DnD 3e monks, im trying to see what to do with them |
DnD 3e monks, im trying to see what to do with them |
Apr 30 2010, 03:15 PM
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#1
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Target Group: Members Posts: 72 Joined: 2-March 10 Member No.: 18,231 |
Ok, I'm trying to set up a game, and I want to make a sheet with every little houserules I want to implement before then.
Now, after visiting some forums and other chatrooms, I heard that monk, in 3rd edition, were kinda frail. This is mostly because they had to invest in several more attributes than most other classes. What I want to do here is to give them something extra that would give them an edge, and more worthwhile to play. My intend is this: instead of having 3/4 attack bonus like a cleric, I would give them full attack bonus like a fighter. This would give them more attacks (up to 6 attacks, at level 20) and it would make them more reliable in general. I want opinions on this. |
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Apr 30 2010, 03:22 PM
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#2
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
3.0 or 3.5?
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Apr 30 2010, 03:23 PM
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#3
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Target Group: Members Posts: 72 Joined: 2-March 10 Member No.: 18,231 |
3.5
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Apr 30 2010, 03:55 PM
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#4
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Well, I feel like the real reason Monks have trouble isn't MAD, it's magic-item limitations. A stupidly-broken monk build can get many sick unarmed attacks, for example. They're really meant to be a sort of anti-caster/field-control midliner, not a DPS/tank frontliner.
However, if your goal is to toughen them up so your players have more fun, I don't think increasing their *offense* is the best tack. You could look at increasing their defense: something as simple as a d8 HD, perhaps, or a couple extra free feats for defense (things like Dodge, etc.) might help. You could give them the Skirmish class feature (from Scout), or trade it for a 'weak' CF from Monk. If your player wants to simply re-focus the Monk entirely, try these: http://www.d20srd.org/srd/variant/classes/...tFightingStyles Many people also enjoy replacing Monk entirely with the unarmed version of the Swordsage from Tome of Battle. |
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Apr 30 2010, 04:17 PM
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#5
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Target Group: Members Posts: 72 Joined: 2-March 10 Member No.: 18,231 |
I don't really believe that they lack defense, really. They already have the d8 HD. They have extra AC as well as the option to wear bracer of armor. And they can heal themselves a little.
One thing I might say is that in my game i want to host, I will use the build point system as suggested in the Dungeon master manual. With 25 points. I don't expect them to try wierd builds because they won't have much "ressources" to start with. It's just that a level 10 monk with 18 str would have to expect a BAB of +10/+5, while any "real" fighting class at this point could easily reach +20/+15. And it's not just that, lots of monsters have purposely high armor class at this point. Sending lower armor class monsters would just make the job extremely easy for fighter, while monks will feel like they are just softening stuff. I see the monk class as a "fighting" class. And since they aren't that good at hitting, they don't really feel useful. Also, note that I don't want to reedit the whole class. I just want to see if giving them a higher BAB would be a good idea. That way, they would feel like maybe using combat expertise and similar abilities more often, thus compensating for whatever weakness they have. |
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Apr 30 2010, 04:28 PM
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#6
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Target Group: Members Posts: 89 Joined: 29-April 10 From: Salt Lake City, UT Member No.: 18,523 |
Um, you are taking into account Flurry of Blows, aren't you? Monks can unleash multiple attacks like no one's business and do silly damage, making them quite deadly. They don't have the warrior attack bonus, but like Yer said they're not front-line combatants and so don't need it. Though you may see them as a fighting class, WotC didn't see them that way. They have access to a wide range of powers which makes up for. If you give them [attack bonus = level], you risk making monks too powerful. That said, if you feel they need the extra attack bonus then give it to them.
The monk is my favorite class in 3E (and in 4E), and I've never considered them weaker than they should be. In fact, I've had misgivings about playing them because they maybe seem a bit too powerful, going so far as to recommend nerfing my characters to the DM before playing them. |
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Apr 30 2010, 04:36 PM
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#7
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Target Group: Members Posts: 72 Joined: 2-March 10 Member No.: 18,231 |
I do realise that they have more than fighting abilities. But this is dungeons and dragons. A humble fighter can totally out damage a monk in a battle, even with flurry of blow.
Also, remember. They will use the point buy system with 25 points. |
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Apr 30 2010, 04:37 PM
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#8
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Heh, you're right, I meant d10. (IMG:style_emoticons/default/smile.gif) But your problem is definitely that you're comparing monk to fighter. They're not a fighting class, they're a rogue class.
However, your game is your game. (IMG:style_emoticons/default/smile.gif) In that situation, sure, give the full BAB a try. There have been many pages written about 'fixing' monk, so a little googling can get you more ideas if that doesn't work. |
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Apr 30 2010, 04:40 PM
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#9
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Target Group: Members Posts: 72 Joined: 2-March 10 Member No.: 18,231 |
Mmmyeh... maybe they are a rogue class. It's just that if I to play a rogue class, I'd play a rogue myself.
