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Apr 22 2010, 01:12 PM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 26-February 02 From: Columbus, OH Member No.: 875 |
That is, unless you were going for a full cyber body?
1.5 essence for a "shell" (not a replacement) that still comes with physical stats of 3, which would require 99% of runners to pump more money into it to get the stats to match their physical norms. Torsos do have a decent amount of capacity, but you can't put actually useful things like hydrolic jacks or gyromounts in them. Well, I guess you probably could, but they wouldn't have any use. You can pump it full of armor, which I believe the max would be 10 points, but even then it would apply to the 1/5 rule for cyber armor, so you'd get an unimpressive +2/+2 for the expenditure. I guess it's great if you want to add 1 point to your condition monitor and put in multiple free internal air tanks... |
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Apr 22 2010, 01:18 PM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 |
That is, unless you were going for a full cyber body? 1.5 essence for a "shell" (not a replacement) that still comes with physical stats of 3, which would require 99% of runners to pump more money into it to get the stats to match their physical norms. Torsos do have a decent amount of capacity, but you can't put actually useful things like hydrolic jacks or gyromounts in them. Well, I guess you probably could, but they wouldn't have any use. You can pump it full of armor, which I believe the max would be 10 points, but even then it would apply to the 1/5 rule for cyber armor, so you'd get an unimpressive +2/+2 for the expenditure. I guess it's great if you want to add 1 point to your condition monitor and put in multiple free internal air tanks... Articulated Arm;) And you can alwys go for cyberholsters =) Also, a Cyvertorso is the requirement to put enhancents higher than +7 in your cyberarms/cyberlegs. While I don't consider Cybertoros a great choice (they are a rather poor one), I still consider them better than Cyberskulls. |
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Apr 22 2010, 01:22 PM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 26-February 02 From: Columbus, OH Member No.: 875 |
Articulated Arm;) And you can alwys go for cyberholsters =) Also, a Cyvertorso is the requirement to put enhancents higher than +7 in your cyberarms/cyberlegs. While I don't consider Cybertoros a great choice (they are a rather poor one), I still consider them better than Cyberskulls. I know you're joking, but Articulated Arm is Forbidden isn't it? As for holsters -- do your characters normally run around topless? |
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Apr 22 2010, 01:24 PM
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#4
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
That is, unless you were going for a full cyber body? 1.5 essence for a "shell" (not a replacement) that still comes with physical stats of 3, which would require 99% of runners to pump more money into it to get the stats to match their physical norms. Torsos do have a decent amount of capacity, but you can't put actually useful things like hydrolic jacks or gyromounts in them. Well, I guess you probably could, but they wouldn't have any use. You can pump it full of armor, which I believe the max would be 10 points, but even then it would apply to the 1/5 rule for cyber armor, so you'd get an unimpressive +2/+2 for the expenditure. I guess it's great if you want to add 1 point to your condition monitor and put in multiple free internal air tanks... First, the splitting (which is 1/6, not 1/5) only occurs for a cyberlimb's attributes -- a term that has a very specific meaning within the rules. Armor is not an attribute, despite what the FAQ suggests. Second, it's a viable option for anyone who has the cash to spare and has some really hardcore need to max out their augmented attributes through implants. Without the cybertorso, you can't do that unless your natural attributes are always maxed out. And if you have the cash to get it, why not? Sure, it's not something most people would go after if they were only looking for one or two limbs, but that doesn't mean it's useless. Third, the biggest perk of any cyberlimb is the storage capacity for other things. I tend to cram mine full of all kinds of things, and you can often end up saving more Essence than you lose depending on what you choose. Assuming, of course, you were planning on getting those implants anyway. Of all the limbs, the cybertorso is also the easiest one to conceal. |
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Apr 22 2010, 01:25 PM
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 |
I know you're joking, but Articulated Arm is Forbidden isn't it? As for holsters -- do your characters normally run around topless? If they have cyber torso's they do. And from a none gameplay stand point, not everyone who gor cyber did so because it made them more powerful. |
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Apr 22 2010, 01:25 PM
