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#1
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Moving Target ![]() ![]() Group: Members Posts: 127 Joined: 22-October 08 Member No.: 16,542 ![]() |
Perhaps with a metaphor so that I can understand it better? I'd be ever so grateful.
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#2
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
Chip in your brain helps you see things.
More specifically, its hardware dedicated to processing all that sensory input at once. Hearing, peripheral vision, sight, smells, sounds. Kind of like breathing, it never turns off, but sometimes you stop paying attention to it. Attention coprocessors fix that, by helping you multitask, and concentrate on what's going on around you. |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 127 Joined: 22-October 08 Member No.: 16,542 ![]() |
So from a computing point of view, would you say then that it increases the speed at which you can cycle your attention from one thing to another to keep them more present in your awareness?
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#4
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 ![]() |
I'll need to reread it but i always had it pictured as something that goes through all that sensory data for you and highlights the good bits for your conscious attention.
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#5
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Target ![]() Group: Members Posts: 62 Joined: 23-December 05 From: Fun City Member No.: 8,095 ![]() |
From what I've read in how it works:
It enhances the Limbic System and Frontal Cortex of the brain. The modifications of the limbic system involves enhancements to the autonomic nervous subsystems that governs subconscious impulses that, I assume, tiddy up it up in order to reduce clutter. The other side to it involves modifying the dopamine levels that it doles out to the frontal cortex. The relevant portion of the frontal cortex in this case with the tinkering is the part that governs attention which, with more attention from the limbic system's greater control of it's respective dopamine levels, grant better performance I assume. In this case, it's not a real chip in your head that does processing for you but more like an computer-assisted brain chemistry regulatory system in the respective areas. |
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#6
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
Probably the most common example of a coprocessor is a graphics card. It gives the graphics their own processor, which allows more sophicticated graphics (because there is a seperate processor just for the eye-candy) and at the same time frees resources for everything else you might want to do.
An attention coprocessor does basically the same, just with sensory input instead of visual output. |
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#7
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 ![]() |
So from a computing point of view, would you say then that it increases the speed at which you can cycle your attention from one thing to another to keep them more present in your awareness? Don't try to find a scientifically possible explanation for how it works. You won't find one. Attention Co-processors are pure technobabble. |
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#8
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Moving Target ![]() ![]() Group: Members Posts: 308 Joined: 17-March 10 Member No.: 18,303 ![]() |
Don't try to find a scientifically possible explanation for how it works. You won't find one. Attention Co-processors are pure technobabble. There's something wrong with trying to create more technobabble to help somebody understand? I mean, if we can't talk about technobabble, pretty much most of the game of SR is off limits. |
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#9
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Haha, I understand it really well: 'crazy big + to all Perception tests'.
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#10
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 ![]() |
There's something wrong with trying to create more technobabble to help somebody understand? I mean, if we can't talk about technobabble, pretty much most of the game of SR is off limits. No, nothing wrong with that at all. Hell, we play with magic! All I said was that he should not try to find a scientific explanation, because there won't be one. Just make up some more technobabble, if nescessary. |
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#11
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 13-April 07 From: Houston, Texas Member No.: 11,448 ![]() |
There's something wrong with trying to create more technobabble to help somebody understand? I mean, if we can't talk about technobabble, pretty much most of the game of SR is off limits. you could just say it helps you pay attention ALL the time, even to details your subconscious would often edit out as minutia. |
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#12
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Street Doc ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 ![]() |
