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> OOC: Reclaiming the Void, OOC half of the thread for dice and tabletalk
Fenris
post Jul 11 2010, 05:15 AM
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QUOTE (JxJxA @ Jul 10 2010, 09:37 PM) *
Wow, if Uetz was in on the June 2072 run, there's going to be issues between him and D'zan for the latter frying two innocents. The pixie is out of the deepweed sessions with Rene and Etain. ;-p


If it helps, they did kill a sentient Awakened creature during a struggle over whether or not they should imprison it or set it free. I'll bet the snake doesn't think they're innocent!
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JxJxA
post Jul 11 2010, 05:51 AM
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QUOTE (Fenris @ Jul 10 2010, 10:15 PM) *
If it helps, they did kill a sentient Awakened creature during a struggle over whether or not they should imprison it or set it free. I'll bet the snake doesn't think they're innocent!


That snake might've been the life of the party! Should've let it go back to being the cool kid at school. (IMG:style_emoticons/default/spin.gif)
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Redjack
post Jul 12 2010, 02:25 AM
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April 2071 - In the market for a new team, Papa Smurf hooked for one run with Argent, Dzan, an odd little gnome and a South American Druid. The run was to track down the source of some actually radioactive material being dumped in a lacuna. Papa figured that would give his PITO channel a bit of a ratings boost and was he right. At the site, they discovered a toxic shaman with a considerable number of mutated creatures and spirits. After whacking the freak show reject, the group managed to track the source of the actually contamination. A little selective editing before uploading and run actually became about the shaman. As in all of his PITO feeds, the features of the team were obscured and Papa appeared to be a large blue smurf with a white cap and beard.

October 2071 - After working the summer and fall with a regular team comprised of Long Tooth, Katana and Wires, they hit a bad run. They were supposed to slip in, extract an executive VP from the Mathes Production Company and deliver him to Pixar-MSNBC. Problem is, their fixer was on the take and sold them out. Wires network got invaded by a pair of black IC assassins just as Long Tooth was enveloped by a fire elemental. Wires was dead in seconds; His drones taken over and actively being used against the team. Long Tooth was able to call in several spirits to aid him, but he suffered horrible burns. A pair of samurai gunned down Katana, who was on point. Papa was able to toss grenade into the middle of the pair, taking down the first and beating the second in hand-to-hand. The team retreated, two dead, one critical and one limping. A week later, the fixer Cowboy-Bob was featured in a nasty little video with the younger sister of a local gang lieutenant called Ripper who didn't even question the video till after he'd gutted Cowboy-Bob.

November 2071 - Papa hooked back up with the team from April for a recon run to find out what was going on at a new highly secretive facility on the outskirts of LA. Once there, they discovered that the University of California had shifted its Awakened Fauna research out to the facility and that the researchers were currently poking and prodding at a tiger shifter they'd gotten a hold of in the wake of some incident at the local zoo. When Argent found out what was going on, he lost it, charging into the facility. Several members of the group, especially Argent, had gotten beat pretty badly as the researchers were using silver batons and the like. The team was able to rescue the tiger shifter and escape. The run had been contracted by a fixer called Niaomi who was not happy it went sideways. Papa nearly bailed, but the team was able to convince him to stay.

June 2072 - The team had spent half a year together and Papa's PITO rating had done well due to some very successful runs. On a recent run it took a little hit. A local school mascot, a 15' long boa, had been abducted from a high school. Since the school had a high profile sports department, it had been worth someone's time to pay the group to retrieve it. Two human street sams, Zed and Shotgun, were added to the team to deal with expected resistance. The group tracked down the snake to a boat off shore where it was being held by a rival school. Once there, the group realized that the boa was awakened and sentient. Dzan and Argent again blew the run, planning on freeing the creature and smuggling it back to it's habitat. Zed and Shotgun disagreed, wanting to get paid and not tarnish their reputation. During the scuffle, before Papa could make it to the team, the snake was killed. Dzan lost it, blaming the sams. He fried both of them and tossed their bodies overboard before Papa could intervene. Argent stood beside him against any criticism alienating Papa and perhaps some others of the team.
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Redjack
post Jul 12 2010, 02:28 AM
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I agree with Uetz. From Papa's perspective, D'zan's blown two runs. This will definitely make for some intra-party drama.
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Fenris
post Jul 12 2010, 06:21 AM
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Err, you mean Argent? I think Dzan's only 'blew-it' was the last one?

And I guess I've sort of written myself into a corner. It looks like both Dzan and Argent have blown runs, so what's keeping the group together at this point?
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JxJxA
post Jul 12 2010, 06:56 AM
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Uh...rent is a bitch in LA? (IMG:style_emoticons/default/nyahnyah.gif) Might make sense to add in another run.

January, 2072
Uetz received a frantic call from his friend, Etain, concerning the abduction of one her best friends---a flower power eco-shaman girl who ran with the handle Dandelion. All she could tell him was that the door to Dandelion's home was forced, and the place reeked of astral discharge. Asking for help from his current team, Uetz, Etain and anyone else who cared to follow searched high and low for Dandelion. Quauhtli, Uetz's animal spirit twin, helped set them on Dandelion's trail which led them down into LA's storm drain system. They found a trail of blood oozing from what looked to be an abandoned maintenance station. There, the team found the remains of Dandelion---her corpse callously tossed to the side and her heart removed. Etain freaked out, and Uetz's face blanched at the sight. The team did what they could for Dandelion, notifying the police of the murder and arranging for the poor girl's burial. When later asked about the disaster, the only thing Uetz would say about it was, "Looks like the work of Chimalli---bad hombres. Let's leave it at that, though, lest the devils hear us talking about them." While more or less a freeloading loafer, Etain has the ears and hearts of a large circle of friends and managed spread word about the team's good deed, giving them a positive reputation among LA's pro-environment crowd.

