![]() |
![]() |
![]()
Post
#1
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 ![]() |
Hey I want to continue the off topic discussion in "best shadowrun work" thread here.
First of all I must admit I made my own house rules for ammo inspired by.. Synner was it? Anyway here is how I do it, I'd like other opinions (and the errata itself, can't really remember it). Flechette: Old stats: +2 DV, +2 AP. Although not quite as powerful as EX-EX, this ammo is easily available and legal with license. My stats: +2 DV, +5 AP (but max AP=armor. Leather jacket vs flechette or buckshot=fail). I believe the errata was very similar. EX-EX: Old stats: +2 DV -2 AP. As listed, probably the best ammo there is as it can do good damage AND penetrate armor with ease. My stats: +2 DV +1 AP. Slightly nerfed, making it worse than APDS at armor penetration but better at pure damage. EX: As above, except DV=+1. S&S: Old stats DV= 6S, regardless,AP= -half Armor. My stats: DV=4S and all Tasers have -2 DV to compensate. These are what I can think of ATM. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 14th June 2025 - 01:52 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.