No, nothing wrong with that at all. Hell, we play with magic! All I said was that he should not try to find a scientific explanation, because there won't be one. Just make up some more technobabble, if nescessary. I have to respectfully disagree. First, because some of the ideas already offered are perfectly feasible (tho I'm not so sure about mucking around with dopamine- too little causes Parkinsons and too much causes schizophrenia). But more to the point, SR is science fiction as much as it is fantasy. You can't just discount the science part because it's harder to handwave away. There is an obligation an author accepts when they invoke science to explain their "magic". Besides, for some us thinking about the science is part of the fun of playing SR. I'm reminded of a quote by the famous skeptic Richard Dawkins that starts "Science is interesting..." I won't post the rest because I don't want to offend anyone. But it's quite funny. |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 ![]() |
I have to respectfully disagree. And you are free to do so. It is a fact however, that a large chunk of the SR augmentations are nonsense, from a scientific perspective. And I am not talking about the obvious stuff (like genetech) but the classic technobabble, like "synaptic accelerators" or "reaction enhancers". Their entire premise is ludicrous, but we accept them as a part of the "suspension of disbelief" that makes the game fun for us. There is no point in trying to figure out scientific explanations for things that are scientifically impossible. |
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#14
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
And you are free to do so. It is a fact however, that a large chunk of the SR augmentations are nonsense, from a scientific perspective. And I am not talking about the obvious stuff (like genetech) but the classic technobabble, like "synaptic accelerators" or "reaction enhancers". Their entire premise is ludicrous, but we accept them as a part of the "suspension of disbelief" that makes the game fun for us. There is no point in trying to figure out scientific explanations for things that are scientifically impossible. BUT... Are they Scientifically Impossible, or has the science to do so just not been discovered yet? It is an interesting question... Medical Science continuously discovers things that were thought to be initially impossible... in fact, just look at all the advancements over the last 100 years that were initially thought to be impossible... it is mind boggling... What is to come in the next 70 years is going to be of great interest, to me at least... thoguh I will most likely not live to see it all... Keep the Faith |
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#15
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Moving Target ![]() ![]() Group: Members Posts: 510 Joined: 19-May 06 From: Southern CA Member No.: 8,574 ![]() |
So from a computing point of view, would you say then that it increases the speed at which you can cycle your attention from one thing to another to keep them more present in your awareness? No, absolutely not, otherwise you could take that increased cycling speed and instead of cycling between seeing and smelling cycle between casting a spell and fixing a bike. Probably the most common example of a coprocessor is a graphics card. It gives the graphics their own processor, which allows more sophicticated graphics (because there is a seperate processor just for the eye-candy) and at the same time frees resources for everything else you might want to do. An attention coprocessor does basically the same, just with sensory input instead of visual output. This is it. (IMG:style_emoticons/default/smile.gif) |
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#16
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 ![]() |
BUT... Are they Scientifically Impossible, or has the science to do so just not been discovered yet? It is an interesting question... Medical Science continuously discovers things that were thought to be initially impossible... in fact, just look at all the advancements over the last 100 years that were initially thought to be impossible... it is mind boggling... What is to come in the next 70 years is going to be of great interest, to me at least... thoguh I will most likely not live to see it all... Keep the Faith My vote goes towards impossible. A lot can happen in science and maybe I am proven wrong in a century, but the mere concept of "reaction ehancers" (to name an exemple) is flawed. You can't just "amp up" human reflexes to superhuman levels, without providing the nescessary framework (the body needs to be able to handle the increased speeds without damaging itself in the process). If you understand, how the human brain works, if you understand how perception and signal transmission work, you become aware of how unreasonable most of SR tech is, especially the attention co-processor. And that's just Bioware and Cyberware. Genetech is a worse story all together. |
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#17
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
