Am I missing something about neuro-stun? |
Am I missing something about neuro-stun? |
May 16 2010, 09:45 PM
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#1
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Moving Target Group: Members Posts: 174 Joined: 28-February 08 Member No.: 15,719 |
So I'm GMing and while doing a run my runners come across a flying drone with a grenade launcher w/ an airburst link and a few Neuro-Stun grenades. While the runners are distracted by the guards the drone fires a neuro-stun grenade at one of the runners, it hits, I roll scatter, and since the launcher has an airburst link I tell them that they hear a hissing from the grenade right when it stops (Neuro-stun is odorless and colorless). The whole team is within the 10m and a couple through on gas masks when their turn comes up, but by then it's too late right? So at the end of the next combat turn I have them roll body to resist the 10 stun (no chemical resistance in the group). 2 of them promptly drop, the other 3 are 1 or 2 boxes from unconscious, which is say the least is serious trouble since -3 dice pool mod from stun and -2 dice pool mod from disoriented means their pretty much screwed. It just seems that neuro-stun grenades + airburst link = a little overpowered.
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May 16 2010, 09:50 PM
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#2
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
All grenades are great, and flying grenade launchers are a special nightmare. (IMG:style_emoticons/default/smile.gif)
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May 16 2010, 09:52 PM
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#3
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Neurostun is supposed to be nasty. Grenades in general are a bit wonky though, but really they are meant to be extremely dangerous. My issue with the RAW is that the guy next to you is literally a liability to you if he has a weaker defense pool than you do. Basically, a Spider-Man adept with full Combat Sense will eat the grenade every time if he happens to be standing next to Prof. X when some joker tosses a grenade at the wheel chair jockey.
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May 16 2010, 09:59 PM
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#4
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Keep in mind, also, that neurostun's vectors are contact and inhalation, so gas masks won't protect them unless they are completely covered in addition to the gas mask.
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May 16 2010, 10:02 PM
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#5
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Gas attacks are supposed to be really effective. There's plenty of options in the game to help you out against them. It's not your fault your runners chose to ignore most if not all of them. (IMG:style_emoticons/default/smile.gif)
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May 16 2010, 10:06 PM
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#6
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Universal Nantidotes are a godsend. My samurai never leave home without them.
Also, I know it's really, really paranoid, but if I could I would take a Ringu specific nantidote in a heartbeat. I've never seen a GM actually use it on players since it's so freakishly lethal and hard to control, but it still worries me. Power 20 with 4 Penetration and physical damage? No thanks. |
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May 16 2010, 10:14 PM
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#7
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Moving Target Group: Members Posts: 158 Joined: 5-April 10 Member No.: 18,418 |
Yeah, have to have the gas mask...
Although why tear gas is listed as a Contact is beyond me. Can't speak for the "sci-fi" gases in SR4a, but CS/tear gas Contact shouldn't apply to skin contact, just eyes/face. Wearing a gas mask is more than adequate protection. |
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May 16 2010, 10:24 PM
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#8
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I didn't think contact meant gaseous contact. :/ Hmm. That's too easy, who wears a chem suit?
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May 16 2010, 10:42 PM
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#9
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Great Dragon Group: Dumpshocked Posts: 5,087 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
Although why tear gas is listed as a Contact is beyond me. Can't speak for the "sci-fi" gases in SR4a, but CS/tear gas Contact shouldn't apply to skin contact, just eyes/face. Wearing a gas mask is more than adequate protection. I guess the contact vector was added because of the effect on mucous membranes, eyes, et cetera. With just a few rough options, a description can never be 100% accurate. |
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May 16 2010, 10:42 PM
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#10
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Chem protection built into your clothing is likely pretty common amongst the well-to-do, actually. SR4 fluff is filled with references to ridiculous amounts of pollution, nasty acid rain and a high amount of level one smog alerts even in Seattle, a city that despite its size isn't really known for IRL air pollution due in part to its geographical advantages. But in 2070s Seattle if you walk around the Barrens long enough you can literally find Blinky the 3 eyed devil rat and there's hospitals and think tanks dedicated to studying pollution induced disease. Dangerous chemicals are a daily fact of life in the sprawl, and it's one of the reasons why people cloister themselves away and telecommute if they have the cash to do so.
Plus, keep in mind that we're talking about a world where ballistic armored clothing is quite standard. Hell, Mortimer of London's Greatcoat and Ulysses lines are intended to help keep a gentleman looking dapper despite "hard rain" and have rating 2 and 4 chemical protection built in respectively. It's very, very likely that for a lot of people a two pronged attack of proofed clothing and dainty li'l filter mask stowed away in a purse (likely available in a variety of colors (IMG:style_emoticons/default/spin.gif) ) is daily wear. Never forget that the Sixth World isn't our world, and runners with water/chemical proof dusters are hardly going to be rare. |
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May 16 2010, 11:00 PM
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#11
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Yes, but there's chem protection and then there's a sealed suit. Unless you have a full suit with boots, gloves, and helmet, a gaseous contact vector doesn't care. :/
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May 16 2010, 11:01 PM
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#12
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
A gaseous contact vector does, actually. Will you be immune? No. Will you have dice added to your resistance pools thanks to limiting your exposure somewhat? Yes.
