over SR3 - & I'd still be on SR2 if not for the usability of deckers hackers now in SR4). I don't suppose there's any of the original creators who would be interested regaining the license?
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Cain
post Apr 20 2010, 04:49 AM
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I still think a Tom Dowd/Jordan Wiseman dream team would be ideal. And it would be possible, if Smith and Tinker got a hold of the license.
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augmentin
post Apr 20 2010, 08:29 PM
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Okay, one poll has already been done, but it was essentially CGL vs. the unknown. If anything, it's surprising that only 60% chose CGL. I don't know how to make an official poll, but wouldn't it be fascinating to sticky a poll for just a week. Here are the suggestions that have been made thus far:
    AEG
    CGL
    Mongoose
    Piazo
    Posthuman
    RedBrick
    Smith&Tinker
    Tom Dowd's Columbia College graduate assistants
    WotC

So, which would you choose?
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Kid Chameleon
post Apr 20 2010, 09:05 PM
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QUOTE (augmentin @ Apr 20 2010, 03:29 PM) *
Okay, one poll has already been done, but it was essentially CGL vs. the unknown. If anything, it's surprising that only 60% chose CGL. I don't know how to make an official poll, but wouldn't it be fascinating to sticky a poll for just a week.


Start a new topic and click on the poll options section. Should be pretty straightforward.
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Wounded Ronin
post Apr 21 2010, 12:23 AM
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QUOTE (augmentin @ Apr 13 2010, 12:49 PM) *
For me it's the metaplots. I really miss the metaplots and the larger than life stories. It's not enough just to have an uber munckin Cyber/Mystic/Adept with an Ally Spirit and a Tbird. I want my PCs to be involved in something that matters.

Which company can best do that?


West End.

...what?
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Wounded Ronin
post Apr 21 2010, 12:25 AM
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QUOTE (TomDowd @ Apr 19 2010, 10:13 PM) *
While I appreciate the mythologizing, I think that overstates my contribution. I was the junior partner with Bob Charrette and Paul Hume on SRI, which was directed by Jordan Weisman and had no small contribution from Dave Wylie. Yes, I spanked the SRI manuscript soundly to generate SRII, but the development of the line was equally due to the influence of Sam Lewis, Ross Babcock, Steven Kenson, and others, and of course the late Nigel Findley who had an amazing talent of bringing to life random, crappy thoughts and notes. My involvement with SR ended in 1994-1995 when I went over to the computer game part of the dark side, so my contribution was really only a part of a twenty-two year run.

But, again, I appreciate the mythologizing. (IMG:style_emoticons/default/smile.gif)

Tom Dowd

Edit: 'cause Dave would probably appreciate me spelling his name right...


I went out and bought an old hardcopy of SR1 because I think it's so hardcore and amazingly 80s. All I can say is that old SR is incredibly epic and you guys must have been watching some pretty amazing music videos at the time to come up with it.
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