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> In Neptune's Realm - Chargen and Recruitment, Cyberpirates: create characters here!
Penta
post Apr 17 2010, 09:29 PM
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Rereading RW. I like sapient creatures...as a concept. I just don't think they're really a concept I want to see in a PC, as the cheese factor is high. They seem to me something that should be kind of surprising.
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Foxx
post Apr 17 2010, 10:44 PM
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I think i'll take a shoot at the intell officier. Former covert ops spec or break'n'entering specialist whose been going through some changes. Probably going to originate from Ireland.
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Penta
post Apr 17 2010, 10:47 PM
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I have the old Tir na Nog SB. If you need info on it, feel free to PM me questions.
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Belvidere
post Apr 17 2010, 10:52 PM
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The character concept I had in mind was an ex-UCAS Special Operatives and Squad Leader who is now on his own, looking to provide for his family back at home. With excellent combat abilities and skilled in infiltration as well, I'd like to nominate myself for Marine CO. Leading the boarding party is about to close as his background as you can get without throwing him into a ground war.
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toturi
post Apr 17 2010, 11:22 PM
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I think Navigator might be more inline with my character concepts. If we are going to be Atlantic-centric, I might have to retool the character backgrounds entirely. (humms pirate of the carribean theme... captain jack sparrow... (IMG:style_emoticons/default/biggrin.gif) )
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Penta
post Apr 17 2010, 11:28 PM
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Yeah, Atlantic-centric might be a fair way to put it. The RL reason, like I think I stated, is simple: There's just a lot more data available on the Western Atlantic than for much of the rest of the world. Later on there may be the chance to relocate your area of operations, but.
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toturi
post Apr 18 2010, 12:49 AM
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QUOTE (Penta @ Apr 18 2010, 07:28 AM) *
Yeah, Atlantic-centric might be a fair way to put it. The RL reason, like I think I stated, is simple: There's just a lot more data available on the Western Atlantic than for much of the rest of the world. Later on there may be the chance to relocate your area of operations, but.

And here I thought it was only a couple days from the Carribean to Singapore. (IMG:style_emoticons/default/nyahnyah.gif)

Welcome to Singapore! (Sorry, that line cracks me up everytime.)

Note to self - include Knowledge skill - Old pirate flatvid theme songs and quotes - if there is enough BPs
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Digital Heroin
post Apr 18 2010, 02:42 AM
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So no objections to tagging my guy as the Master?

I'm starting to see him as a bit of a Jack of All Trades type... bit of engineering, bit of ass kicking, bit of a face as well. Going to start crunching the numbers, see how he turns out. Possibly going to go the thoroughly mundane route... possibly...
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Faraday
post Apr 18 2010, 03:54 AM
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I like the feel. Never done a sea campaign, and I don't think anyone's picked up on being the medical officer/comms. I have a character already built out that has some...interesting history. He was born into a rich family who are big Humanis freaks. He got some of their bigotry just by being around, but he mostly just chaffed at it. After graduating from college with a double major in medicine and computer science with enough time to pick up a minor in chemistry, he goes off to some AA corp (possibly docwagon). Trouble is, his parents are seriously pissed from him giving them the proverbial finger when he didn't go to work for the "family business" and making friends with metas. A few tweaks, mostly dropping the rigger stuff, and he should fit the bill.

He is currently built as a 750 karma Human Adept with a wide smattering of skills (currently, he's also built under the house rule that karmagen characters get int+logx6 karma for knowledge/language skills). Has some bioware (less than 1 essence worth). As far as an overall gameplay role, he'd fill the "mr. fixyou", hacker, and would be a good backup Mr. Fixit.
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Minchandre
post Apr 18 2010, 06:54 AM
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I have been waiting for quite a while to encounter a campaign where I actually had call for a military-grade Electronic Warfare specialist!

I realize that my first ever post being to join a game doesn't necessarily create lots of confidence, but I've been lurking here for a while, and this sounds pretty cool.

Obviously, I would want Comms Officer. Hardcore Electronic Warfare, but also an okay hacker and drone rigger, and won't shoot herself in a fight. Expect her to refer to the satlink as "her baby". Certainly ex-Military - I was thinking Israeli, though UCAS is also possible, of course. Yea or nay?