Look, this is Shadowrun. People shoot eachother in the face. Mages nuke you with their minds. Riggers shoot you in the face with an automated van while sitting in their own living rooms. Being able to easily defend yourself against an entire class of attack just isn't something you get to do in the Sixth World without paying through the nose for the privelege. That's the setting. But look on the bright side: Gas attacks are indiscriminate and we've established that you need to be well-prepared and/or have chemical seals (which can be breached) to shrug off their effects. That indicates that situations in which people use chemical attacks are going to be fairly rare and can easily turn into a double edged sword unless you happen to be using a ton of drones. Plus, the runners can use them too. With a li'l planning it's like the samurai can cast stun ball too. |
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May 17 2010, 02:17 AM
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#13
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Universal Nantidotes are a godsend. My samurai never leave home without them. Also, I know it's really, really paranoid, but if I could I would take a Ringu specific nantidote in a heartbeat. I've never seen a GM actually use it on players since it's so freakishly lethal and hard to control, but it still worries me. Power 20 with 4 Penetration and physical damage? No thanks. Our grand finale run on the Zero Zone was completed on Friday Night (We finally got paid) and the facility we hit had a Ringu filled access tunnel (3rd Section, 900 Meters Long, which also had Smart Demolosher nanites deployed in the environment to compromise the Chem seals on our equipment...) that was quite brutal indeed... Good thing we knew about it going in, but we all still took damage... Only time I have ever seen it in use though... Keep the Faith |
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May 17 2010, 03:30 AM
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#14
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
That's just mean.
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May 17 2010, 10:17 AM
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#15
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
That really does sound like a zero zone yeah.
I've had this idea hanging around in the back of my head to make a runner who specializes in hazmat jobs - take all the augmentations to have a real shot at coming through unscathed and all. I haven't done the math to see if it's doable though. Also neurostun - it's pretty cool to use as a runner too. It's not even all that expensive; when we used it the main puzzle was how to avoid accidentally using a lethal dose. Took some precision hacking of the target's car's air conditioning (IMG:style_emoticons/default/smile.gif) |
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May 17 2010, 02:11 PM
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#16
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Great Dragon Group: Dumpshocked Posts: 5,087 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
That's just mean. If anything involving Ringu is not mean, have your GM check his numbers (IMG:style_emoticons/default/wink.gif) And compared to real chemical agents, Ringu is still harmless...the real stuff does not disappear after ten minutes. @Ascalaphus: My concept for a Stalker runner uses a full body suit which only left his cyberhands exposed, so he has full protection without loss of manual dexterity...I initially toyed around with the idea of a character with every chemical protection 'ware available, but unless you go for full body replacement that just doesn't work out. And who would invest millions of nuyen into something a simple chemsuit offers? |
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May 17 2010, 02:32 PM
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#17
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I guess the contact vector was added because of the effect on mucous membranes, eyes, et cetera. With just a few rough options, a description can never be 100% accurate. Ouch, I think that needs errata. There's a difference between say mustard gas, which causes damage as soon as it touches the skin, and a gas that only has an affect through mucous membranes. Seriously, I should be able to shrug off neuro-stun with a full-face mask and vinyl underwear. I don't consider anything that my Friday night getup can defeat a 'contact vector' gas. Frankly, I don't know of a lot of combat gasses that only effect you if you breath them in directly. Most have serious impacts on the mucous membranes. Why not just redefine "inhalation" and be done with it. |
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May 18 2010, 12:24 AM
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#18
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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May 18 2010, 06:56 AM
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#19
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Moving Target Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 |
Well, I think part of the contact vector for Neurostun is that it impacts the nerves. There is a degree of respiration
that goes on through the skin. Additionally, we have thousands of micro-cuts on our skin. It is entirely likely the gas just needs a little bit of a toe-hold to get at you. I, personally, would say that to protect against neurostun, you have to have a gas mask/respirator to protect against the inhalation vector, and chem protection against the impact of it against your skin. If either is lacking....BAM! Neurostun! |
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May 18 2010, 07:52 AM
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#20
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Mostly this only helps the opposition an not the PCs, but even "Immediate" toxins only start to work at the end of the turn of exposure. Corps Sec usually still has time to call for back up.
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May 18 2010, 08:45 AM
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#21
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Great Dragon Group: Dumpshocked Posts: 5,087 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
There is a degree of respiration that goes on through the skin. Additionally, we have thousands of micro-cuts on our skin. But if the minuscule ammounts of substance taken up via those vectors would be enough to incapacitate a human, a full lungful should be deadly... |
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May 18 2010, 11:58 AM
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#22
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Moving Target Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 |
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May 18 2010, 11:59 AM
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#23
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Or about teleporting grenades and weaponized Oxygenated Fluorocarbons
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May 18 2010, 02:03 PM
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#24
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
Yeah, the alternative is different intensities for gas attacks depending on whether you breathe or not..
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May 18 2010, 08:40 PM
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#25
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
You don't need to tweak the rules that much, actually. Merely allowing inhalation protection devices to to add their dice vs. inhalation+contact vector attacks makes sense, after all-- the Power ratings listed in the book are essentially the amount of harm one can expect from an "ideal" unresisted exposure from a "standard" concentration. Whatever hits you get from the 6 extra dice can thus be seen as whatever amount of damage you can expect to eliminate by not breathing much/if any in. Where it gets stupid is the fact that Internal Air Tanks and Gas Masks are treated as having no rating at all, just immunity, which under my interpretation would lead to the odd situation where a respirator which just filters is quite effective with a multi-vector inhalation attacks while the one that gives you a totally safe air supply does nothing. I just handle this by treating Air tanks and Gas Masks as Rating 6 (equivalent to the top rating respirator) for the purposes of resisting multi-vector inhalation attacks where you can no longer expect immunity. It tends to relegate respirators to being a stricty third string device, but since respirators don't really hit me as a huge and vital part of the SR experience I'm pretty OK with that.
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