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Mana Child
post Feb 19 2004, 01:24 AM
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Edit: Putting a new character in here soon.

This post has been edited by Mana Child: Feb 19 2004, 05:12 AM
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Shadow
post Feb 19 2004, 01:39 AM
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Why oh why didn't I take the blue pill.
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I will only comment on the Flaws.

They are kind of a cop out because magic using characters rarely use simsense or are jacked into something . Sensitive system especially. Your a shaman, and you probably won't get any bio or cyberware so in essence you are giving your self points without accounting for them.

My two nuyen.
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Mana Child
post Feb 19 2004, 01:42 AM
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so how would you change this? what would you replace the edges and flaws with?
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Kanada Ten
post Feb 19 2004, 01:44 AM
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I wouldn't worry too much. I hear J's games are lethal, you'll need every twink point you get with a Moon shaman.
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Mana Child
post Feb 19 2004, 01:46 AM
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twink point?

he made that character in question and i told him i didnt want a character so bent into nature so he said hell fix it. havent heard from him yet though.
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ShadowPhoenix
post Feb 19 2004, 01:51 AM
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yeah, I would only have a problem with the edges /flaws myself, since they seem like they are flaws taken which will hardly if ever come into play. I'd change them to flaws that are more likely to be flaws to the character, not just something they wouldn't do anyway. but if the GM wrote it up, that changes everything. :P
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Crusher Bob
post Feb 19 2004, 01:53 AM
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I'd jack up heal, iirc the number of boxes you can heal is based off the force of the spell. Maybe change out biotech for negotiation? You'll probably want some athletics as well.
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Mana Child
post Feb 19 2004, 01:54 AM
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kagetenshi made it thinking i wanted a nature thing cuase i mentioned somthing that was suggested to me by someone else about some form of secret garden.....
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Crimson Jack
post Feb 19 2004, 01:57 AM
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Twink - as in to twink out a character to make the most of edges/flaws/rules/min-maxing, to ultimately create a starting character that may not make sense in a story, but can make the most of rolling lots of dice and capitalizing on bending rules to make your character more powerful than they should be. Its technically fine, but you'll have troubled sleep at night as you try to justify your share of the karma.

heh. j/k :P

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Mana Child
post Feb 19 2004, 02:00 AM
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meh i think me wanting to make a witch was damn stupid now.
I prefer playing hermatics to shamans and all witchs are are mages with a diffent theme. Who really cares...well i dont anymore.
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Mana Child
post Feb 19 2004, 02:01 AM
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will post my own character here soon. all i need to do is make a mage how hard can it be?
oh well you guys hopefully are willing to help me fix it if its broken
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Grey
post Feb 19 2004, 02:03 AM
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I think the Allergy is a cool one and goes well with the theme of the character. Sensitive System is fine too, cause you never know when you'll get something installed. I rarely play magic users that don't have at least a datajack.

The simsense flaws are a cop-out though... Come up with a background for the character and work flaws into the story of the character.
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Mana Child
post Feb 19 2004, 02:05 AM
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nooooooooooooooooooo cause i aint making a witch mage
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Grey
post Feb 19 2004, 02:08 AM
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what does that have to do with it? my point is that every character you make should have a background story and a good personality. work your edges and flaws into what fits with the character, not what gives you the most points. eventually you'll be able to do both. ;)
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k1tsune
post Feb 19 2004, 03:28 AM
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Fact: I made Kitsune, my first character, before I even had a single book. It was mostly a very confused Ariel deciding "I want an Otaku!" and Jon walking me through each step of the process. Using the Priority System.
The stats quite frankly sucked. I didn't even really understand them... but I had a good grasp of the character, and managed to play her.
Now I've been playing Kitsune for what... a year?
Recently, Jon (Kagetenshi. SotSW GM) let me re-do the character with the points system and my much-improved grasp of the game and the rules. Now, I'm pretty satisfied.

Moral? If you have a good GM, the stats don't matter near as much as how you play it.
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Mana Child
post Feb 19 2004, 03:40 AM
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thankyou for the advice i found that very good thanks K1tsune

edit: what is kitsune?

This post has been edited by Mana Child: Feb 19 2004, 03:41 AM
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k1tsune
post Feb 19 2004, 03:41 AM
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QUOTE (Mana Child)
thankyou for the advice i found that very good thanks K1tsune

No prob. I look forward to playing with you. Or maybe GM'ing for you. Either way. ^_^
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Mana Child
post Feb 19 2004, 03:44 AM
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please i'd like that
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Sunday_Gamer
post Feb 19 2004, 03:57 AM
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I suppose it depends on the game you're in and how the GM runs it but from where I stand the complete lack of knowledge skills is a problem. Surely she knows something about something? KS: Magic or Spirits or Critters, something.

I'd definitely bring up that heal.


Kong
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toturi
post Feb 19 2004, 04:19 AM
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Pretty good build actually, just like something one of my players would build. Yes, they are properly trained. :D Besides, having no/very limited access to cyber is definately going to bite you in the ass sometime, like when the guy without Sensitive System goes Smartlink 2 (Delta), Boosted Reflexes (Delta), and Synaptic Accel or some other goodie combo. You can only drool.

I would like to see some Knowledge skills though. BTW, good job on the Int 6, now you have 30 points to spend on KS.

You might want to drop that Hot Patato and Heal for some other spell. Afterall, you already have Biotech 6. Maybe go for a Armour and Spell Shield.
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Kagetenshi
post Feb 19 2004, 04:49 AM
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QUOTE (ShadowPhoenix)
yeah, I would only have a problem with the edges /flaws myself, since they seem like they are flaws taken which will hardly if ever come into play. I'd change them to flaws that are more likely to be flaws to the character, not just something they wouldn't do anyway. but if the GM wrote it up, that changes everything. :P

The flaws would be more a copout if I didn't enforce the fact that simsense and the Matrix are EVERYWHERE. Also, keep in mind that Simsense Vertigo affects things like Smartlinks, so that permanently seals off the possibility to become a gunbunny in addition. The SNS is more arguable, though I'm taking the fact that anyone can take it to mean that anyone will, at times, be in a position to be affected by it, so only a luddite would be able to take it risk-free.

~J
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Mana Child
post Feb 19 2004, 05:11 AM
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I'm making my own character from scratch without help then i will post it here for people to look at and comment on.

i know i can make somthing on my own whether its good or not is another thing.
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Kagetenshi
post Feb 19 2004, 05:15 AM
Post #23


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Probably the best option. I find that it's often difficult to get into a character you didn't make yourself unless you just click with the character, and that isn't that common.

~J
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Mana Child
post Feb 19 2004, 05:20 AM
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yeah i'm wondering whether you can make a character thats say a "Pitfighter"
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Xel naga
post Feb 19 2004, 05:43 AM
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Na mate na, just isn't gona happen.
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