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Stahlseele
post Jun 4 2010, 04:14 PM
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http://video.golem.de/games/3264/deus-ex-h...on-trailer.html whoo O.o doesn't THAT sound and look like Shadowrun? ^^
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Lansdren
post Jun 4 2010, 04:32 PM
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that is going to be very cool
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Nixda
post Jun 4 2010, 04:36 PM
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Looks awesome (IMG:style_emoticons/default/excl.gif)
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Stahlseele
post Jun 4 2010, 05:19 PM
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Yep.
The first trailer/teaser some months ago allready looked pretty cool, but this is way better.
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gridlinked
post Jun 4 2010, 05:20 PM
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Deus Ex is my favorite game of all time, but IW was... sub par... and I really doubt they will do it justice in this day and age of streamlined stuff.

This trailer, and the previous ones, are very good, which is to be expected from a triple A game with cg trailers being done by Square-Enix's CG team. I want to see gameplay.
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Adarael
post Jun 4 2010, 06:26 PM
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Well, gameplay may be king, but reveal trailers like this usually do a very good job of showing the art direction, intended mood, and such. So I've still wet myself a little. And I'm something of a heretic. I loved Deus Ex, but you know what? I'd like it if they sped up the gameplay a bit. Sorta like how I feel about Splinter Cell: I liked the quiet, slow nature of Thief and the original Splinter Cell. But Splinter Cell Conviction is so, so good, with being able to be fast-paced and tactical as WELL as patient.
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Wounded Ronin
post Jun 4 2010, 07:40 PM
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Deus Ex is still one of the best games of all time. I just started playing Alpha Protocol and it is like Deus Ex with more-complicated-yet-not-really-better gameplay. A good Deus Ex sequel would have Warren Spector style nonClinear large levels like Liberty Island, but also the best of contemporary NPC AI and tactical shooter style complex gameplay.

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Demonseed Elite
post Jun 4 2010, 10:17 PM
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Oh hell yes, please be good!
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hobgoblin
post Jun 4 2010, 10:25 PM
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QUOTE (Wounded Ronin @ Jun 4 2010, 09:40 PM) *
A good Deus Ex sequel would have Warren Spector style nonClinear large levels like Liberty Island

i recall reading a statement from him that during the design of the game would sometimes bang his head against the desk wondering why they make things some complicated for themselves.

probably a exaggeration, but i suspect it was there to point out how complex those maps became when one took into account how the various augmentations and tools could be used.
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gridlinked
post Jun 5 2010, 12:17 AM
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It wasn't just that, but the sheer scope of stuff like being able to kill Anna, a really important NPC, and the game adapting to it in numerous ways. You can't find that kind of non-linearity nowadays, not even in Bioware's games. You could do pretty much anything, and the game adapted to it (mostly) without breaking.

Btw, 9 screens of the actual game: link to eidos forums
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KarmaInferno
post Jun 5 2010, 04:31 AM
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I love the cyber-hack bit. The panicked look on the mook's face as his own arm points his pistol at his head.




-karma
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Stahlseele
post Jun 5 2010, 09:56 AM
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Well, that SPUR looks curious . .
On the smaller weapon, there's B.F.W . . which i would take to mean Big Fucking Weapon . .
But then there's the PAC-Lookalike in the same Picure,so this seems pretty unlikely . .
A VTOL called B-EE . . Or Bee . . yay puns!
Last Screenshot looks a bit silly to me . . the NPC's not noticing him standing up there on the end of the stairs . .
HIM USING A SNIPER-RIFLE AT MAYBE 20 METERS!
Else, still looking nice O.o
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hobgoblin
post Jun 5 2010, 11:16 AM
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QUOTE (KarmaInferno @ Jun 5 2010, 06:31 AM) *
I love the cyber-hack bit. The panicked look on the mook's face as his own arm points his pistol at his head.

that scene appeared to indicate that there was a entity online that did the actual hack, and the PC was trying to stop the mook for blowing his won brains out.

