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May 11 2010, 03:13 AM
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#51
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
No. That's simply the effect the electrical current has on a human being. Tasers don't use some special, super magical form of electricity that only has one particular effect and only on humans. Why this ridiculous argument keeps coming up, I'll never know. Could be because that's how the stun gun manufacturers phrase how their products work. Their descriptions indicate that the stun guns work via two main principles: a) A high-voltage low-amperage* electrical charge interferes with the existing electrical system of the body, i.e. the nervous system, adding noise to the signals and mucking up communications. Most stun guns use this effect. b) The electrical charges have a pulse frequency closely matching the body's own, directly ordering the muscles to lock up. Not all stun guns do this, but most do. It is a refinement in the technology. Even if we discount the second effect, it is NOT the power level of the electricity that is doing the work. It is the electricity interfering with the body's ability to control itself. Like jamming a radio. In contrast, shoving a high amperage* electrical power main into a human body would have a markedly different effect. Burning, massive tissue destruction, eyeballs popping as their water content gets flash-heated to steam, etc. High power electrical arcing can produce momentary temperatures in the tens of thousands of degrees. Therein lies the difference. Applied to Shadowrun, that low amperage taser will have no biological systems to disrupt and shouldn't make a spirit do much more than giggle. A high-amp power main will cause actual physical damage, however, and should probably be counted as bypassing ItNW. -np * - physics 101, people. Amps kill, Volts don't. (Yes, I know its technically more complicated than that, but it's good enough for a rough idea) |
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May 11 2010, 03:32 AM
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#52
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Could be because that's how the stun gun manufacturers phrase how their products work. Their descriptions indicate that the stun guns work via two main principles: a) A high-voltage low-amperage* electrical charge interferes with the existing electrical system of the body, i.e. the nervous system, adding noise to the signals and mucking up communications. Most stun guns use this effect. b) The electrical charges have a pulse frequency closely matching the body's own, directly ordering the muscles to lock up. Not all stun guns do this, but most do. It is a refinement in the technology. Even if we discount the second effect, it is NOT the power level of the electricity that is doing the work. It is the electricity interfering with the body's ability to control itself. Like jamming a radio. In contrast, shoving a high amperage* electrical power main into a human body would have a markedly different effect. Burning, massive tissue destruction, eyeballs popping as their water content gets flash-heated to steam, etc. High power electrical arcing can produce momentary temperatures in the tens of thousands of degrees. Therein lies the difference. Applied to Shadowrun, that low amperage taser will have no biological systems to disrupt and shouldn't make a spirit do much more than giggle. A high-amp power main will cause actual physical damage, however, and should probably be counted as bypassing ItNW. -np * - physics 101, people. Amps kill, Volts don't. (Yes, I know its technically more complicated than that, but it's good enough for a rough idea) Understand the Physics part of the Amps Kill Volts Don't (not sure why I always get hung up on Watts vs. Volts; Maybe I am just a biot loopy when it comes to electricity)... But just casually reaching out and "Jamming" a conduit from an electrical main is going to fry the attacker about as much as the target in most cases, unless you are being exceedcingly careful, which is counter-intuitive to an ongoing combat... Just sayin' As far as the Tazer vs. Electrical Main theme against the Spirit... BOTH are Elemental Attacks by RAW... Scale MAY matter, but that just means that the Electrical Main is doing Physical Damage and a lot more than 6p(e) at that (though I guess that you could assign both as Stun Damage, with the Electrical Main in the 20s(e) range)... however, Both will only reduce the Spirits ITNW by Half regardless of the power ratio that you compare them to... Also just sayin' And as for how manufacturers phrase the Effect of a Tazer, they really do not have any Spirits to compare to now do they? Electricty is an Elemental Attack that works against all spirits... It works (regardless of how it works on Humans) exactly because it IS AN ELEMENTAL ATTACK... what more really need be said? Keep the Faith |
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May 11 2010, 03:48 AM
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#53
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
And as for how manufacturers phrase the Effect of a Tazer, they really do not have any Spirits to compare to now do they? Electricty is an Elemental Attack that works against all spirits... It works (regardless of how it works on Humans) exactly because it IS AN ELEMENTAL ATTACK... what more really need be said? Except that I've already stated that I consider energy attacks to bypass ItNW due to them being torrents of raw elemental power. Elemental power being one of the classic effects that affect magic. The micro-tickle a taser would be generating shouldn't be enough to do much to a spirit if you remove the "interferes with biological systems" bit. I suppose it should be possibly to jury-rig a taser to massively up the amps and power, adding in a nice rack of additional capacitors and such, to actually work by doing raw tissue damage instead of jamming the biological radio. In which case, I'd let it affect spirits. Tasers work entirely by disrupting the nervous and muscular systems. They don't do any actual tissue damage. Remove that disrupting ability they're just not a heck of lot of power behind the buggers. Which is why most recently Taser was able to shove a stun system into something as small as a shotgun shell. Tiny batteries. Not a lot of power because it does not operate via raw power. It's the same reason I wouldn't allow even a very strong flashlight to blind a spirit, because they don't have eyes to blind. I'd allow a laser to do full damage, though. They're both light, right? -np |