That said, I won't play a rogue cuz I'm the GM. |
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Apr 30 2010, 04:42 PM
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#10
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Totally. Or something with Trapfinding, like Scout, Factotum… Hehe. Anyway, I hope it works. Check Giant in the Playground, Brilliant Gameologists, or the Wizards forums for more advanced ideas, although they get pretty crazy.
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Apr 30 2010, 04:46 PM
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#11
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Target Group: Members Posts: 72 Joined: 2-March 10 Member No.: 18,231 |
Also, maybe I was tainted by Baldur's gate 2, where monks have the same THAC0 than fighters.
Edit: Look, I'll try it. Maybe none of my players with roll a monk anyway. Edit two: Also, as for the comment about monks being a rogue-like. For comparison, I consider the ranger to be more useful as a rogue-like, and I'm pretty certain that he's also more useful everywhere else. Seeing the ranger with the full BAB, I don't feel like it would be a bad idea to give the monk full BAB too. |
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May 1 2010, 09:43 AM
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#12
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Target Group: Members Posts: 61 Joined: 24-January 10 From: Lurking about the Lagrange 5 point. Member No.: 18,070 |
See this is less a mechanical argument then a fluffy one. Monks are intentionally "less tough" then say a paladin or a fighter because they're incredibly nimble and slippery targets. Only a dead monk or a REALLY min-maxed one can purposely 'tank.' Instead they usually function as an excellent flanker and mage-killer.
Dodge, Mobility and high ranks in Tumble mean attacks of opportunity will never hit, and such a monk will fly about the battlefield like Mr. "Woah I know Kung-fu," while delivering some extraordinary amounts of damage with the feats Improved Natural Attack (Unarmed Strike), and Superior Unarmed Attack--note that last one is from Tome of Battle page 30 and it DOES stack with Monk's Belt. Further you can greatly tweak survivability of any monk by noting what level range your going to play at. Low level monks might focus on improved grapple and simply crush their enemies into submission without worrying about getting hit. Mid range might see spring attack builds etc. For a simple example Whisper Gnome (Races of Stone) lvl 9 Monk with 14 Dex and 12 Wis, the feats: Dodge; Titan Fighting (RoS); and Mobility can declare a target for his Dodge and end up with an AC of at least 22. And that's without going completely off the wall--which isn't to say I can't. Bottom line I'd say don't burden yourself with having to balence and write some house rules--such tends to lead to more bad DM Fiat situations and player indignation when "super monks" come and kick their asses. (IMG:style_emoticons/default/grinbig.gif) |
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May 1 2010, 03:03 PM
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#13
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Target Group: Members Posts: 72 Joined: 2-March 10 Member No.: 18,231 |
I didnt felt like a +2 or +3 additional attack bonus was much of a threat to me. Again, it's just that I feel like being a monk limits what you can do, by alot.
Oh well, now I don't know what I want to do about them. |
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May 1 2010, 03:07 PM
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#14
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
all 18 rolls should always go monk! You get the best of most roles with it as well as many other bonuses.
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May 1 2010, 03:16 PM
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#15
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
No, the ranger's a martial class (d10, full BAB, martial weapons, etc.). He certainly has some minor rogue crossover (skills), but he's really just a light-armored fighter.
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May 1 2010, 03:35 PM
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#16
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Target Group: Members Posts: 80 Joined: 19-January 09 Member No.: 16,793 |
QUOTE I don't expect them to try wierd builds because they won't have much "ressources" to start with Lol, wierd builds have almost nothing to do with stats compared to the player. Low stats will sometimes limit things, for example good luck getting expertise on an effective monk with only 25 points unless you take that feat that changes all thier ablities based on wisdom to int. |
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May 1 2010, 04:09 PM
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#17
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Target Group: Members Posts: 72 Joined: 2-March 10 Member No.: 18,231 |
No, the ranger's a martial class (d10, full BAB, martial weapons, etc.). He certainly has some minor rogue crossover (skills), but he's really just a light-armored fighter. My point about the ranger was about them being better at stealth than rogues. But anyway, now I just don't know what to do with monks. |
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May 1 2010, 05:49 PM
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#18
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
My point about the ranger was about them being better at stealth than rogues. But anyway, now I just don't know what to do with monks. They are? Weird, I don't remember rangers getting any big MS or HiS bonuses. They might have gotten a couple of points to it in the forest, but that hardly makes them better than rogues. You're martial classes are: Fighter, Barbarian, Ranger, Paladin You're magic classes are: Wizard, Sorcerer, Cleric, Druid You're specialty classes are: Monk, Rogue, Bard. Quite simply put, a Monk isn't supposed to be as good of a fighter as a fighter because they aren't martial class. A monk is however going to be more versatile. They have the option of grabbing extra attacks or being more accurate thanks to flurry of blows, meaning they can switch between fighting one large enemy and several smaller ones easily. They don't rely on a weapon, meaning if the party is captured or something and left weaponless, the monk goes "And?" and the fighter cries like a baby. Also, you can't disarm a monk, or break their weapon, or have a rust monster eat their weapon or armor. Oh, don't forget the cool abilities provided by stuff like paralyzing strike, oh, and also remember that a monk eventually gets to roll a d20 for damage. So sure, a monk doesn't have quite as good a BAB as a fighter, and isn't quite as well equipped to stand on the front line and get beat on, but they have tons of options which make them potentially alot more powerful if they are smart. If they're dumb and just act like a fighter that uses fists and no armor, then yeah, they'll be a disadvantage, but if they make use of all their abilities, they can really shine. If you want, you could think about it as a strait line, with martial at one end, magic at the other, and specialty in the middle, and then it goes: Fighter, Barbarian, Ranger, Paladin, Monk, Rogue, Bard, Cleric, Druid, Sorcerer, Wizard. More to the right is more magic/spells/special abilities, more to the left is more 'Hulk Smash' As you can see, monks are fairly far away from fighters, so it makes sense that they aren't directly equal with them in a 'all holds barred' match in which no one uses special abilities and it is all about BAB and AC. |
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May 1 2010, 11:10 PM
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#19
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Target Group: Members Posts: 72 Joined: 2-March 10 Member No.: 18,231 |
Well, you say that monks are a "specialty" class, and not a fighter class. But then you keep talking about what fighting abilities they have, which, to be honest, aren't impressive. Sure the monk deal 2d10 at some point, but that's rather moot since the monk will have trouble hitting high AC baddies. And against low AC baddies, anything goes great, especially real fighter classes (power attack).