another ai plot?
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Faraday
post Jun 5 2010, 11:17 AM
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Dayum. This is one game I may be getting before the usual price drop.
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Fabe
post Jun 6 2010, 04:42 PM
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The latest issue of "PC Gamer" has a article on the game. It's going to be a prequel to the original game and part of the plot will revolve around discrimination against augmented humans. Also the RPG elements of the game are being removed in favor of a more action shoot em up style game play.
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hobgoblin
post Jun 6 2010, 05:00 PM
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no rpg == fail.
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Stahlseele
post Jun 6 2010, 05:09 PM
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QUOTE (Fabe @ Jun 6 2010, 06:42 PM) *
The latest issue of "PC Gamer" has a article on the game. It's going to be a prequel to the original game and part of the plot will revolve around discrimination against augmented humans. Also the RPG elements of the game are being removed in favor of a more action shoot em up style game play.

god damn it <.<
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Backgammon
post Jun 7 2010, 01:22 AM
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It's probably going to be an Assassin's Creed, Splinter Cell, etc sort of game. Those games are still alright without RPG elements. So little games have RPG elements, I mean, come on, Nobody makes those anymore. You can't expect it to NOT be a shooter. As long as the story is alright and the atmosphere is good, it should be ok.
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Tanegar
post Jun 7 2010, 03:59 AM
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Nobody makes RPGs anymore? You better tell BioWare, I don't think they got the memo. Or SquareEnix. Or Bethesda Softworks. Or any of the other big game developers that made their names with RPGs.
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Adarael
post Jun 7 2010, 07:29 AM
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Square Enix does not, and never has, made RPGs. They make JRPGs, which I think is definitely a separate genre.

While Backgammon's point may be somewhat hyperbolic, I'm with him on this: I'd rather have tight gameplay and fun than RPG elements for their own sake.
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Wounded Ronin
post Jun 7 2010, 02:12 PM
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QUOTE (Backgammon @ Jun 6 2010, 08:22 PM) *
It's probably going to be an Assassin's Creed, Splinter Cell, etc sort of game. Those games are still alright without RPG elements. So little games have RPG elements, I mean, come on, Nobody makes those anymore. You can't expect it to NOT be a shooter. As long as the story is alright and the atmosphere is good, it should be ok.


I thought Alpha Protocol did a good job of character dialoge and plot trees, and being able to kill certain npcs or not.

Hey, I wonder what Warren Spector is doing now...
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hobgoblin
post Jun 7 2010, 02:27 PM
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QUOTE (Adarael @ Jun 7 2010, 09:29 AM) *
Square Enix does not, and never has, made RPGs. They make JRPGs, which I think is definitely a separate genre.

both they and bioware make squad management games that contains rpg elements. Only bethesda makes anything remotely like a rpg these days.
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Backgammon
post Jun 8 2010, 01:39 AM
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True, I completely spaced out on Bethesda. But that's the only big title I can think of. I knew someone would bring up Alpha Protocol (well, I knew WR would cause he's playing it (IMG:style_emoticons/default/wink.gif) but that game is not a big title, not like Eidos is aiming for. Aside for Fallout and Oblivion, there aren't many RPGs left (and, totally with Adarael, JRPG don't count). Many have slim RPG-ish elements (Fable comes to mind, GTA also, vaguely) and I think that's about as deep as a big developer is going to aim for. Bioshock also comes to mind as the type of game I see DE3 going for, though faster paced than that and "more explosions".
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nemafow
post Jun 8 2010, 02:31 AM
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That trailer looks heaps more epic than the first, looking forward to this
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ColdEquation
post Jun 8 2010, 04:29 AM
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I'm pleased to see the cyborg elements being hyped up. Really, in science fiction, video games, and even tabletop RPGs, cybernetic augmentation has become so much of a norm that it doesn't seem like anybody really thinks of the impact that it would have on someone's life anymore.

I guess what I'm saying is "Cyborgs are badass, and it's nice to see that represented once in a while."
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