This post has been edited by Minchandre: Apr 18 2010, 06:55 AM
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Xahn Borealis
post Apr 18 2010, 09:42 AM
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QUOTE (Penta @ Apr 17 2010, 09:50 PM) *
Submersible vehicles - Not a no, but a "Not at start". I'd like to keep things (relatively) simple at start - submersibles force me to work in 3D, something that would be hard for me to do at start.



I was thinking something along the lines of cyber/bio gills and a Proteus Lamprey and the Neptune Drone. Maybe even that Russian sub which I think was in SR4. If that's out at chargen should I buy any other vehicles? I like the idea of a Bolt with minitorpedoes.
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Grinder
post Apr 18 2010, 01:13 PM
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QUOTE (Penta @ Apr 17 2010, 04:47 PM) *
Grinder: Yes. I can handle up to 10 people, 12 if I have an AGM.


Wow, you're up for a lot of work with 10-12 players. Anyway, I'd like to give it a try. Gonna post my character concept later today.
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Penta
post Apr 18 2010, 01:19 PM
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Kinda why I'm praying for someone to volunteer as AGM.
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Dumori
post Apr 18 2010, 01:33 PM
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I'll AGM as atm I cant do chargen with these migraines Makes it a bitch to think about maths more than simple stuff (IMG:style_emoticons/default/frown.gif)
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Penta
post Apr 18 2010, 01:45 PM
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Um, you don't need to do math to do chargen. Use an automated sheet. And I still figure on the AGM having a character.
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Foxx
post Apr 18 2010, 02:03 PM
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Hmmm, slip my mind that Ireland is a Tir Nation, was thinking of Irish descent with some military trianing going through an unexpected SURGE back during the '60's and left to fend on her own after wards. Training did spec her in diving and information collecting, with some breaking and entering skills added to the mix. Consider a freak by most, now works with groups where she can put her skills and genetic abilities to good use. Rather boarding other boats on the sly or putting bombs on their hauls to wreck them. She's quite fiesty.
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Grinder
post Apr 18 2010, 02:16 PM
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I'd go for Intelligence Officer, as a basic Ninjaish sort of character (feedback welcome). Ork, born and raised in Miami, joined a pirate crew a couple of years back which eventually disbanded. Now he's looking for new opportunities.

[ Spoiler ]
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Penta
post Apr 18 2010, 02:24 PM
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Grinder: I don't see anything to object to on the sheet (yet, anyway). I'll PM you my email address, so we can begin working on the background.
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Grinder
post Apr 18 2010, 02:29 PM
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You want more than one line of background story? Shit. (IMG:style_emoticons/default/biggrin.gif)
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Penta
post Apr 18 2010, 02:37 PM
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Yeah, I'm a snob like that.(IMG:style_emoticons/default/biggrin.gif)
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Penta
post Apr 18 2010, 02:55 PM
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QUOTE (Belvidere @ Apr 17 2010, 05:52 PM) *
The character concept I had in mind was an ex-UCAS Special Operatives and Squad Leader who is now on his own, looking to provide for his family back at home. With excellent combat abilities and skilled in infiltration as well, I'd like to nominate myself for Marine CO. Leading the boarding party is about to close as his background as you can get without throwing him into a ground war.


Keep in mind what is known canonically about the UCAS. I am not generally a total canon nazi as a player or GM in any setting, but in the case of SR I have....hundreds, possibly thousands of dollars invested in books over the years. I'd like to not have to throw out what we've learned over the years, my books are hardly fit to be collectors' items.(IMG:style_emoticons/default/smile.gif)
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Penta
post Apr 18 2010, 02:59 PM
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QUOTE (Xahn Borealis @ Apr 18 2010, 04:42 AM) *
I was thinking something along the lines of cyber/bio gills and a Proteus Lamprey and the Neptune Drone. Maybe even that Russian sub which I think was in SR4. If that's out at chargen should I buy any other vehicles? I like the idea of a Bolt with minitorpedoes.


Again, you guys are going to have the boat you'll be using as a base.

I have Zodiacs statted up courtesy of a former player (I still boggle at how SR can stat up a freaking SSBN, but not a damn Zodiac boat is to be found...), though hopefully War! willgive us a canonly-statted Zodiac.

