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> Grim Theory, Ideas on off-limit or much-needed spells
Crimson Jack
post Feb 25 2004, 08:43 PM
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What spells would you like to see in the next Grimoire that are sorely missing and would enhance the game without breaking it (as in Teleportation)?
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Nikoli
post Feb 25 2004, 08:44 PM
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Brown Note for disabling guards en masse (and in mess)
See southpark for details.
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Kagetenshi
post Feb 25 2004, 08:48 PM
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Extremely high-frequency sound generation for handily reducing guards to vegetables.

~J
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Nikoli
post Feb 25 2004, 08:50 PM
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While not exactly a spell, how about an adept power that mimicks the aiming function of a smartgun link.
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Siege
post Feb 25 2004, 08:57 PM
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Exploring alternative physical adepts -- either new powers or broadening possible horizons like social skills, enhanced pheremones and so on.

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Nikoli
post Feb 25 2004, 09:00 PM
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Or, opening new uses of powers based on other powers obtained, such as having the hearing amp ability and the emotion sensing ability allows the phys ad to act as a human lie detector
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Siege
post Feb 25 2004, 09:01 PM
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Enhanced amp?

-Siege
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Nikoli
post Feb 25 2004, 09:02 PM
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I fixed, sorry. Hearing amplitude
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Siege
post Feb 25 2004, 09:09 PM
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Ahhh, got it.

That would be an interesting set of house rules -- not only for adepts, but creative uses of cyber to boot.

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Nikoli
post Feb 25 2004, 09:11 PM
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true, but cyber won't clue you in on emotional state.
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Req
post Feb 25 2004, 09:13 PM
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Why not? We can do voice-stress analysis right now. It's not perfect, but I can't imagine an equation to deduce emotional state is impossible.
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Nikoli
post Feb 25 2004, 09:15 PM
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Because machines are far more easily fooled than magic. Yes you could attempt it, but it would require some special cyberware connections, encephalon, memory, possibly an inducer to mentalize the inputs, either a special voice-stress skill or a program to simulate it, some serious micro-vision cyber, etc.
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Siege
post Feb 25 2004, 09:21 PM
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At the risk of derailing this thread -- while empathic sense would give you an edge on someone, voice stress analysis, enhanced olfactory and arguably thermo would still provide a pretty cutting edge evaluation technique.

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Nikoli
post Feb 25 2004, 09:23 PM
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Of course, I'd also like to see some Way of Magic phys ad only spells in the next version. Or empathic sense opened up as an edge.
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Req
post Feb 25 2004, 09:24 PM
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QUOTE
Because machines are far more easily fooled than magic. Yes you could attempt it, but it would require some special cyberware connections, encephalon, memory, possibly an inducer to mentalize the inputs, either a special voice-stress skill or a program to simulate it, some serious micro-vision cyber, etc.


Really? I'd think that's a matter of opinion. Magic does exactly what it's supposed to do, just like code. Remember how you can not set off a Detect Enemies spell if you don't have anything personal against the person you're going to kill? Remember how you can make Detect Enemies go crazy if someone cuts you off in traffic?

I'd think you'd need a lot of 'ware to collect the data that would lead to the creation of a database of vocal intonation, physical clues, etc etc but once that's done a very simple program could handle it. That would be done by the 'ware manufacturer. I would personally call a voice-stress analyzer type thing a relatively simple and small piece of 'ware. With a headware computer - or even a dedicated little processor similar to the one in a smartgun link - I'd think you could do a lot more.

edit - added quote. too many people posting at once! :)
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Nikoli
post Feb 25 2004, 09:29 PM
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Fair enough. Magic can be fooled by intent, but this isn't a spell, per se.
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Siege
post Feb 25 2004, 09:48 PM
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Right, but the person "reading" the magic could also be fooled.

Trying to read the emotional content of a sociopath or a psychopath would provide potentially different readings than, say, a normal person.

The responses to stimuli are different and have to be interpreted.

I would imagine a professional Johnson undergoes biofeedback training to develop the ultimate pokerface. (yes, please no Johnson jokes)

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Nikoli
post Feb 25 2004, 09:53 PM
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That could be a good idea for an active skill, similair to the skill sim-sense stars pick up to emote the proper track for the recording.
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Siege
post Feb 25 2004, 09:56 PM
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You mean like "Acting"? :grinbig:

With the advent of simsense tech, simsense starlets just have to learn acting on a whole new level.

Or they slot the mood-chips to generate the proper emotion at the proper time.

Which, I have to imagine would be pretty damned draining to have someone punching buttons and running your body through a gauntlet of physical/emotional responses.

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k1tsune
post Feb 25 2004, 10:00 PM
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QUOTE (Nikoli)
Of course, I'd also like to see some Way of Magic phys ad only spells in the next version. Or empathic sense opened up as an edge.

I agree.
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Large Mike
post Feb 25 2004, 10:10 PM
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You know what's needed? Turn to Goo.
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Siege
post Feb 25 2004, 10:17 PM
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QUOTE (Large Mike)
You know what's needed? Turn to Goo.

Fah.

"Urban Renewal"!



My first physical adept with a sword paid the mage to cast that spell in the background when he entered combat.

"There can be only one!"

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Crimson Jack
post Feb 25 2004, 10:20 PM
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QUOTE (Large Mike)
You know what's needed? Turn to Goo.

Until some toxic shammy uses it on you. Heh.
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Taran
post Feb 25 2004, 11:55 PM
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I want more specific rules for noticing the effects of Mind Probe, Control Thoughts, and the like. I have a shaman with some lovely mind magic; as long as he's just pushing gangers around it's no problem, but once he starts messing with the corps he's going to have to be more careful. How much more careful? By the book, there's no way to be sure. Kagetenshi is my GM, so the answer is "really really fraggin' careful", but an actual game mechanic would still be nice.

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Fortune
post Feb 26 2004, 01:11 AM
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QUOTE (Nikoli)
Of course, I'd also like to see some Way of Magic phys ad only spells in the next version.

I don't understand this. No other type of awakened spellcaster has unique spells, so why should a half-assed one have access to them?
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