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> Conversion of P->S from Armor, How does it play?
Tymeaus Jalynsfe...
post Jun 5 2010, 03:38 PM
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QUOTE (DBSubashi @ Jun 5 2010, 06:36 AM) *
Let us not forget that while a "Robocop" character is hard to bring down in combat, he is going to have a hard time while not on a run. He just can't take off his armor and blend in to the crowd. He is "Robocop" all the time. He is easy to track, easy to find, and hard to hide. He may need special lifestyle upgrades, to keep all those artificial limbs working in sync. And let us not forget he really can't travel very well. Hard to get that much tonnage of 'ware through checkpoints. And even if he is keeping his fake ID's up-to-date, there can't be that many full body recipients in any locale. "Hmm, his ID says he is Joe Blow. But we just had a full body augmentee run rampant downtown yesterday. Let me check this ID again..."

Corporate suits may take a dim view of his showing up for runs. "Really? They brought a fraggin' tank? We just make low grade computer parts! Who hates us this much? This is getting personal!" Remember the "North Hollywood Bank Robbery"? LOTS of police on hand for that. When the HTR teams show up to chase him, they are coming armed for bear/troll. They won't be chased just some gun bunnies, they will be trailing a piece of military hardware. They won't be letting them go easily.

He may also have troubles with hackers disabling his 'ware in combat. If he loses control of a leg for a combat round or 2, problems (and hilarity) will ensue.


Anyone who allows their cyber to be hacked deserves what they get... easiest way to keep that from happening is to TURN OFF YOUR WIRELESS acces to the Cyberware... easy fix... Most (if not all) shadowrunners do this already, so why would the "Robocop" character not do the same?

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noonesshowmonkey
post Jun 5 2010, 04:16 PM
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Due to this very problem, I choose to interpret the aiming to defeat armor rules based on armor by piece.

If a target is decked out in 6 different kinds of armor totalling out to 20 some ballistic, I let a player (or NPC) aim to avoid, say, their silly shin guards or what have you. In abstract, this just means that I reject the 'all or nothing' against armor - especially since players are motivated to have so much armor, that armor is easy to get and that it is easier to cap out an attackers dice pool with passive armor and nuyen rather than any appreciable skill.... - and allow a 1 to 1 die swap so long as the swap totals out to an entire piece of armor. A player could choose 8 dice and bypass a target's armor jacket, for example.

Ends up making a lot more sense (in the above example, he shoots for the arm pit or neck or thighs or whatever) and also lets players and GM alike produce big time AP pools to counter crazy mofos in too much armor.

The core to my suggestions, however, remains having everybody, including the drones, shoot the troll. His defense dice will disappear and eventually something will wound him and then the tree goes down heavy.
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Shinobi Killfist
post Jun 5 2010, 06:52 PM
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QUOTE (Tymeaus Jalynsfein @ Jun 5 2010, 10:34 AM) *
Except that a simple Mage build will effectively counter that Tank, Quite nicely in fact...

Even with a Magic of 4 and a Skill of 4 with a Combat Spell Sepcialty, a Mentor Bonus in Combat Spells, and a rating 2 Power Focus... that is a very reasonable build, with a lot of room for other things... With 14 Dice he throws a Force 8 Manabolt (Drain of 4p) or even a Force 8 Stun Bolt (Drain of 3p) is going to really hurt that Troll Tank... even more reasonable spell casting in the Force 4 Range means that he can Multicast multiple times (Say 3 Spells (Stunbolt), with Dice pools of 9, 9, 8; with a Drain of 3s each) can conceivable eliminate that Troll in a single pass, especially if you use Edge on one of those rolls.

Troll Tanks are not really all that harad to actually hurt on the battlefield...

Just Sayin'

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Just change troll to famori though and the mages are not as much as a threat.(they still hurt but that force 10 sunbolt is now force 5) Add the "flaw" that gives you a background count and now mages aren't a threat in the slightest.
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Yerameyahu
post Jun 5 2010, 07:02 PM
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That's quite an investment now, but what a mess. (IMG:style_emoticons/default/smile.gif) Sounds like a job for applied chemistry, though. (IMG:style_emoticons/default/biggrin.gif)
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HugeC
post Jun 5 2010, 07:41 PM
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QUOTE (Muspellsheimr @ Jun 5 2010, 06:24 AM) *
The method I use of combining the Damage Tracks has literally no change to Physical damage impact, reduces the threat of Stun damage, and increases the threat of Stun and Physical damage. Overall lethality remains approximately the same, while taking Physical damage is now always worse than taking Stun damage.

