Oh God! It's a New GM with a Question! |
Oh God! It's a New GM with a Question! |
Jun 1 2010, 02:19 AM
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#1
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Target Group: Members Posts: 16 Joined: 1-June 10 Member No.: 18,650 |
So, I've been interested in Shadowrun since I was a young child in the mid nineties (Around 7 or 8 ), and loved reading, and RPG's. I recently purchased the 3rd edition, and learned it front to back, by heart...
And then I got enough money to buy fourth edition. So... I plan on running the starting adventure "Food Fight 4.0", that is on the website, as my introduction to GMing shadowrun, and my player's introduction to the game in general. However, I have a small question regarding something that I saw in a character generator. I saw the skill "Dodge" with the specialization "Ranged"... Now, the quickstart rules mention that there is no skill for dodging ranged attacks, but there's also no Defaulting Penalty... What is the official ruling on this? Can you dodge bullets, or is "Dodge(Ranged)" a skill related to say, Arrows/Bolts, Etc...? This post has been edited by CorvusVlos: Jun 1 2010, 02:19 AM |
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Jun 1 2010, 02:24 AM
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#2
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
The normal 'dodge' against bullets is just [Reaction], but you can 'abort' your action to a Full Dodge, in which case you take no other action, but you roll [Reaction + Dodge (+ Specialization)].
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Jun 1 2010, 02:25 AM
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#3
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Target Group: Members Posts: 16 Joined: 1-June 10 Member No.: 18,650 |
The normal 'dodge' against bullets is just [Reaction], but you can 'abort' your action to a Full Dodge, in which case you take no other action, but you roll [Reaction + Dodge (+ Specialization)]. Ah, okay. It doesn't mention aborting actions in the quickstart guide, I don't think. Well thanks! |
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Jun 1 2010, 03:14 AM
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#4
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
He's referring to Full Defense. Basically, you spend that initiative pass doing nothing but dodging.
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Jun 1 2010, 03:48 AM
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#5
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Yes, Full Dodge is one of the 3 Full Defense options: Dodge, Parry, Gymnastic Dodge. Anyway, good luck. (IMG:style_emoticons/default/smile.gif)
Oh, you can still move and take other free actions; any Full Defense is just a Complex Action. |
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Jun 1 2010, 04:36 AM
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#6
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Street Doc Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 |
The word "dodge" conjures some silly notions about how gun battles work. If you don't want your game to resemble the Matrix movies, you should explain to your players that the Reaction (+/- Dodge) roll more accurately represents tactical movement, use of intervening terrain, ducking for cover (in an abstract sense), etc.
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Jun 1 2010, 05:31 AM
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#7
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Target Group: Members Posts: 16 Joined: 1-June 10 Member No.: 18,650 |
The word "dodge" conjures some silly notions about how gun battles work. If you don't want your game to resemble the Matrix movies, you should explain to your players that the Reaction (+/- Dodge) roll more accurately represents tactical movement, use of intervening terrain, ducking for cover (in an abstract sense), etc. A good point. I think I might ban the Ranged specialization for just this reason. |
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Jun 1 2010, 05:54 AM
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#8
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
A good point. I think I might ban the Ranged specialization for just this reason. Lolwut? Why can't you specialize your skill at avoiding attacks in tactical movement, use of intervening terrain, and ducking for cover instead of ducking a fist/sword/club/whatever? |
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Jun 1 2010, 06:10 AM
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#9
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Runner Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
The general use for Dodge in ranged combat is to maneuver yourself into a better position and burn enemy IPs. If you've got 3 IP and the target has 1, you go full defense for the first pass, then on the 2nd and third, you plug the guy. Imagine the character making a running slide toward cover, ducking under a an SMG burst, and tagging the combatant square in the chest. Or, for Gymnastic Dodge in a hallway, the Runner makes a dash towards the side wall, only to spring off that wall and do a flying leap back across the corridor and fire a couple of times during the jump.
Ranged Dodge can be totally cinematic and awesome. Don't forget that augmented characters are superhuman. |
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Jun 1 2010, 06:17 AM
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#10
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
That graphic ranks very high on the list of the most awesome things to come out of Dumpshock, IMO. As always, kudos to knasser. |
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