IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Question: Logic boosting and Knowledge Skills
Minchandre
post Apr 19 2010, 05:02 PM
Post #1


Moving Target
**

Group: Members
Posts: 368
Joined: 18-April 10
From: Boulder, PCC Sector, Denver
Member No.: 18,468



So, it's entirely possible that this has been addressed before, and it'll probably be in something embarrassing like a FAQ or erratum somewhere, but how do LOG increasing 'ware (PuSHeD, Cerebral Booster) interact with free Knowledge skills points? If I were a GM, I would say the bonus is gamey and doesn't count, but as a player, I must try and munchkin all I can out of my character. From a fluff perspective, it actually makes sense for the bonus to be provided though (or at least some bonus to be provided), if the character was supposed to have been augmented some time ago.
Go to the top of the page
 
+Quote Post
Samoth
post Apr 19 2010, 05:07 PM
Post #2


Moving Target
**

Group: Members
Posts: 422
Joined: 26-February 02
From: Columbus, OH
Member No.: 875



I don't think you'd get free knowledge points if you bought those augments at chargen. If you're looking for munch out a stat, Logic is a pretty poor choice.
Go to the top of the page
 
+Quote Post
DireRadiant
post Apr 19 2010, 06:59 PM
Post #3


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



Based on the intended character build sequence, as augmentations come after you buy skills, you shouldn't be getting more free skills. However, that's a minor implicit relationship, which is made even less of a limit since right where it tells you the build sequence it also tells you that you can change it if you feel like it.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Apr 19 2010, 07:27 PM
Post #4


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



PuSHeD is +1 LOG-linked skill tests, though, right? So it wouldn't matter anyway.
Go to the top of the page
 
+Quote Post
Minchandre
post Apr 19 2010, 09:25 PM
Post #5


Moving Target
**

Group: Members
Posts: 368
Joined: 18-April 10
From: Boulder, PCC Sector, Denver
Member No.: 18,468



QUOTE (Yerameyahu @ Apr 19 2010, 12:27 PM) *
PuSHeD is +1 LOG-linked skill tests, though, right? So it wouldn't matter anyway.


You're right. However, Cerebral Boosters actually boost LOG.

The consensus seems to be no dice. Oh well (IMG:style_emoticons/default/frown.gif)
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Apr 19 2010, 10:28 PM
Post #6


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



If it's a permanent boost to your attributes, you most definitely should get the points. Recalculating your stats after augmentation is part of the character creation process.

Or do you also not adjust your Condition Monitors if your Body or Willpower change due to augmentation?
Or do you suffer encumbrance penalties if you wear more armor than the Body score you purchased with your attribute points, despite augmentation?
Or do you not recalculate your Initiative if your Reaction or Intuition change?
etc.
Go to the top of the page
 
+Quote Post
RedFish
post Apr 19 2010, 10:42 PM
Post #7


Moving Target
**

Group: Members
Posts: 110
Joined: 10-April 10
From: København, Danmark
Member No.: 18,437



QUOTE (Dr. Funkenstein @ Apr 19 2010, 10:28 PM) *
If it's a permanent boost to your attributes, you most definitely should get the points. Recalculating your stats after augmentation is part of the character creation process.

Or do you also not adjust your Condition Monitors if your Body or Willpower change due to augmentation?
Or do you suffer encumbrance penalties if you wear more armor than the Body score you purchased with your attribute points, despite augmentation?
Or do you not recalculate your Initiative if your Reaction or Intuition change?
etc.


That seems to be pretty questionable logic at best. Disregarding the fact that there are no other stats that boost the amount of BPs you get at the beginning of the game and thus the parallel to your examples is not (to me at least) apparent at all, a change in your condition monitor is mechanically hardly different from a change in your dice pool due to attribute changes if trying to fire a pistol - the permanency of a boost has no bearing on the effect in either case.

A change in logic or intuition in the course of the game doesn't magically give me more knowledge points - a change in body or willpower will however change my Condition Monitors.

As a sidenote - are there any cyber-/bioimplants that boost Intuition in any of the game supplements?

This post has been edited by RedFish: Apr 19 2010, 10:46 PM
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Apr 19 2010, 10:51 PM
Post #8


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



1) You don't apply temporary changes to your character sheet. If your character has, say, a bunch of drugs available, your don't actually change your attributes because of them. When they happen, then you apply their effects. Permanent changes are exactly that: permanent.

2) Augmentations don't have to be recent. You could have had them for years if not decades for older characters. Not that it matters either way.