I'm planning to go with RAW for now, but I'd be interested to hear the specifics of how you do it. I assume it becomes one track of size N + Bod/2 + WP/2, and the rest stays the same?
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Tymeaus Jalynsfe...
post Jun 5 2010, 07:54 PM
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QUOTE (Shinobi Killfist @ Jun 5 2010, 11:52 AM) *
Just change troll to famori though and the mages are not as much as a threat.(they still hurt but that force 10 sunbolt is now force 5) Add the "flaw" that gives you a background count and now mages aren't a threat in the slightest.



You can build a character to bypass an opposing Build, There is no doubt about it... But that particular character that you are talking about is very abusive, and I would not allow it at my table to start with... The power of the GM trumps ludicrous builds any day of the week and twice on Sundays...

It is an interesting thought experiment though... Though he is still not immue to such things as Gas Grenades or Toxins delivered by Darts or Touch... No Build is completely immune from damage...

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Faraday
post Jun 5 2010, 08:12 PM
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QUOTE (Tymeaus Jalynsfein @ Jun 5 2010, 12:54 PM) *
It is an interesting thought experiment though... Though he is still not immue to such things as Gas Grenades or Toxins delivered by Darts or Touch... No Build is completely immune from damage...

Keep the Faith

Mostly immune though. Heavy Milspec armor with chemseal would be a help. That would make yuo not only immune to Gases and Contact chems (assuming they don't puncture your armor), but the Milspec makes you immune to darts and other 0 DV attacks.

A relatively underused piece of bioware is the Trauma Damper. It's basically Pain Editor lite, reducing all stun damage attacks by 1.
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Bladehate
post Jun 5 2010, 09:27 PM
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Tymeaus and Muspellheimer, I've enjoyed your posts here on dumpshock. Also, I fully admit that I do not have even a fraction of your hands-on experience with this system. So I'm personally glad to hear that your experience says my theory-crafting isn't cause for any major concern. Even so, I think the numbers are schewed too heavily.

In terms of possible counters to the Troll tank, I am aware that a mage build can easily counter it. Personally, I consider that a design flaw and balance issue as well. Mages should not be so much of a hard counter to a tank build that it almost mandates the Fomori (Or Gnome if you don't like a tanker) + Arcane Haze combo. Really, I mean that combo is so good (and it even scores you 5 points compared to just picking the Troll metatype alone) I almost consider it mandatory for any non-awakened runner build. As it stands right now, the game has so many extremes that it just seems like the only real way to have a good game is to mutually agree with your players to "keep it sane". And that agreement just automatically breaks down the instance someone says "I wanna play a mage".

So, let me just re-iterate. My point is not that the troll tanker has no hard counter. My point is that the troll tanker has no real physical counter. And it becomes even worse if you have an even reasonably intelligent person building the toon.

Troll/Ork tanks require an extreme physical response from the GM...or the presence of an even more overpowered hard counter: The Mage (who apparently hard counters everyone...but that's a seperate topic). Or something silly like full auto SnS/something equally "cheesy". The troll himself is not in the least threatened by the security response team with ARs and an LMG backup. True that response team would probably have mage backup, but that's where the runner team's mage/Infiltrators on overwatch with sniper rifles should take a hand. Assuming the sec mage gets geeked first (which is not just a "good idea" but more like "mandatory law" in current SR4 rules) the troll can pretty much roflstomp the rest, especially if his first implant upgrade is a Pain Editor (and why wouldn't it be with armor that high?).

As a GM am not interested in forcing Corp Sec to respond with mages/mass gunfire/drone swarms to every shadowrun that gets heavy, I was considering the following House Rule. Please let me know what you think:

Armor Stacking:

Wearing multiple layers of armor does not work very well. When wearing multiple sets of body armor, the character's Active Skill dice pools are cut in half and his movement rates are reduced to "waddle" (basically, just don't stack armor). Instead, a player may opt to utilize the armor options of FFBA and the PPP Secure System to augment their base set of armor. However, a character may never purchase any combination of armor point increases that exceeds their Body value. No armor value can exceed the second armor value by more then x1.5 (Badly worded, please see the exmaple and suggest a better way to word it if you can =)).

