A Cyberlimb question |
A Cyberlimb question |
Feb 21 2004, 04:52 AM
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#1
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Have a question about Cyberlimbs as presented in M&M and how they interact with attribute-boosting magic.
Let's say you have a Quickness 4 character with a Quickness 8 cyberarm, averaging to a Quickness 5. You cast Increase Cybered Quickness on him for, let's say +2 Quickness. Which of these occurs? 1) His normal Quickness becomes 6 but his cyberarm stays at 8. 2) His normal Quickness becomes 6 and his cyberarm becomes 10. 3) His normal Quickness stays at 4 but his cyberarm becomes 10. 4) The individual Quickness ratings do not change but his "average" Quickness becomes 7. 5) Something else happens. I really am confused, help! -karma |
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Feb 21 2004, 04:54 AM
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#2
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
~3 with an increase in the average. IMO+TBSFMA
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Feb 21 2004, 06:02 AM
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#3
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
I'll got for 2.
There is nothing preventing you from casting 'increase cyber quickness' on non-cyber people, it'll work just fine, but you'll need to deal with the higher drain. |
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Feb 21 2004, 08:37 PM
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#4
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Now that begs another question:
If it raises both the cybered and non-cybered attributes, wel, we have two different target numbers involved here, a 4 and an 8. Since how big a boost you get is based on number of sucesses, what happens if you get 4 successful dice for TN 8 (the cyberarm) and 8 successful dice for TN 4 (the natural rating)? Hmm... :| -karma |
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Feb 22 2004, 08:11 PM
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#5
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Target Group: Members Posts: 71 Joined: 26-February 02 Member No.: 1,832 |
well, if the spell is "Increase Cybered Attribute" I would have to say the target number should be the cybered attribute...so it'd be 8, in this case.
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Feb 23 2004, 09:11 AM
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#6
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Senior GM Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Since different parts of the body can have different Quickness, and there are already rules for how that works, I would just give the one spell different TNs for the different parts. In much the same way that one Manaball, with one Spellcasting roll by a magician, can have different TNs for different people within the area of affect.
The Increased Cyber Quickness spell might then have 7 successes on the main part of the body, and only 2 successes on the Quickness-8 Cyberlimb. This one spell would then raise the Quickness of the main part of the body by 3 (half the successes) and the limb by only 1. Just a suggestion. |
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