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> More Pixie Madness, Monofilament Whip
Tomothy
post May 9 2010, 01:31 PM
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Pixie ninja adept. With monofilament whip as a weapon focus, and stealth. Didn't bother buying off uneducated.

RAZORWIRE – NINJA ADEPT

RACE: PIXIE (35 BP)

ATTRIBUTES (260 BP)
B2 A7 R7 (9) S1 C3 I6 L2 W7 M5 E6

Init/IP: 15/3

ACTIVE SKILLS (116 BP)
Dodge (Ranged Combat): 4 (+2)
Exotic Melee (Monofilament Whip): 6
Outdoors Skill Group: 1
Perception (Visual): 1 (+2)
Stealth Skill Group: 4
Unarmed Combat (Shock Gloves): 4 (+2)

QUALITIES (+30 BP)
Adept: 5
Mild Allergy (Iron): +10
Sensitive System: +15
Spirit Bane (Beast Spirits): +10

ADEPT POWERS (5 POWER POINTS)
Combat Sense 3
Enhanced Perception 2
Improved Infiltration 2
Improved Reflexes 2

GEAR & LIFESTYLE (35,000¥) (7+2 BP)
Second Skin Line (w/Ruthenium Polymer Coating); Weapon Focus – Monofilament Whip (Force 2 w/Personalised Grip); Shock Glove; Middle Lifestyle (1 Month); 700¥ to spend.
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LurkerOutThere
post May 9 2010, 01:40 PM
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I'm always amused of the concept of people weapons focusing a monfilament whip, not something I'd allow but I get that it's rules legal. Also no fake sin?
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Tomothy
post May 9 2010, 01:49 PM
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Pixies aren't eligible for a SIN in the UCAS as far as I'm aware. Maybe one of my team mates could have an exotic pet license.
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Rasumichin
post May 9 2010, 02:19 PM
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QUOTE (Tomothy @ May 9 2010, 01:49 PM) *
Pixies aren't eligible for a SIN in the UCAS as far as I'm aware. Maybe one of my team mates could have an exotic pet license.


That's right. You might consider a fake French SIN (or a criminal SIN from the Tir), but it's use would be highly limited.

BTW, no Assensing or Astral Combat?
It's not as necessary as for Dual Natured characters, but i'd consider at least the former if you are running around with an activated focus all the time.
If only just to avoid bumping into wards with your monowhip and setting off an alarm.
It's not possible to default and it seems odd that he has never bothered using his Astral Sight.
You wouldn't have to free up many points for it, either.
INT6 and Enhanced Perception would already give you 8 dice, so a skill of 1 should be enough to cover this.
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Tymeaus Jalynsfe...
post May 9 2010, 02:27 PM
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QUOTE (Rasumichin @ May 9 2010, 08:19 AM) *
That's right. You might consider a fake French SIN (or a criminal SIN from the Tir), but it's use would be highly limited.

BTW, no Assensing or Astral Combat?
It's not as necessary as for Dual Natured characters, but i'd consider at least the former if you are running around with an activated focus all the time.
If only just to avoid bumping into wards with your monowhip and setting off an alarm.
It's not possible to default and it seems odd that he has never bothered using his Astral Sight.
You wouldn't have to free up many points for it, either.
INT6 and Enhanced Perception would already give you 8 dice, so a skill of 1 should be enough to cover this.



And why exactly would you be running around with your weapon focus activated all the time?
I generally only activate it when it is necessary...

Keep the Faith
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I Hate All Life
post May 9 2010, 02:48 PM
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Is Tomothy coming up with dumb (or at the least unlikely) pixie concepts kind of a running joke around here? (IMG:style_emoticons/default/smile.gif) Can we keep all these confined to a single thread instead of having multiple pixie character threads for the same person?
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Rasumichin
post May 9 2010, 05:11 PM
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QUOTE (Tymeaus Jalynsfein @ May 9 2010, 03:27 PM) *
And why exactly would you be running around with your weapon focus activated all the time?
I generally only activate it when it is necessary...

Keep the Faith


Situations where you have both wards you should not set off and the need for an activated weapon focus at the same time aren't that uncommon for shadowrunners.
Better to relocate 4 points to Assensing than calling down a surveilance mage on your ass.

BTW, i've been podering a concept like this as well after i got my copy of RC.
Monowhips' only use lies in providing a melee weapon for characters who don't invest in STR, so from a number-crunchy viewpoint, it's a logical choice for a killerpixie.
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HappyDaze
post May 9 2010, 05:13 PM
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In Arsenal, I seem to recall that Dwarfs take a penalty for using Reach 2 melee weapons. It stands to reason that pixies would have even greater issues using such weapons.
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Yerameyahu
post May 9 2010, 05:20 PM
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I dunno if that would apply to Dwarves anyway; I feel like it's intended to be a penalty based on how heavy such a weapon is. But, good point.
SR has mostly avoided a D&D-style weapon size mechanic, because it's a PITA, but a pixie with an SMG raises its own problems, no?
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HappyDaze
post May 9 2010, 05:24 PM
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There are no Dwarves in SR, only Dwarfs.
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Yerameyahu
post May 9 2010, 05:42 PM
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It's English, both are fine, and have been for 200 years.
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HappyDaze
post May 9 2010, 05:46 PM
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Does that mean that you have Orcs in your SR too? (IMG:style_emoticons/default/nyahnyah.gif)
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I Hate All Life
post May 9 2010, 05:50 PM
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I'm with Yerameyahu. "Dwarves" is fine. So are "orc" and "orcs," for that matter.
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Yerameyahu
post May 9 2010, 06:10 PM
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Psh, HappyDaze, that's not really comparable. Also, your face! (IMG:style_emoticons/default/smile.gif)
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Tanegar
post May 9 2010, 06:47 PM
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QUOTE (LurkerOutThere @ May 9 2010, 09:40 AM) *
I'm always amused of the concept of people weapons focusing a monfilament whip, not something I'd allow but I get that it's rules legal. Also no fake sin?