Example:
Janey is purchasing gear for her runner, Hexa. With a Body of 5 (She's an Ork Mage), she looks over the books and makes two armor sets for herself. The first is for low profile work and for this she chooses the Armor Vest (base values of 6/4) as her base armor set. Looking over Arsenal, she sees that she can use any combo of FFBA or PPP items to beef up her set. Since the armor set is intended for a low profile, she theorizes that she's much more likely to get in some truly nasty close ranged scraps should events turn nasty. With that in mind, she chooses to use her allowance of 5 points to boost up Ballistic armor by 2, and then places the remaining 3 points balancing out her impact armor making the final armor value of the set 8/7. For her second set, she decides that when things are going to get nasty, she would rather build a set around the Armor Jacket (base values of 8/6). Because this suit is most likely to see use in a firefight, she assigns every point possible to cap out the Jacket's ballistic protection, resulting in a final armor score of 13/6. However, because this violates the balance ratio of Ballistic to Impact, she has to re-adjust this to 11/8. For the fluff she calculates the costs of the various purchased pieces and notes the final modest nuyen spent on her character sheet. Finally she takes a moment to describe her low profile set, describing it as a street-style outfit where the extra armor bits are disguised as a semi-sporty/neo-punkish accessories. Pleased with her attention to detail, the GM allows it as a street outfit, but warns her that anyone taking a serious look at her will probably notice that the extra bits aren't just for show.

On the other hand, Lars is building his Troll tank (Body 9) Obar Bearshoulders. Once again, at chargen he does not have access to Military Combat armor (No Restricted Gear quality). Unlike Janey, he decides he doesn't give a rat's ass about a low profile. When people see his troll coming, they're going to KNOW he means business. With that in mind, he sets out to make the best set of armor he can. Checking over the book, he also uses the Armor Jacket (8/6 base values). With a Body of 9, Lars can take up to 9 points of additional armor. Deciding that a general purpose set is the way to go, he assigns 5 to Ballistic and 4 to Impact for a final armor value of 13/10 (14/11 with racial). As with Janey, he calculates the expense and moves on to buying Bearshoulders some guns!


In my mind this serves to curb extreme armor values. This also re-inforces the value of military armor, since the base armor accounts for a significantly greater percentage of the total armor value. It also enhances the value of other armor sources such as various Cyber/Bioware and spells/abilities. It also narrows the gap between tanks and everyone else to more reasonable levels. Lastly, it encourages even the troll to use cover and proper firearms tactics, rather then saying: "Cover?!? Hah!! I AM cover!". This would also make him less likely to build just a pure brawler, but devote a few skill points to Infiltration so he can actually keep a low profile until the shit hits the fan. Once the run goes south and the rounds are going downrange, the sammy can still step up and be the point man, especially with some decent 'ware upgrades.

What do you guys think of this house rule? Are there any glaring holes in it?

I would probably combine this kind of house rule with some adjustments to the rules for burst fire/automatic fire, ramping the auto fire damage down a few notches.

For a tinman, I would probably say that they start more or less at the level of a set of military armor and can get a certain number of extra points depending on what they devote their accessory slots to. Personally I find it a bit silly to let a full conversion borg also armor up afterward...even if its technically allowed by RAW. As a borg, your body is your armor after all. And while you can theoretically keep piling on the layers of neo-kevlar (or whatever SR calls it) layered armor = weight and weight would mean more of your borg body would have to be devoted to just keeping you mobile.

Anyway, enough rambling. Feedback is welcome!

This post has been edited by Bladehate: Jun 5 2010, 09:35 PM
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Bladehate
post Jun 5 2010, 10:08 PM
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QUOTE (Tymeaus Jalynsfein @ Jun 5 2010, 07:54 PM) *
You can build a character to bypass an opposing Build, There is no doubt about it... But that particular character that you are talking about is very abusive, and I would not allow it at my table to start with... The power of the GM trumps ludicrous builds any day of the week and twice on Sundays...

It is an interesting thought experiment though... Though he is still not immue to such things as Gas Grenades or Toxins delivered by Darts or Touch... No Build is completely immune from damage...

