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Jun 29 2010, 11:22 PM
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#101
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Moving Target ![]() ![]() Group: Members Posts: 510 Joined: 19-May 06 From: Southern CA Member No.: 8,574 |
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Jun 30 2010, 12:10 AM
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#102
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
All spirits have 2 IP, except Watcher spirits (who have 3 IP but are pretty stupid and can't be summoned at higher than Force 1). Well... To be strictly accurate, Spirits in Astral have 3 passes, while only 2 passes when materialized/possessing... Watchers cannot materialize or possess, so they always have 3 passes... Keep the Faith |
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Jun 30 2010, 12:15 AM
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#103
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Watcher Spirits of a Possession tradition can most certainly possess, and they're slightly more useful than those of other traditions. They create corps cadavers and living dolls, and gain skills like Artisan to boot. Not sure why they get Artisan, but they do.
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Jun 30 2010, 01:40 AM
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#104
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
I suppose I should have said "multiple passes," but I went with the worst case scenario in regards to spirits that are actually a true threat rather than overstate things one way or the other.
And I agree that the Artisan thing is a bit weird. If it fits your tradition to have spirit craftsmen then you should just take Task Spirits and be done with it, as far as I'm concerned. The standard Street Magic possession traditions all feature them anyway. |
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Jun 30 2010, 05:39 AM
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#105
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
It's even more weird considering how useless Artisan 1 is on a Force 1 spirit. But, hey, it does make them a bit more useful than normal Watcher Spirits. They get some other skill, too, but I'll be damned if I can remember what it is. Oh, right, Perception 1.
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Jun 30 2010, 09:42 AM
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#106
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Moving Target ![]() ![]() Group: Members Posts: 125 Joined: 21-March 10 From: Denver, CO Member No.: 18,325 |
On Pixies with a Reach 2 whip:
Perhaps you could use the modifiers for metahuman customization (+10% to 25% base cost) and downgrade the reach to 1 or 0, since a two meter mono-filament cord on a creature who's typical height is only 45cm is a bit silly. |
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Jun 30 2010, 10:29 AM
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#107
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 |
On Pixies with a Reach 2 whip: Perhaps you could use the modifiers for metahuman customization (+10% to 25% base cost) and downgrade the reach to 1 or 0, since a two meter mono-filament cord on a creature who's typical height is only 45cm is a bit silly. Think of it like fly fishing. |
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Jun 30 2010, 11:34 AM
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#108
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
On Pixies with a Reach 2 whip: Perhaps you could use the modifiers for metahuman customization (+10% to 25% base cost) and downgrade the reach to 1 or 0, since a two meter mono-filament cord on a creature who's typical height is only 45cm is a bit silly. You are talking about a 45cm short flying faerie fighting . . realism has no right to enter into the equation any more O.o |
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Jun 30 2010, 11:53 AM
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#109
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Moving Target ![]() ![]() Group: Members Posts: 303 Joined: 26-May 10 Member No.: 18,622 |
Or do as a lot of other RPG and treat whip as distance weapon and not melee one. I guess the slashing of a monofilament could really hurt.
But I would really advice a Wind.. err Pixie not to try to use such a thing while flying, I am fairly sure it could seriously maim his wings.... in fact I thik that even while not flying using a whip is a very bad idea with that much wings area just in your back and above your head... |
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Jun 30 2010, 01:31 PM
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#110
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Well, if Trolls have to deal with using Human-sized weapons with the only change being the size of the handle, it's only fair to do the same thing for Pixies. If anything, look to Trolls and add a "-1 Reach" to their list of racial abilities.
Both really deserve their own subset of rules for weapons and gear. Even Earthdawn addressed the topic by adding weapons specific to Windlings (with rules for how to handle/limit larger weapons) and special weapons that only Trolls and Obsidimen could have a chance of using with ease (but still allowing them to use normal weapons, too). If you really want to, you can try and convert those rules over. They work well enough, at least for melee weapons. |
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Jul 1 2010, 01:48 AM
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#111
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Watcher Spirits of a Possession tradition can most certainly possess, and they're slightly more useful than those of other traditions. They create corps cadavers and living dolls, and gain skills like Artisan to boot. Not sure why they get Artisan, but they do. You got a reference there Doc? Since they cannot Manifest, I would say that they cannot possess either... Anything otherwise would not make a lot of sense to me... but If you got a Page reference, I would be glad to look at it... Keep the Faith |
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Jul 1 2010, 03:14 AM
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#112
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 |
You got a reference there Doc? Since they cannot Manifest, I would say that they cannot possess either... Anything otherwise would not make a lot of sense to me... but If you got a Page reference, I would be glad to look at it... Keep the Faith He speaks of pg 95 of Street Magic, under Corps Cadavres and Living Dolls or something like that. Possession tradition Watchers do indeed get Artisan 1 and Perception 1. |
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Jul 1 2010, 03:20 AM
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#113
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
He speaks of pg 95 of Street Magic, under Corps Cadavres and Living Dolls or something like that. Possession tradition Watchers do indeed get Artisan 1 and Perception 1. Interesting... Gotcha... I do not remember having ever read that, but it is interesting indeed... (IMG:style_emoticons/default/wobble.gif) Keep the Faith |
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Jul 1 2010, 03:55 PM
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#114
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Moving Target ![]() ![]() Group: Members Posts: 583 Joined: 6-November 09 From: MTL Member No.: 17,849 |
Zombie chorus girls? Zombie sculptors? Zombie graffitti artists?
...weird stuff. ...Totally making a corps cadavre barbershop quartet in my game.... |
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Jul 1 2010, 04:09 PM
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#115
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 |
Maybe more puppeteer to move the corpse. Or actor to growl "Brains!"
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Jul 1 2010, 11:44 PM
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#116
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Maybe more puppeteer to move the corpse. Or actor to growl "Brains!" Heheheh... (IMG:style_emoticons/default/wobble.gif) Keep the Faith |
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