Fun Weapons, Lets hear what wild and crazy weapons you've seen/made |
Fun Weapons, Lets hear what wild and crazy weapons you've seen/made |
May 17 2010, 11:17 PM
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#1
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Target Group: Members Posts: 39 Joined: 11-September 09 From: Louisville, KY Member No.: 17,627 |
Well whats the wildest and craziest things you or your players have come up with for weapons?
A couple of years ago we we're needing a distraction so my rigger came up with a pepper spray/ itching powder aerosol grenade. The fun ensued after tossing about 4 of them into a crowd (IMG:style_emoticons/default/wink.gif) |
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May 18 2010, 12:04 AM
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#2
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
I've always liked my Slab splash/gas grenades with Ghilani Wichtiviridae.
Also: Lancer Colt M23 (6P; -2 AP; SA/BF/FA; 0 RC; 40©; 5R) [5R, 750] [3 Slots] Underbarrel Weapon (Monofilament Chainsaw: 1 Reach; 5P; -2 AP) [4, 300] [2 Slots] Gas Vent 3 [6R, 400] [1 Slot] Smartgun System [6R, 750] Av: 6R Cost: 2,200 Plus Model: (On Chainsaw) [1 Slot] Personalized Grip [2, 100] [1 Slot] Flashlight [-, 25] [1 Slot] Low-Light Flashlight [-, 25] [1 Slot] Thermographic Flashlight [-, 25] Barrel Mounted Laser Sight [2, 100] Shock Pad [2, 50] Av: 6R Cost: 2,525 Chainsword Monofilament Chainsaw (1 Reach; 5P; -2 AP) [4, 350] [1 Slot] R1 Custom Look (Sword) [2, 100] [1 Slot] Personalized Grip [2, 100] [1 Slot] Reduced Weight [6, 350] [1 Slot] Gecko Grip [6, 100] (+6 Str vs. Disarm) [1 Slot] Skinlink [6, 50] (+4 Str vs. Disarm) [- Slots] Lanyard [10] Av: 6 Cost: 1,060 Notes: Because of the custom look (sword) and reduced weight, the -2 penalty on attack rolls and parry tests should be negated. Also, this is street legal. EDIT: I almost forgot my favorite: Death Squirrel Chimera Squirrel (Small Rodent) [-, 75] Attribute Enhancement (Agility) [-, 23] Attribute Enhancement (Reaction) [-, 23] Attribute Enhancement (Intuition) [-, 23] Chimeric Ability (Bite) [-, 38] Chimeric Ability (Venom [Cobra]) [-, 38] Skill Enhancement (Infiltration) [-, 23] Potent Venom [-, 23] Av: -(?) Cost: 253 B 0 A 6 R 2 S 0 C 1 I 2 L 0 W 1 Ed 2 Ess 6 Ini/IP 4/1 CM 8 Movement: 10/50 Skills: Climbing 5, Infiltration 4, Perception 2 Powers: Enhanced Senses (Smell), Natural Weapon (Claws/Bite: DV 2P), Venom (Cobra: Injection; 1 CT; Pen 0; Power 14; Physical) Note: -1 Reach |
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May 18 2010, 02:35 AM
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#3
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Moving Target Group: Members Posts: 576 Joined: 6-May 10 From: Front Range Free Zone Member No.: 18,558 |
Fully Automatic Grenade Launcher. Suppressive fire never hurt so bad.
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May 18 2010, 03:03 AM
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#4
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Target Group: New Member Probation Posts: 2 Joined: 10-May 10 Member No.: 18,567 |
- Spray Adhesive (Nothing special, but when done to the face at point blank it sealed up the bad guy's mouth, nostrils, and windpipe leaving him to suffocate to death)
- Explosive Shuriken (Again, nothing special, just as much C12 as the hole in a shuriken will hold) - DMSO + Carcerands + Freeze Foam (For when you want the guy to have a painful, unpleasant death...and never be the wiser when he drinks the tasteless colorless stuff in his scotch) - Yamaha Rapier (The guy in question was using someone else's character so when he saw he had a 'Rapier' in his inventory and got caught in melee he thought to use it. Being Chromed Ork though, the strength needed to use one as a weapon was actually plausible with a strength test. Unfortunately he needed a new bike after beating that particular corp sec soldier to death) - Napalm (Notable less for its rarity than for the quantities used. When Hestaby said she wanted no trace left, the runners took her seriously. 660 gallons of seriously. With 6 kilos of C12 used as the ignition source) - Whatever is lying around (When a Great Form Storm Spirit decides to turn into a tornado in the middle of the Azzie's panic room, pretty much anything that isn't riveted down is going to become a lethal projectile) This post has been edited by Darkfire103: May 18 2010, 03:07 AM |
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May 18 2010, 03:25 AM
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#5
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Moving Target Group: Members Posts: 302 Joined: 11-May 10 From: Hamilton, Ontario, Canada Member No.: 18,569 |
Fully Automatic Grenade Launcher. Suppressive fire never hurt so bad. Is it sad that upon seeing this I immediately went and figured out how to do it and what it would cost with an enfield GL-67 Grenade launcher? (10,000 (IMG:style_emoticons/default/nuyen.gif) for the gun plus the mod and 4 modification slots if anyone's curious) |
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May 18 2010, 03:29 AM
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#6
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Is it sad that upon seeing this I immediately went and figured out how to do it and what it would cost with an enfield GL-67 Grenade launcher? (10,000 (IMG:style_emoticons/default/nuyen.gif) for the gun plus the mod and 4 modification slots if anyone's curious) I would rather up-gun an HMG and use belted grenades instead, but that is just me... with the GL, you are just getting into the groove when you run out of ammunition, but at 350 rounds/minute with a Fully Automatic 40mm Grenade Launcher, now you have chunky salsa goodness... Just Sayin' Keep the Faith |
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May 18 2010, 03:38 AM
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#7