Keep the Faith


Well, assuming you disallow the combination of Arcane Arrester (however you get it...SURGE or meta racial) with Astral Hazing, even one of the qualities is borderline mandatory for any mundane character build that doesn't want to be the plaything of a mage character. As an experiement, let's try the following with the current RAW.

Fomori Street Sammy: (45 points)

Qualities:
Restricted Gear (5 pts)
Magic Resistance 4 (20 pts)
Dermal Deposits (10 pts)
Astral Hazing (+10 pts)

Attributes:
Body 10 (40 pts to softcap)
Willpower 4 (30 pts)

Armor values:
24/23 (Milspec armor, FFBA Full Suit, Helmet, ballistic shield, Dermal Deposit Quality, partial PPP set to boost the numbers to their cap)

Armor modifications and gear:
Non-conductivity 5
Chemical Seal
Pain Editor Bioware
Trauma Dampener Bioware

This would make the character effectively immune to inhalation + contact vector poisons and drugs.

The character would convert anything less then a Thunderstruck cannon into stun damage, and soak a hell of a lot of damage even against full auto weapons and panther cannons. Even more so if the player doesn't have the "invincible tank" mindset and uses cover etc like every other normal gunfighter. All stun damage is also reduced by 1 point by the Trauma Dampener.

Furthermore, the character's entire Stun Track just became "free damage" before suffers any real, lasting harm or even feels the effects of combat.

Against magical attacks he would first reduce the Force of the spell by 4 (Astral Hazing) and then halve the remaining force due to AA. If a player argued that the order should be reversed (IE Force halved, then -4 for AH) I would have to shoot them down since AH is clearly a field around the character. A spell has to travel through the field before striking the character and being downgraded by AA. Finally, anytime the caster gets to resist magic, he gets to roll an additional 4 dice against the heavily reduced amounts thrown his way. Basically, even the mage would find it somewhat of a challenge to pour damage into him.

All of this is technically accomplished at character creation with RAW.

For character advancement, this character could pour some of his Nuyen into Orthoskin for even more armor that causes no encumbrance and stacks his values even higher. And I'm sure there are other options that I don't know about. The rest of his money could be spent on boosting his combat abilities (which are admittedly not maxed out...but I doubt they would suck either).

Anyway, that's a maximized tank build according to current RAW.

This post has been edited by Bladehate: Jun 5 2010, 10:10 PM
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Bladehate
post Jun 5 2010, 10:14 PM
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Oh and if you decide to get even more goofy with the tank build, you could do the following:

Attributes:
Agility 3 (20 BPs)

Skills:

Infiltration 5 (20 BPs)
Spec: Urban (2 BPs)
Heavy Weapons 5 (20 BPs)
Spec: HMG (2 BPs)

Gear purchase:
Stoner Ares HMG (w/chameleon coating)
Ruthenium Coating (Armor)
Ruthenium Coating (Shield)
Smart Link
Muscle Toner 2

Congratulations, you just spent 22 BPs and about 20,000 nuyen on Ruthenium to make yourself a stealth tank rolling 12 dice (-4 to enemy's DPs) on Infiltration checks.

A further 22 BPs and some cash has bought you a stealth tank toting an HMG that let's you roll 13 attack dice (not wowiezowie but quite respectable), with the option for full auto fire.

In fact, if you wanted to expand on RAW you could ask your GM if you could make or order a custom Ballistic Shield with some anchoring spikes similar to the Cyberware. This would essentially let you use your Ballistic Shield as a tripod bracing and mobile fortress for extra cover. I don't see how a GM could argue against that sort of modification without resorting to "No...just...no.".

This post has been edited by Bladehate: Jun 5 2010, 10:30 PM
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Yerameyahu
post Jun 5 2010, 10:27 PM
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How are you starting with Pain Editor and MilSpec armor?
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DireRadiant
post Jun 5 2010, 10:53 PM
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QUOTE (Bladehate @ Jun 5 2010, 04:27 PM) *
So, let me just re-iterate. My point is not that the troll tanker has no hard counter. My point is that the troll tanker has no real physical counter. And it becomes even worse if you have an even reasonably intelligent person building the toon.


