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> CCOC - a new deck-builder, All-in-one solution for Matrix players
Venndigram
post Feb 18 2004, 10:44 PM
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CCOC - a new deck-builder, all-software-handler and misc. components too.

CCOC v1.0 is released, being the first stable version you can actually do something with. The program core is complete, meaning all is left is fancy graphics and integrating SIFF.

Homepage - http://ccoc.sf.net/
Project homepage - http://sf.net/projects/ccoc/

Download - here
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mfb
post Feb 18 2004, 10:56 PM
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would it be much trouble to add a 'total' field somewhere, to add up all the costs?
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REM
post Feb 18 2004, 11:14 PM
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... It lets you exceed 6 essence on a cranial cyberdeck with out any validity issues.
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Venndigram
post Feb 18 2004, 11:36 PM
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QUOTE (REM)
... It lets you exceed 6 essence on a cranial cyberdeck with out any validity issues.

The cranial deck is intentioly unrelated to the metahuman body - meaning, there's nothing wrong with building a cranial deck which requires essence 8; installing it in a normal metahuman is the problem. Because CCOC has nothing to do with metahuman bodies, let alone installation of cyberware in it (future version of Vaklyrie Module should take care of this), there's no point in essence limiting.

The other request has been added to the 2do list and will be fixed by tomorrow, probably.

Thanks for the feedback.
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Fenris
post Feb 18 2004, 11:45 PM
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However, wouldn't the program be more useful if it had an in game application? Since nobody can install a cranial cyberdeck over 6 essence, shouldn't you limit it in order to make it a functional tool?
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moosegod
post Feb 19 2004, 12:00 AM
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Well, you can alphaware, etc. to get past the 6 essence limit.
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Grey
post Feb 19 2004, 12:01 AM
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How does that suddenly make it a non-fuctional tool? You can do everything else that you need to do, plus a little more. Besides, you never know, you may run into the beta or delta version of that cranial deck, in which case, you can install it.
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Venndigram
post Feb 19 2004, 12:05 AM
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QUOTE (Grey)
How does that suddenly make it a non-fuctional tool? You can do everything else that you need to do, plus a little more. Besides, you never know, you may run into the beta or delta version of that cranial deck, in which case, you can install it.

Exactly :)
Besides, don't forget cyber-zombies.

I suppose I stand in the front of a different way of seeing shadowrun software; everything is apart. Note that utilities that you create are added into a "virtual" inventory list, not added to the deck itself. Precisely because the deck can be moved around regardless of the programs (if the programs are in storage memory, that's another case).

Don't know exactly how to explain it, hope somebody does understand :)
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Lilt
post Feb 19 2004, 12:08 AM
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I agree with grey on this one. Hey: You could go a -3 essence cyberzombie using a deltaware 17.8 essence cranial cyberdeck and a deltaware datajack.

Anyway: That's enough of bashing REM on a single bad call. Aside from that: Great Job!

[edit]Dammn you! Quick-post does drek when you're on light stun from sleep deprivation...[/edit]
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Kagetenshi
post Feb 19 2004, 12:28 AM
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QUOTE (Fenris @ Feb 18 2004, 06:45 PM)
However, wouldn't the program be more useful if it had an in game application? Since nobody can install a cranial cyberdeck over 6 essence, shouldn't you limit it in order to make it a functional tool?

Move-By-Wire 4, basic grade, takes 8 Essence. Sounds like this is following in the footsteps of canon.

What's the program written in?

~J
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REM
post Feb 19 2004, 12:29 AM
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actually it let me build one that took about 12 essence to install.
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moosegod
post Feb 19 2004, 12:31 AM
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Still, there is the cyberzombie possibility.
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Venndigram
post Feb 19 2004, 12:36 AM
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It's written in Borland Delphi 7, and it's open-source (you must have noticed the source-code file).