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Moving Target Group: Members Posts: 368 Joined: 18-April 10 From: Boulder, PCC Sector, Denver Member No.: 18,468 |
I would rather up-gun an HMG and use belted grenades instead, but that is just me... with the GL, you are just getting into the groove when you run out of ammunition, but at 350 rounds/minute with a Fully Automatic 40mm Grenade Launcher, now you have chunky salsa goodness... Just Sayin' Keep the Faith http://en.wikipedia.org/wiki/Mk_19_grenade_launcher |
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May 18 2010, 03:51 AM
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#8
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Moving Target Group: Members Posts: 302 Joined: 11-May 10 From: Hamilton, Ontario, Canada Member No.: 18,569 |
I would rather up-gun an HMG and use belted grenades instead, but that is just me... with the GL, you are just getting into the groove when you run out of ammunition, but at 350 rounds/minute with a Fully Automatic 40mm Grenade Launcher, now you have chunky salsa goodness... Just Sayin' Keep the Faith i like the idea, but how would you do it in game? I'm still pretty new to the system so I may have missed something in the modification rules that would allow for this. |
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May 18 2010, 04:16 AM
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#9
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Moving Target Group: Members Posts: 298 Joined: 15-March 09 Member No.: 16,974 |
No stats included in the RAW, but an aerosol sprayer filled with 99% ethyl alcohol and 1% lilac extract. Spray it in someone's face and they're instantly drunk (disorientated) and highly flammable (often ignited with a point blank shot from a hold-out), or you can spray it in the air and it will act as a liquid explosive that's been aerosolized (DV 2 or 3). And to a guard, it's just a can of spray-on perfume.
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May 18 2010, 05:17 AM
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#10
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
i like the idea, but how would you do it in game? I'm still pretty new to the system so I may have missed something in the modification rules that would allow for this. best guess, a FA modded grenade launcher mounted to a vehicle. Why? because the weapon mount on said vehicle also provides a ammo box that can hold 250 rounds. Beyond that there is no mod that can turn a non-belted weapon into one. |
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May 18 2010, 06:35 AM
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#11
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Moving Target Group: Members Posts: 490 Joined: 29-August 06 From: Texas Member No.: 9,245 |
Well there are ways to do it, but its not a pretty process. Mostly the gun needs to be able to fire in the open port position. And there are clip/ belt adapters for many modern Assault Rifles. That being said, your best bet for a poratble big fun autogrenade launcher is to change its feed system from clip to drum and go for the 100 drum. Conceal goes out the window, but when you are talking about Fully auto grenade launcher, who needs concealment.
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May 18 2010, 06:36 AM
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#12
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Moving Target Group: Members Posts: 490 Joined: 29-August 06 From: Texas Member No.: 9,245 |
best guess, a FA modded grenade launcher mounted to a vehicle. Why? because the weapon mount on said vehicle also provides a ammo box that can hold 250 rounds. Beyond that there is no mod that can turn a non-belted weapon into one. I tend to agree with him on this, the weight of the ammo alone would need it to be a team portaged or vehicle mount gun. Which the Mark 19 and all her temperamental sistren are. |
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May 18 2010, 07:32 AM
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#13
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Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
I statted out a burst-fire laser for my submission to the Missions proposals under the title Firestorm. Nothing doing in Arsenal said lasers could not accept fire select mods, and lasers receive -zero- recoil, so a fully automatic laser would be like firing a laser pointer.
...my ideas, they were summarily rejected... |
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May 18 2010, 07:41 AM
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#14
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
best guess, a FA modded grenade launcher mounted to a vehicle. Why? because the weapon mount on said vehicle also provides a ammo box that can hold 250 rounds. Beyond that there is no mod that can turn a non-belted weapon into one. Unfortunately not. As of Arsenal, which has the Fire Selection Change mod, the weapon mount does not change the ammunition capacity except for belt-fed weapons. There is no GL in any SR4 book that uses belts (yet).@Digital Heroin: there is the passage about unusual ammunitions or loading mechanisms in the description of Fire Selection Change. While I would like FA-Lasers as well it isn't RAW and Missions have to be very close to RAW. |
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May 18 2010, 08:40 AM
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#15
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Anjd i still say electricity/batteries should not count as unusual ammo . .
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May 18 2010, 11:56 AM
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#16
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Nor should assault cannon Rounds. Especially since the the name of the weapon implies rapid fire capability much more than single shot capability.
