IPB

Welcome Guest ( Log In | Register )

5 Pages V  « < 3 4 5  
Reply to this topicStart new topic
> More Pixie Madness, Monofilament Whip
Banaticus
post Jun 29 2010, 11:22 PM
Post #101


Moving Target
**

Group: Members
Posts: 510
Joined: 19-May 06
From: Southern CA
Member No.: 8,574



QUOTE (Whipstitch @ Jun 28 2010, 02:49 PM) *
given that even weak spirits have 2 passes.

All spirits have 2 IP, except Watcher spirits (who have 3 IP but are pretty stupid and can't be summoned at higher than Force 1).
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Jun 30 2010, 12:10 AM
Post #102


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Banaticus @ Jun 29 2010, 04:22 PM) *
All spirits have 2 IP, except Watcher spirits (who have 3 IP but are pretty stupid and can't be summoned at higher than Force 1).


Well...

To be strictly accurate, Spirits in Astral have 3 passes, while only 2 passes when materialized/possessing...
Watchers cannot materialize or possess, so they always have 3 passes...

Keep the Faith
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Jun 30 2010, 12:15 AM
Post #103


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Watcher Spirits of a Possession tradition can most certainly possess, and they're slightly more useful than those of other traditions. They create corps cadavers and living dolls, and gain skills like Artisan to boot. Not sure why they get Artisan, but they do.
Go to the top of the page
 
+Quote Post
Whipstitch
post Jun 30 2010, 01:40 AM
Post #104


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



I suppose I should have said "multiple passes," but I went with the worst case scenario in regards to spirits that are actually a true threat rather than overstate things one way or the other.

And I agree that the Artisan thing is a bit weird. If it fits your tradition to have spirit craftsmen then you should just take Task Spirits and be done with it, as far as I'm concerned. The standard Street Magic possession traditions all feature them anyway.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Jun 30 2010, 05:39 AM
Post #105


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



It's even more weird considering how useless Artisan 1 is on a Force 1 spirit. But, hey, it does make them a bit more useful than normal Watcher Spirits. They get some other skill, too, but I'll be damned if I can remember what it is. Oh, right, Perception 1.
Go to the top of the page
 
+Quote Post
Gamer6432
post Jun 30 2010, 09:42 AM
Post #106


Moving Target
**

Group: Members
Posts: 125
Joined: 21-March 10
From: Denver, CO
Member No.: 18,325



On Pixies with a Reach 2 whip:

Perhaps you could use the modifiers for metahuman customization (+10% to 25% base cost) and downgrade the reach to 1 or 0, since a two meter mono-filament cord on a creature who's typical height is only 45cm is a bit silly.
Go to the top of the page
 
+Quote Post
HappyDaze
post Jun 30 2010, 10:29 AM
Post #107


Shooting Target
****

Group: Members
Posts: 1,838
Joined: 1-September 05
Member No.: 7,669



QUOTE (Gamer6432 @ Jun 30 2010, 05:42 AM) *
On Pixies with a Reach 2 whip:

Perhaps you could use the modifiers for metahuman customization (+10% to 25% base cost) and downgrade the reach to 1 or 0, since a two meter mono-filament cord on a creature who's typical height is only 45cm is a bit silly.

Think of it like fly fishing.
Go to the top of the page
 
+Quote Post
Stahlseele
post Jun 30 2010, 11:34 AM
Post #108


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



QUOTE (Gamer6432 @ Jun 30 2010, 11:42 AM) *
On Pixies with a Reach 2 whip:

Perhaps you could use the modifiers for metahuman customization (+10% to 25% base cost) and downgrade the reach to 1 or 0, since a two meter mono-filament cord on a creature who's typical height is only 45cm is a bit silly.

You are talking about a 45cm short flying faerie fighting . . realism has no right to enter into the equation any more O.o
Go to the top of the page
 
+Quote Post
IKerensky
post Jun 30 2010, 11:53 AM
Post #109


Moving Target
**

Group: Members
Posts: 303
Joined: 26-May 10
Member No.: 18,622



Or do as a lot of other RPG and treat whip as distance weapon and not melee one. I guess the slashing of a monofilament could really hurt.

