Alpha Protocol, what the hell is everyone whining about? |
Alpha Protocol, what the hell is everyone whining about? |
Jun 17 2010, 11:30 PM
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#1
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
I am in the middle of my second playthrough of Alpha Protocol. It appears to have gotten very mediocre reviews. I cannot understand why, especially given that it is a role playing game and not a fps.
The conversation trees and storyline manipulation available to the player are a lot of fun and as far as I can tell the reviewers concur. I personally think the characters are a lot of fun, with Heck being my favorite. But all the reviewers seem to think that the gameplay is so horrible that it drags down the rest of the game. They say that the AI is bad, that the cover system is bad, and they even object to the fact that there is a stealth ability that turns you invisible for 5 seconds. What the hell, I say. It's a role playing game. It's not Splinter Cell, or Left 4 Dead. The gameplay is supposed to be about your character stats so it really cannot play exactly like a straight up shooter or sneaker. I personally have never had a single problem using the cover system. I guess the AI is a little weak but then again most of your enemies are supposed to be spy movie mooks. I feel like there are so many complaints about things that are not really the point of the game, and at the same time everyone just glosses over the aspects that are outstanding and fairly rare in video games, such as the memorable characters and the ability to affect the story. |
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Jun 17 2010, 11:49 PM
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#2
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
I am in the middle of my second playthrough of Alpha Protocol. It appears to have gotten very mediocre reviews. I cannot understand why, especially given that it is a role playing game and not a fps. Because it's a role playing game that does some FPS type stuff rather poorly and many, many people don't like either genre to begin with. Oh, and it's really visually unpolished. This is a guy who considers Planescape Torment to be his 2nd favorite game of all time, but I still consider Alpha Protocol to be a clumsy waste of time in between new discoveries and dialogue. As much as I love those discoveries and conversations, Obsidian still deserves to be taken to task a bit for the actual gameplay portion of the title. |
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Jun 18 2010, 02:02 AM
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#3
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
The few commercials I've seen have been so visually poor that my interest hasn't really been piqued -- is it a Mass Effect or Fallout 3 style RPG/shooter hybrid thingie?
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Jun 18 2010, 04:00 AM
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#4
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Kind of, yeah. The writing shames most titles out there, like with any Chris Avellone project, but at this point I'd rather he take up just plain ol' writing rather than keep pushing out games. There's lots of good stuff in there, don't get me wrong-- it's actually pretty damn impressive how much the stuff you do impacts the rest of the game-- but it's definitely a rent first title, since the replayability only factors into things if you can put up with the game in the first place.
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Jun 18 2010, 08:16 AM
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#5
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
As much as I love those discoveries and conversations, Obsidian still deserves to be taken to task a bit for the actual gameplay portion of the title. I think that' the problem Obsidian have never made a fully polished game. They've always lacked something huge. KOTOR2 had a few nice game-play additions but they weren't really factored in to the game well and the less said about the plot and the cut content that still had whole diologe trees ect in-game but lead to naff all the better. I'm afraid to say any Obsidian game now bares for me a well this game will suck in some inventive way while still being ok label. At least they are braching out from taking other peoples IPs and making a sequal/spinoff as the IP holder cba with it. |
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Jun 18 2010, 03:39 PM
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#6
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Runner Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
I feel like there are so many complaints about things that are not really the point of the game, You mean like people complaining about Deus Ex: IW because it didn't have different kinds of ammunition? Some things matter more to some players than to others. |
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Jun 18 2010, 06:26 PM
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#7
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Yep. Personally, I don't think RPGs are necessarily about the stats so much as they are about the setting and character interaction, which to its credit, Alpha Protocol did a pretty good job at. Most of all, I just don't think the presence of a skill or stats is a terribly good excuse for being lackluster combat. For example, as much as I loved the original Deus Ex, I'm not so sure that the game would have actually been any better or worse if you had just been given a maxed-out JC from the word go and the whole advancement system had been swept under the rug. The content still would have been in there, and ultimately, that's the stuff I remember.