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May 11 2010, 05:43 AM
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#54
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Moving Target ![]() ![]() Group: Members Posts: 510 Joined: 19-May 06 From: Southern CA Member No.: 8,574 |
Which is why most recently Taser was able to shove a stun system into something as small as a shotgun shell. Tiny batteries. Not a lot of power because it does not operate via raw power. It's the same reason I wouldn't allow even a very strong flashlight to blind a spirit, because they don't have eyes to blind. I'd allow a laser to do full damage, though. They're both light, right? I'd let a taser do exactly the damage it says it should do against a spirit, the same as a lightning bolt (which should have a much higher DV). I presume that capacitors will continue to get better and better and that, 65 years from now, there will be capacitors that can fit into a shotgun shell and pack a really considerable shock. They can already fit normal tasers in a shotgun round. I think any difference in the two attacks is of course due to their size, which is reflected in their DV. |
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May 11 2010, 12:21 PM
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#55
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
It's the same reason I wouldn't allow even a very strong flashlight to blind a spirit, because they don't have eyes to blind. I'd allow a laser to do full damage, though. They're both light, right? How quaint, considering that the Light elemental effect (which is what Laser spells do) includes a blinding secondary effect. |
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May 11 2010, 12:29 PM
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#56
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Moving Target ![]() ![]() Group: Members Posts: 695 Joined: 21-March 09 Member No.: 17,002 |
In Arsenal, I seem to recall that Dwarfs take a penalty for using Reach 2 melee weapons. It stands to reason that pixies would have even greater issues using such weapons. .. it is good thing that rule is OPTIONAL as well other less sane..min Str 8 and BOD 8 for even carrying heavy weapons (w/o gyro stab.)...yeah,right.. |
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May 11 2010, 05:22 PM
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#57
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Moving Target ![]() ![]() Group: Members Posts: 419 Joined: 10-February 09 Member No.: 16,863 |
Except that I've already stated that I consider energy attacks to bypass ItNW due to them being torrents of raw elemental power. Elemental power being one of the classic effects that affect magic. The micro-tickle a taser would be generating shouldn't be enough to do much to a spirit if you remove the "interferes with biological systems" bit. I suppose it should be possibly to jury-rig a taser to massively up the amps and power, adding in a nice rack of additional capacitors and such, to actually work by doing raw tissue damage instead of jamming the biological radio. In which case, I'd let it affect spirits. Tasers work entirely by disrupting the nervous and muscular systems. They don't do any actual tissue damage. Remove that disrupting ability they're just not a heck of lot of power behind the buggers. Which is why most recently Taser was able to shove a stun system into something as small as a shotgun shell. Tiny batteries. Not a lot of power because it does not operate via raw power. It's the same reason I wouldn't allow even a very strong flashlight to blind a spirit, because they don't have eyes to blind. I'd allow a laser to do full damage, though. They're both light, right? -np Great, so you use your house rules based on how you think the system works and I'll use my house rules based on how I think the system works, and none of it will be relevant to the discussion at hand. The fact is that both of them are electric damage and both of them do the exact same thing to spirits, the system doesn't make any distinction based on volts or amperages or anything else as that unneccesarily complicates matters. Tasers are useless either way, theres no reason to give them some contrived penalty vs spirits. Keep in mind that rules are meant to keep play in balance more than keep to real life. As for the actual topic of discussion, I have the same problem with enchanting tasers as weapon foci as I would with casting Enhance Aim on a car with computer controlled turrets. You can't reach the technological aspects of an item with magic. You might be able to enchant a harpoon if you paid a lot for all the enchanting materials you'd need to use in the rope, but a taser doesn't do any damage physically, only through technological means. That's the fluff. RAW reason is that you can't enchant anything defined as a ranged weapon to be a weapon focus, so both tasers and harpoons are out. Argue house rules all you want, unless you bring something that better balances the game up then all you're yapping about is your personal preference. |
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May 11 2010, 05:27 PM
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#58
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Stun batons work just fine as weapon foci.