But I would really advice a Wind.. err Pixie not to try to use such a thing while flying, I am fairly sure it could seriously maim his wings.... in fact I thik that even while not flying using a whip is a very bad idea with that much wings area just in your back and above your head...
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Jun 30 2010, 01:31 PM
Post #110


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Well, if Trolls have to deal with using Human-sized weapons with the only change being the size of the handle, it's only fair to do the same thing for Pixies. If anything, look to Trolls and add a "-1 Reach" to their list of racial abilities.

Both really deserve their own subset of rules for weapons and gear. Even Earthdawn addressed the topic by adding weapons specific to Windlings (with rules for how to handle/limit larger weapons) and special weapons that only Trolls and Obsidimen could have a chance of using with ease (but still allowing them to use normal weapons, too). If you really want to, you can try and convert those rules over. They work well enough, at least for melee weapons.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Jul 1 2010, 01:48 AM
Post #111


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Ol' Scratch @ Jun 29 2010, 05:15 PM) *
Watcher Spirits of a Possession tradition can most certainly possess, and they're slightly more useful than those of other traditions. They create corps cadavers and living dolls, and gain skills like Artisan to boot. Not sure why they get Artisan, but they do.


You got a reference there Doc? Since they cannot Manifest, I would say that they cannot possess either...
Anything otherwise would not make a lot of sense to me... but If you got a Page reference, I would be glad to look at it...

Keep the Faith
Go to the top of the page
 
+Quote Post
Sephiroth
post Jul 1 2010, 03:14 AM
Post #112


Running Target
***

Group: Members
Posts: 1,147
Joined: 2-May 10
Member No.: 18,539



QUOTE (Tymeaus Jalynsfein @ Jul 1 2010, 02:48 AM) *
You got a reference there Doc? Since they cannot Manifest, I would say that they cannot possess either...
Anything otherwise would not make a lot of sense to me... but If you got a Page reference, I would be glad to look at it...

Keep the Faith


He speaks of pg 95 of Street Magic, under Corps Cadavres and Living Dolls or something like that. Possession tradition Watchers do indeed get Artisan 1 and Perception 1.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Jul 1 2010, 03:20 AM
Post #113


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Sephiroth @ Jun 30 2010, 08:14 PM) *
He speaks of pg 95 of Street Magic, under Corps Cadavres and Living Dolls or something like that. Possession tradition Watchers do indeed get Artisan 1 and Perception 1.


Interesting... Gotcha... I do not remember having ever read that, but it is interesting indeed... (IMG:style_emoticons/default/wobble.gif)

Keep the Faith
Go to the top of the page
 
+Quote Post
Dr.Rockso
post Jul 1 2010, 03:55 PM
Post #114


Moving Target
**

Group: Members
Posts: 583
Joined: 6-November 09
From: MTL
Member No.: 17,849



Zombie chorus girls? Zombie sculptors? Zombie graffitti artists?

...weird stuff.

...Totally making a corps cadavre barbershop quartet in my game....
Go to the top of the page
 
+Quote Post
Traul
post Jul 1 2010, 04:09 PM
Post #115


Running Target
***

Group: Members
Posts: 1,190
Joined: 31-May 09
From: London, UK
Member No.: 17,229



Maybe more puppeteer to move the corpse. Or actor to growl "Brains!"
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Jul 1 2010, 11:44 PM
Post #116


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Traul @ Jul 1 2010, 10:09 AM) *
Maybe more puppeteer to move the corpse. Or actor to growl "Brains!"


Heheheh... (IMG:style_emoticons/default/wobble.gif)

Keep the Faith
Go to the top of the page
 
+Quote Post

5 Pages V  « < 3 4 5
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 8th December 2025 - 01:39 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.