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> CCOC - a new deck-builder, All-in-one solution for Matrix players
WolfJack
post Feb 20 2004, 05:41 PM
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Now for my dumb question. I am able to make the deck, accessories, softwre, agents, etc and save it. But how do I view it properly. If I open up the outputed xml doc I get all the code and everything.

Am I missing something or is it just the fact that I am not an XML person making things more difficult for me?

-Adam
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hobgoblin
post Feb 20 2004, 08:07 PM
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hmm, i could swear that the powercord price was errataed to something a bit more sane then 150...
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Venndigram
post Feb 20 2004, 08:59 PM
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WolfJack - That's a problem alright; I haven't got to work this out yet, though 2 guys from the forums have already declared intentions to write an XSLT file that combined with a CCOC XML file will produce a readable- and printable version of the data (this is where you enter history guys :) ). [Hey ! maybe it's not even "guys" !]

Hobgoblin -
The Power Cord is 150 nuyen, according to the sourcebook. That's why CCOC's been made so you override the costs (just enter a new price in the edit-box).
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hobgoblin
post Feb 20 2004, 10:34 PM
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maybe so venndigram but the errata is the latest version of the prices so why use the one in the book?
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Corporate Raider
post Feb 21 2004, 02:37 AM
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WolfJack, for now you can view the saved deck by launching the CCOC program, then using the Load button to choose and view the saved deck.

I love the program Venndigram. :love:
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Venndigram
post Feb 21 2004, 03:08 AM
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QUOTE (hobgoblin)
maybe so venndigram but the errata is the latest version of the prices so why use the one in the book?

...which brings us to understanding I completely forgot about the errata. There are more things to correct. Will be fixed next version. Way to go :)

Corporate Raider - thanks man (or woman) :)
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Venndigram
post Feb 21 2004, 11:18 PM
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ccoc 1.11 Released

Mainly fixes from the Matrix sourcebook
errata, as well as the single (!) memory-leak
found in CCOC.

CCOC is now released in 2 versions, each
using a different XML engine - XDOM (an
open-source Delphi component) or MSXML.

Homepage
Project homepage

Download


Two XML engines - the two engines fully support DOM, so they're
basically the same from a programmer's point of view (except one is a COM
object and the other is native Delphi code). I really can't tell which one
is better right now, so I'm releasing both (MSXML is gaining the upper hand
because of its built-in XSLT processor).

The XDOM version can be run on any Windows system, the MSXML
needs Microsoft XML Core Services (MSXML) 4.0 pre-installed to run.

Regarding XSLT (and viewing CCOC's xml files in a readable format),
I've made some progress (figures it ain't very complicated).
You can find two new files in the source-code archive (you can download it here),
tests.html and first.xslt.

tests.html is where I play around to create a graphical presentation
the way I want. Later I copy parts of this file into first.xslt, where,
combined with some XSLT markup I create transformations. In the end, I combine one
of the XML files (contained in the archive) with first.xslt in an XSLT processor to
produce a readble HTML.

This whole last paragraph should be understandable only to those who have some
XSLT/XML knowledge (sorry).

You can pick up from where I am, I'm not gonna be able to post updates in the next
couple of weeks. Don't forget to email me, though :)

By the way, if you really want to, you can SMS me at +972-66-359111 :)
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mfb
post Feb 22 2004, 05:37 AM
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it'd be handy if you added daemons and sprites to the agents/frames/IC constructs builder.
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spotlite
post Feb 22 2004, 05:24 PM
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QUOTE (mfb @ Feb 22 2004, 05:37 AM)
it'd be handy if you added daemons and sprites to the agents/frames/IC constructs builder.

nah. Just write an Otaku version with karma costs, time and target numbers instead of money!

Heh. I mean, obviously Venndigram has nothing better to do... JOKE! Joke!

But what I'm getting at is that the program is a component and programming cost generator. If you were going to include daemons and sprites you'd have to include their karma costs, success tests etc for it to make sense. And if you're going to do that, you may as well add in normal programming target numbers and base times and stuff as well. But that's pretty much an entirely seperate program, although obviously it would be sharing base ratings data and stuff. Its just that it seems to me - from what very, very little I understand about databases - that it would fairly double the complexity of the program which might be further than Venndigram wants to go, y'know?

>snip< Mailed Venndigram instead.
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Venndigram
post Feb 29 2004, 12:09 AM
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ccoc 1.2 Released

More bug fixes and an XSLT page.