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Jun 18 2010, 07:29 PM
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#8
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
You mean like people complaining about Deus Ex: IW because it didn't have different kinds of ammunition? Some things matter more to some players than to others. I guess so... ...still, though, surely universal ammunition is more obnoxious than the ability to ninja vanish. Ninja vanish is humorous and in character for a superspy. Universal ammunition is tantamount to the devs telling you that you're stupid. |
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Jun 18 2010, 09:42 PM
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#9
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Moving Target Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 |
I guess so... ...still, though, surely universal ammunition is more obnoxious than the ability to ninja vanish. Ninja vanish is humorous and in character for a superspy. Universal ammunition is tantamount to the devs telling you that you're stupid. Universal ammo didn't really bother me. On the plus side you didn't have to worry about finding ammo for your favorite gun and being forced to use a backup you don't like. On the minus side when you're out of ammo, you're out, period. Six of one, half-dozen of the other I say. |
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Jun 20 2010, 07:31 PM
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#10
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
"Like Mass Effect 2, but better on some parts"
Sums up my opinion about Alpha Protocol pretty well, right now on my third playtruogh with a Veteran character. |
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Jun 21 2010, 12:53 AM
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#11
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
I think that' the problem Obsidian have never made a fully polished game. They've always lacked something huge. KOTOR2 had a few nice game-play additions but they weren't really factored in to the game well and the less said about the plot and the cut content that still had whole diologe trees ect in-game but lead to naff all the better. I'm afraid to say any Obsidian game now bares for me a well this game will suck in some inventive way while still being ok label. At least they are braching out from taking other peoples IPs and making a sequal/spinoff as the IP holder cba with it. well the KOTOR2 problems where partially because of executive meddling. Lucasarts told them one timeframe and then suddenly told them to get the game ready for release within a smaller timeframe. |
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Jun 21 2010, 03:05 PM
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#12
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
I quit playing alpha protocol out of frustration on the final mission. Maybe it's a quirk of my set up or my mouse but by your second or third campaign world the minigames seem to have ramped up to the point that they are unplayable. If my mouse is sensitive enough to be used in combat it is WAY WAY oversensitive for the hacking or the lock picking game. This was especially jarring in russia for example when I'm being told repeatedly that the houses security system is woefully out of date and I'm having more trouble breaking it then the "state of the art" system i'd faced earlier. I should also add that this is on a character using two tech boosting armor inserts and signifigant investments in the sabotage skill groups. Spy's luck for example should really refresh every device for the amount if investment. That does nothing to explain why up to a certain point in the game you could abort out of a hack or lockpick with no penalty, but suddenly without any announcement at all aborting a hack or lockpick suddenly counted as a "failure".
Some of the games "choices" seem way too heavy handed. [ Spoiler ] Last gripe refers to the final part of the game, i'll spoiler it out for those who arn't that far but actually hope for some help for those of you on multiple play through. [ Spoiler ]
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Jun 21 2010, 04:34 PM
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#13
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
well the KOTOR2 problems where partially because of executive meddling. Lucasarts told them one timeframe and then suddenly told them to get the game ready for release within a smaller timeframe. True as it might be, its not the only game they made that was lacking. |
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Jun 21 2010, 04:40 PM
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#14
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
I quit playing alpha protocol out of frustration on the final mission. Maybe it's a quirk of my set up or my mouse but by your second or third campaign world the minigames seem to have ramped up to the point that they are unplayable. If my mouse is sensitive enough to be used in combat it is WAY WAY oversensitive for the hacking or the lock picking game. This was especially jarring in russia for example when I'm being told repeatedly that the houses security system is woefully out of date and I'm having more trouble breaking it then the "state of the art" system i'd faced earlier. I should also add that this is on a character using two tech boosting armor inserts and signifigant investments in the sabotage skill groups. Spy's luck for example should really refresh every device for the amount if investment. That does nothing to explain why up to a certain point in the game you could abort out of a hack or lockpick with no penalty, but suddenly without any announcement at all aborting a hack or lockpick suddenly counted as a "failure". Some of the games "choices" seem way too heavy handed. [ Spoiler ] Last gripe refers to the final part of the game, i'll spoiler it out for those who arn't that far but actually hope for some help for those of you on multiple play through. [ Spoiler ] See, this is an example of someone with a review that is so far away from my own experience that it caused me to write the OP. When I play FPSes I turn my sensitivity up to 7 or 8, and likewise with AP. However, I never found the minigames impossible. Challenging yes but hardly impossible. My characters never invest in skills or EQ to make the mini games easier, so