![]() ![]() |
Apr 28 2010, 11:23 AM
Post
#1
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 572 Joined: 6-February 09 From: London Uk Member No.: 16,848 |
Can I get some advice / ruling on splitting the spellcasting pool.
Am I right in this? Mage M5 SC6 Specialised for combat spells +2 Mentor Sprit Wise Warrior +2 R4 Spellcasting focus +4 Normal pool would be 19 if split between two targets (casting a mana bolt at two guards similtaniously) G1 5 from base pool (5+6/2) +2 Specialised +2 Mentor +4 Plus focus Total 13 G2 6 from base pool (5+6/2) +2 Specialised +2 Mentor +4 Plus focus Total 14 Rather then just G1 10 G2 9 Because the specialisations, mentor spirits and focuses are modifiers to the skill and are added after the base split Or is the focus bonus split too? Its being used at the same time in the same complex action to do both spells but am I understanding this right. I was sure of it when I did it last session but now I'm having doubts |
|
|
|
Apr 28 2010, 11:50 AM
Post
#2
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 220 Joined: 28-April 09 From: Munich/Free State of Bavaria/Allied German States Member No.: 17,119 |
According to the wording of the split description in SR4A it would indeed be your 13/14 calculation. I dont know if there are elaborate rules on this in Streetmagic.
|
|
|
|
Apr 28 2010, 11:58 AM
Post
#3
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 |
It has been argued that the specialisation is part of the skill and therefore should be included in the split, but by RAW you are correct as specialisations are defined as adding dice to tests rather than added points to the skill rating.
There is no mention of a penalty for multiple targets except where it states indirect combat spells (so not manabolt) are treated like ranged attacks. Literally taken the second indirect combat spell in a multicast should suffer the -2 penalty, but if that's a bit inconsistant for you then a handwave wouldn't be a big deal. Foci are limited to one per dice roll but not in number of uses per action phase. So yeah, you've got it right apart from mentioning the increased drain. It's +1 to each drain value per spell beyond the first. |
|
|
|
Apr 28 2010, 12:02 PM
Post
#4
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 |
|
|
|
|
Apr 28 2010, 12:32 PM
Post
#5
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
You've got it right lansdren. Do keep in mind though that any penalties incurred (Bad lighting, sustained spells, injury) will also subtract from both pools.
|
|
|
|
Apr 28 2010, 12:46 PM
Post
#6
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 572 Joined: 6-February 09 From: London Uk Member No.: 16,848 |
You've got it right lansdren. Do keep in mind though that any penalties incurred (Bad lighting, sustained spells, injury) will also subtract from both pools. Good point on that one although our GM has been very light (pun unintended) on those kind of penalties (both to me and the more normal gun bunnys) And as previously mentioned the small increase in drain but seeing as the drain roll stays the same its almost crazy not to double cast sometimes. At the moment I'm at 13dp for drain (5+5) from stats plus 1 from quality and +2 from centering (with plans for a little logice boost at some point too) Although granted I did double mana tap someone and put them far into physical from overflow and pretty much have his brain coming out of his ears but for a silent take down it has its place Although further thought would say double tapping would make tracing the astral sig abit easier even at low levels I think (Fluff yes not so sure on the crunch right now) |
|
|
|
Apr 28 2010, 12:46 PM
Post
#7
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 |
It has been argued that the specialisation is part of the skill and therefore should be included in the split, but by RAW you are correct as specialisations are defined as adding dice to tests rather than added points to the skill rating. Before someone quotes the FAQ, this is one of the instances where the FAQ is definitely wrong but arguably preferable. Indeed I prefer it, but mostly due to my particular style of bookkeeping. |
|
|
|
Apr 28 2010, 06:07 PM
Post
#8
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Although further thought would say double tapping would make tracing the astral sig abit easier even at low levels I think (Fluff yes not so sure on the crunch right now) It's not any easier to track. There are, however, two signatures - one from each spell. Meaning if you don't want to risk being tracked from it, you have to spend twice as long erasing the signatures (or use Cleansing). |
|
|
|
May 2 2010, 01:52 AM
Post
#9
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 5-April 10 Member No.: 18,418 |
Are there any other instances where a split like this works, or is it limited to spellcasting and the relevant bonus mods available. I know smartlink doesn't apply when shooting 2 guns, but are there any other mods from ranged combat that open the door to splitting skill/attribute pool and adding bonuses to both?
|
|
|
|
May 2 2010, 02:13 AM
Post
#10
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Specialty works according to some... reflex recorder would not work, adept powers would not work... lots of penalties from things like bad vision would mess up both pools... Oh, personalized grip works on melee weapons.
That's honestly all I can think of... Oh, tacnet would work as well. |
|
|
|
May 2 2010, 02:32 AM
Post
#11
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 5-April 10 Member No.: 18,418 |
|
|
|
|
May 2 2010, 10:18 AM
Post
#12
|
|
|
Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
QUOTE (FAQ) A dice pool is generally Skill (+ Specialization) + Attribute + anything else that adds directly to the dice pool but is not listed as a dice pool modifier (foci, certain augmentations, etc.). When splitting the pool the player divides these dice however they want, keeping at least one die for each test. Dice pool modifiers (from certain augmentations, darkness, smoke, etc.) are then applied to each test separately. "Certain Augmentations" is not clear. "Dicepool Modifier" is a game term with a given definition (pg. 61 of The Precious), Specialisations (pg. 84) are a skill test modifier. Modifiers after splitting the pool is explicit for Firearm attacks (pg. 150), and implied for multicasting (pg. 183). Are split dicepools not sufficiently ineffective? If you donīt think so, would it be enough to calculate the final dp, then split those dice? |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 4th November 2025 - 11:51 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.