2) Once again, recalculating your stats is part of the character creation process. That includes everything, be it Essence loss, Magic loss because of Essence loss, knowledge points due to altered Logic/Intuition scores, changes to your condition monitors due to Body/Willpower boosts, Initiative changes due to Reaction/Intuition boosts, Lifestyle costs due to certain implants, etc. You don't get to ignore one aspect just 'cause. Character creation follows a general order, but at the end it doesn't really matter because you get to go back and readjust everything even without any augmentations. If at the end you decide that you want a higher Logic at the cost of your Strength, bam, you adjust your knowledge skill points then, too (as well as adjusting any weapon entries you had that use Strength to determine the DV).

Using the arguments you guys are trying to offer here, why not just give yourself a Logic and Intuition of 6 early on, then go back and readjust it to whatever you want later after you purchase your skills. You'll still get 36 Knowledge Skill Points either way. Hooray! (IMG:style_emoticons/default/ohplease.gif)
Go to the top of the page
 
+Quote Post
DireRadiant
post Apr 19 2010, 10:58 PM
Post #9


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



Are the attributes re calculated, or are augmented attributes written in parentheses?

When I raise an attribute, do I pay karma based on the natural or augmented value?
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Apr 19 2010, 11:02 PM
Post #10


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



How does that matter? As for your questions, it depends entirely upon the augmentation. Adept boosts, for example, are treated as natural ones for purposes of increasing them with Karma.
Go to the top of the page
 
+Quote Post
Muspellsheimr
post Apr 19 2010, 11:25 PM
Post #11


Neophyte Runner
*****

Group: Members
Posts: 2,336
Joined: 24-February 08
From: Albuquerque, New Mexico
Member No.: 15,706



QUOTE (Shadowrun 4 Anniversary p.86)
Note that any attribute boosts gained from implants do not affect
other aspects of character creation-a boost to Logic, for example,
does not increase the Knowledge skills you start with.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Apr 19 2010, 11:28 PM
Post #12


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Oh good, I guess that answers the other questions then. You don't get improved condition monitors and your Magic isn't affected by Essence loss.
Go to the top of the page
 
+Quote Post
DireRadiant
post Apr 19 2010, 11:40 PM
Post #13


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



Just for you Dr Funkenstein. (IMG:style_emoticons/default/smile.gif)

P. 88 SR4A
"The player also needs to indicate how many boxes the character has
on the Physical and Stun Tracks of his Condition Monitor: 8 +
(Willpower ÷ 2, round up) for Stun, and 8 + (Body ÷ 2, round up) for
Physical. Use the character’s augmented attributes rather than the natural
ratings (yes, this means that if a character receives a temporary Body
or Willpower attribute boost that character will temporarily have additional
boxes on the Condition Monitor). For each of the character’s
cyberlimbs another box is added to the Physical Condition Monitor.
All remaining boxes on those tracks should be blackened out."

This is after the P. 86
"Note that any attribute boosts gained from implants do not affect
other aspects of character creation—a boost to Logic, for example,
does not increase the Knowledge skills you start with."

And the Finishing Touches - Final Statistics section, where the condition monitors are done, only refer to condition monitors and Initiatives.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Apr 19 2010, 11:44 PM
Post #14


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Which now means melee weapon stats don't change, too! Yay! I love rules that are contradictory and ridiculous just for the sake of being so! Consistency? Who needs that? Let's throw around arbitrary rules just for the hell of it, then proceed to spend paragraph after paragraph negating those arbitrary rules.
Go to the top of the page
 
+Quote Post
Muspellsheimr
post Apr 20 2010, 12:30 AM
Post #15


Neophyte Runner
*****

Group: Members
Posts: 2,336
Joined: 24-February 08
From: Albuquerque, New Mexico
Member No.: 15,706



Let me redo this for you.

QUOTE (Shadowrun 4 Anniversary p.86)
Note that any attribute boosts gained from implants do not affect
other aspects of character creation-a boost to Logic, for example,
does not increase the Knowledge skills you start with.

Melee damage is not character generation specific.
Condition monitor is not character generation specific.
Essence Loss is not an attribute boost.


Shut the fuck up.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Apr 20 2010, 12:39 AM
Post #16


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



QUOTE (Dr. Funkenstein)
Let's throw around arbitrary rules just for the hell of it, then proceed to spend paragraph after paragraph negating those arbitrary rules.

In case you missed the point about what I was saying, despite saying it in the previous post (which has progressed from my original comments in the thread; again, in case you missed it). What's the point of restricting augmentations from affecting your character fully, only to turn around and repeatedly and constantly overrule that rule? It's asinine.