I was doing them at max difficulty. On my first playthrough they felt impossible but by my second playthrough they were simply challenging. The key is to "speed read" the screen. Don't focus your eyes anywhere specific and take in just enough visual data to make a quick choice. My point is in contrast to the review above I don' understand at all people saying stuff like the mini games are impossible with a mouse. I recall one reviewer saying something similar that the sniper rifle was too sensitive to ever use. I diagree and think it's weird to even say that. I use them on every playthrough with my sensitivity turned way up. It's just a little bit of challenge and a scoped precision rifle should be a little bit hard to use. People complain about stuff like that, they complain that you suck at shooting if your skill is low ("awkward weapons"), they complain if anything in the game is slightly difficult. But on the whole AP is an easy game. Think about back when we were playing Marathon, or Dungeon Master. In those shooters and RPGs you could get lost, run out of resources, and get absolutely screwed. Remember the SSI Gold Box D&D games? This is what I mean when I say I cannot understand the negative reviews. BTW yes you can save Mina. And the data, too. You just took a wrong turn. |
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Jun 21 2010, 04:46 PM
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#15
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
See, this is an example of someone with a review that is so far away from my own experience that it caused me to write the OP. When I play FPSes I turn my sensitivity up to 7 or 8, and likewise with AP. However, I never found the minigames impossible. Challenging yes but hardly impossible. My characters never invest in skills or EQ to make the mini games easier, so I was doing them at max difficulty. On my first playthrough they felt impossible but by my second playthrough they were simply challenging. The key is to "speed read" the screen. Don't focus your eyes anywhere specific and take in just enough visual data to make a quick choice. My point is in contrast to the review above I don' understand at all people saying stuff like the mini games are impossible with a mouse. I recall one reviewer saying something similar that the sniper rifle was too sensitive to ever use. I diagree and think it's weird to even say that. I use them on every playthrough with my sensitivity turned way up. It's just a little bit of challenge and a scoped precision rifle should be a little bit hard to use. The HUGE problem with sensitivity is how hugely different it is based of mouse, OS settings, game settings. And how one uses a mouse. I know most people using my PC can't. The mouse sense is so high. If 7-8 for one person in game might be fine but for another could be dead slow or wildly fast. I knwo I have a toggel on my mouse that flips between a few sensitivity so I can slow it down for precision and bump it up for quick reflex shots ect. |
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Jun 21 2010, 05:53 PM
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#16
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
I guess so... ...still, though, surely universal ammunition is more obnoxious than the ability to ninja vanish. Ninja vanish is humorous and in character for a superspy. Universal ammunition is tantamount to the devs telling you that you're stupid. I read it more as the devs telling me that they care as little about ammunition as I do. |
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Jun 22 2010, 08:04 AM
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#17
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
I recall one reviewer saying something similar that the sniper rifle was too sensitive to ever use. I diagree and think it's weird to even say that. I use them on every playthrough with my sensitivity turned way up. It's just a little bit of challenge and a scoped precision rifle should be a little bit hard to use. I agree with you about the minigames being quite doaple with a mouse, i had problems at start but at the end of my first playtrough it was okey, but the sniper rifle does ramp the sensitivity way up for no reason and is a bitch to use. And for lurker. [ Spoiler ]
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Jun 22 2010, 09:54 PM
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#18
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
Ronin:
Face it dude, the game has issues. Having to fight a games interface isn't good game design. I'm not even having an issue in most of the mini game, hell even the hacking one wouldn't be so bad if it wern't for the matter that I have to stop moving my mouse 1 to 2 blocks before the block I want to stop at, and god help me if the code in question isn't up against a "wall". Similarly there are many bugs in the AI a gameplay the cover system is is goddamn ridiculous and some of the weapons trees are no way comparitive (try playing with pistols vs shotguns for example). Furthermore it's not just a sensitivty issue, there is some wierd lag going on sometimes with the game processing of mouse input, likely a carry over from it basically being a console port. I've gotten a little better performance by killing some of the stuff I keep in the background, stuff I can run fine when i'm playing the MWL mod for Crysis as a metric. That to me says slop coding on a console port The only reason I give the game a pass is frankly I love the genre, I'm so tired of sword and sorcery RPG that alpha protocol for all it's issues is a breath of fresh air. Max thanks for the tip I recall the call about my handler but don't recall being in a real right side left side path area. I may go back and try again but that last level is so buggy it's getting annoying. Final thought: Alpha Protocol is ok, but even 10 years down Dues Ex is still the best shooter RPG that comes to my mind. I have hopes for X-Com though. |
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Jun 23 2010, 01:45 AM
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#19
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
The AI isn't good, I concede that point. But AI is often poor in games, I don't really expect any better for a RPG. I personally don't feel that hacking or sniper sensitivity is a problem as I felt that it was very manageable and that after all a game should be challenging.