When I consider everything as a group - I really want to keep my focus on surface actions for now.
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Dumori
post Apr 18 2010, 03:01 PM
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QUOTE (Penta @ Apr 18 2010, 02:45 PM) *
Um, you don't need to do math to do chargen. Use an automated sheet. And I still figure on the AGM having a character.

Aye but there the thinking/bit of math in working out your skills and such. These migraines are a bitch been getting them daily for a while. I'm aiming for an Orc rigger/combat-hacker but I'm failing to make any thing remotely optimised atm.
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Penta
post Apr 18 2010, 03:14 PM
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QUOTE (Faraday @ Apr 17 2010, 10:54 PM) *
I like the feel. Never done a sea campaign, and I don't think anyone's picked up on being the medical officer/comms. I have a character already built out that has some...interesting history. He was born into a rich family who are big Humanis freaks. He got some of their bigotry just by being around, but he mostly just chaffed at it. After graduating from college with a double major in medicine and computer science with enough time to pick up a minor in chemistry, he goes off to some AA corp (possibly docwagon). Trouble is, his parents are seriously pissed from him giving them the proverbial finger when he didn't go to work for the "family business" and making friends with metas. A few tweaks, mostly dropping the rigger stuff, and he should fit the bill.

He is currently built as a 750 karma Human Adept with a wide smattering of skills (currently, he's also built under the house rule that karmagen characters get int+logx6 karma for knowledge/language skills). Has some bioware (less than 1 essence worth). As far as an overall gameplay role, he'd fill the "mr. fixyou", hacker, and would be a good backup Mr. Fixit.


Never having heard of that house rule, I'm not going to use it - I'll emphasize to karmagen players that this is my first time allowing or using the system - as written, before SR4A, it was overpowered. Please do not take it as a slight - because it is my first time, I want to run karmagen as close to RAW as possible, and I'll be giving Karmagen characters a relatively closer look than BP characters - both will be gone over with a fine-toothed comb, but I'll be going over karmagen characters a bit more; BP is fairly intuitive to me by now, karmagen ain't.
---

And moving away from sounding all grumpy, because I'm not, I just thought of something.

SR has nothing to faciliatate the task of Intelligence Analysis. Intelligence collection is amply provided for, yes, but analysis? Not so much. This makes sense in a standard campaign, but has issues for a campaign where you may have to do intel analysis on your own.

What follows is a draft proposal, not something I'm settled on! Comments are encouraged!

Would it make sense to add, as a knowledge skill probably, the skill of Intelligence Analysis? Specializations would be by intelligence discipline (HUMINT, IMINT, etc.; I want to say that one of the SOTA books had a list of disciplines as used in the Sixth World, though could be wrong...My books are all in boxes at the moment), or you could keep the skill unspecialized, representing training in all-source intelligence analysis.

It'd be used like any other knowledge skill - it'd represent the tasks of assessing the credibility and reliability of intelligence, determining what it all says, and so forth. Actually presenting your finished analysis may depend on other skills. If I had to link the skill to an attribute, I'm waffling between either Intuition or Logic.
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Penta
post Apr 18 2010, 03:21 PM
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QUOTE (Dumori @ Apr 18 2010, 10:01 AM) *
Aye but there the thinking/bit of math in working out your skills and such. These migraines are a bitch been getting them daily for a while. I'm aiming for an Orc rigger/combat-hacker but I'm failing to make any thing remotely optimised atm.


My suggestion (besides "See a doctor, man"):

So far as this campaign goes, there's no ruish. Work on your background first if that'd be less taxing. Or just sketch out an unoptimized sheet and let your fellow players chew on the task of how you could optimize it.

I'd like to emphasize to everybody: There's no rush whatsoever. It's 17 April. Even if we magically had 10 people all done and stuff, I simply am unlikely to have the time required to start the campaign until the first or second week of May. (And in any case, there'd still be the "Oregon Trail"-ish phase of selecting and equipping your ship and stuff.)

If it takes time for everybody to get their characters done, that's fine! From my end, this campaign is meant to keep me busy over the summer.(IMG:style_emoticons/default/smile.gif)

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