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May 18 2010, 12:58 PM
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#17
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Runner Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
The worst I think I ever did was taking a Defiance EX Shocker, which was modded to Semi-Auto, had an additional clip, and gecko grips - the entire weapon, including the darts. The twenty meter taser wires were also replaced with something a little sturdier. I was able to indulge in a single slot of overmodding for the semiauto mod, which let me put in an underbarrel weapon, a -real- weapon, for the doberman.
The drone itself had gecko tipping, chameleon coating, and a Winch hooked up to the taser. You know, for reeling in twitching prey. The look on my GM's face, when I said "Okay. So my taser wires have a twenty meter range, right? I'll take two shots with the taser, and my free action to activate the winch, spider-manning my rigged drone into the action." |
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May 18 2010, 01:00 PM
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#18
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Runner Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
Beyond that there is no mod that can turn a non-belted weapon into one. Actually, there is. Its a vehicle mod, not a weapon mod, which is kind of strange but makes sense when it pairs up with a Weapon Mount. Its called Ammo Bins, and may add a beltfeed, 250 more rounds of ammo, or double nonstandard/wierd/large weapon ammo capacity. The add a beltfeed thing is the important one, though. I've been looking at using it to make fully automatic shotguns, and put them on drones. |
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May 18 2010, 01:05 PM
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#19
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
(IMG:style_emoticons/default/eek.gif) woohoo beltfed assault cannons on Steel Lynx. I'm not sure it should be read that way though. More like adds 250 of ammunition if the weapon is beltfed or doubles the capacity for larger ammunitions.
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May 18 2010, 01:26 PM
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#20
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Moving Target Group: Members Posts: 431 Joined: 15-April 10 Member No.: 18,454 |
We built a catapult with prings and PVC pipe so we could launch buckets of meat at a Lone Star builing and pulled a rival gang member though ghoul infested territory right to the Lone Star HQ for good times.
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May 18 2010, 01:41 PM
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#21
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Runner Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
(IMG:style_emoticons/default/eek.gif) woohoo beltfed assault cannons on Steel Lynx. I'm not sure it should be read that way though. Normally I'd agree with you, but a weapon must already have some sort of beltfeed to be able to use the ammo reserve in a drone's weapon mount(I think). Since the ammo bins may add a belt feed, it makes sense that you could hook up a weapon to make use of the reserve as part of the two-minute test to install or remove a weapon in a mount.(ars 162 or so). As for assault cannons on drones, I know one of the Crimson Samurai's default/common loadouts is with an assault cannon. |
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May 18 2010, 01:53 PM
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#22
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Shooting Target Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 |
I tend to agree with him on this, the weight of the ammo alone would need it to be a team portaged or vehicle mount gun. Which the Mark 19 and all her temperamental sistren are. Yet in SR, the total lack of any such restrictions means that small children could carry this weapon and all the ammo they desire without ill effects. |
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May 18 2010, 02:19 PM
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#23
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
Yet in SR, the total lack of any such restrictions means that small children could carry this weapon and all the ammo they desire without ill effects. Well there are the encumbrance rules, but thats pure GM-fiat as there are no weights listed for anythink. And then there's the advanced rule for carrying heavy weapons in arsenal that says you need a body and strenght 8 or higher to carry a heavy weapon without a gyro stabilisation unit, but that rule just goes straight to silly land when you concider the fact that it applies just as much for a pistol grenade laucnher as it does for an assault cannon. (IMG:style_emoticons/default/wobble.gif) |
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May 18 2010, 07:25 PM
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#24
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
Unfortunately not. As of Arsenal, which has the Fire Selection Change mod, the weapon mount does not change the ammunition capacity except for belt-fed weapons. There is no GL in any SR4 book that uses belts (yet). ah, at first i was wondering what you where going on about, but then i reread the weapon mount description in arsenal. I had forgotten, or overlooked, the part about the 250 round ammo bin only applying to weapons that was already belt feed. So your right, there is no way at present to make a belt fed grenade launcher. |
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May 18 2010, 07:32 PM
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#25
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
Actually, there is. Its a vehicle mod, not a weapon mod, which is kind of strange but makes sense when it pairs up with a Weapon Mount. Its called Ammo Bins, and may add a beltfeed, 250 more rounds of ammo, or double nonstandard/wierd/large weapon ammo capacity. The add a beltfeed thing is the important one, though. I've been looking at using it to make fully automatic shotguns, and put them on drones. sad to say, but thanks to dakka dakka, i became aware that weapon mounts do not add belt feed capability, it only makes use of it if available. so a ammo bin on a FA GL-67 would result in the ammo capacity going from 60 to 120. Tho i am somewhat unsure how multiple ammo bins interact with that. also, said GL-67 already have a drum magazine, so i am unsure if any kind of extended clip mod would benefit it. Heck, its not a SMG or assault rifle, the two weapon types defined as able to take drum magazines. all in all, thanks to some chats on the irc channel, i now wish that the writers had gone a bit further with some of the mods, like being able to stack multiple weapon mounts in a turret, or making a weapon belt feed using the extended clip mod. |
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