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> Combat Shotguns in Shadowrun
Yerameyahu
post Apr 27 2010, 02:36 AM
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http://en.wikipedia.org/wiki/Battle_rifle
"In contrast, assault rifles fire smaller intermediate-size cartridges such as the 5.56x45mm NATO round used in the M16, Chinese 5.8x42mm used in the QBZ-95 or the Russian moderate-velocity 7.62x39mm and 5.45x39mm cartridges of the AK-47, AKM, and AK-74 series of rifles. However, some overlapping of rifle design and cartridge application occurs; for example a few relatively compact selective-fire rifles in 7.62x51mm NATO caliber have been produced."

AFAIK, it usually shoots a little stronger bullets (7.62x51 or 54mm) than an 'assault rifle', and the effective ranges can be a little higher (800m), and maybe it's less likely to have FA. But the line is a little blurry. Basically, a military version of the Sport Rifle.

SR doesn't really have a 'battle rifle' category, although my group spent some time with Wikipedia and <world.guns.ru> to add them in. Figure range between AR and Sniper, maybe 7P/-2, and probably SA and SA/BF? The problem is which skill to use, but I'd say Longarms just because Automatics already has so many things. (IMG:style_emoticons/default/biggrin.gif)
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Shrike30
post Apr 28 2010, 06:34 AM
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We used sport rifle damage and range. 20 round mag and a fire selector is the primary thing that stands out about most battle rifles.
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Yerameyahu
post Apr 28 2010, 02:21 PM
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I agree. They're basically the military version of the sport rifle category.
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Warlordtheft
post Apr 28 2010, 04:36 PM
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Actually they are more like the outgrowth of the M1 Garand/Swedish Ludgnheim (SP?) and other semi automatic rifles to be fully automatic.

The problems in RL:
Recoil
Limited ammo
Bulky/heavy--not good for close quarters combat.


The advantages in RL:
Longer range
Better stopping power

Modeling them in SR---I would take a sport rifle, add BF and/or FA, and expand the ammo capacity.


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Yerameyahu
post Apr 28 2010, 04:58 PM
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Hehe, I meant in the context of Shadowrun, not historically. (IMG:style_emoticons/default/smile.gif) I wonder if double recoil would be fair, along with the +DV and +range.
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Shrike30
post Apr 29 2010, 10:39 PM
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Double recoil might be a bit much, though I agree that it'd map reality pretty well. If you allow gas vents to be installed, then double recoil would be cool. As-is, the low amount of recoil comp you can squeeze onto one of these usually keeps the silly huge bursts down to a minimum without having to double whatever you couldn't keep up with. Of course, sticking with short bursts, you can usually keep up with at least the first few rounds worth...

... yeah, go ahead and double the recoil. Nothing like watching someone talk himself into something while he types.
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