Freeze Foam grenades. That is all physical.
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Yerameyahu
post Jun 5 2010, 11:01 PM
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That's what I had in mind when I said applied chemistry earlier. There are lots of fun toys in Shadowrun.
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Shinobi Killfist
post Jun 5 2010, 11:11 PM
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QUOTE (Tymeaus Jalynsfein @ Jun 5 2010, 03:54 PM) *
You can build a character to bypass an opposing Build, There is no doubt about it... But that particular character that you are talking about is very abusive, and I would not allow it at my table to start with... The power of the GM trumps ludicrous builds any day of the week and twice on Sundays...

It is an interesting thought experiment though... Though he is still not immue to such things as Gas Grenades or Toxins delivered by Darts or Touch... No Build is completely immune from damage...

Keep the Faith



I fully agree. The game like pretty much any point buy char gen game needs a GM to look over all the characters being built carefully if the players are the sort to abuse a system.
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Bladehate
post Jun 5 2010, 11:12 PM
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Hah. Because I got a bit caught up in it all, I decided to stat out this character more thoroughly. This assumes 400 BP character gen system and that Runners Companion, Arsenal and Augmentation content is allowed for chargen.

OP MacGuffin (Fomori Samurai)

Fomori (45 pts)
-Magic Resistance 4 (20 pts)
-Dermal Deposits (10 pts)
-Restricted Gear (Pain Editor) (5 pts)
-Astral Hazing (+10 pts)

Attributes: 180 BPs
Body: 10 (40 ps)
Agility: 3 (20 pts)
Reaction: 3 (20 pts)
Strength: 8 (30 pts)
Charisma: 2 (10 pts)
Logic: 2 (10 pts)
Willpower: 4 (30 pts)
Intuition: 3 (20 pts)

Skill Points: 96 pts
Infiltration: 5 (20 pts)
-Spec: Urban (2pts)
Heavy Weapons: 5 (20 pts)
-Spec: LMG (2 pts)
Dodge: 3 (12 pts)
Perception: 3 (12 pts)
Athletics Skill Group: 2 (20 pts)
Intimidation: 2 (8 pts)

Gear + 'ware: 197,000 Nuyen spent. So throw in an extra 28k for lifestyle, ammo and anything else that's been forgotten (Like Armor Mods): 50 BPs
-Pain Editor (40k)
-Trauma Damper (40k)
-Ingram White Knight (2k)
-Armor (Armor Jacket, Helmet, etc etc) (5k approx)
-Ruthenium Polymer Coating (Armor, Shield + weapon) (20k. Should be enough to cover armor, shield and extras).
-Reflex Recorders (Heavy Weapons, Infilitration) (20k)
-Muscle Toner 2 (16k)
-Muscle Augmentation 2 (14k)
-Custom crafted Ballsistic Shield (8k, just to be generous) w/anchoring spikes.
-Wired Reflexes 1 (11k)
-Smartlink (1k)
-Reaction Enhancers 2 (20k)

Combined, that's 396 BP spent, with 4 BPs remaining for fluff.

While this might not be the most optimized damage dealer, its a pretty damn crazy tank without too much in the way of weaknesses. With very decent stealth DPs, allowing the troll to get around to some fairly unusual places that he normally wouldn't be allowed toting this level of aggression.

For character development, this character could focus on increasing his killing power (Upgrading to an HMG or Thunderstruck is pretty viable options, Strength 10 let's him tote either one around without too much of a problem and the Tripod custom shield would let him rock'n roll with an HMG) since his survivability is already sky high. Along with upgrading killing power, he could also start boosting his mobility, focusing on 'ware that gives him more options for running, jumping and especially climbing. Allowing him to move around town (or a battlefield) with even greater flexibility. Boosting his security breaking skills (lockpicking, hacking, etc) could also be an option...but mostly another specialist should be available to handle that for him.

So I'd be interested in hearing what could realistically counter this character? Taking into consideration that he's straight out of chargen, it seems like the only real danger to this character is a sane GM taking a look and going "Hell no!".
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Bladehate
post Jun 5 2010, 11:13 PM
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QUOTE (Yerameyahu @ Jun 5 2010, 10:27 PM) *
How are you starting with Pain Editor and MilSpec armor?


Yeah I fixed that Yerameyahu.
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Yerameyahu
post Jun 5 2010, 11:14 PM
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Well, he's not in mil-spec now, so just gas/dart/splash him.
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Bladehate
post Jun 5 2010, 11:18 PM
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QUOTE (DireRadiant @ Jun 5 2010, 10:53 PM) *
Freeze Foam grenades. That is all physical.