Why wouldn't you allow a monowhip focus?
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Tymeaus Jalynsfe...
post May 9 2010, 07:31 PM
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QUOTE (Tanegar @ May 9 2010, 11:47 AM) *
Why wouldn't you allow a monowhip focus?



My guess would be because of it manufacture process... Extremely High Tech weapons do not do well with Enchanting (They are very difficult to enchant due to their technology level)...

Keep the Faith
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Rasumichin
post May 9 2010, 07:40 PM
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QUOTE (Tymeaus Jalynsfein @ May 9 2010, 07:31 PM) *
My guess would be because of it manufacture process... Extremely High Tech weapons do not do well with Enchanting (They are very difficult to enchant due to their technology level)...

Keep the Faith


This is when you integrate orichalcum and exotic reagents into the focus formula to lower the TN again.
It's not hard to enchant a monowhip or vibroblade weapon focus if you are willing to shell out some extra (IMG:style_emoticons/default/nuyen.gif) .

And of course, it's technological properties won't help you in astral space.
Your monowhip has the stats of a normal whip weapon focus there, your chainsaw is a club or something like that and your vibronodachi is just a normal nodachi.
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Tymeaus Jalynsfe...
post May 9 2010, 07:42 PM
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QUOTE (Rasumichin @ May 9 2010, 12:40 PM) *
This is when you integrate orichalcum and exotic reagents into the focus formula to lower the TN again.
It's not hard to enchant a monowhip or vibroblade weapon focus if you are willing to shell out some extra (IMG:style_emoticons/default/nuyen.gif) .

And of course, it's technological properties won't help you in astral space.
Your monowhip has the stats of a normal whip weapon focus there, your chainsaw is a club or something like that and your vibronodachi is just a normal nodachi.


Perhaps, except that that they Completely ignore ITNW (on the physical anyways), and bypass regeneration for those creatures that have it, while the mundane ones do not...

But yeah, you can solve most problems with a judicious application of excessive funds...

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HappyDaze
post May 9 2010, 10:18 PM
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QUOTE
Why wouldn't you allow a monowhip focus?

I wouldn't have as much of a problem with it as with a weapon focus taser... but so long as the lines still connect the darts to the firing module in your hand, I guess that's legal too.
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Yerameyahu
post May 9 2010, 10:25 PM
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I can't tell if you're kidding. (IMG:style_emoticons/default/smile.gif)
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HappyDaze
post May 9 2010, 10:44 PM
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Of course I absolutely perhaps might be kidding and/or serious.
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HappyDaze
post May 9 2010, 10:54 PM
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Don't forget the joy of a disposable weapon focus in the form of a wire-guided missle! Just have to have the wire stay connected and you can... still miss terribly because of the scatter. (IMG:style_emoticons/default/frown.gif)
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Patrick the Gnom...
post May 9 2010, 10:58 PM
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QUOTE (HappyDaze @ May 9 2010, 06:18 PM) *
I wouldn't have as much of a problem with it as with a weapon focus taser... but so long as the lines still connect the darts to the firing module in your hand, I guess that's legal too.

In case you're not... Tasers are technically ranged weapons aren't they? And even if not, most of their damage still comes from the electric battery, which you can't make magical or turn into a focus.
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HappyDaze
post May 10 2010, 01:33 AM
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QUOTE (Patrick the Gnome @ May 9 2010, 06:58 PM) *
In case you're not... Tasers are technically ranged weapons aren't they? And even if not, most of their damage still comes from the electric battery, which you can't make magical or turn into a focus.

Oh, you can certainly enchant the taser - battery and all - it's just harder than if you were to enchant a hand-made wood and stone warclub. Regardless of the fact that the the taser is a ranged weapon, there is still a direct connection between the weapon and the weilder - which is what the weapon focus requires. I'd say the lead wires are likely more substantially connected back to the wielder than the business end of a monowhip would be.

BTW, I've seen a commlink that was enchanted to be a sustaining focus too.
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Yerameyahu
post May 10 2010, 02:05 AM
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An enchanted weapon focus taser would be a very expensive, very small magic club (in terms of being a magic weapon). It'd still work as a mundane taser, but I'd never allow the combination implied above. (IMG:style_emoticons/default/smile.gif)
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