To me, honestly, I look at the monk, and the only thing I see in then is the ability to fight spellcasters. This is not fun knowing that your character is overshadowed by everyone except when fighting a spellcaster maybe. |
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May 1 2010, 11:17 PM
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#20
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Anyway, the point is that not all D&D is killing. Monks can sneak, sprint, scout, and stun. If I were making any changes, I'd focus on their specialist side. 2 extra skill points per level, maybe, or extra bonus feat choices in the Evasion/Dodge/movement/etc. themes.
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May 1 2010, 11:39 PM
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#21
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
A multiclassed monk is deadly in so many ways. Though takign the right class/feats to let you carry on lvlign monk is a problem.
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May 2 2010, 01:28 AM
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#22
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Well, you say that monks are a "specialty" class, and not a fighter class. But then you keep talking about what fighting abilities they have, which, to be honest, aren't impressive. Yeah, exactly, and? I can talk about what magic a bard can cast, but that doesn't make them a caster class. I can talk about the combat abilities of a rogue like their huge sneak attack damage, but that doesn't make them a fighter class. What I'm saying is that they are situationaly more useful than a fighter, in other words, they are a specialty class. But, as always, you can do what you want in your game. I just think that if you have a player that knows what they're doing, they could really easily outshine the fighter in their own realm if you boost them. Oh, and we never even go into grappling (IMG:style_emoticons/default/wink.gif) |
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May 2 2010, 01:45 AM
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#23
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
To say that Monks and especially Rogues aren't 'martial' classes is absurd. Doubly so if you're not classifying Rangers in the same boat as them. They get more combat-oriented abilities per level than most other classes, for crying out loud.
Despite that, their attack bonus is fine as is. Just like the Rogue's is. What they lack in accuracy, they make up for in raw power. Rogues gain a ton of bonus damage and actively seek out additional bonuses from flanking, much like Monks. Their mobility, accessibility to Tumbling, and other secondary abilities all make up for the small amount of attack bonus they lose. And, franky, you really don't even miss it until you get to the much higher levels anyway. There's also quite a few prestige classes that can help focus these classes, giving them the same attack bonus progression as Fighters. And unless you're trying to cheese the system by taking every prestige or base class under the sun, you're not going to be all that crippled. Especially with Flurry of Blows; those extra attacks make up for the higher chance of missing. So yes, they're very much a martial class (hello: ever hear the term "martial artist?"). But no, they don't need a 1:1 attack progression. They're one of the few classes that are fine as is. The only thing that sucks is all the things you lose by multiclassing; but that's a fault of any class that grants new abilities every level. |
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May 2 2010, 02:17 AM
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#24
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
No, rogues aren't a martial class, either. Yes, they can participate in combat. Every class has combat abilities, it's D&D.
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May 2 2010, 02:31 AM
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#25
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Feel free to explain why a Ranger is, but a Rogue isn't. The only other major difference between those two classes is the Ranger has fewer combat abilities, while the Rogue has a whole two extra skill points per level.
Do Rogues sit around in twiddling their fingers, chant arcane words, or otherwise frolic about while everyone else fights? No. Do they sit on their asses during a fight? No. They get right up into their enemies faces (or more correctly, behind their faces) and slice and dice away. Much like Monks. Out of combat, Rangers have just as much versatility as they do, just with a wilderness bent instead of an urban one. And of course there's the minor fact that even in 4E, where they actually define classes by their style, a Rogue is very much a Martial class. The only reason a Monk isn't one is because they wanted to create a Psionic category of classes and felt a Monk was somehow psionic. The whole idea of "specialty classes" is silly, especially since the list earlier in the thread is 100% arbitrary just to prove some wholly erroneous point. The only one that comes close is the Bard, and they're better described as a hybrid class (that should have been a prestige class, anyway). You don't need a 1:1 attack progression to be a combat-oriented class. |
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