As stated previously, magic doesn't have to make sense in the physical world. It just has to follow its own rules. Tasers and harpoons can't be made into Weapon Foci simply because they're ranged weapons, and for whatever strange reason, the benefits of a weapon foci do not extend to ranged weapons. It doesn't make any sense that a spell can make a statue become animated, or that waving your fingers in the air can knit your wounds together. But magic can do that because it quite literally is magic. Same difference. Besides if you did have one, why are you in the shadows? Take it to Boston and become an instant millionaire courtesy of Dunkelzahn's will. |
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May 11 2010, 05:48 PM
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#59
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Moving Target ![]() ![]() Group: Members Posts: 419 Joined: 10-February 09 Member No.: 16,863 |
Stun batons work just fine as weapon foci. As stated previously, magic doesn't have to make sense in the physical world. It just has to follow its own rules. Tasers and harpoons can't be made into Weapon Foci simply because they're ranged weapons, and for whatever strange reason, the benefits of a weapon foci do not extend to ranged weapons. It doesn't make any sense that a spell can make a statue become animated, or that waving your fingers in the air can knit your wounds together. But magic can do that because it quite literally is magic. Same difference. Besides if you did have one, why are you in the shadows? Take it to Boston and become an instant millionaire courtesy of Dunkelzahn's will. I actually don't have any more problem with a stun baton being used as a weapon foci as I do with net hits on a clubbing test increasing a stun baton's electrical damage. You're at least hitting the enemy with a club while using a stun baton, a taser can't do any damage at all if it's not plugged in. |
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May 12 2010, 01:49 AM
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#60
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Great, so you use your house rules based on how you think the system works and I'll use my house rules based on how I think the system works, and none of it will be relevant to the discussion at hand. The fact is that both of them are electric damage and both of them do the exact same thing to spirits, the system doesn't make any distinction based on volts or amperages or anything else as that unneccesarily complicates matters. Tasers are useless either way, theres no reason to give them some contrived penalty vs spirits. Keep in mind that rules are meant to keep play in balance more than keep to real life. As for the actual topic of discussion, I have the same problem with enchanting tasers as weapon foci as I would with casting Enhance Aim on a car with computer controlled turrets. You can't reach the technological aspects of an item with magic. You might be able to enchant a harpoon if you paid a lot for all the enchanting materials you'd need to use in the rope, but a taser doesn't do any damage physically, only through technological means. That's the fluff. RAW reason is that you can't enchant anything defined as a ranged weapon to be a weapon focus, so both tasers and harpoons are out. Argue house rules all you want, unless you bring something that better balances the game up then all you're yapping about is your personal preference. I am going to have to agree with Patrick the Gnome on this one... House rules just tend to cloud the issues at hand... Keep the Faith |
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May 12 2010, 09:21 AM
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#61
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 |
Sadly, SR requires houserules to be made playable. Otherwise, a pixie by RAW can use an assault rifle, and that's just stupid.
