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> Eclipse Phase RPG, downloadable PDF
nezumi
post Jul 28 2010, 11:14 PM
Post #126


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I'm not able to find a torrent for this. Is there somewhere I should be looking for that?

(My RPG budget doesn't refresh until August and I'm impatient.)
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Tanegar
post Jul 29 2010, 08:06 AM
Post #127


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Shpladow!
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Demonseed Elite
post Jul 29 2010, 12:22 PM
Post #128


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RPG.Net has download links for Sunward and NPC File 1: Prime in this thread and here are Demonoid torrent links for Sunward and NPC File 1: Prime.

Just remember to support the game when you have the opportunity, because it's awesome.
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nezumi
post Jul 29 2010, 04:31 PM
Post #129


Incertum est quo loco te mors expectet;
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Indeed. I sent the link to my wife, who is also into EP, to see if she'd buy it with her July budget money, but since we've both been away for two weeks in NOLA, I think we're both dry for now (IMG:style_emoticons/default/nyahnyah.gif)

I will say, I'm a little upset that Sunward ends at Mars and doesn't touch Extropia. I'm focusing a lot on Extropia right now, and it seems a much more interesting place than say Mercury.
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Adam
post Jul 29 2010, 05:03 PM
Post #130


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Well, pitch us an Extropia sourcebook/chapter/something, then! (IMG:style_emoticons/default/wink.gif)
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nezumi
post Jul 29 2010, 08:19 PM
Post #131


Incertum est quo loco te mors expectet;
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I can assure you, when I pitch a book, it'll be something I actually know something about.

I notice, for instance, Eclipse Phase (a game of transhumanist conspiracy and horror) is woefully short in drop bears.
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Grinder
post Jul 30 2010, 10:32 AM
Post #132


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Yeah, we need to change that!
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Thanee
post Jul 30 2010, 10:48 AM
Post #133


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Oh noes!!!

(IMG:style_emoticons/default/wink.gif)

Bye
Thanee
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Grinder
post Aug 3 2010, 12:12 AM
Post #134


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So, did anyone read through Sunward yet? Comments, opinions, rants?
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Demonseed Elite
post Aug 3 2010, 01:25 AM
Post #135


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I've read through it and I greatly enjoyed it. Quality writing all around, but particularly the Mars chapter, which I thought was fantastic. Artwork and layout, as expected, were also top quality. If I had to find something to be critical about, I wish the Venus chapter had more depth and detail on the intrigue. There's a lot of potential for some vastly interesting power players, shadowy organizations, and political schemes, but the chapter itself didn't seem to go into it very deeply. If anything, the introduction fiction piece, Melt, covered the concept more than the Venus chapter did.

Some interesting new morphs in the book too. I particularly like the Steel synthmorph; it gives a lot more options for people who enjoy synthetic morphs.
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Tanegar
post Aug 3 2010, 09:41 AM
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Did you notice the Liquid Silver variant? I read it as being basically a T-1000 morph, very nice for infiltrators and assassins.
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Demonseed Elite
post Aug 3 2010, 03:03 PM
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QUOTE (Tanegar @ Aug 3 2010, 05:41 AM) *
Did you notice the Liquid Silver variant? I read it as being basically a T-1000 morph, very nice for infiltrators and assassins.


Absolutely. I love that Liquid Silver variant, because I had been looking for something that would make for a nice synthmorph ninja.

Speaking of morphs, I came up with a couple new biomorphs that I posted a few places, but not here. In case anyone is interested:

Ace
The Ace morph was originally developed by the Morningstar Constellation to outfit pilots in the Venusian Aerospace GP, a championship jet race held in the Venusian atmosphere. The success of this morph in competitive racing has expanded its use throughout the piloting world, whether for ground, air, or spacecraft. The Ace morph includes implants for navigation and increased reaction speed and is often behaviorally modified for confidence and control.

Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Access Jacks, Anti-Glare, Direction Sense, Enhanced Vision, Reflex Boosters
Aptitude Maximum: 30
Durability: 35
Wound Threshold: 7
Advantages: +10 REF, +5 COG
CP Cost: 50
Credit Cost: Expensive

Ranger
Ranger morphs are designed for long-term reconnaissance missions, often in difficult environments or behind enemy lines. Their adaptability has led to their widespread use, from the conflicts between the hypercorps and anarchists to reclaimer runs on the ruined Earth. There are many customized versions of the basic Ranger morph, some built for combat applications, while others are built for better long-term survivability in dangerous environments. Most Ranger morphs feature behavioral modifications for self-sufficiency and tend to be loners.

Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Chameleon Skin, Circadian Regulation, Direction Sense, Echolocation, Eidetic Memory, Enhanced Smell, Enhanced Vision, Grip Pads, Mnemonic Augmentation, Temperature Tolerance, T-Ray Emitter
Aptitude Maximum: 30
Durability: 45
Wound Threshold: 9
Advantages: +10 INT, +5 COO, +5 SOM, +5 WIL, +5 to one aptitude of the player’s choice
CP Cost: 60
Credit Cost: Expensive (minimum 40,000)
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KarmaInferno
post Aug 3 2010, 09:00 PM
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I'd been making a character that is more or less a Liquid Silver Steel synthmorph.

