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#1
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Moving Target ![]() ![]() Group: Members Posts: 167 Joined: 27-January 04 From: Warwick, QLD, Australia Member No.: 6,027 ![]() |
Edit: Putting a new character in here soon.
This post has been edited by Mana Child: Feb 19 2004, 05:12 AM |
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#2
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 ![]() |
I will only comment on the Flaws.
They are kind of a cop out because magic using characters rarely use simsense or are jacked into something . Sensitive system especially. Your a shaman, and you probably won't get any bio or cyberware so in essence you are giving your self points without accounting for them. My two nuyen. |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 167 Joined: 27-January 04 From: Warwick, QLD, Australia Member No.: 6,027 ![]() |
so how would you change this? what would you replace the edges and flaws with?
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#4
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
I wouldn't worry too much. I hear J's games are lethal, you'll need every twink point you get with a Moon shaman.
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#5
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Moving Target ![]() ![]() Group: Members Posts: 167 Joined: 27-January 04 From: Warwick, QLD, Australia Member No.: 6,027 ![]() |
twink point?
he made that character in question and i told him i didnt want a character so bent into nature so he said hell fix it. havent heard from him yet though. |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 ![]() |
yeah, I would only have a problem with the edges /flaws myself, since they seem like they are flaws taken which will hardly if ever come into play. I'd change them to flaws that are more likely to be flaws to the character, not just something they wouldn't do anyway. but if the GM wrote it up, that changes everything. :P
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#7
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 ![]() |
I'd jack up heal, iirc the number of boxes you can heal is based off the force of the spell. Maybe change out biotech for negotiation? You'll probably want some athletics as well.
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#8
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Moving Target ![]() ![]() Group: Members Posts: 167 Joined: 27-January 04 From: Warwick, QLD, Australia Member No.: 6,027 ![]() |
kagetenshi made it thinking i wanted a nature thing cuase i mentioned somthing that was suggested to me by someone else about some form of secret garden.....
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#9
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 ![]() |
Twink - as in to twink out a character to make the most of edges/flaws/rules/min-maxing, to ultimately create a starting character that may not make sense in a story, but can make the most of rolling lots of dice and capitalizing on bending rules to make your character more powerful than they should be. Its technically fine, but you'll have troubled sleep at night as you try to justify your share of the karma.
heh. j/k :P |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 167 Joined: 27-January 04 From: Warwick, QLD, Australia Member No.: 6,027 ![]() |
meh i think me wanting to make a witch was damn stupid now.
I prefer playing hermatics to shamans and all witchs are are mages with a diffent theme. Who really cares...well i dont anymore. |
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#11
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Moving Target ![]() ![]() Group: Members Posts: 167 Joined: 27-January 04 From: Warwick, QLD, Australia Member No.: 6,027 ![]() |
will post my own character here soon. all i need to do is make a mage how hard can it be?
oh well you guys hopefully are willing to help me fix it if its broken |
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#12
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 ![]() |
I think the Allergy is a cool one and goes well with the theme of the character. Sensitive System is fine too, cause you never know when you'll get something installed. I rarely play magic users that don't have at least a datajack.
The simsense flaws are a cop-out though... Come up with a background for the character and work flaws into the story of the character. |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 167 Joined: 27-January 04 From: Warwick, QLD, Australia Member No.: 6,027 ![]() |
nooooooooooooooooooo cause i aint making a witch mage
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#14
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 ![]() |
what does that have to do with it? my point is that every character you make should have a background story and a good personality. work your edges and flaws into what fits with the character, not what gives you the most points. eventually you'll be able to do both. ;)
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#15
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Moving Target ![]() ![]() Group: Members Posts: 302 Joined: 20-October 03 Member No.: 5,740 ![]() |
Fact: I made Kitsune, my first character, before I even had a single book. It was mostly a very confused Ariel deciding "I want an Otaku!" and Jon walking me through each step of the process. Using the Priority System.
The stats quite frankly sucked. I didn't even really understand them... but I had a good grasp of the character, and managed to play her. Now I've been playing Kitsune for what... a year? Recently, Jon (Kagetenshi. SotSW GM) let me re-do the character with the points system and my much-improved grasp of the game and the rules. Now, I'm pretty satisfied. Moral? If you have a good GM, the stats don't matter near as much as how you play it. |
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#16
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Moving Target ![]() ![]() Group: Members Posts: 167 Joined: 27-January 04 From: Warwick, QLD, Australia Member No.: 6,027 ![]() |
thankyou for the advice i found that very good thanks K1tsune
edit: what is kitsune? This post has been edited by Mana Child: Feb 19 2004, 03:41 AM |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 302 Joined: 20-October 03 Member No.: 5,740 ![]() |
No prob. I look forward to playing with you. Or maybe GM'ing for you. Either way. ^_^ |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 167 Joined: 27-January 04 From: Warwick, QLD, Australia Member No.: 6,027 ![]() |
please i'd like that
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#19
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Moving Target ![]() ![]() Group: Members Posts: 344 Joined: 28-July 03 Member No.: 5,133 ![]() |
I suppose it depends on the game you're in and how the GM runs it but from where I stand the complete lack of knowledge skills is a problem. Surely she knows something about something? KS: Magic or Spirits or Critters, something.
I'd definitely bring up that heal. Kong |
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#20
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Pretty good build actually, just like something one of my players would build. Yes, they are properly trained. :D Besides, having no/very limited access to cyber is definately going to bite you in the ass sometime, like when the guy without Sensitive System goes Smartlink 2 (Delta), Boosted Reflexes (Delta), and Synaptic Accel or some other goodie combo. You can only drool.
I would like to see some Knowledge skills though. BTW, good job on the Int 6, now you have 30 points to spend on KS. You might want to drop that Hot Patato and Heal for some other spell. Afterall, you already have Biotech 6. Maybe go for a Armour and Spell Shield. |
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#21
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,011 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
The flaws would be more a copout if I didn't enforce the fact that simsense and the Matrix are EVERYWHERE. Also, keep in mind that Simsense Vertigo affects things like Smartlinks, so that permanently seals off the possibility to become a gunbunny in addition. The SNS is more arguable, though I'm taking the fact that anyone can take it to mean that anyone will, at times, be in a position to be affected by it, so only a luddite would be able to take it risk-free. ~J |
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#22
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Moving Target ![]() ![]() Group: Members Posts: 167 Joined: 27-January 04 From: Warwick, QLD, Australia Member No.: 6,027 ![]() |
I'm making my own character from scratch without help then i will post it here for people to look at and comment on.
i know i can make somthing on my own whether its good or not is another thing. |
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#23
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,011 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Probably the best option. I find that it's often difficult to get into a character you didn't make yourself unless you just click with the character, and that isn't that common.
~J |
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#24
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Moving Target ![]() ![]() Group: Members Posts: 167 Joined: 27-January 04 From: Warwick, QLD, Australia Member No.: 6,027 ![]() |
yeah i'm wondering whether you can make a character thats say a "Pitfighter"
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#25
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Target ![]() Group: Members Posts: 5 Joined: 17-February 04 From: Australia Member No.: 6,086 ![]() |
Na mate na, just isn't gona happen.
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