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> Low-Down in Loveland, Recruiting Phase
Aria
post Jun 7 2010, 06:30 PM
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Hmmm...have looked over Scratch and decided that I messed up the maths badly...that'll teach me to check my excel file more carefully. Anyway, here's the latest (corrected) version with a slight shift in emphasis away from invisible adept to freerunner (thanks to AH for the PACKS, some real inspiration in there...) and she was originally too close to one of my other characters anyway.

[ Spoiler ]


A

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Saint Sithney
post Jun 7 2010, 06:49 PM
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Aria, you'd probably do better off taking two different Attribute Boost skills if we're going to be taking the power at it's RAW value. With Strength Boost 2 you'll be throwing 6 dice and resisting 2S. If you take Strength at 1 and Agility at 1, you'll still throw 5 dice for each, and only have to resist 1S every use. Also, the Dodge Skill isn't really needed. You've got Gymnastics for your ranged dodge, and your Blades skill will let you Parry up close. Furthermore, since both Gymnastics and Blades are tied to Agility, your best stat, you'll get more dice than with Dodge. Finally, you seem to be geared towards combat, those dodge points could serve you very well in the body stat. That Body of 2 is dangerously low. Alternately, you could soft-max your agility. Remember that Agility is your #1 stat with that kind of layout. It increases your chance to hit, and thereby your chance to increase damage, also it helps you stay undetected and it helps you gtfo, full-defense style, if you're in a bad spot.
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Aria
post Jun 7 2010, 06:56 PM
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QUOTE (Saint Sithney @ Jun 7 2010, 07:49 PM) *
Aria, you'd probably do better off taking two different Attribute Boost skills if we're going to be taking the power at it's RAW value. With Strength Boost 2 you'll be throwing 6 dice and resisting 2S. If you take Strength at 1 and Agility at 1, you'll still throw 5 dice for each, and only have to resist 1S every use. Also, the Dodge Skill isn't really needed. You've got Gymnastics for your ranged dodge, and your Blades skill will let you Parry up close. Furthermore, since both Gymnastics and Blades are tied to Agility, your best stat, you'll get more dice than with Dodge. Finally, you seem to be geared towards combat, those dodge points could serve you very well in the body stat. That Body of 2 is dangerously low. Alternately, you could soft-max your agility. Remember that Agility is your #1 stat with that kind of layout. It increases your chance to hit, and thereby your chance to increase damage, also it helps you stay undetected and it helps you gtfo, full-defense style, if you're in a bad spot.


Hmmm...max'd out on attributes so can't use the dodge points there, I take your point though, thanks for looking her over (IMG:style_emoticons/default/smile.gif) I might use the points for an extra magic point and boost attributes that way!

A

EDIT: used the dodge points for an extra magic point - powers now look like this. I'm still a glass cannon but then my characters usually are
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Combat Mage
post Jun 7 2010, 06:59 PM
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QUOTE (Saint Sithney @ Jun 7 2010, 08:49 PM) *
Also, the Dodge Skill isn't really needed. You've got Gymnastics for your ranged dodge, and your Blades skill will let you Parry up close. Furthermore, since both Gymnastics and Blades are tied to Agility, your best stat, you'll get more dice than with Dodge.


If you use Gymnastics to dodge or Blades to parry you still roll reaction + skill not agility.
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Saint Sithney
post Jun 7 2010, 09:05 PM
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Oh, heh. Yeah..

By the way, is anyone else thinking that availability of 8 is a touch high for street level? If it was 6 we wouldn't have so much in the way of explosives and cultured bioware available to us. 8 still puts on top of the ganger pile. We're quite a collection of badasses as it stands.
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Digital Heroin
post Jun 7 2010, 11:11 PM
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I was contemplating that myself, how 8 seemed to be a lot, even given it's a 4 avail drop. It just seemed a bit of a jerk-move to change it this far into the process.
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Propaganda
post Jun 8 2010, 12:28 AM
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Honestly, I'm all in favour of lowering the Avail. cap, it did strike me as a bit odd that wired reflexes is accessible to a bunch of street level gangbangers.
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Digital Heroin
post Jun 8 2010, 12:36 AM
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I don't think it would be too damning, save for the heavier sam builds. Even then, second hand becomes your friend.
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Branmac
post Jun 8 2010, 12:43 AM
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I would have to agree, you still have an amazing range of gear/cyber/bio available at 8. Having that gear is nice, but it definitely pushes us towards the upper end of gang life. Maybe in a gang like the Cutters or Ancients it wouldn't be inappropriate, but for a smaller gang it sort of pushes the line. Not that I am opposed to having good gear, but if you are wanting a more street or low powered feel, it might be worth dropping availability to 6.
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BlackHat
post Jun 8 2010, 12:50 AM
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IMO, second hand almost never makes a difference, since availabilities are usually even.
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Red-ROM
post Jun 8 2010, 01:24 AM
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I've taken some Availability 8 stuff, but I've tried to stay in the spirit of Low level gangers. Some of us non-ork builds could use some decent cyber.

@saint sithney, I like your number crunching, you wanna look over my character?
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[ Spoiler ]
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Saint Sithney
post Jun 8 2010, 01:30 AM
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Well, I'm willing to rewrite my biz if we want to go dirty dirty street level. But, we can still have a lot of fun where it is. Not many of the characters so far have been local hood rats. Besides a group of misfit transplants all stuck together would likely need a good deal of power to run off the locals and hang on to any turf.