My vote goes towards impossible. A lot can happen in science and maybe I am proven wrong in a century, but the mere concept of "reaction ehancers" (to name an exemple) is flawed. You can't just "amp up" human reflexes to superhuman levels, without providing the nescessary framework (the body needs to be able to handle the increased speeds without damaging itself in the process). If you understand, how the human brain works, if you understand how perception and signal transmission work, you become aware of how unreasonable most of SR tech is, especially the attention co-processor. And that's just Bioware and Cyberware. Genetech is a worse story all together. Ahhhh... but there are drugs out there that do just that (and you could also argue that in times of extreme stress, there are natural body "drugs" that perform the same as well, endorphins, adrenalin, and others), at the expense of burning out the human body in the process (causing damage, sometimes irreperable)... all we need do now is figure out how to reinforce the body, as you put it, so that it is not detrimental... Keep the Faith |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 ![]() |
Ahhhh... but there are drugs out there that do just that (and you could also argue that in times of extreme stress, there are natural body "drugs" that perform the same as well, endorphins, adrenalin, and others), at the expense of burning out the human body in the process (causing damage, sometimes irreperable)... all we need do now is figure out how to reinforce the body, as you put it, so that it is not detrimental... Keep the Faith Well, first off those aren't "superhuman" in the sense of a +3 modifier and secondly, they DO harm to your body. It raises the interesting question of "cyber addiction", though. |
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#19
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Well, first off those aren't "superhuman" in the sense of a +3 modifier and secondly, they DO harm to your body. It raises the interesting question of "cyber addiction", though. I did agree that they did harm the body, the quest to make it non-damaging is ongoing I would imagine... Indeed... a somewhat common flaw in our group it seems... I believe that 2 out of 6 have that Flaw... though not sure if one of them has the actual flaw, or they suffer the drawbacks without the flaw itself... the quest to upgrade is never ending it seems... Keep the Faith |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 ![]() |
Indeed... a somewhat common flaw in our group it seems... I believe that 2 out of 6 have that Flaw... though not sure if one of them has the actual flaw, or they suffer the drawbacks without the flaw itself... the quest to upgrade is never ending it seems... Keep the Faith I wasn't talking about "augmentation addiction", actually. Augmentation addiction is a mental addiction, based on the perceived divinity of the augmented self. An overglorification that ties the self-image and self-esteem to superhuman performance. The result is a perpetual need to stay "ahead of the curve". What I was talking about is the development of a physical addiction for a particular cyberware. Take the afore mentioned "reaction enhancers" (I hate strying from established excemples, hence I stick by it). They would result in a physiological reaction (on the very same physiological basis that allows for the perofmance enhancement). Similar to cocain, the user would feel a rush, potentially lead to augmentation addiction, but the reaction enhancers can be turned off. How does the body handle the different physiological states? Would it develop an addiction, similar to heroine addicts? How abut his noradrenaline levels? I may have to think about that for a bit. It's definitely an interesting thought you inspired, though. |
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#21
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,444 Joined: 18-April 08 Member No.: 15,912 ![]() |
And you are free to do so. It is a fact however, that a large chunk of the SR augmentations are nonsense, from a scientific perspective. And I am not talking about the obvious stuff (like genetech) but the classic technobabble, like "synaptic accelerators" or "reaction enhancers". Their entire premise is ludicrous, but we accept them as a part of the "suspension of disbelief" that makes the game fun for us. There is no point in trying to figure out scientific explanations for things that are scientifically impossible. Reaction enchancers adds super conducting filaments to the spinal column, it WOULD increase reaction speed, but my about 1-2/100th of a second. |
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#22
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 ![]() |
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#23
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,444 Joined: 18-April 08 Member No.: 15,912 ![]() |
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#24
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 ![]() |
actually it 'should' work, just not very well. To really enhance reaction times, You'd want to lace the brain with super conductors. No. I am not aware as to how much you know about neurophysiology or neurocognition, but lacing anything axon-related with superconductors wouldn't change a bit. I am curious, though: What do You think would happen? |
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#25
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Moving Target ![]() ![]() Group: Members Posts: 510 Joined: 19-May 06 From: Southern CA Member No.: 8,574 ![]() |
actually it 'should' work, just not very well. Actually, it would work quite well. Nerve signals are fairly slow, electrical impulses travel rather fast. If you could replace nerve signals with electric wires (or do what supposedly happens in Shadowrun and put some electric wires in along with the normal nerves) then it should speed up those signals quite well. |
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