Are there rules for followers? |
Are there rules for followers? |
May 18 2010, 04:24 PM
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#1
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Target Group: Members Posts: 10 Joined: 9-December 07 Member No.: 14,559 |
I am making a character that is a leader of a small gang and I thought it would be really neat to flesh out some of the gang members. Looking at it though I am not sure if the rules for contacts would be appropriate. Any have thoughts on how to make followers/gang members work in the rules as is.
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May 18 2010, 04:46 PM
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#2
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Neophyte Runner Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
Well, it would propbably be a group contact (see Runners Companion). Loyalty 4-6, connection 1 to 3. I'd probably put most resources at very low level or non existant.
You can then flesh out the gangers individually, or groups such as Bob, Joe and Mack have the same stats, while Harry, Larry, and Mary have another set of stats. Jimmy is the technomancer, and Kim is the mage. |
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May 18 2010, 05:02 PM
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#3
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Moving Target Group: Members Posts: 174 Joined: 16-March 10 Member No.: 18,299 |
My SR2 book is buried, but ISTR that either it or SR1 actually had rules for followers.
I could be thinking of Champions, though, as I also played that game regularly around the same time frame. If I'm wrong about SR having the rules, check out Champions. I'm pretty sure the Followers rules are straight forward enough to be adapted easily into SR. |
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May 18 2010, 07:00 PM
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#4
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Moving Target Group: Members Posts: 504 Joined: 8-November 05 From: North Vancouver, BC Member No.: 7,936 |
You could also adapt the gang rules from sr3 companion for it.
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May 18 2010, 07:23 PM
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#5
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Running Target Group: Members Posts: 1,300 Joined: 6-February 08 From: Cologne, Germany Member No.: 15,648 |
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May 19 2010, 02:35 AM
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#6
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Target Group: Members Posts: 10 Joined: 9-December 07 Member No.: 14,559 |
Well, it would propbably be a group contact (see Runners Companion). Loyalty 4-6, connection 1 to 3. I'd probably put most resources at very low level or non existant. You can then flesh out the gangers individually, or groups such as Bob, Joe and Mack have the same stats, while Harry, Larry, and Mary have another set of stats. Jimmy is the technomancer, and Kim is the mage. Thanks Warlordtheft, this is perfect for fleshing out a gang. Now Marky Poppins and his/her Tea Party gang bring protection and terror to the people of Seattle. |
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May 19 2010, 07:22 PM
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#7
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Moving Target Group: Members Posts: 510 Joined: 19-May 06 From: Southern CA Member No.: 8,574 |
I think Runner's Companion is the book with group contacts, including how much extra it adds depending on how big the group is.
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