Anyways, I didn't think that D'zan would be too angry at being left out of our (Uetz's, Etain's and Rene's) dirty hippie deepweed circle for a day or two out of Uetz's fear of the pixie frying one or more of his friends. (IMG:style_emoticons/default/wink.gif)
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Redjack
post Jul 12 2010, 12:41 PM
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QUOTE (Fenris @ Jul 12 2010, 01:21 AM) *
And I guess I've sort of written myself into a corner. It looks like both Dzan and Argent have blown runs, so what's keeping the group together at this point?
Six months worth of tight history on runs buys a guy some latitude. I think we are starting with the team on shaky ground and will need to begin role playing the repair of their esprit de corps. The team dynamics will definitely be interesting.
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Buddha72
post Jul 12 2010, 04:06 PM
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I think a little tension in the team isn't a bad thing. I hate seeing shadowrun character after character (as a GM) that are perfect - they never make mistakes, ever decision a wise and informed one. I need a little humanity and some flaws in my characters to really enjoy the the game. I think the botched runs will add to the game and as long as we mostly trust each other it should be fine.
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Redjack
post Jul 12 2010, 06:04 PM
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Yea, I can see Papa's immersion into PITO being an issue for some.
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JxJxA
post Jul 12 2010, 06:47 PM
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It'll be fine, besides, it makes sense to post the runs that don't go well. Our characters all have faults. Uetz is a pacifist, so he's always going to have problems firing first or walking away when people are hurting. Plus, his friends are hippies (since that's about 100 years in the past, does that make them "flower punk"? (IMG:style_emoticons/default/nyahnyah.gif) )

At least Papa and Argent will have something to talk about, even if they do it via PITO messaging despite physically being in the same room (maybe even sitting right next to each other!).
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BishopMcQ
post Jul 12 2010, 07:20 PM
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I'm just waiting on a few last stragglers then we can get rolling. Fenris and MrAres, if you sent me your sheets either remind me so I can go find them, or re-send them please.

Thanks
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Buddha72
post Jul 12 2010, 10:31 PM
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I pestered MrAres on Sunday and he was going to try to get it in - someone at work is gone and his life is now WORK WORK WORK until they fill the position again. Fenris will get his in today (because I will not let him have a moment of peace till he does) after work.
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Fenris
post Jul 13 2010, 12:02 AM
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McQuillan - Sent July 10th to your firstname.lastname@gmail.com account, with attachment. I'll re-send now though, since it's no effort.
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Fenris
post Jul 13 2010, 12:05 AM
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Right. So just realized the entire char-gen spreadsheet is like, 3.5M, so prolly doesn't email well. I re-sent just the PDF of the character sheet, should go through this time.
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JxJxA
post Jul 16 2010, 05:40 PM
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Bumping to keep this alive. How are we looking?
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BishopMcQ
post Jul 16 2010, 06:54 PM
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Going to give MrAres through the weekend, then we can get started. We'll start up and hope that he can get his sheet ready before he needs to roll dice.
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JxJxA
post Jul 16 2010, 11:47 PM
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Cool, thanks for the update! ^_^
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HeySparky
post Jul 20 2010, 06:26 PM
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I have a character built - anyone I get my claws on had better have their affairs in order. Still need gear, knowledges, a finished background... here's what I have so far:

[ Spoiler ]
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Buddha72
post Jul 20 2010, 10:50 PM
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Awesome great to be able to play with you again Sparky. (IMG:style_emoticons/default/biggrin.gif)
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Fenris
post Jul 21 2010, 05:07 AM
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Wow, nice background hun. Really interested to see the character.
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HeySparky
post Jul 21 2010, 06:23 AM
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Thanks! I'm looking forward to it too. The background doesn't have the bit where she actually shifts for the first time. Nor the bit where she is carted off to the Lab for poking and prodding from which the team rescues her. NOR the bit where she does some runs with the team.

Her grasp of English will be awkward, learning everything basically. And her grasp of the niceties of civilized existence is tenuous as well. She is fiercely loyal to the group, but needs supervision to accomplish even simple tasks.

Her world views are shaped by her predatory nature and more recently, by the team as they teach her how to get along in the topsy turvy Shadowrun world. God help us all.
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Fenris
post Jul 23 2010, 02:03 AM
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It should be fun. My character would definitely be protective, and would happily take her under his wing to teach her all about Reputation, and Street Cred, and Social Networking...
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JxJxA
post Jul 26 2010, 09:49 PM
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Just bumping to keep this alive and see if there is anything else you need from us, Bishop. (IMG:style_emoticons/default/rotate.gif)
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BishopMcQ
post Jul 29 2010, 07:08 PM
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We are alive...I was waiting for that slacker MrAres. But I'm pushing forward, hopefully he will catch up once he gets out of the bar.

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BishopMcQ
post Jul 29 2010, 08:22 PM
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Hey guys--

Since your history posts, pushed through June of 2072, I am moving the in-game date to July 2072. Intro post is up. Everyone please give a post just for what you are doing and give a feel for a normal "day in the life," then we will get rolling.
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