Except it involved buying a pair of extra Flexbot bodies, joining them together into a skeletal human shape, and covering that with the character's main Swarmanoid morph body w/ Synthetic Mask.

Imagine the T-X from Terminator 3, except it can split in half if needed.



-karma
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Backgammon
post Aug 4 2010, 01:47 AM
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I haven't finished reading, but it's an excellent book. The Mercury and Solar sections game me some good ideas. There's something about the extreme environment, the juxtaposed loneliness of there being nothing but the beautiful light of mother sun all around you that will kill you so easily... I really liked the movie Sunshine from a few years back. It wasn't the greatest movie ever, but combine it with the stuff from Sunward and you've got some great inspiration. If you found and downloaded the beeping noise from the probe in Sunshine and put it in your game, it'd be awesome.
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Grinder
post Aug 11 2010, 09:42 AM
Post #140


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QUOTE
We have an official street release date for the hardcopy EP Gamemaster Packs -- they will be in stores Wednesday August 18th! If you haven't told your FLGS you want a copy, now might be a good time to remind them so they can place the order.


http://www.eclipsephase.com/blog
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Adam
post Aug 29 2010, 10:54 PM
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The GM Pack ran into a distribution snag, but it, _and_ Sunward, should be in stores for September 1st. Give your local store a call/email/facebook message and let them know that you want a copy. (IMG:style_emoticons/default/smile.gif)
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Grinder
post Sep 1 2010, 09:56 AM
Post #142


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Got Sunward delivered yesterday - it's beautiful!
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Abschalten
post Sep 1 2010, 03:58 PM
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Yippy. FLGS just called and said my copies of Sunward and the Gamemaster's Pack came in. (IMG:style_emoticons/default/smile.gif)
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Kai
post Sep 2 2010, 02:28 AM
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Since, you know, its a topic about EP and all, thought I'd post this here too, 6 EP events were snuck onto the schedule for Dragon*Con if you are going, 3 sessions each of Bump in the Night and Continuity (IMG:style_emoticons/default/smile.gif)
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nezumi
post Sep 2 2010, 08:52 PM
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They don't come up on the web site (EP isn't mentioned at all). Are those two missions especially good?
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Abschalten
post Sep 4 2010, 01:08 AM
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Was finally able to get my GM Pack and Sunward today. Very well laid-out books, high quality. I was reading a bit of the Earth chapter of Sunward and I was having a blast. Good job, guys. And thank you, Adam.
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KarmaInferno
post Sep 8 2010, 04:11 AM
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QUOTE (nezumi @ Sep 2 2010, 03:52 PM) *
They don't come up on the web site (EP isn't mentioned at all). Are those two missions especially good?


Continuity is really good. Wonderfully creepy.

I can't comment on the other since I didn't play it.



-karma
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Adam
post Sep 23 2010, 04:50 PM
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Here's Bump in the Night, the next standalone adventure. Portrait and Landscape PDFs in one package: http://eclipsephase.com/bump-night-now-sale
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WyldKnight
post Sep 23 2010, 06:11 PM
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QUOTE (nezumi @ Jul 29 2010, 01:19 PM) *
I notice, for instance, Eclipse Phase (a game of transhumanist conspiracy and horror) is woefully short in drop bears.


My old group fixed that. We had tracked an Exsurgent virus outbreak to an Ark (a type of habitat filled with animal DNA samples working on restoring them and in some cases using them for expensive custom animorphs) that had been infecting people going their for morphs and letting them spread the disease. When we raided the place we faced the usual infected craziness with the added fun of infected elephants, infected gorillas some of which were dual wielding assault rifles but thankfully they were just spraying bullets everywhere, infected wolves, infected bears (oh god...the bears...) and how could I every forget the infected llamas that shot, I kid you not, nanite filled saliva that ate through anything it hit. What kind of screwed game is it when you would rather face the mutated gorillas with automatic weapons then a bunch of bloody llamas.

As we made our way through this twisted zoo working towards the core of the facility where we could damage the stations core and burn away everything and everyone with a hefty amount of radiation our GM made us make a perception test. Me and our reaper were the only ones who noticed the glowing red eyes above us, slowly descending on a black ichor like webbing, and who were poised to attack. First thing i do is open up a burst from my railgun as I tackle our hacker out of the way. The reaper chooses a more direct approach and uses his flamethrower (actually it was some stuff that burned a lot hotter then normal fire but I forgot the name) to start blasting through the little freaks. Only after a couple of them land on one of our teammates and start savagely mauling him do we realize what were facing. I start rubbing my eyes and ask are those drop bears. The GM answers yes and that our budding should probably check for infection. From the creepy webbing you can guess the weren't normal drop bears. They were a three way mix between Half Life Head Crabs, a bit of spider thrown in, but mostly creepy as hell Koalas.
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nezumi
post Sep 23 2010, 08:13 PM
Post #150


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Awesome!
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