Cost To Raise Magic, (including initiation) |
Cost To Raise Magic, (including initiation) |
May 4 2010, 10:33 PM
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#1
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Moving Target Group: Members Posts: 510 Joined: 19-May 06 From: Southern CA Member No.: 8,574 |
The cheapest way to raise your magic -- Magic + Initiation, presuming that you're starting with 6 Magic. Total is the total cost up to that level of magic. For instance, if your GM says "make a character, then spend 400 points of karma" you could spend 361 to get magic 12 and have 39 points of karma left over. This presumes that you initiated with a group, doing some sort of ordeal each time.
CODE Level Init Magic Total 7 8 35 43 8 10 40 93 9 12 45 150 10 14 50 214 11 15 55 284 12 17 60 361 13 19 65 445 14 21 70 536 15 23 75 634 16 24 80 738 Edit: If you round up on how much you decrease the cost (see below) then it's only 730 karma instead of 738 to hit 16 Magic. Raising magic -- the pure cost just to raise magic. Note that the normal max is 6 and can only be raised through initiation (which is the next table) CODE Magic Cost Total 1 2 10 10 3 15 25 4 20 45 5 25 70 6 30 100 7 35 135 8 40 175 9 45 220 10 50 270 11 55 325 12 60 385 13 65 450 14 70 520 15 75 595 Edit: fixed total cost The cost of initiation. This is the regular cost, the 20% discount for either doing an ordeal or initiating with a group, then the 40% discount for both doing an ordeal and initiating with a group. There is some controversy over whether "Initiatory ordeal: Base cost – 20% (round up)" and "Base cost – 40% (round up)" means =RoundUp(Base-40%) or =Base-RoundUp(40%). and so I present both. The () mark whether the roundup is around the whole thing, or just the percentage. CODE Grade Base Extra Normal (-20%) -20(%) (-40%) -40(%)
1 10 3 13 11 10 8 7 2 10 6 16 13 12 10 9 3 10 9 19 16 15 12 11 4 10 12 22 18 17 14 13 5 10 15 25 20 20 15 15 6 10 18 28 23 22 17 16 7 10 21 31 25 24 19 18 8 10 24 34 28 27 21 20 9 10 27 37 30 29 23 22 10 10 30 40 32 32 24 24 11 10 33 43 35 34 26 25 12 10 36 46 37 36 28 27 13 10 39 49 40 39 30 29 14 10 42 52 42 41 32 31 15 10 45 55 44 44 33 33 Total 510 414 402 312 300 |
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May 4 2010, 10:47 PM
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#2
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
either i am reading the second table wrong, or your total is a bit off after magic 3.
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May 4 2010, 11:08 PM
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#3
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Table 2 Total is way the fuck off.
Table 3 -20% & -40% are off: Group/Ordeal each reduce Initiation Karma Cost by 20% (round up). It is the reduction, & not the final value, that is rounded up. |
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May 5 2010, 12:52 AM
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#4
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Table 2 Total is way the fuck off. Big time. QUOTE Table 3 -20% & -40% are off: Group/Ordeal each reduce Initiation Karma Cost by 20% (round up). It is the reduction, & not the final value, that is rounded up. I've always done it the other way, and every GM I've ever been under has done it the other way. We could of course have been wrong... Edit: Of course it helps in validating your argument to not QUOTE Group initiation: Base cost – 20% (round up)* Initiatory ordeal: Base cost – 20% (round up)* * These may be combined for a net initiation cost of Base cost – 40% (round up) This is slightly ambiguous as to if it means to round the 20% or to round what the total cost is. I've always taken it to mean round the whole cost up. |
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May 5 2010, 02:32 AM
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#5
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
It was clarified at some point on the forums by the writers - you round the discount up, final cost down.
Also, if I remember correctly, the accompanying text (outside the table) supports this, but is still not entirely clear. |
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May 5 2010, 02:41 AM
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#6
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Moving Target Group: Members Posts: 510 Joined: 19-May 06 From: Southern CA Member No.: 8,574 |
There we go, fixed table 2. I was adding the number to the left and the number above that, instead of the number above and the number to the left.
Base cost - 40% (round up) =RoundUp(Base cost - 40%) in my opinion, although I suppose as a player I'll be advocating =Base-RoundUp(40%)... however, the difference is virtually nothing. After 15 grades of initiation, whether it's a 20% or a 40% discount, it's only 12 karma points and nobody (except Dunkelzahn) will ever have 15 grades of initiation. CODE Grade Base Extra Normal (-20%) -20(%) (-40%) -40(%)
1 10 3 13 11 10 8 7 2 10 6 16 13 12 10 9 3 10 9 19 16 15 12 11 4 10 12 22 18 17 14 13 5 10 15 25 20 20 15 15 6 10 18 28 23 22 17 16 7 10 21 31 25 24 19 18 8 10 24 34 28 27 21 20 9 10 27 37 30 29 23 22 10 10 30 40 32 32 24 24 11 10 33 43 35 34 26 25 12 10 36 46 37 36 28 27 13 10 39 49 40 39 30 29 14 10 42 52 42 41 32 31 15 10 45 55 44 44 33 33 510 414 402 312 300 |
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May 5 2010, 02:44 AM
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#7
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
At Base-RoundUp(20%) it does mean that you save 1 karma for initiating with a group with an ordeal (6 saved, cost 5 for joining a group) rather than breaking even.
So... |
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May 5 2010, 02:46 AM
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#8
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
After 15 grades of initiation, whether it's a 20% or a 40% discount, it's only 12 karma points and nobody (except Dunkelzahn) will ever have 15 grades of initiation. I'm halfway through making a prime runner that has 10 grades, does that count? (IMG:style_emoticons/default/biggrin.gif) |
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