Additionally - don't forget that by building idiot-proof software you're essentially limiting users to canon rules; the idea is to inform the user what he's doing is invalid (at least according to the canon rules) but still allow him to proceed if he wishes to.
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mfb
post Feb 19 2004, 01:41 AM
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indeed. that way, your prog isn't suddenly useless if the GM decides to set a game in 2080, where gammaware is the 'ware grade to get.
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Kagetenshi
post Feb 19 2004, 03:55 AM
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QUOTE (Venndigram)
It's written in Borland Delphi 7, and it's open-source (you must have noticed the source-code file).

No, I didn't, because at the time I tried to access Sourceforge the servers were having scheduled downtime :P ;)
I ask because I'm one of those users around using OSX, and was wondering as to the possibility of compatibility. I'll have to check on that; I'm unfamiliar with Delphi 7

~J
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Gorath
post Feb 19 2004, 08:15 AM
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Hmm, i downloaded the ccoc-1.0-exe-only.exe and the source, if i start it, there is a failure. How do i install/use it?

I extracted the source into same folder as .exe and hoped it would start the program. But it did not work... :( :wobble:
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mfb
post Feb 19 2004, 09:43 AM
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it will be easier to help you if you copy the text of the error and post it; otherwise, there's no real way to tell what's wrong. you don't need to install the program at all; it should simply pop up when you double-click the .exe. note that you don't need the source code to run the program; the source is so other coders can pick through the code.
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Gorath
post Feb 19 2004, 11:57 AM
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Sorry, not at home, there was a message, that a certain command could not be executed, do i need Delphi my self to run CCOC? I will give you the exact message when i am back home...
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Venndigram
post Feb 19 2004, 12:10 PM
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I'm trying to think....
First of all you don't need Delphi to run it, of course.
Besides... it would help to know for starters what OS you are using.
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Gorath
post Feb 19 2004, 04:58 PM
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Here is the original code, it is in German.

CODE

C:\Programs\CCOC\CCOC-1~1.EXE
Die NTVDM-CPU hat einen ungültigen Befehl entdeckt.
CS:06dd IP:0341 OP:63 65 3b 20 63
Klicken Sie auf "Schließen", um die Anwendung zu beenden.


Translating i would say:

CODE

C:\...
The NTVDM-CPU has detected a illegal command.
CS...
Click at "Close" to end the application.


I have at Athlon 1400, Windows XP Professional without SP, 1024MB-SDRAM, 160GB HDD (Samsung), GeForce2 GTS.
As far as i know, i don't have Delphi installed...
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spotlite
post Feb 19 2004, 05:12 PM
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the storage memory only goes to 9999. You can easily get more than that. could you add another character space in there (cos if you need 100,000 mp of storage, buy a fraggin' mainframe already!). I always try to buy 10-20 thousand MP of storage if I can afford it and get hold of it, mainly because audio/visual or heaven forbid trid recording takes up room FAST if you're running a surveillance op.

But other than that and the 'total' field, fabulous job mate, really. I have a couple of other versions of this sort of thing, where a lot of effort has gone into the appearance, but often are let down by dodgy programming (they're still pretty good though, and they do look very nice, even if they are both SR2). This one just... works. You can tell its not based on a micro$h*t product!
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spotlite
post Feb 19 2004, 05:19 PM
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two more more things - could you make it so the boxes can be resized? its difficult to read some of the menus.

And how do I change the overall core rating of a smart frame?

:edit: never mind. i figured that core rating part out. d'oh!
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Venndigram
post Feb 19 2004, 09:04 PM
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The storage memory thing will be easily fixed very soon.

Gorath - I have the feeling you are either trying to use a corrupted download (try to re-download) or running something other than an x86 cpu (which cannot be because of what you said). I'm running almost the same configuration, and it works. Try again, tell me how it goes.
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Gorath
post Feb 19 2004, 11:03 PM
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@ Venndigram:

I reloaded CCOC and now it works! Thanks for the help, will give you feedback soon...
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Venndigram
post Feb 20 2004, 01:03 PM
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CCOC v1.1 is released, fixing lots of little bugs and (hopefully) answering to most of the reqeusts posted.

QUOTE
Maximum memory in decks and CCs is no more
limited to 9999.

Page cost is now displayed, as well as total
cost.

The whole thing is now resizeable.
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