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> Game Idea, Just putting out some feelers
Nikoli
post Feb 24 2004, 06:37 PM
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I'm considering running a game on the board here.
The basic premise would be a detective agency for those who cannot or choose not to go to the Star.

If you are interested post here with a basic character concept, I'll make final descision next tuesday.

Please don't send character files to my email, yet.
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Bearclaw
post Feb 24 2004, 07:07 PM
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Sweet. I get to be Magnum!
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Panzergeist
post Feb 24 2004, 11:35 PM
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I would be interested. I could play a decker type with a few physical skills. And of course, he'll wear a stereotypical trench coat and fedora and talk like Humphrey Bogart.
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Nikoli
post Feb 25 2004, 03:57 AM
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I have the feeling that will be standard atire, or the other stereotype, the proverbial cheap-suit, slept in for the past 3 presidential elections.
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Panzergeist
post Feb 25 2004, 04:17 AM
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Actually, scratch the trench coat, I think I'll make him a nerd with a flattened affect. What kind of character creation rules, 125 build points? Can I give my character cultured bioware?

Edit: Oh, and am I restricted to an MPCP of rating 6?
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Nikoli
post Feb 25 2004, 04:22 AM
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Haven't decided, just wanting basic character ideas.
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Panzergeist
post Feb 25 2004, 04:41 AM
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Do you know how many players you want? If it's a small group, I can fit rigging into my character too. In fact, I might not have anything else to spend my million nuyen on.
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Nikoli
post Feb 25 2004, 05:26 AM
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125 pts, max 400k nuyen to start, I'm looking for low money, high skill characters. Being a private eye is about the skill, not the gear.
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toturi
post Feb 25 2004, 12:02 PM
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Magic? How about magicians? I'm thinking of an Awakened CSI (Gil Grissom's mine).
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Lilt
post Feb 25 2004, 12:14 PM
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I might be interested... the char's a monk (Kung-Fu style) who was pissed-off by corruption in lone-star in the past so decided to join the detective agency.

Archetype would be something like a perception PhysAd with 15 dice for perception tests, possibly Physmage so I can get some detection spells.

PS: Can I take Compulsions (teach my enemies the errors of their ways) as a flaw? :D
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Nikoli
post Feb 25 2004, 01:17 PM
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Toturi, sounds good
Lilt, what level is that compulsion. and remember, if he's dead, he won't learn nothin.
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Lilt
post Feb 25 2004, 01:35 PM
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Well: I've now done a bit of initial character creation... Are these points values for compulsions OK?:
1pt: Compulsively tells people about the wrongs of their ways (kinda like compulsively neat, but for other people)
1pt: Must attempt to incapacitate rather than kill opponents when possible (A cut-down version of pacifist)

Also:
1) what's in and out as far as gear/augmentations are concerned? I was looking at a cerebral booster anc mnemonic enhancer.
2) How do you use the Exceptional Attribute edge? Does it allow a stat to be bought to 7 as it allows in NSRCG?
[edit=Oh yes and]
3) Do you use the errated rules about bioware and magic loss?
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toturi
post Feb 25 2004, 01:50 PM
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Probably my character will be a physad. A ton of magic sense, Improved Perception, Perceptive, Improved Stealth(Alertness).

Can I get microscopic vision as an Improved Sense too?
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Darkest Angel
post Feb 25 2004, 03:02 PM
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Sounds interesting, and somewhat different to what I'm used to. I had in mind for my next character a Moon Sorceress who was big on sneaking about and detective/legwork, but definately one to avoid combat at just about any cost, so I figure she'd fit in pretty well. However, not being one for the point build system (unless you insist) I'm pretty much left with taking a million so I can get all the useful detection and illusion spells - would that be ok?
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Panzergeist
post Feb 25 2004, 04:33 PM
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Alright then, I won't be doubling as a rigger with only 400 grand. As for exceptional attribute, I believe you can still only put 6 points into an attribute. However, you can buy a bonus attribute point, which allows you to go over the racial modified limit. Are we allowed to buy edges with build points in this game?
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Nikoli
post Feb 25 2004, 05:14 PM
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DA, you get quite a few spell points in the point build system, 25 for full mage, 35 for aspected, that's fairly hefty. If you need more, I'll see what I can work out in a fair manner.