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May 12 2010, 01:45 PM
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#62
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Sadly, SR requires houserules to be made playable. Otherwise, a pixie by RAW can use an assault rifle, and that's just stupid. Not really, no... that is why you have a Game Master who, hopefully, has a bit of common sense... Pixie: "I want to purchase an Ares Alpha for my Primary Weapon" GM: "Excuse me? You cannot use an Assault Rifle; Would you like to try again?" Pixie: "What do you Mean? Book says I can use it" GM: "No it doesn't. You are 16" tall, If a Dwarf and Troll have limits to what they can wield due to size, well, then so do you. And notice, there are no special exceptions, Qualities, or weapon modifications so that you can get a Pixie Sized Weapon Modification for any weapon that you want. As such, you may not wield any firearms bigger than a holdout pistol. You may feel free to consult me on Melee Weapons, but do not ask if you can use a No-Daichi either... it is not going to happen" Pixie: "Why are you being such an Ass?" GM: "Hey, you are the one that wanted to play a Pixie, and I am not going to allow you to break the rules because you want to be the first Rambo Terminator Pixie in existence; you want to have weapons, fine, but they will be sized appropriate to your race... Deal with it" This does not require any houserules... none at all... A Pixie can use a Dagger or a Bow (Appropriately strrength limited obviously) and even several other melee weapons if they like, at worse, I would adjust the weapon stats a bit, but would not feel compelled to do so, after all, a Pixie sized weapon is probably "enchanted" enough to keep the same weapon damage codes for reasonable weapons... as I said, you would never allow a Pixie to try and convince you that he could wield a No-Daichi would you? or a Polearm? Common Sense fixes a lot of problems... Just say No... Just Sayin' Keep the Faith |
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May 12 2010, 02:11 PM
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#63
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Target ![]() Group: Members Posts: 30 Joined: 27-May 09 From: Cincinnati, OH Member No.: 17,208 |
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May 12 2010, 03:02 PM
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#64
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Common Sense is not RAW. And that's part of the problem. Sure it is... they even have a Quality for it in Runners Companion... Sometimes, at our table, we even get the benefit of the Quality without even having it, because our GM will look at us and ask: Really... How do you rationalize that? And if we cannot actually rationalize it, then it does not happen... This generally does not happen a lot in our game, because we are all rational people, and can see quite plainlyt when something does not look right... The Pixie with the Assault Rifle would be a prime example... Not going to happen... If you begin to ignore Common Sense for STRICT RAW Interpretation, then you get silly things like NPC's cannot communicate because they do not have any Language skills written on their stat blocks... or NPC's have no Knowledge SKills because they are not listed... It becomes completely ludicrous... If a Dwarf cannot carry/use a No-Daichi effectively, what makes you think that the Pixie is going to be able to do so? Seems pretty RAW to me... Just Sayin' Keep the Faith |
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May 12 2010, 03:39 PM
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#65
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Target ![]() Group: Members Posts: 30 Joined: 27-May 09 From: Cincinnati, OH Member No.: 17,208 |
It sounds like you have a logical table to play at, I'll have to look you up if I ever wind up in your part of the country. I once received a blank stare from a player when I asked how exactly she planned on carrying that 3000 cubic cm backpack with a 2 handed warhammer and a 2 handed sword. Note that both were too long to carry in a side sheath and thus would have to be slung over the shoulder/back. At the same table I also received a blank stare when I inquired how exactly a player planned on carrying about 30 AR-15 style magazines in a manner that would allow them to access all for reloading. If you need that quantity of ammo all in one go you should bring a bigger weapon, plus a manageable magazine pouch might have space for about six magazines. In my experience that's stretching it.