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#6
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 |
I know you're joking, but Articulated Arm is Forbidden isn't it? As for holsters -- do your characters normally run around topless? Yes, articulated arms are forbidden =) And quite obvious. As for the topless: Hell, if I had a casemodded Cybertorso... Drek Yeah, I'd run around topless! |
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Apr 22 2010, 01:26 PM
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#7
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
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Apr 22 2010, 02:20 PM
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#8
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Target ![]() Group: Members Posts: 83 Joined: 19-October 09 Member No.: 17,769 |
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Apr 22 2010, 02:24 PM
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#9
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 |
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Apr 22 2010, 02:57 PM
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#10
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Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 26-February 02 From: Columbus, OH Member No.: 875 |
First, the splitting (which is 1/6, not 1/5) only occurs for a cyberlimb's attributes -- a term that has a very specific meaning within the rules. Armor is not an attribute, despite what the FAQ suggests. Second, it's a viable option for anyone who has the cash to spare and has some really hardcore need to max out their augmented attributes through implants. Without the cybertorso, you can't do that unless your natural attributes are always maxed out. And if you have the cash to get it, why not? Sure, it's not something most people would go after if they were only looking for one or two limbs, but that doesn't mean it's useless. Third, the biggest perk of any cyberlimb is the storage capacity for other things. I tend to cram mine full of all kinds of things, and you can often end up saving more Essence than you lose depending on what you choose. Assuming, of course, you were planning on getting those implants anyway. Of all the limbs, the cybertorso is also the easiest one to conceal. So in terms of armor, you can put 10 points or whatever the max is in and it will count as unencumbered cumulative body armor? |
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Apr 22 2010, 03:03 PM
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#11
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
A-yup.
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Apr 22 2010, 03:11 PM
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#12
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Moving Target ![]() ![]() Group: Members Posts: 321 Joined: 4-April 08 From: Detroit, MI Member No.: 15,844 |
So you can put enough armor to soak heavy gauss fire on a metahuman body, but not on an APC.
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Apr 22 2010, 03:17 PM
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#13
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Moving Target ![]() ![]() Group: Members Posts: 510 Joined: 19-May 06 From: Southern CA Member No.: 8,574 |
You don't understand, it's not a metahuman body anymore -- it's a cybertorso with 10 armor. Besides, the Ares Citymaster APC comes standard with 20 armor.
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Apr 22 2010, 03:27 PM
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#14
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 |
You don't understand, it's not a metahuman body anymore -- it's a cybertorso with 10 armor. Besides, the Ares Citymaster APC comes standard with 20 armor. He was refering to a full cyberlimb replacement with a total of 22 armor (assuming no bulk modifications) with his remark. And that would be on top of worn armor. |
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Apr 22 2010, 03:32 PM
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#15
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,444 Joined: 18-April 08 Member No.: 15,912 |
You don't understand, it's not a metahuman body anymore -- it's a cybertorso with 10 armor. Besides, the Ares Citymaster APC comes standard with 20 armor. Ya, but then you can armor up cyber limb and a cyber skull and get level of armor that are honestly approaching stupid for being such a small target. Then step into heavy milspec armor, throw on a helmet and shield, get armor spells cast, have spirits possess both you AND your armor, AND your shield, and then see the game break. |
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Apr 22 2010, 03:35 PM
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#16
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
I'd just have my armor and shield possessed with the service act as said object and use what ever powers would help. That way your superman of a tank can still function normally with all his skills ect.
