IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Are there rules for followers?
vanillared
post May 18 2010, 04:24 PM
Post #1


Target
*

Group: Members
Posts: 10
Joined: 9-December 07
Member No.: 14,559



I am making a character that is a leader of a small gang and I thought it would be really neat to flesh out some of the gang members. Looking at it though I am not sure if the rules for contacts would be appropriate. Any have thoughts on how to make followers/gang members work in the rules as is.
Go to the top of the page
 
+Quote Post
Warlordtheft
post May 18 2010, 04:46 PM
Post #2


Neophyte Runner
*****

Group: Members
Posts: 2,328
Joined: 2-April 07
From: The Center of the Universe
Member No.: 11,360



Well, it would propbably be a group contact (see Runners Companion). Loyalty 4-6, connection 1 to 3. I'd probably put most resources at very low level or non existant.

You can then flesh out the gangers individually, or groups such as Bob, Joe and Mack have the same stats, while Harry, Larry, and Mary have another set of stats. Jimmy is the technomancer, and Kim is the mage.
Go to the top of the page
 
+Quote Post
Catadmin
post May 18 2010, 05:02 PM
Post #3


Moving Target
**

Group: Members
Posts: 174
Joined: 16-March 10
Member No.: 18,299



My SR2 book is buried, but ISTR that either it or SR1 actually had rules for followers.

I could be thinking of Champions, though, as I also played that game regularly around the same time frame. If I'm wrong about SR having the rules, check out Champions. I'm pretty sure the Followers rules are straight forward enough to be adapted easily into SR.
Go to the top of the page
 
+Quote Post
Drace
post May 18 2010, 07:00 PM
Post #4


Moving Target
**

Group: Members
Posts: 504
Joined: 8-November 05
From: North Vancouver, BC
Member No.: 7,936



You could also adapt the gang rules from sr3 companion for it.
Go to the top of the page
 
+Quote Post
Rasumichin
post May 18 2010, 07:23 PM
Post #5


Running Target
***

Group: Members
Posts: 1,300
Joined: 6-February 08
From: Cologne, Germany
Member No.: 15,648



QUOTE (Catadmin @ May 18 2010, 06:02 PM) *
My SR2 book is buried, but ISTR that either it or SR1 actually had rules for followers.


Yes, SR2 had rules both for gangs and followers.

In SR4, i'd just use a group contact, it's one of the things they are there for.
Go to the top of the page
 
+Quote Post
vanillared
post May 19 2010, 02:35 AM
Post #6


Target
*

Group: Members
Posts: 10
Joined: 9-December 07
Member No.: 14,559



QUOTE (Warlordtheft @ May 18 2010, 11:46 AM) *
Well, it would propbably be a group contact (see Runners Companion). Loyalty 4-6, connection 1 to 3. I'd probably put most resources at very low level or non existant.

You can then flesh out the gangers individually, or groups such as Bob, Joe and Mack have the same stats, while Harry, Larry, and Mary have another set of stats. Jimmy is the technomancer, and Kim is the mage.


Thanks Warlordtheft, this is perfect for fleshing out a gang. Now Marky Poppins and his/her Tea Party gang bring protection and terror to the people of Seattle.
Go to the top of the page
 
+Quote Post
Banaticus
post May 19 2010, 07:22 PM
Post #7


Moving Target
**

Group: Members
Posts: 510
Joined: 19-May 06
From: Southern CA
Member No.: 8,574



I think Runner's Companion is the book with group contacts, including how much extra it adds depending on how big the group is.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 29th March 2024 - 08:47 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.