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#26
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Moving Target ![]() ![]() Group: Members Posts: 175 Joined: 5-May 08 From: Matt, GA Member No.: 15,959 ![]() |
Um, Patrick, you might want to edit your post and put in the missing "not" on your first sentence. Just saying, as it is VERY confusing otherwise! (IMG:style_emoticons/default/wink.gif)
Edit: Or, more likely, I read it wrong! DOH! |
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#27
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Moving Target ![]() ![]() Group: Members Posts: 492 Joined: 28-July 09 Member No.: 17,440 ![]() |
Thanks all. That's what I figured but wanted to hear from a few others.
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#28
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,444 Joined: 18-April 08 Member No.: 15,912 ![]() |
Hmm, good point. Not so sure then. Not something that comes up real often. So why not have wired reflexes stack with synaptic boosters? Faster is faster as you said. I would imagine the reason drugs wouldn't work with standard wired reflexes or boosters or anything is that the reflexes mess with your nervous system, which means that the drugs might have trouble affecting them. The boosters similarly change your brain some, and so might make it less likely that the drug will affect your brain IP wise (since that is the same part of the brain that is being messed with) Edit: Also, it's a game. You can just accept that some things are done for game balance over real world physics. I would look at the 'fluff' of how the cyber and bio do the jobs, and if they achieve the same effect through different means, they I do allow them to stack, even if the books suggests against it. |
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Lo-Fi Version | Time is now: 3rd October 2025 - 04:11 PM |
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