And I'm pretty sure I have the right to say things if I so choose. Even if you don't care much for what I have to say.
Go to the top of the page
 
+Quote Post
Minchandre
post Apr 20 2010, 12:48 AM
Post #17


Moving Target
**

Group: Members
Posts: 368
Joined: 18-April 10
From: Boulder, PCC Sector, Denver
Member No.: 18,468



Thank you, Muspellsheimr. I figured it was in the book or an erratum or something somewhere, but I couldn't find it.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Apr 20 2010, 01:00 AM
Post #18


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



So, clear entry from the book. Problem solved. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Shinobi Killfist
post Apr 20 2010, 01:10 AM
Post #19


Neophyte Runner
*****

Group: Members
Posts: 2,431
Joined: 3-December 03
Member No.: 5,872



Bad rules to the rescue...
Go to the top of the page
 
+Quote Post
Udoshi
post Apr 20 2010, 02:24 AM
Post #20


Runner
******

Group: Members
Posts: 2,782
Joined: 28-August 09
Member No.: 17,566



QUOTE (RedFish @ Apr 19 2010, 03:42 PM) *
As a sidenote - are there any cyber-/bioimplants that boost Intuition in any of the game supplements?


Very little. Intuition is one of -the- hardest stats in the game to raise. There are two EPE genetreatments that raise int-linked skills, but not the stat itself. Genetic optimization can raise your natural maximum on intuition.

There's also Metagenetic Improvement, and Exceptional Attribute, but that's pretty much all that comes to mind.
Go to the top of the page
 
+Quote Post
Minchandre
post Apr 20 2010, 02:42 AM
Post #21


Moving Target
**

Group: Members
Posts: 368
Joined: 18-April 10
From: Boulder, PCC Sector, Denver
Member No.: 18,468



QUOTE (Shinobi Killfist @ Apr 19 2010, 07:10 PM) *
Bad rules to the rescue...


I'd say that the rules are okay, that it's probably one of the most ambiguous points of the game, and that people would be pissed off either way.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Apr 20 2010, 02:50 AM
Post #22


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



The problem is how they went about it. They created a general rule that basically says "augmentations don't affect the rest of your character," then proceeded to make exceptions to that rule at every turn. Why bother with the former if you're just going to constantly negate it? Especially since it's all so very arbitrary? Why wouldn't a permanently augmented Logic or Intuition score affect your knowledge skills, and how does that argument not also affect all the other things to which exceptions were made? Why even base Knowledge Skill Points on those attributes anyway, if those attributes don't actually matter except in one very specific, narrow way? Why have modifiers to those attributes at all if they don't actually affect them as true attributes (but are instead closer to the "LOG-based skills" clauses)? etc.
Go to the top of the page
 
+Quote Post
Jaid
post Apr 20 2010, 02:55 AM
Post #23


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



QUOTE (Dr. Funkenstein @ Apr 19 2010, 08:39 PM) *
In case you missed the point about what I was saying, despite saying it in the previous post (which has progressed from my original comments in the thread; again, in case you missed it). What's the point of restricting augmentations from affecting your character fully, only to turn around and repeatedly and constantly overrule that rule? It's asinine.

And I'm pretty sure I have the right to say things if I so choose. Even if you don't care much for what I have to say.

it isn't overruling that rule. as soon as you exit chargen, all those numbers are based on your CURRENT attributes and such. your bonus BP for knowledge skills in chargen, on the other hand, is based on your natural attributes before modifications. your dicepools that involve logic would be at the augmented value, just not your previously learned skills.
Go to the top of the page
 
+Quote Post
DireRadiant
post Apr 20 2010, 03:01 AM
Post #24


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



p 88 SR4A
"If you gave your character cyberware, bioware, or purchased adept
powers, the character’s attributes may have changed. If so, write down
your augmented attribute ratings in parentheses to reflect the bonuses.
Write affected attributes in this fashion: Body 4 (6). The first number
is the character’s natural Body rating; the second, the augmented
rating. In most situations, your character will use the augmented rating
unless otherwise noted."
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Apr 20 2010, 03:12 AM
Post #25


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



QUOTE
"In most situations, your character will use the augmented rating unless otherwise noted."

And two pages earlier it says "Note that any attribute boosts gained from implants do not affect other aspects of character creation."

That's what I, personally, call contradictory rules largely due to how arbitrary it all is. It's basically saying "these are your attributes except when they're not your attributes, though we're still calling them your attributes because they are. Even though they're not. Except when they are."
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 19th April 2024 - 05:06 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.