Let me know what you decide DH. Perhaps a gentleman's agreement to try and keep things lower?
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BlackHat
post Jun 8 2010, 02:39 AM
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I'll go over my character tomorrow - as I recall, a lot of his gear ran at availability 8, but I was already thinking some of it was stretching the bounds of believability. It was tough to pass up obvious gear for a medic, but if availability went down to 6 or something, that might help keep the gear to the basics.

I'm thinking I'll name him: Benjamin "Grim" Graham (his street name would be "Grim" as a bastardization of his surname).
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Red-ROM
post Jun 8 2010, 10:25 AM
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QUOTE (BlackHat @ Jun 7 2010, 09:39 PM) *
I'll go over my character tomorrow - as I recall, a lot of his gear ran at availability 8, but I was already thinking some of it was stretching the bounds of believability. It was tough to pass up obvious gear for a medic, but if availability went down to 6 or something, that might help keep the gear to the basics.

I'm thinking I'll name him: Benjamin "Grim" Graham (his street name would be "Grim" as a bastardization of his surname).

Can I call him "the Thing"
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Combat Mage
post Jun 8 2010, 11:12 AM
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I'd be cool with rewriting the caracter for availability 8 if that's the consensus.
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BlackHat
post Jun 8 2010, 11:55 AM
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QUOTE (Red-ROM @ Jun 8 2010, 05:25 AM) *
Can I call him "the Thing"


Doh! Had to do a bit of googling to figure that one out. Let's make it Jacob "Grim" Graham, then, just to be on the safe side. (IMG:style_emoticons/default/wink.gif)
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BlackHat
post Jun 8 2010, 11:56 AM
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QUOTE (Combat Mage @ Jun 8 2010, 06:12 AM) *
I'd be cool with rewriting the caracter for availability 8 if that's the consensus.

I'm pretty sure availability <= 8 was the rule from the beginning. DH is considering going lower, but doesn't want to make extra work for people.
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Combat Mage
post Jun 8 2010, 01:03 PM
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Yeah, that was a typo. I meant 6 of course.
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Saint Sithney
post Jun 8 2010, 06:27 PM
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I've made some changes to try and keep things a touch lower. So, basically no Grenade Launcher (IMG:style_emoticons/default/wink.gif)

[ Spoiler ]


I left the Attention Coprocessor in there even though it's availability 8. It's unrestricted cyber, so I don't understand why it would be hard to come by anyway. Probably just a matter of finding a good surgeon, which didn't seem out of place with the character concept.

If it's a problem, I'll nix it too.
Everything here should be final.
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Combat Mage
post Jun 8 2010, 06:52 PM
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I editet my sheet too. Kicked the power focus and shifted some points around. Still have some avaibility 8 but if Digital Heroin decides to drop the limit to 6 I'll edit again.
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crizh
post Jun 8 2010, 07:09 PM
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I don't recall ever seeing a reply to the question of Restricted Gear.

I've kinda' been sitting on my hands for a while waiting for rules questions like that to be answered before I made the alterations to my character that are going to be necessary.

Similarly restricting Avail to 6 is going to result in a lot of changes. Not that I care one way or the other, it's just that it's going to be a lot of work and I don't have a lot of time at the minute to piss about doing the same work two or three times.
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BlackHat
post Jun 10 2010, 11:38 AM
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I took a look at the gear, and I could go to availability 6 without too much extra work - and it *would* make the character a more believable street-level character. If we still have a while, I'll take a few minutes to reallocate the points tonight - but he basically looses almost all of his cyber, his van, and one of his drones. He can probably replace the van, but there will still be a good chunk of points to reinvest in something non-medic related.
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crizh
post Jun 10 2010, 03:35 PM
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As an aside, whilst do-able for a demolitions type, Avail 6 is going to remove almost every type of detonator from play. I'd be limited to blasting caps with lengths of burning fuse sticking out of them.
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Saint Sithney
post Jun 10 2010, 06:35 PM
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QUOTE (crizh @ Jun 10 2010, 08:35 AM) *
As an aside, whilst do-able for a demolitions type, Avail 6 is going to remove almost every type of detonator from play. I'd be limited to blasting caps with lengths of burning fuse sticking out of them.


Wick-burning pipe bombs? Sounds street to me.
You can still do ANFO jobs, yeah? Maybe cook a little Cram or Betameth? (IMG:style_emoticons/default/cool.gif)

Or were we mainly going to focus on auto retrieval activities?

As an aside, since this is all taking place during the transition from LS to KE, how awesome would it be for me to buy up some used Crysler-Nissan Patrol-1s on the cheap? A bunch of hoods making their daily rounds, driving around in auctioned-off cop cars, all "Blues Brothers"ed out. Everything 100% legal and above board...
I wonder if I'd have to buy insurance...
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crizh
post Jun 10 2010, 10:00 PM
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ANFO will indeed be available one way or the other. Cooking or any other form of Chemistry is probably off the table.

You can expect a base of operations full of devious and deadly booby traps and maybe some pipe-mortars and the like down the road.
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