While it might be in the rulebooks tangentially, I'll still maintain that Common Sense isn't RAW. It certainly isn't standard issue for most players in my experience. |
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May 12 2010, 03:45 PM
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#66
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
It sounds like you have a logical table to play at, I'll have to look you up if I ever wind up in your part of the country. I once received a blank stare from a player when I asked how exactly she planned on carrying that 3000 cubic cm backpack with a 2 handed warhammer and a 2 handed sword. Note that both were too long to carry in a side sheath and thus would have to be slung over the shoulder/back. At the same table I also received a blank stare when I inquired how exactly a player planned on carrying about 30 AR-15 style magazines in a manner that would allow them to access all for reloading. If you need that quantity of ammo all in one go you should bring a bigger weapon, plus a manageable magazine pouch might have space for about six magazines. In my experience that's stretching it. While it might be in the rulebooks tangentially, I'll still maintain that Common Sense isn't RAW. It certainly isn't standard issue for most players in my experience. Yes, I will agree whole heartedly that Common Sense is definitely not standard issue for most gamers... As for Magazines... If I remember correctly, I carried a full Dozen Magazines for my M-16 while I was in the Gulf (that was 360 Rounds)... and even with 5.56 Ammunition, they were a tad on the uncomfortable side when you add in the rest of the gear that I was carrying... Yeah, a few(2-3) Extra Magazines for each gun, not more than 2-3 guns (Generally I carry 2 pistols... a Ligth Pistol and a Heavy, along with an SMG)... anything esle is just way too much gear... And yeah, we are in Denver, Colorado... Not sure which District though... and I have never seen a Ghostwalker while I was out and about either... Hell, I even have several guys in our group from your neck of the woods... Keep the Faith |
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May 12 2010, 06:00 PM
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#67
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
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May 12 2010, 08:14 PM
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#68
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
The problem is that 'common sense' for things like weapon sizes are a mess. You want to be fair, not arbitrary. For something as fundamental as this, you want something 'official'; lacking that, your whole group better be involved in the decision.
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May 12 2010, 11:14 PM
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#69
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Moving Target ![]() ![]() Group: Members Posts: 322 Joined: 19-July 09 From: CAS Member No.: 17,410 |
The thing about weapons that are too big and pixies.. while pixies are disproportionately strong for their size.. theres things thing called leverage.. and also another thing called recoil. Both are a problem..not to mention being able to -reach- the trigger.
common sense >.> hurray! Besides the little buggers are more than fast enough to slit people's throats pretty easy, as well as being difficult to see and dodgy |
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May 13 2010, 12:18 AM
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#70
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
It's humorous that when I say that in a thread, people like you come in and start yelling at me for daring to bring it up. I am pretty sure that I have never yelled at you for Common Sense Applications there Doc... You and I have gone around a few times, I know, but not about Common Sense... and then, of course, there is common sense, and then there is Common Sense... Keep the Faith |
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May 13 2010, 07:47 AM
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#71
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Moving Target ![]() ![]() Group: Members Posts: 695 Joined: 21-March 09 Member No.: 17,002 |
..If the size of the Pixie is issue, why not make them bigger?
As Critter Pixie is capable to take Metahuman Trait (Gigantism)-Quality from Runner's Companion (pg.114) Growth of the pixie charc. (IMOO) would end somewhere between 2 ft to 2,5 ft (60 cm and 75 cm) and very close to Dwarwen metavariant Gnome's height.. (IMG:style_emoticons/default/nyahnyah.gif) |
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May 14 2010, 04:20 PM
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#72
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
last chapter of this has some serious badass pxie/faerie thingies.
http://www.errantstory.com/ |
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May 14 2010, 06:06 PM
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#73
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Moving Target ![]() ![]() Group: Members Posts: 583 Joined: 6-November 09 From: MTL Member No.: 17,849 |
..If the size of the Pixie is issue, why not make them bigger? As Critter Pixie is capable to take Metahuman Trait (Gigantism)-Quality from Runner's Companion (pg.114) Growth of the pixie charc. (IMOO) would end somewhere between 2 ft to 2,5 ft (60 cm and 75 cm) and very close to Dwarwen metavariant Gnome's height.. (IMG:style_emoticons/default/nyahnyah.gif) I don't think pixies count as metahumans or metavariants do they? Can you even SURGE them by RAW? EDIT: Thats not to say I don't want creepy dwarfs with wings in my game, but.... |
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May 14 2010, 06:22 PM
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#74
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Technically, everything can be surged.
Surge is just a magically activated set of characteristics that evolution stowed away after not needing them anymore. |
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May 14 2010, 07:04 PM
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#75
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Right, 'depending on GM approval', critters can SURGE.
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