Everyone complains about the cover system but it's not really any worse than in rainbow six. I just don't feel it is a serious issue that makes the game unplayably hard. You can still use corners etc as cover and you don't always need to use the cover function to take cover. I guess I just feel it hardly makes any difference. |
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Jun 24 2010, 04:20 AM
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#20
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Oh, and heh, need I mention, this song is featured in the game: http://www.youtube.com/watch?v=kHLXnyY537c
That pretty much automatically makes it a good game in my book. 80s great justice and all that. |
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Jun 24 2010, 04:22 AM
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#21
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Max thanks for the tip I recall the call about my handler but don't recall being in a real right side left side path area. I may go back and try again but that last level is so buggy it's getting annoying. Before you head through the door, look around carefully. The door you take to save the handler has a flashing picture of the handler above it IIRC. You should be able to find it if you take a second to look around. |
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Jun 24 2010, 10:24 PM
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#22
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Moving Target Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 |
Oh, and heh, need I mention, this song is featured in the game: http://www.youtube.com/watch?v=kHLXnyY537c That pretty much automatically makes it a good game in my book. 80s great justice and all that. That music video either exemplifies everything that is right or wrong about the 80's. I am not sure which. |
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Jun 26 2010, 06:49 AM
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#23
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
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Jul 6 2010, 03:46 PM
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#24
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
I personally don't feel that hacking or sniper sensitivity is a problem as I felt that it was very manageable and that after all a game should be challenging. Yeah, but a game should be challenging because the game is challenging, not because sluggish controls cause the hacking thing to keep moving after you've stopped moving your mouse and be hard to position, often going diagonal when you want it to go horizontal. I mean, maybe it is a feature for increased difficulty, but when it takes me 2-3 times longer to input the mouse based half of the code than the 'WASD' part of the code, I figure it is a problem. The lockpicking one is mildly annoying because I have to actually pick up my mouse to be able to move it enough for alot of the tumblers, but I can live with that. I'm always happy when I get that circuitry one though, as my mouse isn't really used except to hit buttons which is easy enough. Seems most of my complaints about the game stem from things that involve the use of the mouse, which seems to me to indicate that the game was ported from the consoles without much effort being put into fine tuning the controls. To be honest, something as simple as being able to set the sensitivity for menu/mini-games separate from the main game would have gone a long way. I have finally (with much tweaking) found a sensitivity setting that lets me work reasonably well in both parts of the game. QUOTE Everyone complains about the cover system but it's not really any worse than in rainbow six. I just don't feel it is a serious issue that makes the game unplayably hard. You can still use corners etc as cover and you don't always need to use the cover function to take cover. I guess I just feel it hardly makes any difference. I've not had any problems with the cover system myself. I kinda dislike that when you roll out from cover it takes you out of sneak mode, but whatever, I just don't use that to move around when I'm sneaking. I love that you can blind fire around a corner instead of having to step out from your cover. |
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Aug 1 2010, 03:17 PM
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#25
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
I'm playing through AP again to try and give it another shot. It's still bullshit on many many levels. I got another mouse and the tumbler game is easier now. The hacking game is still bullshit due to wierd sensitivity issues.
Gama balance is also still bullshit. I droped the tech skills and am much happier for it as the gadgets are useless. I took martial arts instead (standard stealth build to start). Sunk a lot of points into martial arts which was a mistake. Sure it's great when your closing on one mook and beating the crap out of him but more often then not trying to engage more then one at a time you'll be tripped up by the games crappy camera every time. It doesn't help that every single named bad guy in the game has some rediculous melee resistance, including the 80 pound girl. She blocks every single attack after the first combo and then does some bullcrap kick which is going to automatically damage you and can't be interrupted.. For comparison the chinese super agent just blocks alot and occasionally trades a blow with me. The problem is he blocks so much that fight was the longest I've done yet (which was ok because i got the perk for listening tot he whole speech while we were doing our re-enactment of Rock 1). The fight with the cocaine addled russian however was hurrendous. Here's a guy who's major combative skill is supposedly cutting up people his friends have tied down and yet anytime you close to melee he basically gets an automatic chain of hits on your because of his boss power. If you do manage to lock him up in melee he'll either go into his unbreakable cocaine comba (which at least he can be hurt now thanks to the Steven Heck assistance, something i didn't have in the first game) or flash teleports away like some 80's sparkle vampire wet dream. I can't even begin to imagine what's going to happen when I face the NPC in rome who'se actual dossier involved extensive martial arts training as all these untrained fools have been kicking my ass. Another thing I noticed. Anytime the game involves a drop scenario for some reason if the camera is looking up when the character drops down, something that can happen fairly frequently depending on how the camera is oriented when you do the drop. There's about an 80% chance you'll fall through the world and have to reload. So yea i'm going to finish the game but I got to say most of the crap this game gets for being shit is well justified. Oh well soon we'll have new vegas and all will be well. |
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