Ok...Freeze Foam comes in rating 1-6. So assuming a max rating of 6, that means Armor and Structure of 6.

Depending on the situation, the character I posted above could either use his LMG to destroy the Barrior (Full Auto should allow the troll to destroy a goodly amount). If his arm was trapped, he could default his Unarmed and batter his way out with his Strength 10, albeit a bit more slowly.
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Bladehate
post Jun 5 2010, 11:19 PM
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QUOTE (Yerameyahu @ Jun 5 2010, 11:14 PM) *
Well, he's not in mil-spec now, so just gas/dart/splash him.


True. Would probably just switch it around then and take Milspec armor to start and make the Pain Editor the highest priority upgrade for him after game start.

Alternatively, spend some armor mods to purchase things like chemseals.

This post has been edited by Bladehate: Jun 5 2010, 11:21 PM
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Yerameyahu
post Jun 5 2010, 11:23 PM
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Can you really LMG freeze foam off of your body? (IMG:style_emoticons/default/biggrin.gif) Hate to glitch, hehe.

Yes, there's always a counter, and a counter-counter. *shrug* In the end, it's a roleplaying game.
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Bladehate
post Jun 5 2010, 11:38 PM
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Well, according to the rules its used to form a cast for broken bones or sprayed out to incapacitate rioters or form barriers.

It doesn't really get too explicit talking about how the foam is actually deployed (Some kind of giant, vehicle mounted spray gun?). But assuming some kind of on-the-fly creativity it would probably be net hits from the attacker = the barrier rating splashed on the troll (up to the max of 6). That's assuming the troll let's the gunners spray him...and then there would be the trouble in determining just how much...and what parts...are covered by the foam exactly.

But sure, having 3 fire riot vans roll up with big ass sprayers on top would probably screw the troll above (Or indeed, anyone) pretty thoroughly, that's true.

Oh, and also...pretty sure this tank build isn't too concerned about taking damage from his LMG...unless the GM starts making arbitrary rule calls about armor reduction etc.

Since the GM is...well...the GM...he can of course do anything he wants (like never allowing this exercise in OP to see the light of day). I guess this was just more of an exercise in twisting RAW. Just a mildly entertaining diversion.

I'm more interested in getting opinions and feedback on the Armor house rule I'm considering. Particularly if people can see any glaring loopholes with it or imbalances I haven't taken into account.
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Yerameyahu
post Jun 5 2010, 11:46 PM
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Indeed. Honestly, I might lower the encumbrance limit, or ditch the whole PPP system entirely, etc.
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CanadianWolverin...
post Jun 5 2010, 11:46 PM
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Pff, this is Shadowrun, surely some other specialist can outmaneuver the tank into a position disadvantageous to that character. I don't even know what is with all the focus on combat anyways, since it is the setting which gets me off in terms of fun, so with settings comes all sorts of social, technical, magical or whatever (I look at the sections the skills are split into for inspiration) pit falls that the tank better have someone on their team who is decent at that stuff or their keister is cooked. And that goes both ways for the other specialists as well.

If a particular specialist, combat in the example, is getting more spotlight time than others, I would hold the GM mostly responsible for that since they are the setting.
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Ramorta
post Jun 5 2010, 11:52 PM
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For bladehate's character. I propose the screech rifle. It deals stun damage, so its not perfect. But it also bypasses all his worn armor, including the shield. Resisted with only body, and if the damage is higher then his willpower he is nauseated. Sure, he can get an extra 6 points of sound dampening armor. But the only thing that would make him immune is the hush spell. Which he is conveniently extremely resistant to.
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Bladehate
post Jun 6 2010, 12:09 AM
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QUOTE (Ramorta @ Jun 5 2010, 11:52 PM) *
For bladehate's character. I propose the screech rifle. It deals stun damage, so its not perfect. But it also bypasses all his worn armor, including the shield. Resisted with only body, and if the damage is higher then his willpower he is nauseated. Sure, he can get an extra 6 points of sound dampening armor. But the only thing that would make him immune is the hush spell. Which he is conveniently extremely resistant to.


Very cool =). Proof that everything has a counter. Where is the Screech Rifle from?
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