Lilt, the Exceptional attribute edge... To me it means that you a genetically disposed to a better end-result, that is, it's cheaper to buy later, however, the NCSRG program being what it is, go with how it's implemented, that goes for everyone else as well.

Panzer, yes, you can buy edges with build points in the game. do not go nuts with them though.

Toturi, yes, you can get that as a sensory ability.

Also, at least 1 person needs to have a Legal SIN (there is no edge or flaw for this) as that person will be the owner of the business. That means they are teh 'boss' of the others, i leave it to you guys to decide, you also get to name the detective agency.

If you have a legal SIN, and more than one can, you must purchase permits for your legally owned weapons and other restricted gear. Should something that is owned legally be used illegally and traced back, your character may face fiens, etc.
Any gear you aren't sure of, either post it here or PM me.
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Nikoli
post Feb 25 2004, 07:06 PM
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I'm still trying to nail down a timeline, but since I don't have my books at work atm, I can't just arbitrarily name just yet. Will post miore, later.

Also, for new-commers to the thread, am looking for 4 to 6 players, so there is still room since I haven't approved any characters yet.
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Lilt
post Feb 25 2004, 09:11 PM
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Hmm. It looks like we're going to be fairly magic-heavy... Which is kindof what works best for detective stuff. I can't think of anything a mundane detective can do that an awakened one can't, especially with resources capped to 400k. (Deckers and Riggers would be hard, you could possibly pull-off a Skillwires mook though)

I'm contemplating changing my character somewhat (skill areas may be overlapping a bit too much with toturi's). Hmm. Would you allow spell points to be used for initiating as starting characters? I'm considering trying to get Psychometry Metamagic from the SOTA 2063 book but that might require the game to be set around 2063.
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Nikoli
post Feb 25 2004, 09:13 PM
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I'd rather you guys initiate in game, to me intitiation should be rp'd, it's a very personal growth experience for the character. And there is a lot of room for mundanes in the game. It's just if you had a million nuyen why would you go into the thankless job of private investigation.
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kevyn668
post Feb 25 2004, 09:57 PM
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Sounds like you have a lot of magic in the pool...I could be the gun toting detective. A la Magnum....or the swuave gun toting detective. A la Remington Steele.....maybe a physad...hmmmmm
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Panzergeist
post Feb 25 2004, 11:26 PM
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Well, as a decker, I'm going to have some utilities that would be pretty damn hard to get a permit for, so no SIN for me. But hey, what if instead of a privately owned business, this detective agency was a tiny corporation? Then we could get a small office on the outskirts of town with extraterritorial rights, and have corp SINs.
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Zazen
post Feb 25 2004, 11:27 PM
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QUOTE (Nikoli)
It's just if you had a million nuyen why would you go into the thankless job of private investigation.

You might be (or have been in the past) one of those high-paid guys who owns a big agency. You know, the ones whose file cabinets the real PIs are always raiding ;)

I'm not big on online gaming but I look forward to reading how this goes. And guys, don't forget the most important part of being a private dick.
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Lilt
post Feb 25 2004, 11:49 PM
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OK. I'm going for a mundane one this time. My new character char is a fairly young, social, and intelligent PI. He knows the streets, he can subtly extract info from people, he can handle himself in a fight, he can speak quite a few languages, and he has skillwires 4 for when the need arises.

He could probably easily hold a legal SIN, although I might want to consider some lisences for his gear with his remaining cash. (Pistol and Smartlink, quite acceptible under the heading self-defense for his line of work)
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Panzergeist
post Feb 25 2004, 11:59 PM
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One other question: Do I need to purchase seperate electronics and computer tools, or can I purchase a "microtronics" kit that does both? Each GM seems to have his own rule on this.
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Digital Heroin
post Feb 26 2004, 12:28 AM
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I've got a character that I used to play, whom might fit in. He's an old as dirt ex-cop, couldn't stand the way the force went after privatization. He refuses to augment himself, relies on instinct and the people he knows. That and he caries around a bigass gun. I'm thinking Harrison Ford from Bladerunner style, except not a replicant.
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