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Apr 22 2010, 03:43 PM
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#17
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Ya, but then you can armor up cyber limb and a cyber skull and get level of armor that are honestly approaching stupid for being such a small target. Then step into heavy milspec armor, throw on a helmet and shield, get armor spells cast, have spirits possess both you AND your armor, AND your shield, and then see the game break. For a cost pushing the limits on what you can get as chargen, and all you did was make yourself weaker. Cyberware doesn't increase your willpower, or your stun track, and all the damage you'll take will be stun. Plus you used up all your capacity outfitting yourself with more armor. If I was the GM and you were the player all I'd have to do is drop a stunbolt on you and down goes the million dollar cyberman. |
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Apr 22 2010, 03:47 PM
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#18
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Target ![]() Group: Members Posts: 83 Joined: 19-October 09 Member No.: 17,769 |
Ya, but then you can armor up cyber limb and a cyber skull and get level of armor that are honestly approaching stupid for being such a small target. Then step into heavy milspec armor, throw on a helmet and shield, get armor spells cast, have spirits possess both you AND your armor, AND your shield, and then see the game break. Still doesn't make you invincible. even if you manage to cram all that cyber in you without becoming a zombie, all you're really defending against is bigger hammers. There are still less-than-lethal options to shut you down. a pair of HE grenades may not get through all of your armor, but it'll do a number on any exposed weaponry you have. Spirits can be banished/disrupted. After your offensive capability is gone, subdual combat can be attempted; you may be a metal monster, but I can find 5 trolls and a particularly spunky dwarf that'll be willing to take you to the mat. It's lame and munchkinny, but not game breaking. |
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Apr 22 2010, 03:49 PM
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#19
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Target ![]() Group: Members Posts: 83 Joined: 19-October 09 Member No.: 17,769 |
For a cost pushing the limits on what you can get as chargen, and all you did was make yourself weaker. Cyberware doesn't increase your willpower, or your stun track, and all the damage you'll take will be stun. Plus you used up all your capacity outfitting yourself with more armor. If I was the GM and you were the player all I'd have to do is drop a stunbolt on you and down goes the million dollar cyberman. I was figuring his spirits were working some countermagic mojo, but if you can pull it off your way is definitely the simplest. |
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Apr 22 2010, 03:55 PM
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#20
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 |
For a cost pushing the limits on what you can get as chargen, and all you did was make yourself weaker. Cyberware doesn't increase your willpower, or your stun track, and all the damage you'll take will be stun. Plus you used up all your capacity outfitting yourself with more armor. If I was the GM and you were the player all I'd have to do is drop a stunbolt on you and down goes the million dollar cyberman. What makes you think he'd have low Willpower? |
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Apr 22 2010, 04:01 PM
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#21
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Moving Target ![]() ![]() Group: Members Posts: 332 Joined: 15-February 10 From: CMU Member No.: 18,163 |
10 points of armor is not enough to soak a Gauss cannon - you'd need... um... more than that.
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Apr 22 2010, 04:16 PM
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#22
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 |
10 points of armor is not enough to soak a Gauss cannon - you'd need... um... more than that. To soak a (Itzcóatl) Gauss cannon hit (with one net hit), you'd need (on average) 134 points of ballistic armor (completely discounting body for the resistance test; count 1 body as 2 armor in this calculation). Two-Feathers Designs: providing useless Information since '95 |
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Apr 22 2010, 04:22 PM
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#23
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
I was figuring his spirits were working some countermagic mojo, but if you can pull it off your way is definitely the simplest. Even if some GM was stupid enough to let a player do it, and some player was stupid enough to even bother trying, no amount of Willpower + Counterspelling would be more difficult to get past than ~50 points of armor. |
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Apr 22 2010, 04:27 PM
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#24
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Either way, it's still a silly amount of armor, we all know that. (IMG:style_emoticons/default/smile.gif)
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Apr 22 2010, 04:31 PM
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#25
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Moving Target ![]() ![]() Group: Members Posts: 297 Joined: 11-April 10 From: Raleigh, NC Member No.: 18,443 |
How about someone's body is crushed and mangled past the point of repair and someone managed to stabilize them. A quick rebuild fix could be a torso. Plenty of RP reasons for one other than using it for min/maxxing.
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