Download here.
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moosegod
post Mar 1 2004, 01:03 AM
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Not to be an ass, but doesn't this really belong on the community projects page?
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Kagetenshi
post Mar 1 2004, 03:00 AM
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Nope. This isn't a project by the community, it's a project by one person. Also, the NSRCG thread doesn't belong in the Community Projects forum for the same reason.

~J
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Jason Farlander
post Mar 1 2004, 04:37 AM
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Eh... theyre both projects by someone *in* the community. I think that qualifies sufficiently. Note, however, that this particular program is mentioned in this thread and in this thread in the Community Projects forum.

The redundancy isnt really a terribly bad thing -- people who otherwise might not have noticed the program have access to it now.
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Fahr
post Mar 1 2004, 04:18 PM
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there is some community work going on for this program in the realm or feedback, and XML/XLST displays.

-Mike R.
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bit_buckethead
post Mar 3 2004, 09:45 PM
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I need some help with this program. I have created my dream deck, added all of the accessories and programs and saved it. Now what do I do with it? I don't see any way to print it out or save it in HTML. The "Transform to HTML" selection under "File" is greyed out. Am I missing something on my machine? :twirl:
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CirclMastr
post Mar 4 2004, 04:28 PM
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A Force 6 Turn Program To Goo spell? :D
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spotlite
post Mar 4 2004, 04:34 PM
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I think this option is still incomplete. Its greyed out on mine too.

you can open xml files with an html browser, but it appears with the html code as well so that's pretty useless.

You could always do a print screen and dump it as an image into Word ready to print if you like, but I also have some problems with the formatting on this program so some lines of text are partially obscured or incomplete, so that isn't ideal either.
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hobgoblin
post Mar 5 2004, 03:31 PM
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hmm, im testing the xdom version as i understood that i didnt need to install anything to get it to work. well i get a error message when i try to delete anything. something about a access vioaltion.

its easy to bring up, just add a deck page and then try to delete the same page...
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Venndigram
post Mar 14 2004, 11:59 PM
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Sorry it took me so long to reply -
Regarding Transform to HTML, it was intentionally grayed because I could not finish it before I went back to the army (and I still wanted to release a new version). It is now complete.

Hobgoblin - I fixed this bug too, thanks for notifying me.

I'll release a new CCOC on Monday, which includes an-almost-fully-operational XSLT page that supports all of CCOC.
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A Clockwork Lime
post Mar 15 2004, 12:33 AM
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QUOTE (mfb)
indeed. that way, your prog isn't suddenly useless if the GM decides to set a game in 2080, where gammaware is the 'ware grade to get.

You can do it in 2060, too, with enough Essence Reduction Surgical Options in the back of Man & Machine.
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Eyeless Blond
post Mar 15 2004, 06:29 PM
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There seems to be a problem with deleting pages. Whenever I try it, I keep getting a bunch of "Index out of bounds" errors. Maybe this has something to do with the deleted page not being properly removed from the right window?

Also, where do you get the numbers for, for instance, different MPCP values? Icon values? Are there formulae for these things?

Not a dig on you, but it kinda sucks that something as cosmetic as Icon can cost so much money.
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hobgoblin
post Mar 15 2004, 07:10 PM
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the numbers are all from the book matrix. you realy should have it at hand to look up the rules for this stuff as the only thing the program does is the math involved.

allso, that error is the same as i reported (atleast i have the same symptoms).
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Adam
post Mar 15 2004, 07:11 PM
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The cyberdeck construction rules are in the Matrix rulebook.
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WolfJack
post Mar 15 2004, 07:18 PM
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QUOTE (Eyeless Blond)
Also, where do you get the numbers for, for instance, different MPCP values? Icon values? Are there formulae for these things?

Blond,

These are values from SR3 itself. Specifically Matrix has costs on building a cyberdeck from scratch. Even more specifically Matrix, Chp 6 - Cyberterminal Construction. You, as the builder, set the rating you want to have. Then you either have to buy or build/program your deck. The costs listed in CCOC, atleast as far as I know, are what you would pay when buying the parts from a deckmeister. The formulae for pricing in Matrix, pg. 67.

Yes the prices are expensive. Gotta have big bucks to get the big bang.

I must say Venndigram I am looking forward to the new release.

-Wolf
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Venndigram
post Mar 16 2004, 01:06 AM
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ccoc 1.3 Released

Fixes all the things you were talking about, and includes the almost-complete xslt page.

The MSXML version can perform XSL Transformations (namely export to html) without requiring any external software.
The XDOM version, however, performs the transformations using an external program which you should acquire independantly of CCOC; Saxon and XT are good examples for Java-based XSLT processors.
Future versions of CCOC-xdom will hopefully be released bundled with and XSLT processor.

Download here.
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